@EtherealMoon@lemmy.world
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EtherealMoon

@EtherealMoon@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

EtherealMoon,
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The straight-up lies are what really get to me. Bullshots and fake-ass trailers for almost a decade. Hype for shit that was never going in. And now people just say “it’s great, what’s your problem?” like they want it to happen again.

EtherealMoon,
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People have been remarking that numerous countries are unable to join PSN and this will lock them out of the game. But can someone explain to me how that could be true? Are they literally not on the drop-down menu for selecting your country?

EtherealMoon,
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I just got “done” (i.e. bored) with my last colony, this timing is perfect.

EtherealMoon,
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This game has like ten difficulty modes.

EtherealMoon,
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This game has like ten difficulty options. If you need the BFG on easy mode then you probably are just bad at videogames.

EtherealMoon,
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Aside from TF2–and even that I got a bit bored with–most all of my interest in multiplayer FPS died along with Unreal Tournament. Doesn’t feel like having fun is the goal anymore.

EtherealMoon,
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I played EQ in that era and I absolutely love playing Project 99… to a point. It ends up with the same problem that every older online game seems to have: all the veterans that never left act like they own the place, and take it way too seriously.

If I do go back to P99 it will just be to level a character up until I get bored. There’s lots of essence to EQ that you just don’t get in modern MMORPGs; mostly because content is difficult to solo, working with others makes your entire life easier, and everyone is struggling together. I’ve had so many good conversations with people while camping in Blackburrow and Guk and the Karanas and so many places. I recommend it to anyone for that.

EtherealMoon,
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Bethesda has put themselves in an awkward spot by promoting niche and deep RPG mechanics for so long, and then becoming such a AAA developer with entire keynotes dedicated to previewing them that they no longer want to risk making deeper complex mechanics because they’re scared of “confusing” the base audience.

I want to say they need to take Starfield as a wakeup call, in comparison to games like BG3. But they don’t need to, because Gamepass numbers are practically imaginary sales numbers, and we’re just going to hear about how well it sold for the next half-decade.

EtherealMoon,
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I am potentially okay with this. The entertainment industry has been creatively bankrupt for too long. Actors will move to more independent work, more interesting and experimental content will get made, corporate will advance AI technology. Win-win?

EtherealMoon,
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This is the exact thing that I expected them to implement, and the dealbreaker for me.

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