BradleyUffner

@BradleyUffner@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

BradleyUffner,

Everything I own that I’d like to use rechargeable batteries in, explicitly tells me not to use rechargeable batteries in it. It’s super annoying.

BradleyUffner,

Yeah… That’s basically creating a short circuit. Don’t do that.

BradleyUffner,

Tell us how inaccurate Scooby Doo is next!

BradleyUffner,

Are you using the US or the Japanese numbering? US 2 was pretty good. Japanese 2 was still super early and closer to 1, so not very complex. I found that one to be fairly dull.

BradleyUffner,

It falls into the style of RPG that is more like reading a book than having freedom to do whatever you want. Some people really like that story aspect.

BradleyUffner,

Shouldn’t the encoding happen locally, on the user’s computer, before it’s even sent to Twitch?

BradleyUffner,

Not that I don’t believe them, but it’s odd that none of the videos from YouTubers with early access have shown that kind of performance. It makes me wonder if they are trying to set lower expectations for some reason.

BradleyUffner,

It plays kind of like Portal, if Portal didn’t have portals.

BradleyUffner,

At least to me, adventure mode is even more complicated than fortress mode. Maybe the graphical overhaul can fix some of that, but it’s going to be a long haul.

BradleyUffner,

2 body orbits shouldn’t be a problem. They are easily solvable. 3 body systems are the ones that are problematic.

BradleyUffner,

MonoGame is pretty good too, if you’re feeling ambitious and really like working in low level code.

BradleyUffner,

Imagine trying to find the intersections of a line or region as it crosses multiple cells of a non-euclidian “grid” near the poles where an entire axis can flip from one cell to the next.

BradleyUffner,

Games, support libraries, and engines don’t really support spherical coordinate systems. If you don’t want to write everything from scratch, you gotta go Cartesian.

BradleyUffner,

Sure, I guess, but constantly mapping between them gets complicated and adds overhead. Plus, now you are dealing with curves instead of lines when checking for intersections, and that gets far more expensive to compute when you are trying to do thousands if not millions of checks per frame when trying to run at 60 or 120 frames per second.

I’m not saying it isn’t possible, just that games haven’t traditionally been written that way, so you can’t build on what they have already figured out. That makes it harder to find people who have game dev experience in that kind of math.

BradleyUffner,

By the time they release official mod support, we’ll already have it all figured out on our own.

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