They made the IP and game, their parent company had a full change in leadership, they questioned what qas happening, and the new guys said “yoink” before kicking them out
They made an IP, a minor share holder used company funds to buy majority states in said company, then forced the guys who made the game out of the company. I’m not able to do investigative journalism in a comment, but there is still an ongoing legal case on this
Today’s game is Team Fortress 2. For those who weren’t here last year (in which case, welcome), or who just missed it, i play Team Fortress 2 every Christmas Eve. I used to be quite addicted to the game and it overlapped with Christmas Eve, and by year 3 i noticed i had accidentally made it a tradition, so i just keep it up....
People are saying “it’s fine because it was used in the early stages of the game for placeholder art” but that’s kind of missing the point
The problem is that they used AI and didn’t disclose it, as well as releasing the game with AI textures still in it. Yes, these textures were quickly replaced, but it’s still very concerning they weren’t upfront on how they were using it in the game making process
Edit: there isn’t even a disclosure on their steam page
This is less like making a new cake from scratch after disposing of the previous one, and more like making a new cake using the same unwashed cake tin and utensils
No matter what, the AI replacements would have affected how the artists made the final products as, whether they liked it or not, they had a point of reference in the form of the AI texture
This entire comment is baffling to me, in all honesty
Maybe because all AI generated assets got removed?
Not before being unknowingly sold to the public
I think the whole anti-AI craze of late is more bullshit than sane arguments.
My problem with AI is its heavy usage of plagiarism and vast degree of power consumption, as well as the price hikes its caused for many computer parts
They where used by artists… not by executives seeking to make some more bucks
Whenever anything is attempting to make money, it should be put under the highest scrutiny. It does not matter who’s pushing it. Similarly, I find it odd that we’re assuming the inner workings of Clair Obscur’s workplace
You cannot expect someone to go through every single texture in a game… just to make sure [no AI] was forgotten
If you replaced AI here with anything defamatory, like pictures of penises placed by an enraged employee after being fired, then even having a few would be devastating on sales. The single fact that we’re okay with a few means that, over time, that bar will likely be pushed further down the road “oh, it’s just this one character that practically never shows up” “oh, it’s just the skyboxes, they’re basically not noticeable anyway” “who cares if the early access uses AI voices? They’ll be replaced eventually!”
people trying to get views by hating on something popular
[if AI was] removed once discovered, I don’t see any problem
The problem was that it was sold to consumers at all without consent. You don’t get off scot free when you accidently leave some cocaine for the inlaws to find. There was malicious intent just by not disclosing its usage
OpenOrca
You bring this up and imply we’re agreeing here, but I find it odd that you immediately backtrack and say that AI usage in general, not OpenOrca usage, is a-okay. It’s entirely irrelevant what AI tool you use if this company didn’t
Can I blame someone for using placeholder texture [using] AI
Yes. A placeholder texture should be made to be obvious that it’s a placeholder. As soon as it doesn’t do that, it’s failed at its job. By using AI like this, you’re effectively making the QA’s job 10 times harder, as now they have to stare at every texture to make sure it’s not AI generated
left and right creating drama [about CO]
Yes. Because information came out on a large platform that allowed more people to hear about it compared to when it was initially released.
I actually played through Clair Obscur about two months ago and gave it a very hearty review on steam, but as soon as I heard that they used AI without disclosing it that changed into a very charged negative thumbs down. It’s very easy to pretend that people just hate things because they’re popular, you see it all the time with youtubers and movies after all. Unfortunately, there’s usually a very good reason that irks these people
The vast majority was made by hand, and the game is good
You seem to have missed my main point, and it’s not just here, either. You eluded to this frame of mind multiple times when writing these past two comments. My entire argument is that it was incredibly scummy to not disclose the usage of AI, robbing the buyer of any agency in the matter
Me responding to your other points is really just entertaining their idea, rather than engaging in a thoughtful discussion, as the only response you had for this main point was mainly along the lines of the above quote I’m responding to, which is really just moving goalposts
By acting like it doesn’t matter because everything else is good, you’re kind of weirdly conceding the point, as if it didn’t matter if they did it, then why shouldn’t they disclose it?
Running games off my microsd has a lot of issues and only works rarely (legion go s, not sure if its the reader or card, heard it’s just slow in general)...
Wait, I thought this game was a depiction of what we subject horses to, using a horror lens to drive home the point? I’ve never heard of something less sexy?
I don't find shame in cheating in video games. It was a stigma to hear about growing up, that cheating in video games meant you prefer the shortcuts in life or that you didn't know what earning anything was. When, that was all just bullshit talk....
I used to be like you. Way back when, I would love to cheat currency into single player games with a little help from cheat engine. The biggest culprits were BTD5 and PvZ1/2, and it’d give me a kick just being able to go through and buy everything before using it all while feeling unstoppable
Since then, I’ve gone back and replayed the games without cheating, and I honestly regret using cheat engine. It felt way more rewarding getting everything at a more sustainable rate, like I really earned the item
You also talk about feeling like you earn the ability to cheat, but, looking back on my own experience, I can safely say that I was terrible at gauging whether or not I should use a hack. Turns out, when you have a shiny item in a shop that you could come back in a few hours for or get instantly now for free, more often than not we’ll choose the latter
Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game
It’s true that most of his romhacks are at the very least slightly harder than their original counterparts, but the one I’d still recommend is sacred gold/storm silver
My sense of difficulty is a bit skewed as I tend to mainly do hardcore nuzlockes, but I recently played through storm silver normally and it was a blast. The gym leaders needed a bit more thought when fighting as each of their pokemon were more powerful, but my ragtag group of 6 I ran with only ever failed once in the whole playthrough, and that was against the elite 4 (so somewhat expected)
I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it
I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that
Are you tired of new games coming out broken? Well now is your chance to criticize someone else’s game for free! hah I just finished the first playable version of my game and really need unbiased people to try it and give me their opinions and advice. As for the game - it’s called The Milgram Experiment. Leave a comment or...
There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...
I think it’s really interesting to compare a game like elden ring to something else like BOTW
My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent
However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.
This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.
Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game
This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either
a) spirit orbs from shrines
or
b) korok seeds
While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true
I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?
Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible
Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death
But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying
I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun
The problem arises from all the bullshit they strung along it
Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least
The game had so many design choices like this that were just baffling
I’m sure you’ve seen by now that I’ve been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy....
I can think of a few reasons as to why a website would run ads. I can think of a few reasons as to why a website would limit download speeds
I cannot fathom for any non greed-ridden reason as to why a website would make you wait five seconds before downloading a mod. It’s an inconvenience for the sake of an inconvenience, a problem they made to sell the solution
Of course, we need to keep in mind that they don’t make the mods, they merely host them. Compare the amount of bloat on their website to other, less funded ones such as lovers lab and gamebanana, and it becomes apparent that there’s a money sink somewhere
This game was one of the games that defined my childhood. I was so surprised when I found out it was getting a sequel, let alone that sequel actually being good
Microtransactions have gone wildly past financing devs
The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers
I do the same. If the negative reviews highlight a consistent issue that I have an issue with and hasn’t been fixed, then I doubt I’ll be buying the product. Doesn’t have to be distinct to steam, either
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
I feel like you shouldn’t release a date if the game isn’t in ready for release. After releasing the date, all that should come is polish and minor bug fixing
My SO and I have been having a lot of fun playing co-op games on the Steam Deck connected to the TV. We recently finished Split Fiction and I’m looking for the next cool experience to try out. We enjoy casual co-op games, nothing too hard or violent. EDIT: pixel art is apparently a big turnoff for her so that’s out as well....
Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes
When I was a child I thought as a child... angielski
'More DLC = More FPS' — Monster Hunter Wilds Players Ask Capcom for Answers After Theory Suggests a Backend DLC Check Is Tanking Performance - IGN (www.ign.com) angielski
Disco Elysium - The Final Cut is free to claim on epic games for the next 24h (store.epicgames.com) angielski
Day 526 of posting a Daily Screenshot from the games I've been playing angielski
Today’s game is Team Fortress 2. For those who weren’t here last year (in which case, welcome), or who just missed it, i play Team Fortress 2 every Christmas Eve. I used to be quite addicted to the game and it overlapped with Christmas Eve, and by year 3 i noticed i had accidentally made it a tradition, so i just keep it up....
Indie Game Awards Disqualifies Clair Obscur: Expedition 33 Due To Gen AI Usage (insider-gaming.com) angielski
What are some lower size games that work well on linux handhelds? angielski
Running games off my microsd has a lot of issues and only works rarely (legion go s, not sure if its the reader or card, heard it’s just slow in general)...
Looking for games to watch Let's Plays of: Recommend me something! angielski
Looking for recommendations of games you think translate well to a Let’s Play....
The game "Horses" now barred on Steam, Epic and Humble Bundle (www.pcgamer.com) angielski
Currently, only GOG and Itch are still selling this game....
Do you cheat in video games? angielski
I don't find shame in cheating in video games. It was a stigma to hear about growing up, that cheating in video games meant you prefer the shortcuts in life or that you didn't know what earning anything was. When, that was all just bullshit talk....
Figured I'd join in sharing what I'm playing- my platinum team ☺️ angielski
From left to right: Bucket, Poki, Soup, Marble, Bubbles, and Goopy :)...
What's a recent game you've tried playing that isn't worth the hype? angielski
Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation. angielski
Are you tired of new games coming out broken? Well now is your chance to criticize someone else’s game for free! hah I just finished the first playable version of my game and really need unbiased people to try it and give me their opinions and advice. As for the game - it’s called The Milgram Experiment. Leave a comment or...
For those of you who enjoy open-world games, how big of a world is too big? angielski
There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...
Monster Hunter Wilds is getting outsold by its 4-year-old predecessor (www.polygon.com) angielski
Nearly 90% of Windows Games now run on Linux, latest data shows — as Windows 10 dies, gaming on Linux is more viable than ever (www.tomshardware.com) angielski
cross-posted from: lemmy.nz/post/29912814
Just in case you've been living under a rock: The Crew is playable again! (thecrewunlimited.com) angielski
Dedicated fans have finished the server emulator. For now it’s single player only, but they want to release multiplayer later....
Xbox invests big into indies, signs Game Pass deals with over 50 studios (www.tweaktown.com) angielski
Hollow Knight: Silksong Sparks Debate About Difficulty and Boss Runbacks (www.ign.com) angielski
Shenmue III Enhanced announced for PS5, Xbox Series, Nintendo, and PC (www.gematsu.com) angielski
Weird announcement. Are there any people who even liked shenmue 3?
Caves of Qud wins the Hugo Award for Best Game or Interactive Work (bsky.app) angielski
Monster Hunter Wilds Endgame Expansion Moved Up as Game Suffers From 'Soft' Sales (www.ign.com) angielski
Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop angielski
I’m sure you’ve seen by now that I’ve been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy....
What game has the best tutorial, in your opinion? angielski
I hear a lot about frustrating, unskippable tutorials. What games do a good job at teaching you what you need to know?
GOG One-Click Mods | New era of modding begins (www.youtube.com) angielski
Persona 4 Revival - Teaser Trailer (www.youtube.com) angielski
Hell yeah, this looks great. I never finished Persona 4, hopefully they improve the general gameplay because the hallways get very repetitive.
Fantasy Life i: The Girl Who Steals Time hits 500,000 sales in three days (www.eurogamer.net) angielski
"You can't just have Geralt for every single game" says his voice actor, and if you think The Witcher 4 making Ciri the protagonist is "woke," then "read the damn books" (www.gamesradar.com) angielski
How times change angielski
What game is this? (On the Switch that they're holding) angielski
Let's hear both sides angielski
What are some good examples of "Where the fuck do you go" kind of games? angielski
We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1
Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC (www.videogameschronicle.com) angielski
May 26, 2026
Gaming Website Polgyon Sold To Valnet And Hit With Layoffs (kotaku.com) angielski
Looking for a local co-op game to play with my SO (Steam Deck) angielski
My SO and I have been having a lot of fun playing co-op games on the Steam Deck connected to the TV. We recently finished Split Fiction and I’m looking for the next cool experience to try out. We enjoy casual co-op games, nothing too hard or violent. EDIT: pixel art is apparently a big turnoff for her so that’s out as well....
Review or ideas for my city in city skylines angielski
Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes
Almost 19% of Japanese people in their 20s have spent so much money on gacha they struggled with covering living expenses, survey reveals - AUTOMATON WEST (automaton-media.com) angielski