Or preferably: don’t care about the game at all until it releases. Ignore previews or alpha demos, beta footage, gameplay trailers/teasers, etc. That way you don’t build up hype that has a big chance to disappoint you. Take the game for what it is at release and either like it then or not.
I’m in the middle of a coop playthrough and wanted to do another solo run, once no more new stuff is coming, but it seems that’s gonna take a while longer.
Just have a game clock where each sidequest costs a certain amount of time units to complete, and then plot things happen when the clock hits the next threshold. Players would then have to figure out which quests they actually want to work on in the time they have. It’d keep the story moving and add replay value (by forcing shorter completion times, but you can’t do everything in one pass).
It could even be as basic as completing a quest moves you to the next day, and some of the quest markers and npcs have simply gone.
It seems like it’s absolutely possible to solve all of the unrealistic problems that exist in CRPGs. You could have a rational encumbrance system, where you can only have the armor you’re wearing, minor supplies in a backpack, and everything else has to go on a pack horse. You could have realistic hit points, where a solid hit from an enemy with a sword meant very rapid death from blood loss or organ damage, hits on armor did nothing, you got physically tired quickly and had to actually rest to feel better (ever done HIIT training?, like that), and when you were exhausted you just collapsed and got stabbed to death. They could have realistic movement speeds, where trying to walk across a kingdom would take a month in real time.
But would it be fun? Would anyone want to play Medieval Minor Nobility Life Simulator?
Some people do. And that game exists. My sister has been playing some MMO exactly like that.
I, too, like simulations. Though, I want to simulate fake shit so I don’t know if that’s quite the same because I totally understand the realism vs fun design aspects and I’m not necessarily looking for realistic but believable based on real physics. Dwarf Fortress is the only example of what I mean that I can offer.
I failed the original game very early on. I’ve heard that lock picking was MUCH harder on the console than it was on PC; it kept getting me killed. And I was just kind of frustrated, put it down, and never picked it back up again.
…But I loved the history in the little bit I did play.
Huh? I didn’t read the article, but your comment makes no sense? Only if you misunderstood “the world is ending” as the realworld, I guess…scratches head
Read my comment if you like speculation and future prediction.
It’s a bit too early to talk about this. First the Switch 2 will come out, then probably Steam Deck 2, then Xbox Portable and only then Sony is ready to release. At that point its already in the middle of the Switch 2’s life cycle and the market is full of handhelds. If Sony comes up with expensive prices again, it will be a tough sale (in the long run) and it ends up being a similar failure (for units sold) like the Vita.
The Playstation Portal just streams and is already 200 Dollar. It’s basically a tablet with controllers attached to it, but less capable. If Sony goes the route of Apple and markets the Playstation Handheld as a premium device for hardcore fans, then do not expect it being cheaper than 500, around same price as the original PS5. I hope Sony will surprise me.
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