qyron

@qyron@sopuli.xyz

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

qyron,

I won’t bet on that, neither for nor against.

Look at the guy that created Minecraft. He was passionate about his work, had a company that was doing great and with prospect of future growth.

One thousand millions later and the guy checks out a boat load of money and sell off the company: he already had his.

qyron,

Don’t know if I would. Never had such an offer, never will.

I’m not very invested in the game/game studio culture but boiled down it gets to either a private owner or a board of directors deciding if it is the right moment to cash out.

qyron,

I can’t agree with you.

The major share holder of a game studio, with a major success on its portfolio, already working on other projects, decided he wanted to move away from it as the day to day work had become too demanding and made his part of the studio available for purchase, in fact cashing out on a very large sum of money.

I really can’t see where that is “apples to oranges”, concerning the current debate on studios being bought out and shut down on the turn of a dime.

Are game studios some separate entity that exist exempt of the at work business logic or human nature? Studios are companies created to generate profit for its founders, that will most likely take the opportunity to cash out when presented.

By contrast, independent authors/creators are becoming a growing force to be respected - which is very good - but will such authors be immune to selling their work for a high offer their work if such opportunity presents itself? Hopefully, they will, but I won’t bet on it, neither for nor against.

qyron,
qyron,

Not requesting as I’m not a Steam client but I have to ask: how do people gather these codes? Do you buy it? Or are these freebies?

qyron,

There goes the competition.

Can someone recommend a good indie game? Better spent money than feeding these vampires.

qyron,

I haven’t bought a so called 3A game in several years but Blizzard was a part of my growing years.

So, if I have to spend my money on a game, better to do it on someone worthy of it.

qyron,

A what?

qyron,

You want to bet this kind of iluminated wisdom is what is going to push small independent studios and indie authors to the front line?

Elon Musk demanded a cameo in Cyberpunk 2077 while wielding a 200 year old gun: "I was armed but not dangerous" (www.pcgamer.com)

While Elon’s then-partner Grimes was recording her part in the game as cyborg popstar Lizzy Wizzy, the erratic tech billionaire turned up with an antique firearm to “insist” on being included in the game. “The studio guys were like sweating,” Grimes is quoted as saying. Musk adds “I told them that I was armed but not...

qyron, (edited )

I don’t own this game and I don’t intend on buying any time soon.

But when I eventually get it, if I think find that figure in the game, I’m going after it and throw it off a very tall building. Twice.

qyron,

Aren’t there enough FOSS gamw engines out in the wild to keep indie authors and small companies working without concern for this kind of crap?

Contributing with a cash amount to have work done on any engine would be cheaper and more useful for all parts involved than having to deal with these vampires.

qyron,

Not that I’ll be buying it anytime soon but if the hardware specifications I’ve read are true, no graphics card is worth €500+ to play a game. This is bonkers.

qyron,

At some point, someone will have to wonder if they have/own anything.

This isn’t The Ascetic Virtues. We develop raport with physical, tangible, things.

qyron,

Nah… he is actually and very subtly admitting to be a pastafarian.

qyron,

Either open source it, lead an effort to create a way for everything to be emulateable involving the players/fans/supporters in it or port everything for another platform.

and don’t even think about charge a single cent again; it’s your part planning to deprive people from the store.

qyron,

They way it was written passed me the impression the titles were all MS proprietary.

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