Mic_Check_One_Two

@Mic_Check_One_Two@reddthat.com

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Mic_Check_One_Two,

For what it’s worth, I wasn’t a huge fan of the story at first. It took me a few hours and a few quests to actually get into it. It suffers from Kingdom Hearts 2/The Witcher 3 Syndrome: The two hour long intro/tutorial is absolutely the worst part, which is a shame. The game really begins to shine once you get to Meridian, but that’s several hours in.

Mic_Check_One_Two,

I actually enjoyed the story. Some of the themes and motifs were heavy handed, but that’s par for the course. Honestly, the biggest issue with the story is that players have come to expect a big plot twist. Bioshock 1’s twist hit first-time players hard, so later games have tried to replicate that. But the issue is that it only hit players hard because they never knew it was coming. They only remember it because it was truly shocking the first time you played through it.

So now players have come to expect that from the series, which means the series can’t replicate it; When players are looking for a big plot twist, you can’t really hide it anymore. Because as soon as you start foreshadowing it, players catch on. And if you’re too subtle with your signals, then players who have been looking for it will say that doesn’t make any sense.

Mic_Check_One_Two,

That copyright thing was never actually tested in court though, because they settled before the trial began. The “copyrighted keys” argument was what Nintendo originally used to bring the lawsuit, but it was never actually tested because it never went to trial. In fact, many legal experts say it likely would have been thrown out in Yuzu’s favor. But Yuzu didn’t have a legal fund, so they couldn’t afford to actually take it to court and fight it.

Mic_Check_One_Two,

It’s because Yuzu was profiting off of their development with a Patreon. Keep emulators FOSS and there’s no profits to claim.

Also, because it’s a settlement and not a ruling, it’s not setting a precedent for future lawsuits. Courts historically put a lot of weight on legal precedent, to help make rulings consistent. If one court interprets a new case in a certain way, similar cases in the future will likely look to that first case’s ruling for guidance.

So if one ruling had decided that emulation is illegal, then subsequent lawsuits would have been much much easier for Nintendo. Because Nintendo could basically argue “we already proved emulation is illegal in that previous case, so now we don’t need to do that part again.”

John Riccitiello is stepping down as CEO and president of Unity (investors.unity.com) angielski

SAN FRANCISCO–(BUSINESS WIRE)-- Unity (NYSE: U) (the “Company”), the world’s leading platform for creating and growing real-time 3D (RT3D) content, today announced that John Riccitiello will retire as President, Chief Executive Officer, Chairman and a member of the Company’s Board of Directors, effective immediately....

Mic_Check_One_Two,

Yeah I can almost guarantee that the original plan was always for him to leave. He was going to be the scapegoat with a golden parachute, allowing the company to keep the unpopular changes while disbursing the bad publicity. It’s exactly what he did with EA too.

Basically reddit’s Ellen Pao plan. Bring in someone unpopular to make the unpopular changes, then let them go with a massive payout while keeping the unpopular changes.

But then Unity realized that the companies weren’t going to forget about the unpopular changes and it wasn’t going to blow over. Companies started bailing left and right and switching to other engines. At that point Unity realized that the smoke was actually a full blown fire, and started doing whatever they could to try and regain some trust. But by that point it was too late, because companies had already seen the potential for abuse. And as the saying goes, when someone tells you who you are, believe them. So now companies are unwilling to go back to Unity, and Unity is grasping at straws.

Mic_Check_One_Two,

Yes, they retracted the original policy changes with one of those boilerplate “we’re listening to the community” apologies. But the fact still remains that they have done it once and could just as easily decide to do it again in the future. One of the biggest reasons people shifted to Godot is because it’s free and open source. Godot (like many other free open-source softwares) had struggled with adoption until now. But now that Godot has exploded in popularity and game devs have begun learning it, the hardest hurdle is already passed and there isn’t much incentive to switch back to Unity.

It’d be like if there was a mass exodus from Windows to Linux. And then Microsoft apologized for whatever caused the exodus, but everyone had already installed and learned the basics for Linux. There would be very little incentive for everyone to change back to Windows, because as Linux gets more popular and development progresses, it gets easier to use and more robust.

The biggest hurdle for switching to a new platform is overcoming user apathy. After all, users will choose to use what they already know, even if it’s slightly inconvenient. That’s why the first phase of pretty much any software launch is making it look similar to something that already exists. If you can greet users with a familiar UI, they’ll be more likely to consider adoption. But Unity managed to actively drive users away from their platform (and into the arms of an open-source competitor) so the biggest hurdle has already been jumped.

Mic_Check_One_Two,

And he was at EA for several years before it was voted Worst Company in the World two years in a row.

Mic_Check_One_Two,

Yup. They can’t take out interest-free loans to pay off their almost-interest-free loans. So now they’re scrambling to save money and build value the old fashioned way.

Mic_Check_One_Two,

Yes. OW1 cost money, but you got all the content. The only paid service was cosmetic outfits for the different characters. You could buy loot boxes for cosmetics. But you had all of the characters, maps, game modes, etc available to begin with. You got the whole game, then could grind for cosmetics.

OW2 takes that and flips it on its head. The game is free, but each character costs money. The problem is that they shut down OW1, so now the players who owned 1 are having to grind for everything. They’ve also had some weird server bugs, with players getting indefinitely locked out of characters they already own.

Mic_Check_One_Two,

TL:DR: She was kidnapped by a 29 year old guy. Kidnapper allowed her to bring her Switch. She connected it to the hotel wifi, and one of her friends saw she was online. That friend reported it to the investigators, who were able to get IP location info and track the console down. They surrounded the hotel room and captured the kidnapper on the scene. She was missing for 11 days.

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