eurogamer.net

altima_neo, do games w Sony Santa Monica is making its first new IP in over 20 years
@altima_neo@lemmy.zip avatar

After which they’ll make a sequel and remaster it

BroBot9000, do games w Sony Santa Monica is making its first new IP in over 20 years
@BroBot9000@lemmy.world avatar

About time!

theangriestbird, do gaming w Sony Santa Monica is making its first new IP in over 20 years

wow Sony can still make original IPs? I was starting to wonder…

terminhell,

Ain’t just Sony. It’s actually difficult to think of any new IP, from anyone. (I see you indie scene).

Riftinducer,

I will use this opportunity to sing the praises of HiFi Rush, because that original game deserved so much better than it got. Probably would have gotten it as an indie game too.

pipariturbiini,

Big companies avoid risk too much, they want to make revenue, not games. I haven’t been interested in any AAA game in some 10 years. They’re all just the same open-world, microtransaction-DLC, soon-to-be advertisement platform with uninspired gameplay features.

Independent developers on the other hand are innovating and making cool and fun games.

ekZepp, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@ekZepp@lemmy.world avatar

Are you telling me that this late 90’s game priced 19,50 won’t sell as well as a modern indie game sold for less???..

https://lemmy.world/pictrs/image/912b4c02-776e-4a60-a7ff-242243a4af39.jpeg

https://lemmy.world/pictrs/image/2312a5a2-fb04-409a-9847-c40da79f2bb1.jpeg

…shocking

curiousaur, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

What do you want us to do? Buy it again?

KingThrillgore, (edited ) do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@KingThrillgore@lemmy.ml avatar

First off I didnt know Braid was remastered until now and secondly Jonathan is an anti vaxxer which means I’m not gonna give you any money.

And I thought Braid wasn’t very engaging when I first played it ages ago so I’m not really interested now. Apparently Jonathan has been spending his free time working on a programming language that isn’t public yet (for a while now) and just talking a lot of shit on X/Twitter.

ArmokGoB, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Missed his chance to Blow

hal_5700X, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

No one wants to buy the same game again. Who saw that one coming?

rozodru,
@rozodru@lemmy.ca avatar

Braid is like Myst. Everyone and their grandma either bought it, got it as a gift, got it in a bundle, or just pirated it way back in the day. I mean I friggin have it in my steam library and I don’t know how I got it.

So it doesn’t surprise me that no one bought this remaster or whatever.

add to the fact that remasters really work if it’s of a game that is on an older console or is an older game that has a hard time running on modern PCs. Braid isn’t either of those. Why pay for a remaster if chances are you already have it and is still runs.

Katana314, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

Unfortunately, I feel like only console developers that long ago released their games for arcane bi-flagonal deprucified CPUs get to put out expensive anniversary editions. Everyone who owns Steam copies can still run it just fine.

(Yes, those words are made up)

jay, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@jay@mbin.zerojay.com avatar

I have to imagine that his really terrible takes have something to do with that.

Rayspekt,

Do you have some examples?

jay,
@jay@mbin.zerojay.com avatar

Some COVID stuff, some women in programming stuff. Probably more that I'm not even aware of since I stopped paying attention.

HKayn, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@HKayn@dormi.zone avatar

I would have bought it if it landed on GOG, like the original did.

MeatStiq, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

I already own the OG on steam. If I want to play it, I will. But I don’t. Because it’s fuckin boring. Always has been.

catalyst, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow
@catalyst@lemmy.world avatar

Yeaaah, kinda seems like people just didn’t want a remastered Braid.

overload, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

I was going to buy braid, but the original was delisted and the anniversary edition is 10x the price on sale. Will have to wait a few years for it to fall into 80% territory again.

Angry_Autist,

Or you can just pirate it and choose not to support an anti-vaxxer

overload,

I didn’t know that about the creator. I’m fairly anti piracy when it comes to indie games, even if I don’t agree with the devs views. I still hope he gets it and has a bad time with COVID if that is the case though.

I_Clean_Here, do games w Braid: Anniversary Edition "sold like dog s***", says creator Jonathan Blow

What was the business case for doing a remaster of Braid? Either terrible market research or this was super cheap to make.

theterrasque,

“braid made us money. We like money. Braid stopped giving us money. We want more money”

magic_lobster_party,

I believe it was a desperate attempt to get a new source of revenue. His upcoming Sokoban game is taking forever to make, so it’s not going to bring them any new revenue anytime soon. In large part because he made the arcane decision to create a new programming language for it (as a replacement for C++), because apparently Sokoban is the type of game where you really need that high performance.

Matty_r,
@Matty_r@programming.dev avatar

Sometimes writing the game engine is just more fun than making the game itself, ok…

magic_lobster_party,

Yes that can be true, but fun doesn’t pay the bills.

Nibodhika,

Yes, but read that again, he’s making a new language, not a new engine… To put it in terms of food, using things like Unity is equivalent to eating industrialized food, you have absolutely no control and you get what you get; Using other engines like Unreal or Godot that have open source is like cooking at home, some work but you can get it just the way you like; Building an engine yourself is like having a little farm in your backyard and doing everything from start to finish, it’s slow, you’ll face problems that have nothing to do with cooking that were handled by the farmers before and at the end you’ll get something only slightly better than what you could using store bought products; Building a language from scratch is the personification of the saying “to make an apple pie from scratch first you have to invent the universe”.

And you know the worst part? It won’t be any faster or better in any mensurable way, large groups of developers spend decades to develop the languages we have today.

ampersandrew,
@ampersandrew@lemmy.world avatar

I think his use case is that the new language allows for more rapid iteration in development. Years ago now, I saw his demo of the language, and it compiled so quickly that it may as well have been done by the time he pressed Enter. For all the gains he got from that, it still hasn’t helped him release a game by now, but I do see the problem he’s trying to solve, and I do think it’s worth solving.

magic_lobster_party,

Faster compilation is probably nice, but making a new language with all its tooling from scratch is a huge endeavor. Props to him for actually doing it.

The problem is that all this work takes away time from the actual game development. I’m not sure about the scope of his next game, but from what I’ve seen I don’t really understand why his Sokoban adventure game can’t be made in Unity. I don’t think he’s pushing any hardware limits with it.

Unity also got hot reloading nowadays, which is about as fast iteration you can get.

I’m just armchair guessing, but I believe he would’ve been done with his game by now if he just used Unity.

ampersandrew,
@ampersandrew@lemmy.world avatar

Hollow Knight: Silksong is a Unity game, last I checked, and it’s not getting done any faster. As per The Witness, it’s probably far more about how he’s retooling puzzles rather than his language, if I had to guess. Plus, it’s not just iterating within the editor; this thing exported a build in well under a second. I worked on a Unity game a few years ago, and it definitely took me far longer than that. It even had a bug for a bit there where we couldn’t see the game when run via the editor on Linux, so the only way we could test it was by exporting a build until we got an update to Unity.

magic_lobster_party,

Fair point.

Time will tell when Sokoban and Silksong releases. It’s hard to know what’s happening internally at the studios and why it’s taking so long.

Making an entire programming language is a bold move, and I’m skeptical it’s a move that’s going to pay off.

chonglibloodsport,

A pretty terrible one. Remasters are for games that are high on replay value and deeply nostalgic. Braid was cool and innovative and I enjoyed it when I played through it the first (and only) time, but I have no desire to play it again.

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