@blazera@kbin.social
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blazera

@blazera@kbin.social

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

blazera,
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I might consider it if they finally give it more than a year to cook.

blazera,
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it looks...very bland compared to Sims

blazera,
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Howd this game get so much attention in the first place? Theres so many fraudulent mobile games flooding app stores every single day.

blazera,
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Man, i had some good streams while it lasted

blazera,
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Mario RPG was my favorite (yes Im eating good right now). I like describing it as a toy, there are so many things to be done for no other reason than to have fun, enabled by the fact you're a platformer character in a 3D fantasy world. You cant jump onto the store's counter in other RPG's of the time, but you get to in this game, and you're rewarded with being scolded by the shopkeep. You can jump on all the NPC's, on wedding cake, pianos, hyperactive kids, all the beds, catapults. Jumping is often times your response to NPC dialogue.

blazera,
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So is the allegation just that Steam is too successful?

blazera,
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Taking a high cut is the opposite of anti-competitive, that makes it easier for competitors to offer a better deal

blazera,
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a policy that requires other marketplaces to sell at the same price as on Steam

or what?

blazera,
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The genie's out of that lamp, indie devs can make great games now so i can safely ignore what the rich assholes want from me.

blazera,
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OSRS about to go for thousands of dollars.

blazera,
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Ah nevermind, twitch partners still arent allowed to

blazera,
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This ones on the devs, theres so many development shortcuts and lack of care.

What is something (feature, modes, settings...) you would like to see become a standard in video games? angielski

I’ve been thinking about making this thread for a few days. Sometimes, I play a game and it has some very basic features that are just not in every other game and I think to myself: Why is this not standard?! and I wanted to know what were yours....

blazera,
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Texture resolution isnt the same as screen space resolution, textures have to be wrapped around what might be complex, high surface area models. And dont forget how close you can get to things, where just a fraction of a whole model is filling your whole screen.

The option would still be nice but 4k textures do have an effect even on lower resolution screens.

blazera,
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will now be turned into cosmetic-only optional "supporter packs" DLCs sold on Steam.

so...they're not removing all microtransactions

blazera,
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Its not a free game. Im not necessarily hating on cosmetic microtransactions, but they are microtransactions and theyve claimed to remove all of them.

blazera,
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Things dont go well when you dont let creators decide what to create.

blazera,
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I try finding out what the 2 is even about, and im seeing stuff like...improved smoke grenades, and ability to refund weapons?

What happened to the number 2 man, that used to be a big deal.

blazera,
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The heck is going on, youd think theyd be making bank now with Unity driving out so many developers.

blazera,
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Can i get some specifics?

blazera,
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Specifics on the "everything wrong" part. I know about their huge successes with fortnite and unreal, i dont know any specific failures

blazera,
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Pretty sure they put a bunch of hot pepper plants around the entrances to that region as the hint.

blazera,
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Paper mario probably the games that needed remakes the least.

blazera,
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Not that other games are in particular need, paper mario is particularly not in need, due to its art style, theyve aged amazingly. Heck even in this trailer a lot of the environment has distinct polygon edges, because it was always intentional, its folded paper.

I guess sort of like the original Toy Story shouldnt ever need a remake because the plasticy old 3D look was intentional for a movie about toys.

blazera,
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Switch drift was so bad, im not getting the new switch unless it goes months without drift reports first.

What do you think is a good required completion time for video games? What examples come to mind of games that felt just right? angielski

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through....

blazera,
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Mmm i dont think its at all a static number. What matters is trimming it down to whats important. If you can keep bringing in new game mechanics, or exploring existing ones in new and interesting contexts, or keeping me engrossed in the story, it can go as long as it wants. Like, Chrono Trigger is considered a pretty short jrpg, because its very condensed for how broad of a scope it has, but boy is it a great game. Mario Odyssey got some criticism for how many moons are in the game, but i loved getting each and every one.

blazera,
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I wish developers took genre as gameplay elements and not entirely mimicing settings and tone and themes along with the gameplay. Lots of people were hoping AC6 could be a soulslike in a different setting, because no ones doing it.

blazera,
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Alright, lets see if its pay2win mobile trash

blazera,
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Oh look at those famous blue gems from the fairy tail series. Get this outta here, slot machines arent video games.

blazera,
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Man why cant mobile get actual video games? Let me buy a game, not cheatcodes

blazera,
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game of thrones really did a number on fantasy franchises.

PlayStation 5 Pro ‘Project Trinity’ Details And Release Date (keytogaming.com) angielski

PS5 Pro is expected late 2024, with the PS6 expected 2028. If Microsoft is to try to keep pace, as someone who doesn't have either console, it will be interesting to see if they also brand this as a mid-generation refresh or if they stick to their guns they've been touting for a while of being "beyond generations".

blazera,
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We are nearing something of a plateau with conventional gaming specs. With things like unreal's nanite, and something like apple vision making resolution and screen size basically arbitrary, we'll have consumer computational resources to run games of any level of graphical complexity. Remaining bottlenecks would be dynamic simulation and storage capacity.

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