eurogamer.net

HumbleFlamingo, do gaming w 7 Days to Die is finally leaving early access, but console players will have to buy the 1.0 version again

What a shit article. There’s a massive amount of context missing.

7DTD is a game created by The Fun Pimps. Telltale Games bought the rights to produce a console port of the game from TFP. Telltale Games then contracted with Iron Galaxy to produce the port. Telltale Games went bankrupt and it’s assets were liquidated, one of those assets was the rights to produce the console port. TFP managed to buy back the rights to the console port, but were unable to get any of the source code for the console port. It took years to get the rights sorted out, and it wasn’t cheap.

It’s a messed up situation, but console players bought a Playstation 4/XBox One game from Telltale Games, a company that went bankrupt and is defunct, and that sucks. TFP is now starting from scratch to produce a console port for the current generation of consoles and that costs money.

Triple_B,

Correct. Excellent writeup of that whole Telltale Games shitshow.

Chozo, (edited ) do gaming w E3 is officially dead

E3 has had a foot in the grave for the last ten years. The availability of the internet kinda invalidated any need for expensive physical conventions. When they changed their rules to allow the general public to attend, that was a pretty clear death rattle, imo. And the Big 3 all pretty much pulling out entirely and doing their own streamed announcement events didn't help matters. Covid also ended up killing whatever momentum E3 had left. Basically everything was stacked against E3 for a long while now.

Super disappointing, but also super expected, honestly. See you in the next life, giant enemy crabs.

dangblingus,

Some of my favorite E3 memories are pre-youtube watching SHADY ass streams in 144p of E3 coverage.

acastcandream,

“…Sony Computer Entertainment President of America, Steve Race joins me for a brief presentation.”

“299.”

Swallowtail,

Did you know they’re based on Japanese history?

acastcandream,

I honestly think it’s all the in-house directs now that really killed it. The sad thing is now they all get to control their narratives and put on a pretty, but tightly produced/curated show and we all lose the little snipes back and forth and comparisons that happen at events like E3. It felt more…gladiatorial, I guess?

Cosmos7349, do games w Microsoft expected to finally buy Activision Blizzard next week

Now: “Don’t worry! Call of Duty will remain on the Playstation! We have a 10-year agreement!”

Next week: “leaked: internal memo, Microsoft renaming to Call of Doods, to be Xbox exclusive”

bingbong,

Coming soon to a Microshaft GameBox™ near you!

Call of Dookie: Modern Shartfare™

dangblingus,

Anyone who still cares about CoD to the point where this is a concern is probably not an adult.

Psythik,

The sad thing was that CoD Mobile was the last decent game in the series. Just think about that for a moment: a freaking cell phone game is better than any CoD title to come out on actual gaming systems in practically a decade.

Cosmos7349,
ILikeBoobies,

Compare the power of your average phone today to the 360

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

I agree that it’s probably mostly children / teens that play those games, but I’m sure a non-insignificant portion of their player base is the type of person who is A-OK with listening to nothing but pop music.

Nothing inherently wrong with that, but they are either afraid of trying something new or they aren’t interested in discovering what they may end up enjoying more than the same derivative time-wasters.

Cosmos7349,

children are people, too.

Kusimulkku,

Barely

KillAllPoorPeople,

Are they though? Children have very little autonomy and human rights. They’re essentially property of their parents.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Over 1 million PlayStation users solely plays CoD on their system, and 6 million spend 70% of their time playing CoD. It also represented 1,5 billion dollar in revenue for PlayStation worldwide.

Anyone dismissing CoD because “I’m an adult and too cool for Call of Duty” should really question how mature they actually are.

ILikeBoobies,

CoD is mostly an adult game because it was popular with kids back 10-15 years ago

It’s Minecraft and Fortnite that kids play

TrousersMcPants,

Minecraft first released 15 years ago, call of duty modern warfare was 17 years ago.

The “games that kids play” very rapidly becomes “games that adults play”

Pratai,

Yep.

mothersprotege, do games w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

While this headline is true, I don’t think it’s the fundamental reason for the game’s success. Having characters that feel alive is awesome, and part of what elevates BG3 over D:OS 1 and 2 for me. But what makes it great is the amount of control you have over the narrative; how the game responds to your choices. There is nuance. There are permutations. It ain’t perfect, but it’s a hell of a lot better than any rpg Bethesda ever put out (fite me).

tburkhol,

A lot of Bethesda content is quasi-procedural. TES and FO maps are littered dungeons/encampments that are pretty formulaic. Re-used passage & room artwork, generic antagonists, just little opportunities to engage in combat mechanics. And they respawn periodically, so you can go back and get your mechanics fix.

Everything in BG3 is scripted. There are no random encounters, wandering mobs, or replayable dungeons. Everything in the game is there intentionally, and everything in the game has been hand crafted.

mothersprotege,

Yeah, this is true. I think Bethesda games have just felt really empty and lifeless to me for a long time. I enjoyed Morrowind a lot. Oblivion I played for a while, but never finished the story. Don’t even remember if I ever finished Skyrim, which was obviously massively popular. Same with their Fallout games, it’s just been diminishing returns for me. Different strokes, and all that, obviously, they just don’t have that secret sauce I crave.

I think part of it is that your character doesn’t have any personality; you’re some total cipher of a Chosen One, which makes it difficult to form an emotional connection to them, and by extension to any of the NPC’s. Some of their NPC’s have well-written dialogue, but I sure don’t remember any of them.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Bethesda's "good stories" have always been moreso the player's stories of cobbled together mechanics as a a result of their playstyle/current abilities, gear, and motivation.

Most of the time it might be rote open world questing with some enjoyable grind loop, but there are a lot of particular memories I love, like robbing the Red Diamond jewelry store in Oblivion's Imperial City, "casing" the place by day as a customer and purchasing a necklace, purely to experience the joy of breaking in at 3 AM and robbing it blind.

The joy and hilarity I felt when I came back the day after I'll always remember. Entering the store to see the shopkeep, beaming at his new customer, all of his shelves and cases completely fucking empty, as he vacantly grinned at me, buck naked as id stolen the clothes right out of his sleeping pockets.

I've stolen a lot of shit in that game, but that one was good. It's incredibly rare for me to remember Bethesda's actual character moments that fondly, as they've always come off plastic and rehearsed in some combination of writing, voice acting, and rigid animation. Sometimes they almost reach a good story, like some popular side quest chains, or Paladin Danse's personal quests.

So, I think these two games tell their best culminational "stories" in different fundamental ways, and I think it's neat how each one's best potential narrative, whether written or otherwise, is a marriage of the game's possibilities and the player's motivation and intent. But you're probably right, BG3 can tell a lot more, better stories than my idiotic repetitive Bethesda adventures, but I do like some pulp.

mothersprotege,

Yeah, I think you’re right, and maybe my waning enjoyment of that style of rpg says as much about my lack of imagination as anything else. I’m just a sucker for a story I can get caught up in, with characters that I can somehow relate to, and I’ve nearly always felt let down by Bethesda games in that regard.

AmazingAwesomator, do games w Warner Bros. Games is working on another live-service game, despite Suicide Squad flop

dear warner brothers games,

what is the end of life plan for this game?

sincerely, everyone

spankmonkey,
@spankmonkey@lemmy.world avatar

Thinking of picking it up a month after release?

They haven’t had successful plans for the life of games.

otacon239, (edited ) do games w Doom: The Dark Ages' PS5 physical release reportedly has just 85MB on disc, and Xbox isn't much bigger

tl;dr Dark Ages doesn’t have anything left that made Doom 2016 fun for me

I had a real sense that The Dark Ages wasn’t going to be my game. Am I the only one tired of games just piling on completely new feature sets and complicated feature sets to remember, level over level?

I enjoyed Doom 2016 because for a large portion of the game, the mechanics were simple enough that you could get into flow state even at the higher difficulties. I couldn’t make it halfway through Eternal before I was annoyed at having to switch strategy every 5 seconds.

Dark Ages looks more like an Action RPG than Doom. Not to mention the constant tutorial interruptions. Can we go back to ammo, health and maybe grenades for once in a AAA game? It always feels like AAA means complicated game mechanics, rather than letting a simple gameplay loop speak for itself in a AAA environment with all the other benefits that come with it.

Last thing to add, the intro level of Dark Ages looked incredibly bland, like it was a midpoint level of one of the other games. The game just sort of assumes that the other games have been played and that you enjoyed them and starts from there, rather than standing on its own.

warm,

DOOM 2016 captured the essence of the originals with some added systems, but they never felt too invasive. Eternal threw that out the window, seems like this is the same. Just more AAA slop for insane prices.

Regrettable_incident,
@Regrettable_incident@lemmy.world avatar

Fuckin shame, I was hoping for more of the 2016 vibe.

JigglySackles,

I got through eternal, and for the most part had fun. (fuck marauders) But the damn skill ceiling in the DLC killed my interest in completing those. 2016 was definitely my favorite of the two and I really liked the back too roots mechanics. The devs have talked about how they want to do something different in each game and how Dark Ages is intended to be more grounded than eternal and hopefully less complicated. Also has tons of difficulty sliders for every little aspect of the game so it should be much more tailorable than previous games.

RejZoR,

Eternal was stupid with forced mechanics and arena like encounters.

JigglySackles,

Yeah, i ham fisted my own strategies until I got though. But it definitely made it harder since I wasn’t doing ballet on my keyboard.

TriflingToad,

it’s not for everyone 🤷‍♀️

Doom Eternal is one of my favorite games precisely because you switch weapons so often and are a slaughter machine. I beat the dlcs and had a blast. I enjoyed the difficulty honestly, it forced me to get better and actually feel like I ‘deserved’ to have the power of the doomslayer. The Marauder has to be my favorite enemy in all of gaming. He was SO hard the first time but once you learn how to counter him you can FUCK HIM UPP. It’s so satisfying to completely 180 him and turn him to a pile of gibs. The 2 at once fight in the first DLC was my favorite encounter of the whole game.

Tutorial hints were super annoying though, however you can just turn them off in settings.

2016 was boring for me tbh. Super excited for dark ages.

Die4Ever,
@Die4Ever@retrolemmy.com avatar

Eternal is so intense, 2016 feels slow and boring and simple in comparison. I prefer depth over simplicity. IDK about Dark Ages though, it looks slower with less mobility/verticality

WhiteBurrito,

I agree, I like both, but Eternal does force you to use most of your weapons and other systems continuously, like having to use demons as piñatas. The DLC is brutal, I remember having to stop for a breather after a particular spot because it was too hectic, I was bouncing around the level trying to kill everything but also basically always being at the brink of death, pure adrenaline . 2016 is not bad either, is just a good game overall, it captures the same feeling as the original games, it’s slower, but it’s still damn enjoyable, and that’s also ok.

I just started The Dark ages yesterday and it DOES feel more bland vs eternal IMO (at least the first level), and the shield homing attack seems dumb to me IMO, but it’s still simple fun being an unstoppable demon slayer

catloaf,

Yeah I guess they wanted to take each new Doom game in a new direction. Which is a shame, because they don’t really feel like Doom, they feel like other games with a Doom theme. Even Doom 3, which was more horror than action, still felt like Doom. Because of that, I liked it, even if a lot of people didn’t.

the_q,

OK boomer-shooter.

This was a joke.

nul9o9,

For me, Doom Eternal was the most fun. But I missed 2016s visual style.

t3rmit3, do gaming w Switch emulator Yuzu shuts down as creator agrees to pay Nintendo $2.4m

This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.

The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.

Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.

bekopharm,
@bekopharm@social.tchncs.de avatar

@t3rmit3 @chloyster The message is clear: Do not touch anything Nintendo.

For me that includes games as well. Greedy §$"%!$

t3rmit3,

Yep, I’m not getting any Nintendo systems or games, but I will continue to enjoy fan-made ROM-hack games, played on emulators. :)

Nintendon’t get any more of my money.

SnotFlickerman,

Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.

The plus side is Ryujinx is Free Open Source Software so a million forks can begun being made right now. Yuzu had closed source aspects, which was its downfall in replication from this point forward. Ryujinx will likely have thousands of clone repositories made after today alone.

t3rmit3,

People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.

PoolloverNathan,

Speaking of, here’s a full backup of the Ryujinx repo, including commit history.

blazera, do games w This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them
@blazera@kbin.social avatar

will now be turned into cosmetic-only optional "supporter packs" DLCs sold on Steam.

so...they're not removing all microtransactions

Wild_Mastic,

It’s just cosmetics, I don’t see the problem. They have to make money for food in some way or another.

blazera,
@blazera@kbin.social avatar

Its not a free game. Im not necessarily hating on cosmetic microtransactions, but they are microtransactions and theyve claimed to remove all of them.

Cethin,

They did not make that claim. The article is just wrong. The devs said they’re removing in-game monitization and only having DLC on the store page. It’s functionally identical I assume, but there’s less pressure on players playing the game.

wildginger,

Didnt we used to do that by selling the game tho?

AnonTwo,

We also didn't expect ongoing development of games after they were shipped though, aside from bug fixes (sometimes even then )

wildginger,

But… Like… Did we ask for that? If you cant afford to keep developing a game after shipping it… Dont?

Just make the game, wrap it up finished, and let me buy it. It doesnt need to be a subscription, I dont need to play it for 6 years, you can move on with your life and design a different game.

Ill pay cash, just give me the whole game for crying out loud

JimmyMcGill,

You can also just not buy the game if it has micro transactions. It’s the same V logic

wildginger,

This is a non argument, and a waste of time to type

Obviously I can not buy things, congratulations, well done.

We are talking about the games being made each year, though, which are made regardless of if I buy them personally.

captainlezbian,

Ah but that requires them to finish it before releasing it

ech,

But… Like… Did we ask for that?

Most of the gaming community did, yes. Players want servers that last forever and updates that never stop, and they’ll throw a hissy fit if it costs them a cent more up front than it did 30 years ago. I’m not a fan of it either, but it’s where the industry is right now.

Not_Alec_Baldwin,

More importantly people don’t want to buy into closed game environments. They promise of ongoing development attracts players that want that type of scale, and also allows devs to continue to eat. It’s a win/win.

This is the right choice by devs. I haven’t played it and honestly I probably never will, but I respect the decision.

Marsupial,
@Marsupial@quokk.au avatar

Yes?

Do you not remember when a title would get released and stay in a buggy state forever rendering the game useless?

Have you never enjoyed a game so much that you wanted more content for it

I don’t want a product that’s going to go stale the second I buy it, I want a game I can play for 10 years with new content being added to keep it fresh.

wildginger,

Let me guess, you think movies should just be perma running live streams?

Calling a game “stale” for not having an unending stream of spectacle creep is a wild opinion. Its a game, not a lifestyle. Not ending is why so many games are shit now. Because they dont stop when theyre good, they stop when its become too bad to play, and everyone leaves.

Enjoying a game so much you want more content was, and still is, filled just fine from dlc and sequels. The best part? They dont require permanently altering what you thought was good, so if theyre trash you still have the original.

Rbnsft,

Well games used to not have Servers and be peer to peer they did not have season where New content got Put in or if they got New content they Split the Player Base Because they Sold the New maps, classes etc. So selling cosmetics and giving away the New classes maps etc is actually great. So that way the person not spending much gets New content and the person that love the game can Support them more. At the Same time Yes time is spend on Those skins etc and not New stuff but What would you like. A game being shut down and not being play able like battleborn? Or a game that gets New stuff but also New cosmetics?

GreenMario,

Deep Rock Galactic does this and nobody cares.

mojo,

What’s wrong with any of that

Ok_imagination,

I think my biggest problem is that the game is still in early access. There shouldn’t be any dlc imo.

Glide,

Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.

The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.

Deflated0ne, do games w Warner Bros. Games is working on another live-service game, despite Suicide Squad flop
@Deflated0ne@lemmy.world avatar

The statistical possibility of hypothetical profit is worth hemorrhaging millions of dollars and ruining thousands of lives.

Because “capitalism is the most efficient economic model” or some shit.

ampersandrew,
@ampersandrew@lemmy.world avatar

In order to be efficient, it assumes people will act at least mostly rationally. It’s one of those things where it’s both true and false at the same time, somehow.

MotoAsh,

Yet they constantly create products that require consumers to be irrational enough to fail to see through their greedy ploys. Almost like it’s all BS lies the greedy fucks tell themselves…

ampersandrew,
@ampersandrew@lemmy.world avatar

No, they tell a lot of those same lies to their consumers, too, so the market is acting somewhat rationally related to what they’re told. It’s why you still have a “buy” button on store pages instead of “purchase temporary license” or “rent”.

MotoAsh,

Yea, like I said: greedy ploys. As long as people remain dumb enough to fail to see it for what it is, it’ll work.

UnderpantsWeevil, (edited )
@UnderpantsWeevil@lemmy.world avatar

it assumes people will act at least mostly rationally

People generally do act rationally, just not optimally. The difference is rooted in availability of information and accumulation of priors.

“The Marshmallow Test” is a great example. People who are predisposed to distrust authority figures and experience chronic hunger will “fail” the test, because they rationally assume they better take the marshmallow now rather than put their trust in a second marshmallow later. This same group happens to underperform long term, not because they are short-sighted or dim-witted, but because they continue to experience the same psychological reinforcements - unreliable social services, inconsistent access to basic necessities, predation by private industry and law enforcement, notably higher rates of social murder - that lead them to take what’s in front of them rather than waiting patiently for a bigger reward.

The next big market crash will produce this kind of person in spades, just like 2008 and 2001 and 1987 did. As people experience retirement accounts as a scam and schools as a prison pipeline and professional careers as economic dead ends and police as occupying invaders, they stop engaging with these institutions innocently and start dealing with them adversarially.

These rational responses result in a vicious deteriorating cycle of distrust and division. Any individual action rationally follows from the prior experiences. But the system isn’t optimal - people suffer disproportionately the longer these rational actions continue.

Auntievenim,

Another thing I’d like to add, not that your comment wasnt very well argued but just to expand, the rationality of a decision to each individual is still coherent even when talking about sadistic and selfish decisions like those made by the oligarchs and corporate executives. Those actors are not irrational, they are rationally motivated by a completely different structure of stimuli, like you explained.

Capitalism is rational, the issue arises from the fact that a rational decision for someone with billions of dollars is universally irrational to anyone else. You cant expect a system of individualized economic success to allow rationality to be egalitarian.

That’s how we end up in these situations where millions must suffer the failures of a system they never benefitted from while the beneficiaries actively pursue the further dismantling of the system to increase their personal benefits from it.

You cant map the needs of millions and the needs of billionaires onto the same resource pool. The rational actions required to be taken in that environment is what leads to the inconceivable outcomes that make us question actors as irrational. They are personally acting in a rational, self preserving way, which just happens to be the most oppressive and dangerous to the masses.

I think you covered the mindstate of the masses pretty well in your comment, so I wanted to give some exposition towards the other side of the coin. In equal proportion, “Any individual action rationally follows from the prior experiences” applies both to those exploited by the system and those benefitting from it.

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

Everything needs to be “Always Online” in order to feed the beast that is Big Data.

Noodle07,

You’d think with all that data on gamers they would have learned how to make good games 🤷

UnderpantsWeevil,
@UnderpantsWeevil@lemmy.world avatar

The problem with “good games” is that you can only make them a few times before people stop getting excited.

Mario was a good game. A cloned, reskinned Mario knock off is derivative and hack.

At some point, you need to incorporate new technology, new art, and new game mechanics in order to draw in the crowds. Otherwise, why would I feel the urge to put down money for Starcraft 35 when I’ve got Starcraft 1 & 2 back home?

november, do games w "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal

Our objections were to content that involved sexualised violence and torture of women.

Okay so why did m/m smut games get delisted? Get fucked, puritans.

rozodru,

because MC and Visa are morons. According to them in porn 4 fingers and a thumb in a vagina is fine. as soon as you take said fingers and thumb, ball them into a fist, and then stick it in a vagina then they got problems with THAT and it’s a no go.

They have more stupid rules. If you piss on a woman in Europe and film it then it’s fine. If you piss on a woman in the US and film it then it’s not fine. IF you take the footage of someone pissing on a woman IN Europe and SELL it in the US then that’s fine. But Americans are not allowed to pee on Americans on US soil according to Visa and Mastercard.

here’s another one: Incest Porn is not fine according to Visa and MC. “but I see that stuff all the time!” I hear you say dear reader. Yes, because according to MC/Visa you MUST establish that this is a step family relationship in the beginning BUT further into said video you can drop the “step-” moniker and start throwing around regular dads and moms and brothers and sisters all you like.

TheBat,
@TheBat@lemmy.world avatar

But Americans are not allowed to pee on Americans on US soil according to Visa and Mastercard.

So much for ‘land of the free’.

Buelldozer, do gaming w Why the gradual death of the console exclusive makes business sense
@Buelldozer@lemmy.today avatar

I’d like to read the article but holy hell there’s over 700 companies in their tracking cookie policy!

Luckily there’s an archive of it: archive.ph/Yrcda

swayevenly,

How did you find that out?

notgold,
@notgold@aussie.zone avatar

Brave browser probably

Buelldozer,
@Buelldozer@lemmy.today avatar

When I opened the page in FireFox I was prompted to manage cookies. I clicked on that and then clicked the “site vendor” tab.

teawrecks, do gaming w Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift

“The children yearn for the mines!”

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

“Work will set you free.”

Veraxus, do games w Game prices are too low, says Capcom exec
@Veraxus@kbin.social avatar

Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

hogart,
@hogart@feddit.nu avatar

Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

hogart,
@hogart@feddit.nu avatar

I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

hogart,
@hogart@feddit.nu avatar

Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

Veraxus,
@Veraxus@kbin.social avatar

In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

520,

That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

Tenniswaffles,

How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.

520, (edited )

The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).

And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.

The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

Gabu,

If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

Neato, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Neato@kbin.social avatar

Isn't this insider trading? If I owned a company and sold all my stock and then tanked my company with stupid news, that'd be illegal.

Though I'm surprised they sold it before the news. This kind of fund-raising tactics piss off customers but investors usually love it, the short-sighted creatures they are.

Hegar,

It's obviously insider trader but laws are for the poors.

Ottomateeverything,

The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.

Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.

The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.

Whirlybird,

No it’s not. If he unloaded a huge bunch out of nowhere just before the announcement then sure, it probably is, but that’s not what happened - he has been consistently selling stock the whole year, buying none.

What likely happens is he is paid partly, or was at some stage, in stock. To convert it to cash you need to sell it.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

De_Narm, do games w AI was a common theme at Gamescom 2025, and while some indie teams say it's invaluable, it remains an ethical nightmare

Honestly, it would be weird for any industry to start caring about ethics after all this time.

Not an endorsement of AI but a criticism of capitalism.

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