Stock traders who do not have any information about nintendo’s plans beyond the rumors in the press have sold shares in response to rumors in the press about the switch 2.
well we dont really know anything about it outside of the leaks, as far as I’m aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect
I’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.
The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.
Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.
I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.
Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.
Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.
It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.
The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.
I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.
Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.
As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.
Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim
IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.
Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.
When you spread lies like these it hurts the credibility of the very real problems with Nintendo, like suing a supermarket or attacking the emulation community.
fr tho, who would even think this is real? Would you believe an article titled “Nintendo sues Italian family for naming their twin sons Mario and Luigi”?
This is some pretty trash reporting, which is odd considering that Eurogamer usually isn't this bad. But their source for this is a Twitter thread from Luckyy10P? The dude is widely known as the biggest clown in the Destiny community, and every piece of "news" he covers is greatly exaggerated drama that only like three players ever complained about, but he presents as some massive community-wide issue.
Nobody's buying and then cancelling their $100 preorders just to keep one of the most mid guns that Bungie has ever released. Tessellation is not that good of a gun. Maybe it will be good when the catalyst is released in The Final Shape (though you won't be able to even get the catalyst without owning the expansion), but right now pretty much every trusted Destiny community member is confirming that the gun serves little to no real purpose in the current sandbox.
If Eurogamer wants to cover nonsense from Luckyy, they should be inquiring about his child support payments.
If you’re someone to whom AAA games and nothing but AAA games encompass your entire view of the gaming industry, you’re a lost cause.
Indie gaming is the true heart and soul of gaming and forever will be. Let the exploitative giants collapse under their own weight. We’re better off without them.
My favorite AAA games are the AAA games that aren’t like other AAA games, but more like the AAA games that don’t have AAA DLC first-day and instead, are like the AAA 6th and AAA 7th gen AAA games that released when I was 13; now those were AAAA, AAA games.
did you read the article? do you understand the state that the industry is in atm? Yes there are indie games and yes they are great, but it has become incredibly difficult to break into the industry. Most of the indie games that we celebrate these days are coming from devs that entered the indie scene over a decade ago, devs like Supergiant or Davey Wreden. We still have breakout debut hits like Balatro, but it’s becoming harder and harder. The Steam store is a nightmare for discovery. Gaming publications are flatlining left and right, so you can’t look to them for discovery anymore. 1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago. Balatro broke big because of a lucky discovery by NorthernLion, but the reach of creators like NorthernLion is shrinking every day.
TikTok and its peers are the new normal, and as the article discusses, this eats up the exact recreation time that people have been putting into video games and other long-form media. The kids don’t care about indie games because Tiktok is more fun/addictive. If they play videogames at all, they only care about Fortnite and Roblox and maybe some gacha game on their phone. Some of them care about indie creations within Fortnite and Roblox, but obviously even those games are becoming long in the tooth.
So idk. Maybe Tiktok will become the new main discovery platform and this is how the industry will survive, but it remains to be seen if people will actually get off of Tiktok to go play the games in question, or if people will just stay glued to Tiktok itself.
It’s brilliant actually. I mean it’s still arguably a shitshow, but Steam is very good at letting shovelware sink to the bottom of their algorithms.
1000xResist was an indie title that was named GOTY 2024 by a few publications, but they only just crossed 100,000 copies sold about a week ago.
Not bad for a story-focussed adventure.
Sifu sold 3m, Baba is You about half a million. The game may be brilliant, the GOTY award may be perfectly deserved, still ain’t going to play it because it’s not my genre. “Story-focussed adventure” is like a quarter of a step above walking simulator when it comes to ludological complexity I’d rather read a book. That’s of course just me, for the general audience… well, it’s niche.
Also btw young people never drove sales. The reason is simple: They’re broke.
Honestly, I don’t have a ton of faith in Bethesda anymore, so I don’t care much for the next game. This on the other hand, as I understand it, was handled by another studio which has delivered great remasters and remakes, so I’m actually kinda stoked for it. I could play through Oblivion again, it’s been years.
Skyblivion (the fan remake) will probably have much more attention to detail and will also release this year, after over 10 years of development. The dev log videos look amazing. I’d be very surprised if the official remake is as good.
I really admire the work of the Skyblivion crew, as well as the ones remaking Morrowind, but I’m not quite as cynical as you regarding the official. As I said, I think the studio has handled some good remasters in the past and I think it will be done well.
I don’t think the official one is gonna be bad by any means. They will probably fix the biggest flaws with hindsight and modernize the graphics, and it will be a big improvement over the original if everything goes right.
But ultimately they had deadlines to meet and many more games in the pipeline, whilst the Skyblivion team can work on everything for as long as it takes, experiment much more and put as much detail and soul into everything as they want. I think that will make a difference, but both will be good games.
The only part that gives me pause is that this is supposedly in Unreal Engine rather than Bethesda’s usual engine.
Not to say that there won’t be a modding scene, but it will be substantially different without the equivalent of the Construction Set/GECK/Creation Kit.
I admit this is less of a concern to me because I don’t do a lot of modding, but I can definitely understand that disappointment for those that do. With a different engine, though, I do hope it will be less buggy.
The game is released, for a certain amount of money. If people don’t like what they get for their money, they simply should not buy it.
The problem does not lie with gamers. It lies with ‘AAA’ developers who publish unplayable cashgrabs that need years of bugfixing before reaching a playable state, thus leading to expectations of ongoing development. Not that Early Access has helped in that regard.
I got this game finally last year, after waiting for the bugfixes, and have been playing since then. I’ve got over 170 hours now, did all the sidemissions and now finishing Phantom Liberty, and loved every minute of it. This was my first dive into the cyberpunk-genre and it is impressive, especially the dystopian future that also seeps through in modern times.
The way Cyberpunk 2077 tells its story and does world building is beautiful. The immense city with twirling roads, mountains of trash and dysfunctional society is really immersive. I understand that it is not possible to give every citizen a full back story with limited resources but the amount of detail and love that they were still able to put in is commendable. Even after all this time spent in the gameworld it still manages to surprise me with random encounters while exploring.
I’m glad I waited for the bugfixes and had only a few crashes and minor glitchy physics. I hope they learn that delivering a good product is more important then deadlines, since players like me will wait anyway.
Fun fact: in no other open-world-game I got run-over by cars as much as in this game. Hmm I wonder, maybe all cars evolved from Tesla’s in this universe? (j/k)
I just started it and am having a similar experience, right down to getting hit by cars. At least, I assume they were all cars. Last time I was suddenly knocked off my feet was on the sidewalk, and when I finally regained control of my character, there was no vehicle driving away from me. It could have been a goat fitted with optical camo for all I know.
i like modding as much as the next gal but this type of relationship bethesda has with their fans is not good, at all, and i never see anyone ever mention it
It’s not good that the games are broken and they are relying on modders to fix them. It would be totally fine if they released a fully functioning thematic sandbox for modders to play in though.
The thing about Bethesda games is that their modding tools are far and away from any other game, making serious improvements much more accessible. That’s one of the major draws of them.
I just wish every game didn’t have an unofficial patch requirement to keep it from crashing too often.
People talk about it all the time. Longtime fans just don’t care. I’ve been playing these since Daggerfall. Bethesda Softworks makes a very particular kind of game this is very appealing to some of us, and nobody else makes them like that, not that I’m aware of. You think Skyrim was buggy on release? It’s got nothing on Daggerfall, but I loved it anyway.
Mods make the game better, give them a longevity they wouldn’t otherwise have. Skyrim with Frostfall and a needs mod is almost my dream game. But I was perfectly satisfied with the game on Day 1.
Im no stranger to daggerfall either but that just highlights the problem with the company but some fanatics who blindly follow then
Their games don’t have to be buggy messes till modders do bestesdas job for them, mods should primarily enhance, not fix.
And these people who don’t care (as you that is) are one key problem why bethesdas and other companys launch their games like an alpha they’ll never fix (hows their ducttape held severly outdated engine gonna cripple this title I wonder)
We have multiple generations of developers releasing like this. With a few rare exceptions (which are the only games from 15+ years ago most people remember), all games release buggy. Even on console, for every Super Mario Bros. that played the way it was supposed to, there were ten unplayably buggy examples of licensed shovelware. And half of “Nintendo Hard” was just that these games were janky as fuck.
Games are hard to make. Ridiculously huge and complex games are even harder to make. If you think you can do better, please do so.
dont you see the inherit problem that these devs all themselves created with the increasing cost, increasing scope, increasingly forcing bigger retention spans? these games dont need to be this needlessly huge and even than there is no need to have them almost broken (have you SEEN how cd project red always releases their games?)
i never said it was that much better back than, its just much easier to have all of this garbage available than it was back than cause now its flooding the online stores
and of course “do it better yourself than”, i dont have to be a mastercoder to recognise subpar quality, i dont need to be a masterchef to know when something tastes bad
The game isn't bad, but it does feel like it came out of a time capsule from over ten years ago with a bunch of features they tried to implement that their engine couldn't handle. If you have to tell your customers, one on one, why your game is actually fun, you're doing something wrong. Hopefully Microsoft finally makes them throw out Creation and start from scratch for ES6 on Unreal or something, taking a hard look at what their competitors are doing better than them in the RPG space.
The main thing I want from ES6 is the same level of modability as Skyrim. I’d love for it to be as stable as Starfield.
I didn’t think the need to dump creation to make a great game, they just need to stop trying to polish the rust. Some aspects of Creation aren’t amazing but the staying power of Bethesda games has been about modding a compelling world in a well supported way. They need to ensure that whatever they do that they don’t lose that.
I think Starfield has a lot going for it but I don’t find the world compelling enough to want to spend time in the way I did Skyrim. I enjoyed the time I did spend but I don’t see that itch coming back. Starfield made me want to play a space game with magic, but I’ve I got it’s magic unlocked I didn’t feel that desire was fulfilled.
I don’t blame the engine. There are other studios out there with custom engines that evolved over time. Also Creation Engine evolved a lot.
That they work with many connected scenes instead of a continuous world also has advantages … it allows them to easily change the “world” between scenes by simply linking you “back” to a different scene (for example city under siege which before the dialog was not under siege). It’s how they work. They could do the same shit with Unreal if they wanted to and if they believe this kind of game design is the only feasible for their story telling, they would shove it into another engine as well.
I also don’t think the game feels “old”. I do think it feels like it is conceptionally unfinished. They had many ideas and you can see a lot of different systems in the game (space fights, planets with different biomes, ship building, base building, and so on and so forth). Each of these systems in itself has some kind of concept, but all these systems together are missing a clear concept, IMO.
From what I know, game dev typically works in modules that get thrown together. And this also seems to be the case here. However the “big picture” wasn’t refined or they realized that it needs a ton of small adjustments all over the place (conceptionally AND technically) to make sense of it and it looks like they were not able to deal with the complexity of that.
As a result we have a game that is okayish. It tells some stories, and offers a lot of content, but it feels not nearly as stunning as it should have and it’s not on a single front ground breaking.
Creation is built on code over 20 years old at this point, and it shows. If they could have upgraded it to handle modern needs, I think they would have. Sarah Morgan looks like plastic in just about every lighting environment I've seen so far except for the room you meet her in. The conversation system may be an upgrade over what they were able to do with Daggerfall, but compared to its contemporaries from the likes of CDPR and Larian (even BioWare's old Mass Effect trilogy), it really feels lacking when they can't implement proper directed camera angles or performance capture.
Their side quest designers (referring here primarily to "activities" and non-faction quests) are either terrible at their craft or confined to an engine that can only easily spit out fetch quests where nothing interesting happens on the way to fetch the macguffin, once again, like their contemporaries can and do; the bar has been raised since the days of Fallout 3 and Skyrim.
When flying, the game loads you into an area where you always have to fly the "last mile" and dock, and the only reason I can imagine you would build it that way is that they couldn't make their engine load the space they need to load in a seamless way, like their competitors making other space games.
Creation is built on code over 20 years old at this point, and it shows
You can just as easily say the same thing about Unreal Engine, Frostbite, CryEngine, etc… all of these engines are built on decade(s) old code to some degree. The problem isn’t Creation Engine, it’s Bethesda. Unreal isn’t a magic bullet. The results if they used Unreal at this point would likely be worse, not better.
The trend for a long while was to have an in-house engine to save on costs, but many of them, including the RPG companies we've been discussing, have moved off of those engines and onto Unreal.
If you ask me, a lot of the systems they built for open worlds like Elder Scrolls and Fallout make far less sense when you're an interplanetary space traveler, like waking up a person at your home base to give you a tour of your new club, because they're on a day/night schedule where they walk between their room and the living room. And it's not like open worlds or even Bethesda-esque RPGs haven't been built in Unreal before.
I totally agree. However, when looking at the bigger picture I think Microsoft wouldn’t want to be so dependend on Epic after spending so much money on their game service, Bethesda and Activision/Blizzard. I don’t expect them to actively consider switching engines and I don’t think it would solve all that many problems anyway.
There are worse, but yea, they’re fucking annoying
Anyone knows a good Android phone (brand) that works for daily usage and doesn’t spy on you?
And don’t recommend things like GrapheneOS and shit, they’re nice, but clearly not usable because you’re locked off too many apps, and end up still using Google
Ah, I don’t game on my phone so I wouldn’t know about that, but all of my banking apps work and while I don’t normally use streaming services, I just downloaded and tested Netflix and Hulu and both loaded and took me to a login screen. I only actually logged in to Hulu because I don’t have a Netflix account, but I think it’s safe to assume it would’ve worked
Can’t use mobile payment for one, then apps with integrity checks often block me. Might be highly related to the fact that I downloaded from Aurora instead of P Store, but yea I’m pretty sure some other are blocked as well.
I have a Google account in another country than the one I’m living in and a lot of apps are not accessible this way for example… might be my fault as well, I know
I heard bank apps are often an issue. I didn’t test it personally
My government 2FA can’t work on those OSs. Could get a physical device that shows the code, but that’s nowhere near as practical. Without that 2FA I can’t pay online, check mail from the government, login to my bank, move my adress, change my phone plan. Everything is set up through the 2FA, which is convenient as fuck, and super safe, but requires either Apple or Android.
Why would it be dystopian? Governments provide services and financial aids that also require security and safe authentication of ID. Actually, identity rights protection is the main thing governments provide.
“People shop for groceries online with government vouchers”. Doesn’t sound wild to me at all. It is the most basic possible social security program in the 21st century. There’s a difference between government way is the only way, and government offers a way for those who can’t otherwise access basic human need. 2FA and MFA is basic security, without any context it is not any more or less dystopian than a bank, a phone carrier or Google providing MFA.
Here in Denmark we need the government 2FA to pay for our stuff online. It’s an extra identity check on the credit card to make sure the card hasn’t been stolen. We don’t do government vouchers here, because we have a very good safetynet based on a salary from the government if we’re jobless. Kinda like UBI, but you only get it if you don’t have a job, so not entirely UBI. The rate isn’t anything good, but it’s enough to survive.
Our 2FA is used for by far most things. Like if I want to login on my phone carriers website, I’ll use the 2FA. Need to check up on my taxes? 2FA. Sign legal documents? 2FA. The way it works is, I’ve chosen a username which I write on the website login page, no password is used here. Then I open the 2FA app, login, grant access. If I try to login to a website on anything else than my phone, I need to scan a QR code displayed on the website aswell. This way I only need to remember the password for the 2FA and my username. We haven’t had any issues with security in this system in the 4,5 years it’s been online.
Where is that in their revenue streams? Nearly all of their profit comes from selling hardware and services.
You could argue they profit off insecure default settings, such as having Google as the default search engine or analyzing Siri recordings or how they use aggregated usage data, but to date I’m not aware of Apple either profiting directly off data it collects from users, or selling that data to third-parties.
Selling ads or user data is nowhere in their business model. They don’t need to, and the trust they risk losing from doing so is a powerful detractor. They’re not perfect, but as far as corporations go they could be much, much worse. They’re not comparable to Google in terms of privacy at all.
Turns out the answer is No, Apple doesn’t sell your data to third-party advertisers. The Cupertino giant possesses the exclusive rights of showing you ads on the App Store and other apps. This means your data is used by Apple to show ads, but not sold to any other advertisers…
1: Google’s entire business model includes selling your data and activity and advertise to you based on that. They have been sued for lying about this and had to settle.
2: Yes, this is directly stated in the setup screen for devices as on by default, which you can opt-out from then or at any time.
3: Let’s get mad at them for doing that when they actually do it.
4: Not sure there are many “rabid” users anymore, or at least here anyway. But there’s a difference between defending a company and flat out calling bs on an bs accusation.
I do not understand why people like making up reasons to hate on a corporation when there are so many other legitimate reasons to hate that corporation instead.
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