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HollowNaught

@HollowNaught@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

HollowNaught,
@HollowNaught@lemmy.world avatar

I remember detesting ps2-era 3d graphics, commonly thinking I’d just prefer it if was more pixelated (think like on the ds)

I’ve come to really like that look tho

HollowNaught,
@HollowNaught@lemmy.world avatar

I played it at launch and couldn’t get above 26 fps on lowest settings. That’s with constant stutters btw

I’m not playing it until I can at least hit a consistent 30

HollowNaught,
@HollowNaught@lemmy.world avatar

Ip was stolen by corporate suits

Pirating the game is the most moral thing you can do

HollowNaught,
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They made the IP and game, their parent company had a full change in leadership, they questioned what qas happening, and the new guys said “yoink” before kicking them out

HollowNaught,
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It was initially an artist-owned company, which had a hostile takeover against the wishes of said artists

Not sure how you’d define it as anything other than stole

HollowNaught,
@HollowNaught@lemmy.world avatar

That’s not what this was about?

They made an IP, a minor share holder used company funds to buy majority states in said company, then forced the guys who made the game out of the company. I’m not able to do investigative journalism in a comment, but there is still an ongoing legal case on this

Day 526 of posting a Daily Screenshot from the games I've been playing angielski

Today’s game is Team Fortress 2. For those who weren’t here last year (in which case, welcome), or who just missed it, i play Team Fortress 2 every Christmas Eve. I used to be quite addicted to the game and it overlapped with Christmas Eve, and by year 3 i noticed i had accidentally made it a tradition, so i just keep it up....

HollowNaught,
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People are saying “it’s fine because it was used in the early stages of the game for placeholder art” but that’s kind of missing the point

The problem is that they used AI and didn’t disclose it, as well as releasing the game with AI textures still in it. Yes, these textures were quickly replaced, but it’s still very concerning they weren’t upfront on how they were using it in the game making process

Edit: there isn’t even a disclosure on their steam page

HollowNaught,
@HollowNaught@lemmy.world avatar

This is less like making a new cake from scratch after disposing of the previous one, and more like making a new cake using the same unwashed cake tin and utensils

No matter what, the AI replacements would have affected how the artists made the final products as, whether they liked it or not, they had a point of reference in the form of the AI texture

HollowNaught,
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To compare using AI to getting inspired by Picasso is wild

HollowNaught,
@HollowNaught@lemmy.world avatar

This entire comment is baffling to me, in all honesty

Maybe because all AI generated assets got removed?

Not before being unknowingly sold to the public

I think the whole anti-AI craze of late is more bullshit than sane arguments.

My problem with AI is its heavy usage of plagiarism and vast degree of power consumption, as well as the price hikes its caused for many computer parts

They where used by artists… not by executives seeking to make some more bucks

Whenever anything is attempting to make money, it should be put under the highest scrutiny. It does not matter who’s pushing it. Similarly, I find it odd that we’re assuming the inner workings of Clair Obscur’s workplace

You cannot expect someone to go through every single texture in a game… just to make sure [no AI] was forgotten

If you replaced AI here with anything defamatory, like pictures of penises placed by an enraged employee after being fired, then even having a few would be devastating on sales. The single fact that we’re okay with a few means that, over time, that bar will likely be pushed further down the road “oh, it’s just this one character that practically never shows up” “oh, it’s just the skyboxes, they’re basically not noticeable anyway” “who cares if the early access uses AI voices? They’ll be replaced eventually!”

people trying to get views by hating on something popular

I assure you, AI is not popular. Studies have shown that AI is causing people more concern than excitement Not the most reputable source, but oh well

Blue Prince does use AI assets

No it didn’t

But guess what did? The Alters

HollowNaught,
@HollowNaught@lemmy.world avatar

And yet, as we seem to be skirting around my original point of, this wasn’t disclosed when sold

I’m against AI in video games, but what I dislike here is the action of deceit. Of not allowing buyers to make an informed choice

HollowNaught,
@HollowNaught@lemmy.world avatar

[if AI was] removed once discovered, I don’t see any problem

The problem was that it was sold to consumers at all without consent. You don’t get off scot free when you accidently leave some cocaine for the inlaws to find. There was malicious intent just by not disclosing its usage

OpenOrca

You bring this up and imply we’re agreeing here, but I find it odd that you immediately backtrack and say that AI usage in general, not OpenOrca usage, is a-okay. It’s entirely irrelevant what AI tool you use if this company didn’t

Can I blame someone for using placeholder texture [using] AI

Yes. A placeholder texture should be made to be obvious that it’s a placeholder. As soon as it doesn’t do that, it’s failed at its job. By using AI like this, you’re effectively making the QA’s job 10 times harder, as now they have to stare at every texture to make sure it’s not AI generated

left and right creating drama [about CO]

Yes. Because information came out on a large platform that allowed more people to hear about it compared to when it was initially released.

I actually played through Clair Obscur about two months ago and gave it a very hearty review on steam, but as soon as I heard that they used AI without disclosing it that changed into a very charged negative thumbs down. It’s very easy to pretend that people just hate things because they’re popular, you see it all the time with youtubers and movies after all. Unfortunately, there’s usually a very good reason that irks these people

The vast majority was made by hand, and the game is good

You seem to have missed my main point, and it’s not just here, either. You eluded to this frame of mind multiple times when writing these past two comments. My entire argument is that it was incredibly scummy to not disclose the usage of AI, robbing the buyer of any agency in the matter

Me responding to your other points is really just entertaining their idea, rather than engaging in a thoughtful discussion, as the only response you had for this main point was mainly along the lines of the above quote I’m responding to, which is really just moving goalposts

By acting like it doesn’t matter because everything else is good, you’re kind of weirdly conceding the point, as if it didn’t matter if they did it, then why shouldn’t they disclose it?

HollowNaught,
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Been playing through persona 4 golden on my deck, it’s about 9 gigs on size off the top of my head

Also dark souls

HollowNaught,
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Thoroughly enjoyed a supercut of Jerma’s elden ring playthrough

That was some top tier second screen content

HollowNaught,
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Wait, I thought this game was a depiction of what we subject horses to, using a horror lens to drive home the point? I’ve never heard of something less sexy?

HollowNaught,
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I used to be like you. Way back when, I would love to cheat currency into single player games with a little help from cheat engine. The biggest culprits were BTD5 and PvZ1/2, and it’d give me a kick just being able to go through and buy everything before using it all while feeling unstoppable

Since then, I’ve gone back and replayed the games without cheating, and I honestly regret using cheat engine. It felt way more rewarding getting everything at a more sustainable rate, like I really earned the item

You also talk about feeling like you earn the ability to cheat, but, looking back on my own experience, I can safely say that I was terrible at gauging whether or not I should use a hack. Turns out, when you have a shiny item in a shop that you could come back in a few hours for or get instantly now for free, more often than not we’ll choose the latter

HollowNaught, (edited )
@HollowNaught@lemmy.world avatar

Drayano made a series of rom hacks for pokemon that, to be frank, are better than the originals. Would highly recommend if you’re interested in adding a little spice to your next game

HollowNaught, (edited )
@HollowNaught@lemmy.world avatar

It’s true that most of his romhacks are at the very least slightly harder than their original counterparts, but the one I’d still recommend is sacred gold/storm silver

My sense of difficulty is a bit skewed as I tend to mainly do hardcore nuzlockes, but I recently played through storm silver normally and it was a blast. The gym leaders needed a bit more thought when fighting as each of their pokemon were more powerful, but my ragtag group of 6 I ran with only ever failed once in the whole playthrough, and that was against the elite 4 (so somewhat expected)

HollowNaught,
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For me, it’s borderlands 2

I thought the gameplay was pretty good, in a “turn your brain off and shoot guys with gradually increasing numbers” kind if way, and I absolutely adored whenever Handsome Jack showed up, but that’s pretty much it

I’ve heard from more than a few sources that the shooting on that game’s peak, but it’s just kind of generic. Outside of Jack, I thought the writing was honestly pretty lacklustre as well, even getting annoying in more than one instance (CATCH A RIIIIIDE FUCK OFF DIPSHIT). The cell-shaded artsyle is quite pretty, I will give it that

At its core, I think it’s just… fine.

HollowNaught,
@HollowNaught@lemmy.world avatar

I’d played through about half of it myself years ago, and again fully with a friend recently

Would you like to playtest a new indie game? Just completed first playable version of my psychological horror/moral choice simulation. angielski

Are you tired of new games coming out broken? Well now is your chance to criticize someone else’s game for free! hah I just finished the first playable version of my game and really need unbiased people to try it and give me their opinions and advice. As for the game - it’s called The Milgram Experiment. Leave a comment or...

HollowNaught,
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…would I be able to get in on the playtest?

For those of you who enjoy open-world games, how big of a world is too big? angielski

There are already some huge maps out there, Just Cause 2 and 3 both have maps at around 1000km^2^, and those games are beloved by their players. But if the next Cyberpunk game was announced with Night City now being the size of an actual large metropolis, say like New York, would you say that’s too big? What determines what...

HollowNaught,
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I think it’s really interesting to compare a game like elden ring to something else like BOTW

My first time playing through elden ring I had an amazing time, and thoroughly enjoyed the open world experience. I made sure to explore every crack in every wall, not necessarily for the rewards, but rather for the exploration itself because that exploration felt magnificent

However, I’ve now played through elden ring four times over the years, and I quickly realised I was only playing for the bosses, with the open world merely being a hindrance to my journey. This problem quickly compounds, as the first few hours of a save is usually you running around buck naked looking for your weapons, smithing stones, flasks, etc.

This is opposed to something like dark souls 3, where your journey to get the build you want usually means you can a 30 second detour from your main path.

Compare this with BOTW, which I’ve also played through a fair few times, and it’s easy to understand why these games are different. Unlike ER, I honestly thought of the bosses as more like hindrances to getting the powers, which would help me traverse the open world. To me, that traversal was the most enjoyable thing about the game

This might just be a tinfoil hat theory, but I think this is because of the difference in rewards between the two. Unlike ER, which most rewards being clearly defined and memorable, in BOTW the vast majority of rewards are either

a) spirit orbs from shrines

or

b) korok seeds

While the shrines themselves can be memorised, I’d say it’s practically impossible to remember the location of all these things, mainly because there’s no point - there are so many, you’ll run into your fair share anyway. There are exceptions of course, with weapons and shields and the like, but for the most part it holds true

Anyway, this went on way too long lol

HollowNaught,
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This is less a “fuck you ubisoft” moment and more a “we need to appease the fans so they forget about the movement” moment

HollowNaught,
@HollowNaught@lemmy.world avatar

I’m about 10 hours into silksong and it’s amazing, don’t get me wrong. But the majority of the boss fights seem… cheap?

Like, their difficulty doesn’t come from their various attacks, or their environment. Instead, it usually comes from the fact that they do double damage, or the fact that they spam the same two attacks over and over way too quickly, or the fact that they can do the same add summon three times in a row and make what was a controllable situation practically impossible

Now, I’ve 112% the OG hollow knight and beaten true radiance, so I’m not against difficult boss fights. In fact I relish the feeling of learning their moves and patterns after every single death

But when the moves are “ram into wall. Then ram into wall again” it becomes incredibly annoying

HollowNaught,
@HollowNaught@lemmy.world avatar

I played maybe ~5 hours of shenmue 3 and thought the core gameplay loop actually seemed pretty fun

The problem arises from all the bullshit they strung along it

Like how you have a set amount of energy you can use each day (which I like) combined with how you can spend that energy to run. This results in you being heavily incentivised to walk around at a snail’s pace for most of the early game at the very least

The game had so many design choices like this that were just baffling

HollowNaught,
@HollowNaught@lemmy.world avatar

Fix the bloody performance first ya dickwads

Developer Interview: my Q&A with the dev who runs 'the' Switch piracy freeshop angielski

I’m sure you’ve seen by now that I’ve been arranging interviews with developers of various Linux and Steam Deck programs and projects, done in a question-and-answer style, and posting them here to Lemmy....

HollowNaught,
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If buying isn’t owning, pirating isn’t stealing

HollowNaught,
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The best tutorials are ones that are fun to play both on your first time and subsequent playthroughs

Something like portal, hollow knight or hades

HollowNaught,
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Because nexus mods is woeful, and their gradual enshittification isn’t a good sign

HollowNaught,
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I can think of a few reasons as to why a website would run ads. I can think of a few reasons as to why a website would limit download speeds

I cannot fathom for any non greed-ridden reason as to why a website would make you wait five seconds before downloading a mod. It’s an inconvenience for the sake of an inconvenience, a problem they made to sell the solution

Of course, we need to keep in mind that they don’t make the mods, they merely host them. Compare the amount of bloat on their website to other, less funded ones such as lovers lab and gamebanana, and it becomes apparent that there’s a money sink somewhere

HollowNaught,
@HollowNaught@lemmy.world avatar

Okay, but slowing everybody down by five seconds doesn’t smooth anything at all. It just shifts the curve five seconds to the right

HollowNaught,
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They’ll do anything but make a persona 6

HollowNaught,
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This game was one of the games that defined my childhood. I was so surprised when I found out it was getting a sequel, let alone that sequel actually being good

HollowNaught,
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Microtransactions have gone wildly past financing devs

The entirety of the Starcraft wings of liberty campaign made less money than a single mount cosmetic in WoW. That money definitely didn’t to to the developers

HollowNaught,
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a deep dive

20 minutes long

Not very deep then huh

HollowNaught,
@HollowNaught@lemmy.world avatar

I do the same. If the negative reviews highlight a consistent issue that I have an issue with and hasn’t been fixed, then I doubt I’ll be buying the product. Doesn’t have to be distinct to steam, either

HollowNaught,
@HollowNaught@lemmy.world avatar

Subnautica and Hollow Knight spring to mind

HollowNaught,
@HollowNaught@lemmy.world avatar

I feel like you shouldn’t release a date if the game isn’t in ready for release. After releasing the date, all that should come is polish and minor bug fixing

Looking for a local co-op game to play with my SO (Steam Deck) angielski

My SO and I have been having a lot of fun playing co-op games on the Steam Deck connected to the TV. We recently finished Split Fiction and I’m looking for the next cool experience to try out. We enjoy casual co-op games, nothing too hard or violent. EDIT: pixel art is apparently a big turnoff for her so that’s out as well....

HollowNaught,
@HollowNaught@lemmy.world avatar

I second this. I’ve played it with three mates now and they all loved it

Review or ideas for my city in city skylines angielski

Hey guys this is my first time playing city skylines so I am pretty new to this game though I am I feel confident on how I am going with my first playthrough feels like I know what I am doing though I would appreciate some help and just some eyes

HollowNaught,
@HollowNaught@lemmy.world avatar

I agree they’re partially at fault, but to deny the part the company played by creating artificial FOMO, sales, and gates is barbaric to say the least

It needs more regulation, I agree. Particularly for premium currencies (which thankfully the EU seems to be doing something about)

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