@HollowNaught@lemmy.world avatar

HollowNaught

@HollowNaught@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

HollowNaught,
@HollowNaught@lemmy.world avatar

Wait, I thought this game was a depiction of what we subject horses to, using a horror lens to drive home the point? I’ve never heard of something less sexy?

HollowNaught,
@HollowNaught@lemmy.world avatar

I used to be like you. Way back when, I would love to cheat currency into single player games with a little help from cheat engine. The biggest culprits were BTD5 and PvZ1/2, and it’d give me a kick just being able to go through and buy everything before using it all while feeling unstoppable

Since then, I’ve gone back and replayed the games without cheating, and I honestly regret using cheat engine. It felt way more rewarding getting everything at a more sustainable rate, like I really earned the item

You also talk about feeling like you earn the ability to cheat, but, looking back on my own experience, I can safely say that I was terrible at gauging whether or not I should use a hack. Turns out, when you have a shiny item in a shop that you could come back in a few hours for or get instantly now for free, more often than not we’ll choose the latter

HollowNaught, (edited )
@HollowNaught@lemmy.world avatar

Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game

HollowNaught, (edited )
@HollowNaught@lemmy.world avatar

It’s true that most of his romhacks are at the very least slightly harder than their original counterparts, but the one I’d still recommend is sacred gold/storm silver

My sense of difficulty is a bit skewed as I tend to mainly do hardcore nuzlockes, but I recently played through storm silver normally and it was a blast. The gym leaders needed a bit more thought when fighting as each of their pokemon were more powerful, but my ragtag group of 6 I ran with only ever failed once in the whole playthrough, and that was against the elite 4 (so somewhat expected)

HollowNaught,
@HollowNaught@lemmy.world avatar

For me, it’s borderlands 2

I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

At its core, I think it’s just… fine.

HollowNaught,
@HollowNaught@lemmy.world avatar

I’d played through about half of it myself years ago, and again fully with a friend recently

Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation. angielski

Are you tired of new games coming out broken? Well now is your chance to criticize someone else’s game for free! hah I just finished the first playable version of my game and really need unbiased people to try it and give me their opinions and advice. As for the game - it’s called The Milgram Experiment. Leave a comment or...

HollowNaught,
@HollowNaught@lemmy.world avatar

…would I be able to get in on the playtest?

For those of you who enjoy open-world games, how big of a world is too big? angielski

There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...

HollowNaught,
@HollowNaught@lemmy.world avatar

I think it’s really interesting to compare a game like elden ring to something else like BOTW

My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

a) spirit orbs from shrines

or

b) korok seeds

While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

Anyway, this went on way too long lol

HollowNaught,
@HollowNaught@lemmy.world avatar

Ooooh, what distro did you go with?

HollowNaught,
@HollowNaught@lemmy.world avatar

This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment

HollowNaught,
@HollowNaught@lemmy.world avatar

I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?

Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible

Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death

But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying

HollowNaught,
@HollowNaught@lemmy.world avatar

I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun

The problem arises from all the bullshit they strung along it

Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least

The game had so many design choices like this that were just baffling

HollowNaught,
@HollowNaught@lemmy.world avatar

Fix the bloody performance first ya dickwads

Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop angielski

I’m sure you’ve seen by now that I’ve been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy....

HollowNaught,
@HollowNaught@lemmy.world avatar

If buying isn’t owning, pirating isn’t stealing

HollowNaught,
@HollowNaught@lemmy.world avatar

The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

Something like portal, hollow knight or hades

HollowNaught,
@HollowNaught@lemmy.world avatar

Because nexus mods is woeful, and their gradual enshittification isn’t a good sign

HollowNaught,
@HollowNaught@lemmy.world avatar

I can think of a few reasons as to why a website would run ads. I can think of a few reasons as to why a website would limit download speeds

I cannot fathom for any non greed-ridden reason as to why a website would make you wait five seconds before downloading a mod. It’s an inconvenience for the sake of an inconvenience, a problem they made to sell the solution

Of course, we need to keep in mind that they don’t make the mods, they merely host them. Compare the amount of bloat on their website to other, less funded ones such as lovers lab and gamebanana, and it becomes apparent that there’s a money sink somewhere

HollowNaught,
@HollowNaught@lemmy.world avatar

Okay, but slowing everybody down by five seconds doesn’t smooth anything at all. It just shifts the curve five seconds to the right

HollowNaught,
@HollowNaught@lemmy.world avatar

They’ll do anything but make a persona 6

HollowNaught,
@HollowNaught@lemmy.world avatar

I was expecting to disagree with the list at some point, but I’m finding it increasingly hard to find a reason to

HollowNaught,
@HollowNaught@lemmy.world avatar

This game was one of the games that defined my childhood. I was so surprised when I found out it was getting a sequel, let alone that sequel actually being good

HollowNaught,
@HollowNaught@lemmy.world avatar

Microtransactions have gone wildly past financing devs

The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers

HollowNaught,
@HollowNaught@lemmy.world avatar

a deep dive

20 minutes long

Not very deep then huh

HollowNaught,
@HollowNaught@lemmy.world avatar

I do the same. If the negative reviews highlight a consistent issue that I have an issue with and hasn’t been fixed, then I doubt I’ll be buying the product. Doesn’t have to be distinct to steam, either

HollowNaught,
@HollowNaught@lemmy.world avatar

Subnautica and Hollow Knight spring to mind

HollowNaught,
@HollowNaught@lemmy.world avatar

I feel like you shouldn’t release a date if the game isn’t in ready for release. After releasing the date, all that should come is polish and minor bug fixing

Looking for a local co-op game to play with my SO (Steam Deck) angielski

My SO and I have been having a lot of fun playing co-op games on the Steam Deck connected to the TV. We recently finished Split Fiction and I’m looking for the next cool experience to try out. We enjoy casual co-op games, nothing too hard or violent. EDIT: pixel art is apparently a big turnoff for her so that’s out as well....

HollowNaught,
@HollowNaught@lemmy.world avatar

I second this. I’ve played it with three mates now and they all loved it

Review or ideas for my city in city skylines angielski

Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes

HollowNaught,
@HollowNaught@lemmy.world avatar

I had an argument with a guy who was in a shared friend’s discord server about this. He was adamant that, if somebody spent too much money on a game, then it was all their fault. Despite me going over several (clearly manipulative) tactics, all he said was that people who fell for these must be stupid and that they deserved it

Yeah later on he was kicked because of other (Similarly dickish) reasons

HollowNaught,
@HollowNaught@lemmy.world avatar

I agree they’re partially at fault, but to deny the part the company played by creating artificial FOMO, sales, and gates is barbaric to say the least

It needs more regulation, I agree. Particularly for premium currencies (which thankfully the EU seems to be doing something about)

HollowNaught,
@HollowNaught@lemmy.world avatar

Swapped to Linux last week. Currently dual booting. Over the coming months, I’m going to slowly transfer all my stuff over as well

HollowNaught,
@HollowNaught@lemmy.world avatar

This is long overdue

EU taking some big strides rn

HollowNaught,
@HollowNaught@lemmy.world avatar

If I put on the settings wilds needs to run 40fps+, then yes it absolutely looks worse

HollowNaught,
@HollowNaught@lemmy.world avatar

Okay, but the first game didn’t even release with all its content

Don’t get me wrong, it was a good game, but we should really get a bit less used to buying unfinished games at AAA pricing. This is especially true if they’re going to move on to a sequel this quickly

HollowNaught,
@HollowNaught@lemmy.world avatar

That’s not what I was saying. I was criticising them releasing a game, charging full price for it, promising the game’s full features to come out later, then moving on to a sequel ~7 months later

HollowNaught,
@HollowNaught@lemmy.world avatar

I played about 15 hours with a friend and honestly found it to be a very annoying experience

The combat never felt satisfying, and reminded me a little too much of destiny 2. By this I mean that all the shots from your guns sounded and felt like you were roughly sneezing on the enemies, and the ui felt too “clean” for what was supposed to be a more gritty game

The layouts of the dungeons felt nonsensical, such as in that one British town setting, or absolutely mind numbingly boring, such as in the futuristic open desert one

After my time playing, it felt like I was making no story progress (besides the characters sometimes saying “wow where’s that one character we saw for all of ten minutes”), and it was never clear how I was supposed to progress. This is in stark contrast to dark souls, where this is an intended and relishable experience

HollowNaught,
@HollowNaught@lemmy.world avatar

Remnant 2. I’ve heard that remnant 1 is better, but never played it

What are your favorite board games? I'm looking for games that are satisfying and lead to a sense of accomplishment or fulfillment or connection. angielski

No games that lead to players being pissed at other players, even outside of the confines of the game. I’ve had that happen with, for example, Secret Hitler, so no Secret Hitler....

HollowNaught,
@HollowNaught@lemmy.world avatar

Honestly, it depends

My favourite board game without a doubt is diplomacy, but those games go for like 6+ hours and requires 7 people. Also everybody will be yelling at everybody at some point, so yeah probably not a good pick lol

That being said, my favourite game to bring out for people not too into board games is wingspan. Fairly simple board game with enough depth to it. Also it has cute drawings of birds

HollowNaught,
@HollowNaught@lemmy.world avatar

Metroid zero mission

Played it on my gameboy micro, what an experience

HollowNaught,
@HollowNaught@lemmy.world avatar

Hiya, walkscape user here!

Been loving the game, I’m just wondering if you could add a section to the website/game that explicitly goes over what data is collected and what it’s used for?

HollowNaught,
@HollowNaught@lemmy.world avatar

Thanks bro, a game with privacy in mind when it comes to data collection is a godsend these days

HollowNaught,
@HollowNaught@lemmy.world avatar

Sc2 WoL is one if my favourite games, and no RTS has come close to it in my eyes

  • Wszystkie
  • Subskrybowane
  • Moderowane
  • Ulubione
  • FromSilesiaToPolesia
  • NomadOffgrid
  • esport
  • m0biTech
  • fediversum
  • krakow
  • test1
  • Psychologia
  • Technologia
  • niusy
  • rowery
  • MiddleEast
  • muzyka
  • ERP
  • Gaming
  • Spoleczenstwo
  • sport
  • informasi
  • tech
  • healthcare
  • turystyka
  • Cyfryzacja
  • Blogi
  • shophiajons
  • retro
  • Travel
  • Radiant
  • warnersteve
  • Wszystkie magazyny