Are you saying that Valve and Itch did not respond to Collective Shout? Well, so did I… My comment was saying they were justified in doing so.
Are you saying Collective Shout are not religious nutjobs? That’s an easy mistake to make because their website and branding does a really good job of trying to hide it from a casual researcher, but the founder Melissa Reist is pretty obviously a devout Catholic- she gives interviews with Catholic organizations, appears at Catholic youth camps, and describes herself as a “pro-life feminist”, which is of course an oxymoron. She’s definitely a religious nutjob.
because MC and Visa are morons. According to them in porn 4 fingers and a thumb in a vagina is fine. as soon as you take said fingers and thumb, ball them into a fist, and then stick it in a vagina then they got problems with THAT and it’s a no go.
They have more stupid rules. If you piss on a woman in Europe and film it then it’s fine. If you piss on a woman in the US and film it then it’s not fine. IF you take the footage of someone pissing on a woman IN Europe and SELL it in the US then that’s fine. But Americans are not allowed to pee on Americans on US soil according to Visa and Mastercard.
here’s another one: Incest Porn is not fine according to Visa and MC. “but I see that stuff all the time!” I hear you say dear reader. Yes, because according to MC/Visa you MUST establish that this is a step family relationship in the beginning BUT further into said video you can drop the “step-” moniker and start throwing around regular dads and moms and brothers and sisters all you like.
Unironically it will bring more people to dark corners of the net, foul content was always free. Now i’m not going for these games, but also comparing the entire nsfw genre to specific games is disingenuous. At the same time violence and shocking real life images are fine, right?
Nsfw involves adult themes that aren’t sexual.
That means censoring the self expression of consenting adults.
This creates a huge bottleneck that eventually just leads to this growing in the back of the visible. Porn addiction is a problem, sure. How did pre-teens gain access to this content? Didn’t parents give them a fully capable computer at all times?
Back when i used a computer, I only had access to research and office, also flash games. Other than that I had other devices and offline games, on cd.
Modern devices have better parental controls but nobody uses them, old computers had virtually none. Turns out you can do your parenting.
The dangers of this privacy invasive solution is the exposure of personal ID to questionable places, while bringing people towards bad places, that don’t ask for things.
Kinda like pirating a game as a kid, because you couldn’t buy it, but you only got viruses afterwards. Same deal.
the Stasi are never gonna stop at the particular marginalized group you dislike. plus nobody’s offending shit, being a freak isn’t illegal (yet). acting like it is certainly helps move the overton window that way though
I might not have worded it correctly, but if your aim is to keep women safe from sexual assault, then removing an outlet for people who want to do that, while also removing a potential indicator for that kind of behaviour its a double screw over.
Im well aware that its nothing to do with safety or decency and is just a motte and Bailey attack on our freedoms.
gotcha, my whole issue was with the whole state surveillance of “dangerous people” part of it, because trans people are gonna end up on that list just for existing
We need to ignore them, they’re obfuscating from the real issue. Payment processors should not have the ability to police content, full stop, end of discussion.
The person who tattled is absolutely irrelevant and a distraction
Hmm… I still have zero interest in this game series. They can do whatever they want, but I have zero interest in any western developer's take on Samurai.
It's like when Scorsese did Silence—it's nice he got to live his Kurosawa fantasy, but I have no interest in Eastern culture depicted through a Western lense, even if the source material is Eastern.
I wish they just go back to making Sly. I'd be all over an all new Sly game with fancy gadgets and shit.
Metal Gear is one of my favorite series of all time, and that’s an Eastern developer’s take on Western culture. Another series that comes to mind is Resident Evil.
I don’t see why this is necessarily a problem? Ghost of Tsushima already tells a rather loose story that borders on the fantastical, it never even attempts to be a historically correct depiction.
I didn't say it was? I said I have no interest in it.
You and Sucker Punch can do anything y'all want—I can only talk about my preferences.
Metal Gear is one of my favorite series of all time, and that's an Eastern developer's take on Western culture.
Listen, I'm suffering through the drudgery that is Death Stranding's story RN, so last thing I need is for anyone to invoke Kojima in this context 😂 Someone please tell this dude "we don't understand how [insert made up technology] works" is not an excuse for shit writing 😂
Fair enough, you’re of course entitled to your interests however you see fit ;).
Death Stranding is a weird one. It has some of the most stupid writing in video games, but also has some really strong themes and moments too. I am talking about the first one as I don’t have the budget to buy the sequel at release prices. But Metal Gear Solid 1, 2, 3 are masterpieces in my opinion, and the strange Eastern interpretation of Western spy / military culture is part of what makes it so interesting to me :)!
That seems like a really narrow-minded take. It comes off as arrogant, or maybe even prejudiced. Why deprive yourself of an objectively great gaming experience just because of some convoluted ideal that you've made up?
Also, if you really had zero interest, why even comment or be involved in the discussion at all?
For someone owning both devices and actually trying to decide which version to get, both are decent in portable mode with the Switch 2 taking the lead in docked mode (as the Deck doesn’t increase its power limits in docked mode whatsoever). So I’d probably get the Switch 2 version if I didn’t have a desktop PC to go with my Deck, but I do, so my “docked” experience (playing on my PC) is vastly superior anyway, with the Deck getting the portable part done.
For a technical comparison it’s kind of inaccurate I think. Yes, it’s certainly impressive that the Switch 2 can run this game in portable mode likely consuming less than 10 watts for the entire system while producing okay graphics. And it’s clear that DLSS does a lot of heavy lifting here, but:
The 8.9 watts figure is likely somewhat inaccurate because it’s based on approximate battery life while playing the game. Even if the game is played from 100% to 0%, there’s still inaccuracies because the specific battery likely won’t have 19.3 Wh exactly. Instead it’ll likely be a bit higher than that when brand new, and a bit lower with 100s of cycles.
The Switch 2 clearly consumes less power than the Deck needs to achieve “playable” framerates in Cyberpunk 2077, but that doesn’t tell us that much about the efficiency of just the SoC. I’d assume the Deck requires a little bit more juice for its OLED screen and also more for the rest of the system, for example the standard NVMe drive it uses. The “approximately 9 watts consumption” comparison they’re doing makes it look like the Switch 2 is around 3 times as efficient, but that’s not how efficiency curves work. You’re comparing the Deck at a power consumption level that’s probably the peak of Switch 2s efficiency curve.
Game settings are (currently?) impossible to match. Some can be matched, others are either some in-between on Switch or even “lower than low”, for example some models/geometry. I assume these changes have a large enough performance impact that CDPR thought they were worth to implement just for the Switch 2.
Scene-specific pixel counting wasn’t really done, so it’s not possible to say which device renders more “real” pixels (even though DLSS certainly seems to make the most out of these pixels).
I still think the Switch 2 is very impressive in terms of performance in portable mode, certainly more than I expected when hearing about the rumored Ampere architecture and the Samsung manufacturing process.
It also shows that something comparable to DLSS (likely FSR 4) would be hugely beneficial to PC handhelds so I hope that the Deck 2 will properly support that. Sad that AMDs Z2 series don’t, but I hope Valve is cooking another custom chip with AMD soon.
You might want to look into sunshine and moonlight for streaming from your PC to the steamdeck. It means your deck will only sip battery, fans will be whisper quite, and the graphics will be stellar, all for a tiny amount of latency.
Or you could reward CDPR for maintaining support and releasing a wonderful DLC for it with a purchase on a platform that lets you own your games (and is incidentally owned by CDPR too)
While I agree that one should support developers of games they enjoy if they are able, I recently tried another playthrough of this game and it reminded me how unpolished it is.
Things like
Quest NPCs taking very robot-like paths while walking (walk straight for 10 steps, turn right 90 degrees instantly, walk straight 5 steps…) instead of something more natural
Needing to wait 5 minutes for an NPC to get to a specific spot and/or complete actions before being able to continue conversation. Typically on the fight missions, you’d win the fight, they’d take 30 s to get up, then saunter over (using an unnatural path) to the designated spot, which then took another 10 seconds to activate the speech option finally.
Pedestrians diving into the road in front of your car instead of away.
Perhaps games like GTA spoiled us, but I just found these too annoying to continue.
Sometimes adding the installer as a non-Steam game and running it through Proton works, otherwise I use Lutris. You can find tutorials online for setting it up to use with FitGirl’s installers.
Although specifically for Cyberpunk 2077 I had issues with the install, so I found a no-install version, I believe from DODI.
Does Nintendo let you play content that you accidentally downloaded from the high seas? And do you need to worry about Nintendo killing your account for doing such a thing?
no, they don’t. but the game has been out for 5 years at this point.
articles like these seem quite pointless to anyone who doesn’t already own a switch 2. and possibly pointless even to people who own a switch 2, but have already played cyberpunk on better or similar hardware.
this article is an attempt to pat a multi billion dollar company on the back so it doesn’t feel as bad that people aren’t racing out to buy their 5-year-late, overpriced attempts to dominate the handheld market again.
Possibly the dumbest take I've ever seen on this site, are you saying an article objectively comparing the performance of two handhelds is "an attempt to pat a multi billion dollar company on the back"?
articles like these seem quite pointless to anyone who doesn't already own a switch 2.
"Performance comparisons are pointless if the results aren't what I like", I'm sure if the steam deck performed a lot better you would be in the comments singing praises for it. Digital foundry have been comparing performance for many years but suddenly now their findings are worthless.
They disclosed it many times and have talked about that video often, it doesn't affect their content. I didn't like it either but acting like they're not trustworthy because of one time they were sponsored is dumb
Well, at least for the physical edition, they have to account for the cost of the 64 GB game card they are using. Wasn’t that rumored to cost like $16 a piece?
In theory it makes sense but in the past buying digitally as opposed to physically hasn’t netted anyone any savings. And with the new system where the card doesn’t even hold the actual game, it’s an even worse offering.
Buying on PC is a lot cheaper than buying on consoles typically, especially after a year or two, and PC sales are mostly (all?) digital now.
And the thing about cartridges not holding the game is limited to specific games, devs still have the option of putting the full game on a cartridge instead of the license option. All that happened here is that devs got another option on how to sell their game, so if you want to gift someone a digital game but want a physical item to give to them, the license on cartridge option is perfect, and AFAIK it preserves the ability to resell the game (may be dependent on the game though).
I highly doubt it costs that much. You can buy 64GB SD cards for ~$10 retail, which includes:
margin for retailer
margin for company “making” it
margin for factory producing it
If each step is something like 50% markup (not unheard of), the cost to actually get these things from a factory is probably about $2. Make it a bit more expensive because the packaging is unique to Nintendo, and their quantities are probably a bit less than regular retail SD cards, so maybe it’s like $5 per card.
That’s a lot more than an optical disk, which are probably under $1, but nothing too crazy.
I have no special insight here, just some general understanding of how retail works.
There isn’t official pricing nor reliable sources out there so I’m going by rumors.
With your calculation you have to keep in mind that the Switch 2 cards have to somewhat match microSD Express speeds, so a more accurate comparison would be these, but they aren’t available in 64 GB sizes.
All I’ve heard is that they’re expensive and with the larger sizes often required for Switch 2 games it’s an even bigger problem than with Switch (1). These key cards exist for a reason. And I’d bet Nintendo takes a margin on these instead of only requiring the publisher to cover the manufacturing costs.
Yeah, I assume the key cards have a bit of margin, but they probably need to keep margins low on 64GB cards or devs won’t bother, and physical media does have value for Nintendo’s target market.
Normally, I would agree with you. In the case of game keys, even though I have a physical cartridge now I have to make sure that servers are still up and available for me to download a game. So the massive market for retro games is kind of null and void if you’ve got a cartridge with nothing but a transferable license agreement on it and no way to actually get the game.
Yes but frame rate is primarily about responsiveness, not aesthetics,
In games that tie physics and inputs to frame rate, 25-30 fps is about a 30-40 millisecond response in the worst case; usually less. That’s plenty fast enough in most games I’ve played. And not all games do that anyway. So I can’t say I agree with your statement as a general rule.
What game do you play where that’s not fast enough?
In any case, it’s irrelevant to my point. The comment you responded to is explicitly about the frame rates feeling choppy. Meaning visual effect.
You also said “feel” not “look”. If you exclusively meant aesthetics you should clarify it in your own comment.
Also, responsiveness is not about if something is “fast enough” it’s about making the thought>action gap as small as possible for better immersion and player control. Higher FPS means there is a more consistent time from input to effect. If i press a button in a 30 fps game the input delay can be anything from almost none to 1/30th of a second (30ms, which if you played online games back in the day is not great), and there is no way to tell how much it will be. The more frames the less of a possible variance you experience.
Also all input is tied to framerate, if you have examples of games that have their input loop completely separate from framerate I’m all ears, especially given rendering is not on demand.
I did, in order to express that I was thinking of overall sense conveyed by the visuals, rather than whether differences in frame rate could be noticed under scrutiny. Words often have multiple meanings depending on context.
[Edit: I also said “choppy”, referring to the slide-show-like visual effect that most of us have seen at very low frame rates. I also described animation mechanics that are obviously about the appearance of motion. So there was no reason to assume that I was talking about the inter-frame input lag on which you are so fixated.]
you should clarify it in your own comment.
I could, but I won’t. I already clarified for you twice. I’m not interested in further indulging your combative insistence on misinterpretating what I wrote, and nobody else seems to have had trouble understanding me. Bye bye.
Inability to learn from your mistakes is nothing to be proud of. Delete this
Someone misinterpreting what I wrote because they only paid attention to part of it does not make it a mistake.
When they follow up by trying to re-frame the topic that I started into a different one, and then criticize me for not having addressed their pet topic, and furthermore tell me I should have used different words so that they can avoid admitting their misunderstanding… well, that’s just willful aggression.
Much like your comment to me is aggressive, and rude. You are now blocked.
The difference being 25 v. 30 is the murky side of DF here.
The game runs at 40fps on Switch2 in handheld and in docked with a 120hz display. DF chose to lock it to a 60hz display so the game would lock back to 30.
Well hopefully this means SAGs wanted clause that forced non-union actors to join SAG or leave a project after I think 3 (?) sessions on a job is NOT approved.
People can join a union if they want, but nobody should be forced to join a union against their will.
The new contract ensures “safety guardrails” around AI, which includes “consent and disclosure requirements for AI digital replica use and the ability for performers to suspend consent for the generation of new material during a strike”.
Great to see. Now we’ll see if this actually ends all of the voice actor strikes in the industry. I know there were a bunch that started due to this strike but actually hinge on the company’s stance on allowing non-union members to remain non-union.
Are we really calling tweaking a config file a “remaster” now? This is the bare minimum for a new console, IMO, and it is absurdly disgusting they thought some of these “upgrade packs” should cost money.
They're not charging for performance upgrades. The only paid DLC packs are the ones that are, well, actual DLC. What makes that more "disgusting" than any other DLC?
Yes, they are. If you want 60 FPS and a higher resolution in the two open-world Zelda games, you either need to pay more or have NSO + Expansion Pack. There is no justifiable reason for these to be bundled in with the “Zelda Notes” shit (that’s a smartphone app and not even part of the game).
eurogamer.net
Aktywne