One good thing to come of this (hopefully) is the chance to clear the C Suite people from AKB. I hope all of the AKB employees get what they deserve, which is a new set of higher ups that aren’t sexist dickbags.
Encouraged may not be the right word, but they allegedly knew and not only didn’t not care, but tried to hide issues from the board of directors. Plus the CEO literally threatened to kill his assistant.
I would say willfully and deliberately turning a blind eye and making sure there are no negative consequences, letting him get what he wants from it is encouragement
That’s literally the only reason I’m supportive of this. Super mega corporate mergers are usually bad for consumers, but those fuckwits are so much worse.
Better Hotbar 2 is basically mandatory for casters. The of the Longstrider/Jump aoe mods are convenient. Kay's Hair Extensions and P4 Bangs Everywhere are nice if you really like customizing characters. I don't they've been updated to patch 7 yet, but a lot of the class/subclass mods are worth getting; Cleric Subclasses, Rogues Extra, Hexblade, Artificer. sumradagnoth8 and havsglimt on nexus mods have a bunch. 5e spells is also a must have.
Pretty sure basically all PC games in the last 20 years are candidates, it’s just a matter of time. I was surprised how many big titles from the mid 2000s are no longer playable, and you know DRM hasn’t gotten less dependent on remote servers since then.
It’s really the only argument for buying physical console games, but even then you’re rarely intended to play the version of the game that ships on the disk/cart.
The writing is on the wall here, and it’s plain to see. Also, you really can’t trust anything that comes out of Phil Spencer’s mouth.
If the goal is indeed for Xbox games to be on all platforms, then the Xbox platform is the only place they don’t make money. Super low third-party sales, zero first-party sales. Only gamepass subscription money, which can’t pay for all of their company buyouts, never mind paying off the 65 billion actiblizz purchase.
If gamepass is everywhere, then Xbox has no value to Microsoft, it only harms them.
It also exists to weaken any argument they might have to get governments to forcibly allow Microsoft stores on other platforms like the eu apple ruling.
Windows is everywhere but the Microsoft Surface products still have value to Microsoft. Or for that matter, Steam is everywhere but Valve still made the steam deck. There seems to be some value to software companies making hardware if only to help set the tone and introduce features or ideas they hope other companies who use their software will follow.
That said, I wonder if we won’t see the Xbox brand transition to software only with a line of gamer targeted Microsoft surfaces advertised as Xbox ready.
Those are the standards and those products have value. Buying an Xbox when Playstation has all games for both consoles makes no sense unless you just have to have Gamepass, specifically.
It doesn’t even matter if Gamepass or Xbox is currently profitable or not. It’s about whether it can be more profitable. They originally thought the path to that was through exclusivity - now they don’t (just as Sony changed course in regards to putting stuff on PC). Anyone who thinks that corporate decision-making is ever based on anything else is being naive.
The practical concern here for me is at what point does MS find it most profitable to stop supporting my ability to use my accumulated physical and digital xbox software. Another reason walled gardens suck.
Microsoft with gamepass (and other large game companies) are trying to do the gaming industry what Spotify did to the music industry. Blow the bottom out of it, get consumers used to subscriptions where money goes to massive companies not the artists actually doing the work, and let it all collapse into a heap so execs can do whatever they want because workers in the game industry have zero leverage left to dictate a higher quality of life since the path to profit has been carpet bombed by the finance industry (you don’t want to work for Microsoft or Sony? Oh sorry yeah nobody else can make money in video games so tough luck finding a job somewhere else).
Why now? Well unlike the movie industry, video game nerds have a stunted awareness of the value of unions and worker organization so in plain daylight the rich can drive the entire industry off a cliff, fire a huge percentage of the workers and try to replace them with AI… and worst comes to worst those companies will be in a great position to demand whatever they want from the remaining human labor after the dust settles even if the AI crap doesn’t work.
When a nintendo executive I generally trust that theirs truth somewhere past the branding. With Phil Spencer talks I’m just assuming the opposite of everything he says. It’s a different thing, he really goes for the lies, to you, to the ftc, everyone
Satoru Iwata said they don’t do layoffs, he even took pay cuts to attempt to balance their budgets and keep people on…then he died in 2015. Now Nintendo’s credibility is in the toilet with the rest. The mistake you’re making is trusting a company with shareholders, you really need to learn how this works…executives of publicly traded companies=fucking liars.
That is far from normal. If these are free dlc, then that’s great, but this is more and more regular updates that they are locking behind a paywall. Many of them are not just cosmetic, and are entirely new guns that are overpowered enough to become the new meta in order to complete certain heists on certain difficulties. Some are brand new heists, too. They even added loot boxes two years after saying they wouldn’t (although they have rolled it back since then due to the predicable negative response). It’s always been a cash grab, and it’s unfortunate that it appears they may be falling back into old habits.
No, that is very normal. Between “battle passes” and “season passes” and RMTs in in-game stores, 8 DLCs per year is pretty low.
As for adding new weapons: Welcome to a live game. If everyone that was released was worse than what was in the base game, what would be the point?
If you dislike the game and the kind of DLC they do, have fun. I will largely agree. But this constant refrain that comes up with long running games of “Ugh, there are so many DLCs” makes me wonder if people would lose their mind if they ever realized how many issues of a magazine there were or whatever.
A lot of things, but most of them stem from the expansion being very clearly rushed to release. The narrative was also incomplete, and Bungie had to add a bunch of supplemental lore to the seasonal missions instead of putting them in the main campaign where it belongs.
Traditionally, Bungie keeps the seasonal storyline separated from the campaign story, because they're technically separate purchases the player has to make, so it makes sense to keep those stories apart from each other, so that a player who only buys the expansions but not the season passes won't be missing out on any narrative threads that they haven't already invested time and money into.
Unfortunately, that wasn't the case with Lightfall. The campaign didn't finish telling the story, and spent about half of the campaign time sending the player on a search for a MacGuffin that the game never properly explains, and the other half was spent awkwardly learning how to use the new Strand subclass. Except all the campaign missions where you get to experiment with Strand gave you a super-boosted version of the subclass which isn't available in normal play, so players were disappointed with how Strand performed in the endgame when it felt so overpowered during the campaign. A lot of the unanswered questions from the Lightfall campaign got explained in seasonal cutscenes, instead.
Now, granted, the seasonal and campaign stories are part of the same over-arching plot, so it's expected for there to be some overlap. But it's not supposed to go to the point where you literally can't understand the point of what you did during the campaign until 3 months after the campaign was released, and only if you also bought the season pass. They introduced "The Veil" in the Lightfall campaign, and it was never made clear to the player what it actually was or what it meant as far as the story goes, until some Season of the Deep cutscenes came out.
There's also the issue of Strand being completely reworked from whatever "poison" subclass it was originally going to be, and there's a lot of evidence from the Witch Queen campaign that suggests that the subclass was originally going to be poison (some unredacted text in the game originally referred to poisonous status effects for Strand that are not in the final version). Strand was originally going to be included in Witch Queen, but was cut and pushed back to Lightfall, and in its place in Witch Queen was a really half-baked mechanic called "Deepsight", which reveals hidden platforms for the player to use to progress through the stages (in places where it's clear that the player was originally expected to use the Strand grapple mechanic to progress).
To Bungie's credit, they've made some improvements to Lightfall since release, and it is in a much better state than it was when it launched. But the narrative issues are still there.
It's that sort of feeling that the game is this weird, organic beast that feeds on the "subscriber base" that caused me to leave in the first place.
Sad it worked out that way with Lightfall's release, but if Destiny wants to be such a good game that the ideal player buys everything, then it has to be that damn good to do so. And it can be, but not always.
Yeah, I'm remaining cautiously optimistic about The Final Shape. I'm still going to end up buying it, because despite a lot of the game's flaws and the poor release of Lightfall, the storytelling is still fantastic 99/100 times, and I really want to see how the story ends.
But post-Final Shape is going to be a really hard sell, even for players who are sucked into the game like myself. They've made some decent progress at fixing some of Lightfall's downfalls so far, so it's evident that Bungie does genuinely care about the game still. But they've definitely damaged our trust, and are still gonna need to work really hard to earn that back.
Wait, they finally got around to explaining what the veil was? What was it?
And yeah I 100% percent wish we had gotten poison instead of janky parkour. (I will admit that baiting the Sorrow Bearer into lunging off the map with Strand jumps was fun though.)
Wait, they finally got around to explaining what the veil was?
Well... sort of. There's still a lot of unanswered questions about it, but basically it's another cosmic entity that's somehow linked to the Traveler. We end up finding it on Neptune at the end of the Lightfall campaign, and it basically looks like a giant fungal growth. Aesthetically, there's some similarities to the Egregore that took over the Glykon and Leviathan, but I'm not too sure that they're really the same thing.
They released this cutscene which goes into a bit of the Witness's origins, and it briefly talks about the Veil.
That’s the worst part to be to be frank. Incomplete story and lore with the answer of….another $12 every 3 months. ….or pay 50 more dollars to get the story that you already paid…$50 for.
Fuck. That. Also Joe Blackburn had a hard on for player engagement so almost everything got nerfed when lightfall launched… so you have to play longer and shoot things longer.
Shortly before lightfall came out, I dropped the game and haven’t been back.
The writing was bad. I played through the campaign four times (three normal, one ... whatever the hell hard mode was called) and I still have no idea what "the Veil" even is, why we cared about it, why we did literally anything that we did, etc.
The new Darkness element was fun but the way it was introduced made it REALLY OBVIOUS it was supposed to be in Witch Queen and just got delayed.
Game balance went out the window, to the point where people were getting one-shot mapped by Cabal rocket launchers in patrol zones.
They introduced a new raid that, while thematically fun and visually gorgeous, was un-fun to play.
Eh... the more I Think about it the more everything Chozo said covers it more eloquently.
Edit: I don't remember if it was with Lightfall or Witch Queen but they managed to make Gambit worse. Gambit was already neglected and damn near unplayable. They made it worse.
I quit playing when they started sunsetting planets,
I vowed never to spend another dime on Bungie products until they give me back the $60 campaign I paid for.
I don’t know how this game is still going after they consistently make unpopular decisions that turn people away. Maybe being dumbstruck by that is why Sony bought them.
Edit: Like I straight-up paid them full game price only to be treated like an F2P player because they’re apparently incapable of doing what 343 did with all of their older games in the MCC and allowing players to install specific parts of content. I’m still annoyed that I’m being punished for their incompetence.
Same here, I literally paid for Red War. That was a full campaign, and I want to be able to play it along with every location that was included. DCV was a big fat giant middle finger stuck right in my face, and I don’t care how cheap future expansions or season passes get. I want everything I paid money for back, in addition to access to all the new shit.
Until they do that, not another cent. I won’t even play the game until that stuff is back, even if new content is free.
Australia's usually really strict when it comes to violence in video games, but the Silent Hill series isn't really known for intense gore. Though, the trailer looked a bit like it was going to be a bit body horror-focused (I got lots of Junji Ito vibes from it), so maybe SH:F will actually be a bit bloodier than other SH games.
That article reads like that other shitpiece that called Ghost of Tsushima racist for portraying Mongols as evil. Like, bruh. It wasn’t called “the dark ages” for a lack of sunlight.
It’s a reference to a line in a Stargate episode, uttered by a historian in reference to outdated medieval practices (specifically trepanning). If I have to make a point, it is that historical fiction about a specific time and culture should reflect the values and prejudices of the people and not be condemned for it.
Except that isn’t what happens with stuff like this. It isn’t reflecting “the values and prejudices of the people” at the time. It is reflecting them in the modern day.
The problem with KCD1 wasn’t that it depicted low tech people (which it didn’t. It very much went the route of “alchemy is science”) or even the very questionable views on women (that is a very complex topic). It was the insistence that medieval Czech was a land of white people (and a specific phenotype at that…) and blah blah blah. When the vast majority of historical evidence is that medieval Europe was a mixing pot (there is a reason that terms like “moor” existed and plenty of people brought servants, slaves, and even wives back from the various crusades and Crusades).
Which gets back to “the dark ages” being about a lack of records more than anything else. But people interpret “Well. there is no record of an arab being in this entire country for 300 years!” as “The white men kept the brown folk out” rather than “Well… there also aren’t a lot of records period. But if you look a few miles to the east you DO see records acknowledging this as though it weren’t a big deal”
Which also lines up with the lead dev being a piece of shit chud who was a loud voice during gamergate.
And it also left a REALLY bad taste in the mouth of people (who give a shit) who read any of the discussion on this and saw WAY too many people talk about how it is important to have a game about Czech that remembers the glory days back when everyone was white and strong and blah blah blah.
And, as a quick aside: KCD1 is still the most bog standard power fantasy fantasy there can be. The combat is more or less “What if you took two HEMA seminars?” and is still star wars kid slicing through plate mail. And it is especially funny because the “historians” that were consulted? No, they weren’t medieval history specialists or even HEMA specialists. If memory serves, it was a guy who specialized in WW1 tanks. And, while people can obviously have multiple passions, it really showed. Also, you are the son of a blacksmith (?) who bangs his way around Bohemia to become bestest friends with the king and blah blah blah.
Which brings us to Ghost of Tsushima. I genuinely love this game even if there is zero chance I ever finish it (I can’t stand ubi open world games and it is more ubi than ubi has been in years). Yes, it is 500% written by a white guy who studied the blade. But it is well acted and well “directed” and really feels like I am playing a Kurosawa film. That said, it definitely depicts the Mongols as violent barbarians who outright use civilians as target practice and do nothing but <REDACTED> and pillage because violence is fine but the other thing triggers ratings issues.
And in the sense of needing a villain that justifies Jin giving up the pretense that samurai were anything other than violent warlords in armor? It works. But if you actually look at politics and cultural shifts in Japan over the past few decades, you’ll see why it was very well received that All Mongols are Barbarian Monsters and so forth. It is the same problem as depicting “generic brown people” in “generic Middle East” as more or less slobbering zombies to be mowed down.
Which gets back to the key point. Pretty much all of these “We are just depicting the <blank> period as it was” isn’t doing that. It is portraying things through the lens of the modern day which is something that is accepted amongst historic fiction writers (more on that shortly). So if they crank up the whiteness? There is a reason.
Now, I said I was going to talk about historic fiction writers. If you ARE interested in “what things were like”, I STRONGLY recommend authors like Miles Cameron (I think that is his pen name for SFF, but they redirect to the same site). Historic fiction can be awesome and the best stories are the ones that need to have a footnote or appendix of “Yo, this ACTUALLY happened.” because of how wild it is. And you’ll find that the writers who actually put the effort in to cite things tend to have much more nuanced depictions of both sides (because it is incredibly rare to have a genuinely evil empire) and are a lot less focused on racial purity because… that shit wasn’t a thing once we got past “The people on that side of the river all have red hair and are evil. I hear their wives and daughters are hot though…”
My roommate said that Dragon Age was going to be the most woke game and that he would never spend his money on a game published by EA. He bought it day 1 and beat it 3 times. He fucking loves that game.
I believe it was a desperate attempt to get a new source of revenue. His upcoming Sokoban game is taking forever to make, so it’s not going to bring them any new revenue anytime soon. In large part because he made the arcane decision to create a new programming language for it (as a replacement for C++), because apparently Sokoban is the type of game where you really need that high performance.
Yes, but read that again, he’s making a new language, not a new engine… To put it in terms of food, using things like Unity is equivalent to eating industrialized food, you have absolutely no control and you get what you get; Using other engines like Unreal or Godot that have open source is like cooking at home, some work but you can get it just the way you like; Building an engine yourself is like having a little farm in your backyard and doing everything from start to finish, it’s slow, you’ll face problems that have nothing to do with cooking that were handled by the farmers before and at the end you’ll get something only slightly better than what you could using store bought products; Building a language from scratch is the personification of the saying “to make an apple pie from scratch first you have to invent the universe”.
And you know the worst part? It won’t be any faster or better in any mensurable way, large groups of developers spend decades to develop the languages we have today.
I think his use case is that the new language allows for more rapid iteration in development. Years ago now, I saw his demo of the language, and it compiled so quickly that it may as well have been done by the time he pressed Enter. For all the gains he got from that, it still hasn’t helped him release a game by now, but I do see the problem he’s trying to solve, and I do think it’s worth solving.
Faster compilation is probably nice, but making a new language with all its tooling from scratch is a huge endeavor. Props to him for actually doing it.
The problem is that all this work takes away time from the actual game development. I’m not sure about the scope of his next game, but from what I’ve seen I don’t really understand why his Sokoban adventure game can’t be made in Unity. I don’t think he’s pushing any hardware limits with it.
Unity also got hot reloading nowadays, which is about as fast iteration you can get.
I’m just armchair guessing, but I believe he would’ve been done with his game by now if he just used Unity.
Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.
A pretty terrible one. Remasters are for games that are high on replay value and deeply nostalgic. Braid was cool and innovative and I enjoyed it when I played through it the first (and only) time, but I have no desire to play it again.
I swore off early access after Phoenix Point. It sucks to already be bored with a game before it has the major kinks worked out.
Dead Cells is kind of a counterpoint, though. I’m not sure if I got it as “early access” per se, but since I bought it, they made some major balance changes that completely changed the meta, and those changes got me playing way more enthusiastically than I was before.
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