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jabathekek

@jabathekek@sopuli.xyz

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jabathekek,
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Slime Rancher 2! It’s not even complete yet, but I’ve already put in 30+ hours in a week. The map is huge and gorgeous.

jabathekek, (edited )
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Yeah, I don’t think many devs have ever worked in a kitchen.

jabathekek,
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I think it’s really cool how many different disciplines go into making a game.

Silent but Deadly: I met some of my closest friends through multiplayer games. Then a strange happening turned everyone (literally) speechless. (slate.com)

World of Warcraft still exists in 2024. The game’s 10th expansion was released in August, and while it doesn’t command quite the same influence as it did during its early-millennium prime, millions of players still step through its portal every day. But the dynamic I’m describing—the complex social contract, the...

jabathekek,
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I’ve had the opposite experiences with Deep Rock Galactic, I think mostly because there’s no enemy team, but I’ve also had good experiences with Deadlock (valves new moba). Of course there’s still toxic shitheads in Deadlock, but they are few. I think this is because of how bans work; you’ll still be able to play the game, but depending on why you were “banned” you won’t have certain features. Like if you were reported for abusive text or voice chat, you won’t be able to use text or voice chat, only the in-game pings (which are pretty good IMO). Similar with other reports, but they aren’t exactly relevant.

jabathekek,
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Damn, I’m sorry about that. Some of my steam frens have said the same thing too. Idk what’s up with that. Maybe it’s my subtle, yet devastating comebacks: “Your depression doesn’t scare me” (they don’t know they’re depressed) and “Meow” (someone just called someone else a “Pussy”).

I’m also a big fan of the Mute button (which they recently added for the enemy team as well); it can make for an awkward game though, saving/healing someone that you muted. I haven’t used it recently though. >.>

jabathekek,
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Why the fuck is there an anti-cheat in a single-player game? It’s baffling.

jabathekek,
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That makes sense now, and I’m slightly less perturbed; thank you. It’s just grifters grifting, as they do.

jabathekek,
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I feel that. I’ve been playing satisfactory since way before 1.0 released, and my head canon was “Boring Interplanetary Camp Job”. but when 1.0 came out suddenly I have to sAvE tHe WoRLd too. gah.

jabathekek,
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One of my least favourite things about DRG is the inability to crouch. ;-;

jabathekek,
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To teabag those stupid sexy bugs. Also it can get weird down in the caves, imagine if we made it weirder. ( ͡~ ͜ʖ ͡°)

jabathekek,
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Rough. I wish they just… didn’t. Oh well.

jabathekek,
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I wonder if this will translate to higher quality games now that the people that actually make them have more control over their product?

jabathekek,
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Anything by Logitech.

jabathekek,
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Well, both of the ones I used (one was second hand) had a very small range for the analog stick. Like it would take a few seconds to turn the character around in a game even if I put the sensitivity up to max. Though if you had good experiences, maybe it wasn’t the controllers fault. ¯_(ツ)_/¯

jabathekek,
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Oh dang, the F310 was the same one I was complaining about lol. Maybe it waos because I was using it on a linux machine or something.

jabathekek,
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https://i.postimg.cc/KcdSF3zk/anya-shock.gif

Then I likely had a defective one ;-;

jabathekek,
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Nah, that’s only for Canadian mobile plans.

jabathekek, (edited )
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Multiple streaming services that all stream from the same database so the competition isn’t what licenses they hold, but how good their UI and back-end are. This only happened in the better timeline with Harambe though…

jabathekek,
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Unfortunately, the news that it won’t be available digitally is a huge blow to the game’s availability.

If only there were other, off-market alternatives for acquiring video games that aren’t subjected to licensing agreements… 🤔

jabathekek,
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I would actually pay for that. Sounds fucking awesome.

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