eurogamer.net

Cosmos7349, do games w Microsoft expected to finally buy Activision Blizzard next week

Now: “Don’t worry! Call of Duty will remain on the Playstation! We have a 10-year agreement!”

Next week: “leaked: internal memo, Microsoft renaming to Call of Doods, to be Xbox exclusive”

bingbong,

Coming soon to a Microshaft GameBox™ near you!

Call of Dookie: Modern Shartfare™

dangblingus,

Anyone who still cares about CoD to the point where this is a concern is probably not an adult.

Psythik,

The sad thing was that CoD Mobile was the last decent game in the series. Just think about that for a moment: a freaking cell phone game is better than any CoD title to come out on actual gaming systems in practically a decade.

Cosmos7349,
ILikeBoobies,

Compare the power of your average phone today to the 360

ProfessorProteus,
@ProfessorProteus@lemmy.world avatar

I agree that it’s probably mostly children / teens that play those games, but I’m sure a non-insignificant portion of their player base is the type of person who is A-OK with listening to nothing but pop music.

Nothing inherently wrong with that, but they are either afraid of trying something new or they aren’t interested in discovering what they may end up enjoying more than the same derivative time-wasters.

Cosmos7349,

children are people, too.

Kusimulkku,

Barely

KillAllPoorPeople,

Are they though? Children have very little autonomy and human rights. They’re essentially property of their parents.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

Over 1 million PlayStation users solely plays CoD on their system, and 6 million spend 70% of their time playing CoD. It also represented 1,5 billion dollar in revenue for PlayStation worldwide.

Anyone dismissing CoD because “I’m an adult and too cool for Call of Duty” should really question how mature they actually are.

ILikeBoobies,

CoD is mostly an adult game because it was popular with kids back 10-15 years ago

It’s Minecraft and Fortnite that kids play

TrousersMcPants,

Minecraft first released 15 years ago, call of duty modern warfare was 17 years ago.

The “games that kids play” very rapidly becomes “games that adults play”

Pratai,

Yep.

mothersprotege, do games w Baldur's Gate 3 "feels so alive" because it used mo-cap and 248 actors to bring its characters to life

While this headline is true, I don’t think it’s the fundamental reason for the game’s success. Having characters that feel alive is awesome, and part of what elevates BG3 over D:OS 1 and 2 for me. But what makes it great is the amount of control you have over the narrative; how the game responds to your choices. There is nuance. There are permutations. It ain’t perfect, but it’s a hell of a lot better than any rpg Bethesda ever put out (fite me).

tburkhol,

A lot of Bethesda content is quasi-procedural. TES and FO maps are littered dungeons/encampments that are pretty formulaic. Re-used passage & room artwork, generic antagonists, just little opportunities to engage in combat mechanics. And they respawn periodically, so you can go back and get your mechanics fix.

Everything in BG3 is scripted. There are no random encounters, wandering mobs, or replayable dungeons. Everything in the game is there intentionally, and everything in the game has been hand crafted.

mothersprotege,

Yeah, this is true. I think Bethesda games have just felt really empty and lifeless to me for a long time. I enjoyed Morrowind a lot. Oblivion I played for a while, but never finished the story. Don’t even remember if I ever finished Skyrim, which was obviously massively popular. Same with their Fallout games, it’s just been diminishing returns for me. Different strokes, and all that, obviously, they just don’t have that secret sauce I crave.

I think part of it is that your character doesn’t have any personality; you’re some total cipher of a Chosen One, which makes it difficult to form an emotional connection to them, and by extension to any of the NPC’s. Some of their NPC’s have well-written dialogue, but I sure don’t remember any of them.

all-knight-party,
@all-knight-party@kbin.cafe avatar

Bethesda's "good stories" have always been moreso the player's stories of cobbled together mechanics as a a result of their playstyle/current abilities, gear, and motivation.

Most of the time it might be rote open world questing with some enjoyable grind loop, but there are a lot of particular memories I love, like robbing the Red Diamond jewelry store in Oblivion's Imperial City, "casing" the place by day as a customer and purchasing a necklace, purely to experience the joy of breaking in at 3 AM and robbing it blind.

The joy and hilarity I felt when I came back the day after I'll always remember. Entering the store to see the shopkeep, beaming at his new customer, all of his shelves and cases completely fucking empty, as he vacantly grinned at me, buck naked as id stolen the clothes right out of his sleeping pockets.

I've stolen a lot of shit in that game, but that one was good. It's incredibly rare for me to remember Bethesda's actual character moments that fondly, as they've always come off plastic and rehearsed in some combination of writing, voice acting, and rigid animation. Sometimes they almost reach a good story, like some popular side quest chains, or Paladin Danse's personal quests.

So, I think these two games tell their best culminational "stories" in different fundamental ways, and I think it's neat how each one's best potential narrative, whether written or otherwise, is a marriage of the game's possibilities and the player's motivation and intent. But you're probably right, BG3 can tell a lot more, better stories than my idiotic repetitive Bethesda adventures, but I do like some pulp.

mothersprotege,

Yeah, I think you’re right, and maybe my waning enjoyment of that style of rpg says as much about my lack of imagination as anything else. I’m just a sucker for a story I can get caught up in, with characters that I can somehow relate to, and I’ve nearly always felt let down by Bethesda games in that regard.

t3rmit3, do gaming w Switch emulator Yuzu shuts down as creator agrees to pay Nintendo $2.4m

This sucks hard. They likely knew they could not overcome Nintendo’s infinite money for legal proceedings, and if they lost they could have been on the hook for far more than this settlement amount.

The upside is this has no legal impact, but the downside is they were the best-positioned group to take this to trial.

Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.

bekopharm,
@bekopharm@social.tchncs.de avatar

@t3rmit3 @chloyster The message is clear: Do not touch anything Nintendo.

For me that includes games as well. Greedy §$"%!$

t3rmit3,

Yep, I’m not getting any Nintendo systems or games, but I will continue to enjoy fan-made ROM-hack games, played on emulators. :)

Nintendon’t get any more of my money.

SnotFlickerman,
@SnotFlickerman@lemmy.blahaj.zone avatar

Now Nintendo is going to start going after the smaller guys, who definitely can’t afford to fight.

The plus side is Ryujinx is Free Open Source Software so a million forks can begun being made right now. Yuzu had closed source aspects, which was its downfall in replication from this point forward. Ryujinx will likely have thousands of clone repositories made after today alone.

t3rmit3,

People need to make sure they pull the code off of github and put it up on other sites, preferably private repos. Github has already dealt with other ‘banned’ projects by going through all forks and even re-uploads of them and cleaning house.

PoolloverNathan,

Speaking of, here’s a full backup of the Ryujinx repo, including commit history.

blazera, do games w This indie dev (Indie RPG Inkbound) is removing all microtransactions after noting that "player sentiment is trending against" them
@blazera@kbin.social avatar

will now be turned into cosmetic-only optional "supporter packs" DLCs sold on Steam.

so...they're not removing all microtransactions

Wild_Mastic,

It’s just cosmetics, I don’t see the problem. They have to make money for food in some way or another.

blazera,
@blazera@kbin.social avatar

Its not a free game. Im not necessarily hating on cosmetic microtransactions, but they are microtransactions and theyve claimed to remove all of them.

Cethin,

They did not make that claim. The article is just wrong. The devs said they’re removing in-game monitization and only having DLC on the store page. It’s functionally identical I assume, but there’s less pressure on players playing the game.

wildginger,

Didnt we used to do that by selling the game tho?

AnonTwo,

We also didn't expect ongoing development of games after they were shipped though, aside from bug fixes (sometimes even then )

wildginger,

But… Like… Did we ask for that? If you cant afford to keep developing a game after shipping it… Dont?

Just make the game, wrap it up finished, and let me buy it. It doesnt need to be a subscription, I dont need to play it for 6 years, you can move on with your life and design a different game.

Ill pay cash, just give me the whole game for crying out loud

JimmyMcGill,

You can also just not buy the game if it has micro transactions. It’s the same V logic

wildginger,

This is a non argument, and a waste of time to type

Obviously I can not buy things, congratulations, well done.

We are talking about the games being made each year, though, which are made regardless of if I buy them personally.

captainlezbian,

Ah but that requires them to finish it before releasing it

ech,

But… Like… Did we ask for that?

Most of the gaming community did, yes. Players want servers that last forever and updates that never stop, and they’ll throw a hissy fit if it costs them a cent more up front than it did 30 years ago. I’m not a fan of it either, but it’s where the industry is right now.

Not_Alec_Baldwin,

More importantly people don’t want to buy into closed game environments. They promise of ongoing development attracts players that want that type of scale, and also allows devs to continue to eat. It’s a win/win.

This is the right choice by devs. I haven’t played it and honestly I probably never will, but I respect the decision.

Marsupial,
@Marsupial@quokk.au avatar

Yes?

Do you not remember when a title would get released and stay in a buggy state forever rendering the game useless?

Have you never enjoyed a game so much that you wanted more content for it

I don’t want a product that’s going to go stale the second I buy it, I want a game I can play for 10 years with new content being added to keep it fresh.

wildginger,

Let me guess, you think movies should just be perma running live streams?

Calling a game “stale” for not having an unending stream of spectacle creep is a wild opinion. Its a game, not a lifestyle. Not ending is why so many games are shit now. Because they dont stop when theyre good, they stop when its become too bad to play, and everyone leaves.

Enjoying a game so much you want more content was, and still is, filled just fine from dlc and sequels. The best part? They dont require permanently altering what you thought was good, so if theyre trash you still have the original.

Rbnsft,

Well games used to not have Servers and be peer to peer they did not have season where New content got Put in or if they got New content they Split the Player Base Because they Sold the New maps, classes etc. So selling cosmetics and giving away the New classes maps etc is actually great. So that way the person not spending much gets New content and the person that love the game can Support them more. At the Same time Yes time is spend on Those skins etc and not New stuff but What would you like. A game being shut down and not being play able like battleborn? Or a game that gets New stuff but also New cosmetics?

GreenMario,

Deep Rock Galactic does this and nobody cares.

mojo,

What’s wrong with any of that

Ok_imagination,

I think my biggest problem is that the game is still in early access. There shouldn’t be any dlc imo.

Glide,

Yeah, the headline is just awful. The Inkbound Dev notes that they’re removing all in-game microtransactions. The goal is to move away from pressuring you to spend money on microtransactions as you play, and keep them where they belong: on the store page.

The devs are doing exactly what they said. The headline is either click-bait, or a result of awful reading comprehension.

Buelldozer, do gaming w Why the gradual death of the console exclusive makes business sense
@Buelldozer@lemmy.today avatar

I’d like to read the article but holy hell there’s over 700 companies in their tracking cookie policy!

Luckily there’s an archive of it: archive.ph/Yrcda

swayevenly,

How did you find that out?

notgold,
@notgold@aussie.zone avatar

Brave browser probably

Buelldozer,
@Buelldozer@lemmy.today avatar

When I opened the page in FireFox I was prompted to manage cookies. I clicked on that and then clicked the “site vendor” tab.

teawrecks, do gaming w Roblox Studio boss: children making money on the platform isn't exploitation, it's a gift

“The children yearn for the mines!”

AFallingAnvil,
@AFallingAnvil@lemmy.ca avatar

“Work will set you free.”

Veraxus, do games w Game prices are too low, says Capcom exec
@Veraxus@kbin.social avatar

Everyone: "Games are getting WAY too expensive."

Out of touch executive: "Games are too cheap! Why are our sales going down? I promised the shareholders infinite growth!"

hogart,
@hogart@feddit.nu avatar

Games haven’t gotten more expensive since ever. Like I said above, The Original Donkey Kong for the SNES was 66 usd. It releases in 1994.

dandi8,

That's a very US-centric view, at best. I paid about 23 dollars for a brand new copy of Half-Life 2 in 2004.

hogart,
@hogart@feddit.nu avatar

I live in Sweden. But saying it cost 799sek in 1994 might not give you a good idea of its cost.

dandi8,

Fair enough. Still, games used to be vastly cheaper in my country and the asking price for the basic version of Starfield is 80 USD. There is no way any game is worth this much of my income.

hogart,
@hogart@feddit.nu avatar

Like I said. The price tag on Donkey Kong from 1994 says 799sek which in today’s market is worth 66 usd. I can’t be arsed to follow index and calculate how much that was in -94 but it’s a lot more than Starfield.

My only point here is that games haven’t really increased in price ever. Anyone claiming it has, is wrong. We can discuss the other parameters all day with (un)finished products, mtx, bugs, paid dlc etc. The fact still stands that games in 2023 haven’t vastly increased in price at all. And we have a lot of free options now as well that didn’t exist back in the ninetees.

Veraxus,
@Veraxus@kbin.social avatar

In 1994 you were buying a physical, manufactured product which you owned.

Now you are temporarily licensing access to something that doesn’t exist, can’t be transferred or resold or backed up or modified, has unlimited reproduction potential for no cost, and sells at scales unimaginable in 1994 dwarfing all other consumer markets in total revenue.

Games are dramatically overpriced.

520,

That was as expensive as it was back then because the game released on what is effectively a PCB. Which was expensive to make.

Tenniswaffles,

How expensive? Because accounting for inflation, $66 in 1994 is worth about $136 in 2023.

520, (edited )

The expense was probably quite considerable. Not only do you have to have the game ROM on a chip, you would also need Nintendo's lockout chip too. If your game had a battery save system (DKC did) you would also need to buy a RAM chip and watch battery too. That's ignoring any enhancement chips as DKC didn't use any (but many other late generation games did).

And all that before you get to the fact that the only who could officially make these boards was Nintendo. Meaning there isn't exactly much competition driving prices down. Sure, Nintendo couldn't quite take the piss the way they could in the NES days, as Sega was all too eager to try and attract new games for its console, but unless you wanted to completely remake your game, you're dealing with the big N's bullshit.

The boards could probably have been made much cheaper today than in the 90s, as ROM memory was expensive AF, even the couple-of-MB ones used in the consoles of the day.

There's a reason PS1 and Saturn games were massively cheaper to buy than N64 games.

Gabu,

If you buy a game today, does it come with a free SSD to install it in? Does it have a paper manual and a nice box? Is it even finished? Games aren’t cheaper, you’re just getting scammed.

Neato, do games w Unity bosses sold stock days before development fees announcement, raising eyebrows
@Neato@kbin.social avatar

Isn't this insider trading? If I owned a company and sold all my stock and then tanked my company with stupid news, that'd be illegal.

Though I'm surprised they sold it before the news. This kind of fund-raising tactics piss off customers but investors usually love it, the short-sighted creatures they are.

Hegar,

It's obviously insider trader but laws are for the poors.

Ottomateeverything,

The guy who owns the company knows what it means for the long term stock price: a plummet. He knows that’ll come eventually if these changes go through.

Investors may react positively to the news, but when they see the damage it actually does, they’ll pull out too.

The guy running the company has shares that are valued way higher than when he earned them, he is sitting so high right now it’s far worth selling here instead of gambling on the response to the news. It’s just simple “quit while you’re ahead”.

Whirlybird,

No it’s not. If he unloaded a huge bunch out of nowhere just before the announcement then sure, it probably is, but that’s not what happened - he has been consistently selling stock the whole year, buying none.

What likely happens is he is paid partly, or was at some stage, in stock. To convert it to cash you need to sell it.

circuitfarmer,
@circuitfarmer@lemmy.sdf.org avatar

“Illegal” doesn’t mean much anymore if you’re rich. No one seems to be enforcing anything cuz we can’t get in the way of that trickle-down.

nukul4r, do gaming w Kerbal Space Program 2 studio reportedly shut down by Take-Two

Wow, this sucks. For the team of course, and everyone who bought the game. I hoped to grab it one day, when it’s in a better state, oh well…

Hildegarde, do gaming w Nintendo shares drop following Switch 2 delay reports

Stock traders who do not have any information about nintendo’s plans beyond the rumors in the press have sold shares in response to rumors in the press about the switch 2.

nothing is confirmed until something is confirmed

bogdugg, do gaming w Starfield's new PC patch delivers the game we should have had at launch
@bogdugg@sh.itjust.works avatar

the game we should have had at launch

DLSS, frame-gen and massive CPU/GPU performance boosts

I don’t think the performance is Starfield’s biggest problem.

Gigan, do games w Microsoft expected to finally buy Activision Blizzard next week
@Gigan@lemmy.world avatar

Ugh, I hate these giant corporations gobbling each other up.

tacosanonymous, do games w Skyblivion fan project lead reacts to Oblivion remake news with "all love and no hate"
@tacosanonymous@lemm.ee avatar

Skyblivion >>> remake

simple,

We haven’t even seen the remake yet.

Gnugit,

Bethesda?

Kaboom,

It’s Bethesda, there’s not a lot of goodwill with them

iAmTheTot,

I understand Virtuous did the remaster.

iheartneopets,

Bethesda isn’t the one remaking it

Cethin,

I love when people are just totally confident and wrong on things that are well known and easy to find.

GoodEye8,

From what I’ve read it’s not actually made by Bethesda, it isn’t using the creation engine and there are gameplay changes.

That information turned me from not caring to checking out what people will say when it releases.

burgerpocalyse,

well we dont really know anything about it outside of the leaks, as far as I’m aware. the most I know is that the game will run on the original engine but have graphics handled by unreal engine running on top, or something to that effect

Coelacanth,
@Coelacanth@feddit.nu avatar

I’m sure the remake will release with the same level of QA and polish that the original Oblivion shipped with. That renowned Bethesda standard of quality.

wizardbeard,
@wizardbeard@lemmy.dbzer0.com avatar

The remake is being handled by a third party, and it’s unclear so far what they’ve been allowed to do besides replace the graphics rendering with Unreal Engine 5. It’s all reportedly still Creation Engine under the hood.

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim, it’s likely that it will have all the bugs of the original.

Cethin,

I know they’ve said combat is overhauled to be more like Dark Souls. I don’t think we know much else though.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

I’m fine with almost any changes to the combat. Oblivion’s combat felt worse than both Morrowind’s and Skyrim’s to me.

Cethin,

I totally agree. Morrowind gets a lot of hate for it’s combat (some deserved), but most of the time it’s people not understanding what it’s trying to do. You don’t complain in BG3 when an attack fails, and that’s the same thing Morrowind was doing. It cared about character skills, not player skill.

Yeah, if you create a scrawny character who has never held a blade, grab a dagger, run into a dungeon until you’re exhausted, then try to fight then you should miss. The later games, especially Skyrim, not caring about the character makes every playthrough feel the same and no one has a unique experience.

Morrowind needed animations to convey what was happening, but the foundation is very solid. It’s just the technology at the time limited it and it didn’t communicate what it was doing well.

VindictiveJudge,
@VindictiveJudge@lemmy.world avatar

It’s also from the era when people were expected to read the manual while the game installed, so the game never has tutorials for certain things, most prominent being fatigue. New players tend to run everywhere, drain their fatigue meter, and struggle to hit anything or cast a spell. Just reading the manual, as the devs originally expected, solves a lot.

eRac,

The problem with combat in Morrowind is that it simultaneously measures player skill and character skill. Chance-to-hit works when the character does the aiming and gap-closing for you. When you have to handle that with poor depth perception and you have chance-to-hit on top of that, it’s always going to feel like garbage.

Cethin,

I disagree. It’s been done well before. Where Morrowind fails is only in that it doesn’t display success or failure well. If your character did an animation where they fumbled their attack, or the enemy dodged or blocked, then it would be fine. Instead you just spam attacks that all look the same but only some make your targets health bar go down.

Feedback is always critical. Instead of implementing proper feedback, Bethesda instead simplified it so they don’t have to and all attacks succeed. It still looks and feels bad, but it made it so it doesn’t need to show failures.

eRac,

Do you have an example that does first person melee combat well while rolling for accuracy?

pory,
@pory@lemmy.world avatar

As long as spellcasting is still good and spellcrafting is still in. Magic was a complete joke in Skyrim and not just because it was terrible DPS compared to swords and bows. The spells were all so boring.

YarrMatey,

Considering that Bethesda refused to roll in the community bug fixes with their rereleases of Skyrim

IIRC Bethesda lets mod creators own the rights to their mods so Bethesda can’t just roll in the bug fixes into the actual game without the mod creator’s permission. I know the Skyrim unofficial patch is ran by a team (Arthmoor) obsessed with DMCA’ing other people as well as just being dicks in general. Some of the “fixes” aren’t really fixes and just what the team personally thought how the game should be.

sparky1337,

They’re features, not bugs in Bethesda games.

misterdoctor,

Skyblivion is developed from a place of love, the official remaster is developed from a place of “money please”

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

Gosh I hope but Bethesda’s Radiant AI in Oblivion made for some real weird and unique NPC interactions. It gave that game its charm, IMO. Skyrims is different and just porting the game to Skyrim’s Creation Engine might lose some of that weird charm.

AFC1886VCC,

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

I don’t know you, and I don’t care to know you!

apfelwoiSchoppen,
@apfelwoiSchoppen@lemmy.world avatar

Good to see you!

ms_lane,

Get out of my way before I have you clapped in irons!

benni,

Every time I see a Luigi Saint pfp, it’s a based take.

setsneedtofeed,
@setsneedtofeed@lemmy.world avatar

I’m over here supporting Tamriel Rebuilt myself.

ms_lane,

I’ll wait the eternity for Oblivion support on OpenMW.

tacosanonymous,
@tacosanonymous@lemm.ee avatar

Skywind, skyblivion, Obwind. Idk, idc I’m all in.

CaptainBasculin, do games w Nintendo loses trademark fight against Super Mario supermarket
SirDankbud,

www.snopes.com/…/nintendo-sue-paco-gutierrez/ It was actually Venezuela and Nintendo didn’t sue.

When you spread lies like these it hurts the credibility of the very real problems with Nintendo, like suing a supermarket or attacking the emulation community.

JadenSmith,

I dunno man, I put the wrong pipe in doing some DIY in overalls and Nintendo now own my house.

They let me buy a sink back, which was strange since it looks exactly the same as the one I bought 20 years ago.

Krompus,
@Krompus@lemmy.world avatar
CaptainBasculin,

LMAO this got fact checked i cant believe it

fr tho, who would even think this is real? Would you believe an article titled “Nintendo sues Italian family for naming their twin sons Mario and Luigi”?

Lost_My_Mind,

Would you believe an article titled “Nintendo sues Italian family for naming their twin sons Mario and Luigi”?

It’s Nintendo. And it’s 2025, where real life feels like satire.

So, yes.

Anders429,

It’s a joke omg

Chozo, (edited ) do games w Destiny 2 players are pre-ordering and cancelling The Final Shape just to get an exotic gun

This is some pretty trash reporting, which is odd considering that Eurogamer usually isn't this bad. But their source for this is a Twitter thread from Luckyy10P? The dude is widely known as the biggest clown in the Destiny community, and every piece of "news" he covers is greatly exaggerated drama that only like three players ever complained about, but he presents as some massive community-wide issue.

Nobody's buying and then cancelling their $100 preorders just to keep one of the most mid guns that Bungie has ever released. Tessellation is not that good of a gun. Maybe it will be good when the catalyst is released in The Final Shape (though you won't be able to even get the catalyst without owning the expansion), but right now pretty much every trusted Destiny community member is confirming that the gun serves little to no real purpose in the current sandbox.

If Eurogamer wants to cover nonsense from Luckyy, they should be inquiring about his child support payments.

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