I’m actually OK with games costing a bit more to sell if they cost a lot to make; god knows, the devs deserve to get paid properly. But, one, that money won’t actually make it to the devs, and two, any time Randy Pitchford is for something it’s really hard not to automatically be against it, on the assumption that he’s so consistently wrong about everything, and just such an unbelievable piece of shit, that just assuming he’s in the wrong is the safest bet.
Unfortunately, the real appeal of the Borderlands series is multiplayer. The games are alright in single player mode, but multiplayer is where it really shines. And cracked copies likely won’t work with multiplayer, because they use game servers for matchmaking.
IIRC all of the past ones have worked over LAN, including over a private VPN if you so desire. I definitely played pirated copies of 1 and 2 with my mates. I had no real desire to get very deep into 3 because the campaign storyline was so stupid, but I don’t doubt you could.
It’s only online matchmaking with randos that you’ll be blocked from, which if you ask me is not really that much of a detriment.
While working on Borderlands 3, the team was severely underpaid. People started quitting, so Randy promised them an “unprecedented company profit-sharing bonus model.” That never got paid—he blamed “higher-than-anticipated development costs and sales not meeting projections.” Borderlands 3 went GOTY, a few dozens millions copies sold. Randy secured a $12M executive bonus for himself. When staff expressed dissatisfaction, Pitchford told them they were free to quit. This was in the middle of the pandemic, and the job market was absolute crap.
I’ve found a way to play every Borderlands game, 2 is my fave, and not pay more than 12 usd, for the 3rd one which I didn’t even get halfway through 'cause it’s boring AF - I love Steam sales and don’t have FOMO
I’ve been a big Borderlands fan for 10+ years. I played through the first one multiple times and loved it. My wife and I bonded over BL1 when we first started dating.
Was super excited for BL2, and have played it many times throughout the years.
But the pre-sequel was a let down, and BL3 felt soulless and lacked the same spark as BL2.
Tiny Tina Wonderlands was great, and felt like a return to what made BL2 so fun.
All that to say, I don’t have high hopes for BL4, nor will I be paying $80 for it. It just feels like they’re coasting off the brand name at this point and trying to exploit longtime BL players like myself.
Not OP but Tales from the Borderlands 1 us my favorite of the telltale game collection and has some of my favorite music videos ever and wears its emotions on its sleeve for you to empathize with its characters in clever real ways.
I never played the Tales from Borderlands myself, but my wife did and she really enjoyed it. She said it added a lot to the story lore presented in BL2.
I did enjoy the Walking Dead telltale game along with the Wolf Among Us, though.
Game development should not be a gig economy. It is often treated as such so studio execs can pocket more money by dropping staff at release to pad their own wallets. There are plenty of game companies, and millions of companies in other sectors, that reinvest that capital into the company.
But what about other forms of entertainment? Movies! Books! Music!
Royalties. This would be another solution.
Tagging @theneverfox because they might find the thought of royalties vs continued Dev interesting.
I do find it interesting…I don’t think it addresses the problem, but it sounds like a great idea
Realistically, how much are companies going to pay out in royalties? As little as they can get away with
Let’s say it’s 2% of a game that made $100M - you’re looking at tens of thousands each when it’s all split up. Which is great, maybe even life changing for some of them, but it’s not financial security kind of money
And then let’s say the game flops or gets cancelled… Well that’s not going to help much, so you can’t really rely on it
So I think the idea is great, but it’s still just fiddling with the knobs of capitalism
I’m absolutely ready to pay 80$ for a game. But then I don’t want to see scummy shit like lootboxes or advanced access in it. If I pay 80$ I expect to see a game release that isn’t half-baked and has to get fixed with hotfixes and patches over the next two months but that just works out of the box and that doesn’t try to get me to spend even more money on it. That also includes no content that they’ve already produced being held back for DLCs.
This has always been my counterpoint for the Nintendo haters when they complain about price. (Although they are a shit company in several other ways) Because when my daughter wants a new switch game if its a top tier Nintendo title its going to be a finished game with zero bugs and zero concern about problematic content for me.
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