It’s possible to be dismayed at price raises that don’t affect you, because it will affect others. I was never in the market for a console and do not anticipate buying new electronics anytime soon, but I am sure that this will sadden others who find themselves priced out. Besides, I don’t know what the future holds. Maybe an existing electronic of mine breaks and I find I need a replacement, so the price hikes will touch me.
This is what got me about the RTX 50 series cards from Nvidia. People with 4090’s getting upset at the prices and lack of supply as if they must purchase one.
GTA IV is currently backwards compatible on Xbox, so you can already play it on there. If you have your old 360 disc that works you can use that to get the digital version.
I must’ve heard wrong then. I swear I saw that they got shut down and then a different team came in to do those extra fixes on the shitty trilogy collection
To be fair I don’t think the issue is Grove Street Games. The AI-upscale texture work wasn’t even done by them - that was Technicolor, who Rockstar, as far as I know, still use to this day.
The issue was that Rockstar gave them a tiny budget, not a whole lot of time, and then moved the deadline forward six months when GTA V E&E got delayed. I think the scope for the project was fundamentally wrong as well, the games needed a lot more than a straightforward port onto Unreal Engine.
I guess AAA studios are hollywood now. Unable to create something new, put a new coat of paint on something from the attic. Milk the audience with nostalgia.
My comment isn’t just about Rockstar, although they did also do some milking with GTA3 as well. Recently there was TES IV, plus all the Skyrim editions, from Bethesda. Now Gears of War is getting a remaster. In recent years, remakes and remasters from AAAs seem to have increased. Last of Us is another example.
And to be clear, I’m not necessarily against the remakes/maintaining the classics to be playable on modern hardware. Really, it’s the price tags.
Such a thin line, but that’s exactly what I’m saying. That on top of stop charging full new game price for something that I played 10+ years ago that’s only a remaster.
Yeah, I’d much prefer they make it a DLC or something for the existing game instead of a new entry entirely. I’d ideally be able to toggle between old and new in the same game.
Only reason I haven’t modded HDR for this game is because it’s DX9 and a pain to mod. (I already did GTAV - Enhanced and GTA Trilogy Remastered since it’s UE). If they make a new port for PC it’ll be able to complete the set.
I hope they could re release a PC version as well.
Current GTA IV PC version is laughable on modern hardware. The optimization mod works ok most of the time. But sometime it stutters like crazy and I need a hard PC reboot to fix it.
The original will probably run better, too. I bet this is another TES IV situation where they stitched UE5 on top of the original game engine. The release pattern of being completely quiet, then random leak, then it drops is eerily similar.
Well there is d9vk and dxvk which translates directX 9, 10 and 11 to Vulkan and vkd3d which translates direct3D (directX 12) to Vulkan. So it’s all Vulkan on the Linux side, Proton ‘just’ uses one of these to translate the game into Vulkan or passes it through if the game is already Vulkan.
I don’t think there is a native (to GTA IV) Vulkan renderer in game though and therefore there isn’t anything more you can or have to do on Linux.
On Windows, some older games actually get performance improvements from the translation to Vulkan.
eurogamer.net
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