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SnotFlickerman, do gaming w The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
@SnotFlickerman@lemmy.blahaj.zone avatar

Honestly, toughest part of Baldur’s Gate 3 is recognizing how much there is to do despite the fact that you literally have specific characters haranguing you to move the story forward (I’m looking at you Frog Wife, we’ll get to your fucking Creche when I’m ready!), which makes you feel like maybe there’s a time limit. First playthrough I missed massive amounts of the game because I felt rushed by the characters in my party.

On the other hand, maybe there does need to be a time limit so the urgency is real? In the original Fallout, on release, you had something like 100 in-game days before The Master found Vault 13 and it was game-over. They later removed this because it was seen as too difficult… but I actually dislike that it got removed. Maybe change how long the player is given, but still, give them something to press that urgency as an actual, real, urgent thing.

Flamekebab, do gaming w The world is ending but here's a side quest - will RPGs ever solve their urgency problem?
@Flamekebab@piefed.social avatar

I tend to think of "the world is ending" as being terrible writing from the outset. If you're starting from that, you've only yourself to blame.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Witcher 3 did it really well by having the “end of the world” stuff being centered around Ciri, and Geralt is just kind of along for the ride and isn’t really entirely sure what is happening, and his impact on whether she succeeds is rooted in whether he supports her as a father figure. Most of the game is Geralt not really having any idea that this end of the world stuff is happening to Ciri at all, until near the end.

On the other hand, it would be nice to have an RPG with lower stakes. Like I’ve always imagined a modern-day RPG where you have to do things like scrounge through your couch for change to buy a soda. The mundane RPG.

jabathekek,
@jabathekek@sopuli.xyz avatar

I feel that. I’ve been playing satisfactory since way before 1.0 released, and my head canon was “Boring Interplanetary Camp Job”. but when 1.0 came out suddenly I have to sAvE tHe WoRLd too. gah.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

It’s one of the great things about Deep Rock Galactic, in so many ways there’s very little story other than deep lore, and the Dwarves aren’t saving the world, they’re getting drunk and doing their dayjobs.

Hoxxes IV doesn’t need saving, it needs mining.

jabathekek,
@jabathekek@sopuli.xyz avatar

One of my least favourite things about DRG is the inability to crouch. ;-;

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Why on Hoxxes would a Dwarf need to crouch?

jabathekek,
@jabathekek@sopuli.xyz avatar

To teabag those stupid sexy bugs. Also it can get weird down in the caves, imagine if we made it weirder. ( ͡~ ͜ʖ ͡°)

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Ok fuck it I’m sold.

Vodulas,

I didn’t really have any kind of urgency based on the story, but I do think the story fell short of being a good story.

Spoiler warning: Satisfactory endgame and story

spoilerThey built up so much with the aliens talking to the pioneer and Ada acting as a translator, then towards the end it just stops happening. Then you build a ship and the story is done. Most anticlimactic ending for such a huge game

jabathekek,
@jabathekek@sopuli.xyz avatar

Rough. I wish they just… didn’t. Oh well.

Vodulas,

Yeah, same. Still love the game and am going to play again for Ficmas.

Khrux,

Funnily enough The Witcher 3 is one of the games I always think of for the trope of not following the plot. Often I think of the ludonarrative dissonance specifically between Gestalt’s paternal drive to find and protect Ciri Vs Gwent.

For large scale, AAA open world games, I mostly think of Breath of the Wild, which transparently sets itself up as being about taking as long as you need to get strong enough to save the world and Red Dead Redemption 2, which doesn’t care about the stakes of the world.

I sometimes can’t wrap my head around the fact that Witcher 3, BotW and RDR2 were each two years apart. I don’t feel any open world game has occupied the cultural space those games did since.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Gestalt

Freudian slip?

bl_r,

I wrote a short dnd campaign (4 or 5 sessions) with the main NPC who framed the adventure being a self important egomaniac, and the only world they saved was his world-sized ego. Making that NPC trusted by the players and breaking that trust by seeing the actual stakes of the adventure was a pretty neat idea, and it would have been a good start to my dming.

Unfortunately i ate the “save the world” pill and binned that idea for a shitty campaign about saving the world and it died the classic death of all campaigns: scheduling.

I think I might eventually run that game when I get back into DMing or start with a new group.

DdCno1,

Are you DMing online or in the real world? I got to play a single campaign (well part of one) of Traveller until the DM didn’t have time for us anymore (because he was getting back into his actual job of being a military officer - go figure) and to say that I enjoyed it immensely was an understatement. I had a great time both learning how these games work and trying to find the limits of what’s possible. I’d love to do this again sometime.

bl_r,

I can only tolerate in person games, or hybrid games in the case where we live close enough to meet up only once in a while. But could play mote consistently online

DdCno1,

Well, if you ever change your mind or need one additional player online on a short notice, even for a single session (perhaps for a specific NPC that you would normally play yourself), consider sending me a message.

heavy, do games w Of course someone has Doom running on Nintendo Alarmo now

Now make it so you have to beat e1m1 for the alarm to turn off.

mercano, do games w Of course someone has Doom running on Nintendo Alarmo now
@mercano@lemmy.world avatar

Next up: Skyrim. “Hey, you. You’re finally awake.”

Alexstarfire, do games w Of course someone has Doom running on Nintendo Alarmo now

A what?

Bonesince1997,

The latest Nintendo!

catloaf, do games w Of course someone has Doom running on Nintendo Alarmo now

Neat! Good to see it’s actually running Doom, and not a “we replaced everything in the case” thing.

Ioughttamow, do games w Of course someone has Doom running on Nintendo Alarmo now

I almost forgot the alarmo

Lost_My_Mind, do games w Of course someone has Doom running on Nintendo Alarmo now

At a $99 pricepoint with a forced Nintendo Switch Online requirement for an alarm clock, I’m more surprised that someone has an Alarmo.

SomethingBurger,

The subscription is only required to buy it, and only until mid January. It’s possible to use Alarmo without an active NSO subscription.

DudeDudenson,

Inb4 they “update” the firmware and suddenly they stop working if you’re not subscribed

caut_R,

Never update the firmware on devices you have no issues with (if you have the choice). I learned that the hard way when I updated my LG B2 this year and now it has VRR flicker at any framerate below its refreshrate… And ofc I can‘t downgrade.

Updates for big corporate stuff rarely come with useful features or improvements anyway, just with more ads.

I‘m ranting, apologies.

DudeDudenson,

You say that as if companies weren’t pushing over the air firmware updates these days

caut_R,

That‘s why I said „if you have the choice,“ I certainly won‘t connect my next TV to the internet.

slazer2au, do games w Of course someone has Doom running on Nintendo Alarmo now

It was only a matter of time

xan1242,

You could say that this isn’t very alarming

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

Wait a second. I’ve just woken up, to what’s happening here!

QuadratureSurfer,
@QuadratureSurfer@lemmy.world avatar

This is starting to tick me off. Now you’ve got me all wound up!

makingStuffForFun,
@makingStuffForFun@lemmy.ml avatar

I have no time for such things.

Fuzzy_Red_Panda, do games w Playdate Season 2 drops in 2025, but firm release details, price, and games all still to be finalised

I really like my Playdate, and I say this as someone who was very critical of it before it came out ("No color or backlight? Only A and B buttons? Why would anyone pay $200 for that?) and received it as a gift from my very intuitive husband. I am still very critical of the fact that there is no backlight, but the damn thing is so cute and charming. I like playing games on it.

I’m very disappointed that the dock just got shelved and won’t be released. Now I have to make my own or buy an Etsy one. :(

deus, do games w Playdate Season 2 drops in 2025, but firm release details, price, and games all still to be finalised

Huh, I thought this would be about a new device. I guess Anbernic’s release schedule has spoiled me.

Lost_My_Mind, do games w Playdate Season 2 drops in 2025, but firm release details, price, and games all still to be finalised

I like the concept of the playdate. I even like the little gimmicky crank. I don’t like the non-backlit screen. And the price is a deal breaking barrier to entry for me.

Make this thing $60, and put a decent color screen on it, and I’m sold.

ABCDE,

Black and white (or whatever colour) with backlight is fine. If I can buy an Anbernic or whatever the buggery for <$50, this can be not much more.

Lost_My_Mind,

If I recall correctly, the playdate was $250 a year ago. Not sure if it’s the same price today. But that was enough to stop my purchade a year ago.

floofloof,

$199 now. Still seems a bit overpriced.

ABCDE,

“A bit”, my lord.

“Since the beginning, the number one question from Playdate owners has been: ‘When will there be another Season?’” says Greg Maletic, Playdate project lead.

I’m pretty sure it was ‘why is it so damn expensive’.

Badeendje,
@Badeendje@lemmy.world avatar

That’s the question from non customers.

ABCDE,

If I bought it and realised that’s all I got, I’d be wondering that.

Badeendje,
@Badeendje@lemmy.world avatar

Hehe… true also

Atherel,

Ufff, why would you buy one of these instead of a r36s or similar

MurrayL,

Because it has a library of interesting and innovative exclusives, making use of an unusual control input. Whether that makes it worth it or not is personal preference, but you can’t disagree that it offers something unique.

Virkkunen,
@Virkkunen@fedia.io avatar

Because they are different devices serving different purposes. The r36s is a portable emulator that'll run games from different consoles; the playdate is a portable console that runs games made specifically for the playdate.

ABCDE,

Bonkers.

Coelacanth,
@Coelacanth@feddit.nu avatar

I love Lucas Pope and would like to one day play Mars After Midnight, but I’m not paying over 200 bucks for one of these anytime soon.

Makeitstop, do games w BioWare knew the deepest secrets of Dragon Age lore 20 years ago, and locked it away in an uber-plot doc

“A lot of that was in my head until we were starting Inquisition and the writers got a little bit impatient with my memory or lack thereof, so they pinned me down and dragged the uber-plot out of me. I’d talked about it, I’d hinted at it, but never really spelled out how it all connected, so they dragged it out of me, we put it into a master lore doc, the secret lore, which we had to hide from most of the team.”

So, no they didn’t know the “deepest secrets” of the lore 20 years ago. One guy had vague notions in his head, and they only actually fleshed it out when they were working on Inquisition.

NuXCOM_90Percent,

The architect of the series who was actively involved collected plans and notes into a lore bible over 10 years ago.

You are arguing semantics.

Makeitstop,

They’re trying to portray it as something that was done from the very beginning, as opposed to something they only pinned down in preparation for the 3rd game in the series. Nothing wrong with them getting through two games before writing out their bible, but that doesn’t make for a very compelling article.

smeg, do gaming w Sony shuts down Concord developer Firewalk Studios, game will remain permanently offline

“Certain aspects of Concord were exceptional,” Hulst continued, “but others did not land with enough players, and as a result we took the game offline. We have spent considerable time these past few months exploring all our options [and] after much thought, we have determined the best path forward is to permanently sunset the game and close the studio.”

But why? Did they actually think it was going to cost more money to keep the servers running than it would bring in? What’s the opposite of the sunk cost fallacy?

SweetCitrusBuzz,
@SweetCitrusBuzz@beehaw.org avatar

An opportunity cost is the opposite of a sunk cost apparently: …stackexchange.com/…/what-is-the-opposite-of-a-su…

p3e7,

Matchmaking took upwards of 10 minutes. Maybe they could capture a core audience but all that waiting would alienate even more people. Increasing the wait time even more. They could have invested more money and re-release it, but how much money would it take to overhaul the game. And there is no guarantee, that a 2.0 would be played more. So giving it up is probably the best solution, not burning even more money. Keep in mind, it costed about 400 million $ to make.

millie, (edited )

These companies really need to learn the private server model. How is your game ever going to get up enough players to be popular when you’re financially incentivized to bail as soon as possible? Put up some public servers for players to hop on, put out a private server, and let people do their own thing. You can still monetize DLCs or even go the route TF2 went and release paid items and loot crates.

People are still playing TF2 and still spending money in the item shop. They definitely wouldn’t be if Valve had bailed on it entirely the first time they had a slump in their playerbase.

AndrasKrigare,

That’s kinda a weird take, since the private server model was the only model until 10 years ago or so. Companies definitely know it. It’s just not financially efficient comparing to benefiting from economies of scale with hosting. Plus you don’t lose a ton of money or piss of players if you over or under estimate how popular the game will be.

Had they gone with private servers here, they would have lost even more money than they already have. The problem here is they spent too much money on a game no one wanted to play, chasing a fad that ended before it launched.

millie,

How exactly are you presuming to accurately estimate future sales that don’t exist yet? They increased their cost of operation substantially by relying solely on servers they themselves host, and tie the future viability of their product to hosting those servers. That means there’s a clock on how long it makes sense to make the game available to the public.

If they allowed for private servers, that small initial batch of players could potentially grow. Especially if they build in the extensibility of allowing players to mod the game. As it stands, the game now won’t make them any more money, and creating the opportunity for it to ever make them money had a continuous cost. There would be no incentive to shut down access to the game itself if it didn’t carry a cost to the company.

If they happened to be one of the few successful games in their genre, then sure, hosting their own servers exclusively is a potential means of revenue. But if they’re not? It makes much more sense to leave the thing out there for people to fool around with. You never know when one streamer with a following might pick up a game and decide they like it. Can’t happen if it doesn’t exist though.

AndrasKrigare,

Oh shit, I’m sorry. I misunderstood what you were saying, I thought you were referring to them purchasing and running their own physical server hardware as opposed to running their servers off of a cloud platform.

smeg,

I was keeping in mind that they put that much money in, surely all that money has made something playable that would make some money, whereas throwing it all away makes nothing at all, right?

CaptainBasculin, do gaming w Sony shuts down Concord developer Firewalk Studios, game will remain permanently offline

lmao, to think this game costed four times as much as APB is crazy. That game was the definition of “publisher throwing money at a single project until something fun comes out” and it was fun. How do you not accomplish that at four times APB’s budget?

megopie,

because they weren’t throwing money at it until it was fun. They were throwing money at it trying to make a new “brand” and live service money printer.

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