The only real complaint I have with helldivers is the controls are a little muggy. They put out a polished product with good options that isn’t so paywalled as to be difficult to make progress with but still gives them a revenue stream to keep the live service, which actually adds value beyond “play the game”, running.
It's possible people could interpret the way that the reticle follows the actual barrel position of the gun as "muggy" because it can be quite unwieldy if you're not being careful about it, but it's a very deliberate choice and makes the chaos more chaotic and really accentuates how controlled you need to be even when shit gets wild
I didn’t realize it was happening until I used machine gun where it’s slow. I actually like it but if you didn’t realize I could see it being confusing.
Also the key binds aren’t super. There’s a lot of overlap and weird finger positioning for some stuff. The stratagems especially. I’m running, holding L1 and using my right hand to dial in the d pad like I’m hacking the matrix. It’s kinda fun and stressful but I could see complaints about it.
I play on PC so it's hard to say how that stuff feels comparatively. Can you move and use stratagems at the same time?! For me, WASD is both my movement and the stratagems, so if I press CTRL to pull up the menu I can't walk anymore.
And yeah, different guns have different aim speeds to balance them. That's where you may find the machine gun too unwieldy and want to try the stalwart LMG instead
Edit: by default on PC stratagems are done with WASD like the first game, and I just stuck with that. If I rebind to arrow keys then I can move and input stratagems at the same time, but I'll have to relearn all my Helldivers 1 muscle memory haha
The rebinding options are amazing, though. Being able to choose between tap, double tap, press, long press and hold for every input is fantastic. Two seconds after discovering this, press ctrl was crouch while double tap was prone and hold shift was dash while double tap was dive, and it feels so good.
Idk about controller, but keyboard support is amazing.
Personally there are a few UX issues with the controls. Like getting stuck after diving into prone (I believe it’s because you have to press run after you land to get back up, there’s no action queueing), climbing over stuff you didn’t want to climb over because of auto-climb, and a few other similar things. Both of the above have resulted in me and friends dying during intense moments, and because it’s caused by the game not listening to what you want to do, it doesn’t feel good to die that way.
Also not being able to jump over things you think you should be able to jump over because it’s a few pixels too tall. So you just run up against it and stop.
Also the trees are rigid so if you run into a tree it’s like a brick wall it doesn’t brush out of the way or snap like it obviously should when you’re charging at it.
The cross platform friend requests bugs mean I still havent been able to play with the friends who convinced me to buy the game in the first place. But yeah, otherwise quite fun.
Its 100x better of a starship troopers game than the actual starship troopers game that came out last year
It only looks like insider trading if you forget the definition of insider trading and only read a headline curated to ignore the important details that show small, consistent sales across time regardless of company activities.
Well yeah of course I didn’t read the article. I don’t give much of a fuck about it. I took the headline at face value (“sold stock days before announcement”) and fired off my Lemmy content into the ass crack of this butt land. You’re welcome.
Insider trading is the trading of a public company’s stock or other securities (such as bonds or stock options) based on material, nonpublic information about the company
CEOs have to schedule their sales many months ahead of time. Also, it was 2000 shares, which is peanuts.
The article is focusing on this guy because people know who he is. Instead, they should be focusing on the board members who sold tens of thousands of shares right before the announcement. From Kotaku:
Tomer Bar-Zeev, Unity’s president of growth, …sold 37,500 shares on September 1 for roughly $1,406,250, and board director Shlomo Dovrat, who sold 68,454 shares on August 30 for around $2,576,608.
Also, I actually didn’t know this until yesterday, but CEOs are also permitted to buy shares of their own company, so long as they clear the purchase with the SEC. But that would indicate they’re optimistic about their company…
One good thing to come of this (hopefully) is the chance to clear the C Suite people from AKB. I hope all of the AKB employees get what they deserve, which is a new set of higher ups that aren’t sexist dickbags.
Encouraged may not be the right word, but they allegedly knew and not only didn’t not care, but tried to hide issues from the board of directors. Plus the CEO literally threatened to kill his assistant.
I would say willfully and deliberately turning a blind eye and making sure there are no negative consequences, letting him get what he wants from it is encouragement
That’s literally the only reason I’m supportive of this. Super mega corporate mergers are usually bad for consumers, but those fuckwits are so much worse.
Better Hotbar 2 is basically mandatory for casters. The of the Longstrider/Jump aoe mods are convenient. Kay's Hair Extensions and P4 Bangs Everywhere are nice if you really like customizing characters. I don't they've been updated to patch 7 yet, but a lot of the class/subclass mods are worth getting; Cleric Subclasses, Rogues Extra, Hexblade, Artificer. sumradagnoth8 and havsglimt on nexus mods have a bunch. 5e spells is also a must have.
Pretty sure basically all PC games in the last 20 years are candidates, it’s just a matter of time. I was surprised how many big titles from the mid 2000s are no longer playable, and you know DRM hasn’t gotten less dependent on remote servers since then.
It’s really the only argument for buying physical console games, but even then you’re rarely intended to play the version of the game that ships on the disk/cart.
The writing is on the wall here, and it’s plain to see. Also, you really can’t trust anything that comes out of Phil Spencer’s mouth.
If the goal is indeed for Xbox games to be on all platforms, then the Xbox platform is the only place they don’t make money. Super low third-party sales, zero first-party sales. Only gamepass subscription money, which can’t pay for all of their company buyouts, never mind paying off the 65 billion actiblizz purchase.
If gamepass is everywhere, then Xbox has no value to Microsoft, it only harms them.
It also exists to weaken any argument they might have to get governments to forcibly allow Microsoft stores on other platforms like the eu apple ruling.
Windows is everywhere but the Microsoft Surface products still have value to Microsoft. Or for that matter, Steam is everywhere but Valve still made the steam deck. There seems to be some value to software companies making hardware if only to help set the tone and introduce features or ideas they hope other companies who use their software will follow.
That said, I wonder if we won’t see the Xbox brand transition to software only with a line of gamer targeted Microsoft surfaces advertised as Xbox ready.
Those are the standards and those products have value. Buying an Xbox when Playstation has all games for both consoles makes no sense unless you just have to have Gamepass, specifically.
It doesn’t even matter if Gamepass or Xbox is currently profitable or not. It’s about whether it can be more profitable. They originally thought the path to that was through exclusivity - now they don’t (just as Sony changed course in regards to putting stuff on PC). Anyone who thinks that corporate decision-making is ever based on anything else is being naive.
The practical concern here for me is at what point does MS find it most profitable to stop supporting my ability to use my accumulated physical and digital xbox software. Another reason walled gardens suck.
Microsoft with gamepass (and other large game companies) are trying to do the gaming industry what Spotify did to the music industry. Blow the bottom out of it, get consumers used to subscriptions where money goes to massive companies not the artists actually doing the work, and let it all collapse into a heap so execs can do whatever they want because workers in the game industry have zero leverage left to dictate a higher quality of life since the path to profit has been carpet bombed by the finance industry (you don’t want to work for Microsoft or Sony? Oh sorry yeah nobody else can make money in video games so tough luck finding a job somewhere else).
Why now? Well unlike the movie industry, video game nerds have a stunted awareness of the value of unions and worker organization so in plain daylight the rich can drive the entire industry off a cliff, fire a huge percentage of the workers and try to replace them with AI… and worst comes to worst those companies will be in a great position to demand whatever they want from the remaining human labor after the dust settles even if the AI crap doesn’t work.
When a nintendo executive I generally trust that theirs truth somewhere past the branding. With Phil Spencer talks I’m just assuming the opposite of everything he says. It’s a different thing, he really goes for the lies, to you, to the ftc, everyone
Satoru Iwata said they don’t do layoffs, he even took pay cuts to attempt to balance their budgets and keep people on…then he died in 2015. Now Nintendo’s credibility is in the toilet with the rest. The mistake you’re making is trusting a company with shareholders, you really need to learn how this works…executives of publicly traded companies=fucking liars.
That is far from normal. If these are free dlc, then that’s great, but this is more and more regular updates that they are locking behind a paywall. Many of them are not just cosmetic, and are entirely new guns that are overpowered enough to become the new meta in order to complete certain heists on certain difficulties. Some are brand new heists, too. They even added loot boxes two years after saying they wouldn’t (although they have rolled it back since then due to the predicable negative response). It’s always been a cash grab, and it’s unfortunate that it appears they may be falling back into old habits.
No, that is very normal. Between “battle passes” and “season passes” and RMTs in in-game stores, 8 DLCs per year is pretty low.
As for adding new weapons: Welcome to a live game. If everyone that was released was worse than what was in the base game, what would be the point?
If you dislike the game and the kind of DLC they do, have fun. I will largely agree. But this constant refrain that comes up with long running games of “Ugh, there are so many DLCs” makes me wonder if people would lose their mind if they ever realized how many issues of a magazine there were or whatever.
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