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Mister_Feeny, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

I stopped playing Remnant 2 because it wouldn't let me change the difficulty. Played on the "normal" difficulty, whatever it was called, flew through the game with no problems, got to the final boss, and just died over and over and over again. The spike between everything else in that game and the 2nd stage of the last boss was unreal. Went to change the difficulty and it said lowering the difficulty will reset the campaign progress. Quit at that point, but I really would've rather been able to lower the difficulty.

mohab, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

Eh, not really. If it's not fun, I'll lower the difficulty or refund if this is not an option, I don't care.

I play all of my favorite games on the hardest difficulty because the challenges they throw my way are a big part of why I find them fun—why would I bother with higher difficulties if I'm not having fun?

any1th3r3,

Conversely, why should you bother with lower difficulties at all if you’re not having fun to begin with?

mohab,

Hmm… I think of difficulty, or lack thereof, as integral part of the fun. I think they're inseparable, essentially.

I don't really enjoy the process of learning and getting better at 3rd person shooters, for example, so I don't typically enjoy playing those on higher difficulties. If I pick one up, I know I'll most likely have more fun playing on lower difficulties because it eliminates a process I don't really enjoy. In other words, shooting shit is still fun, but I need the difficulty toned all the way down to enjoy it.

Conversely, I love learning the intricacies of combo systems of action games and figuring out how to exploit enemies and whatnot, so I have to play those on the highest difficulty to get the full experience and have the most fun.

any1th3r3,

Interesting, thanks! That’s not quite how I approach fun, or difficulty, in a game.

I’m happy playing on higher difficulties so long as the gameplay loop is interesting (to me), and that’s how I go about shmups for instance, gradually increasing difficulty as I start to “master” the game (as if), however if the “default” gameplay isn’t fun to me, lowering the difficulty is not going to help.

mohab, (edited )

Yeah, I play shmups the same—still stuck on arrange in Crimzon Clover, haha. Gotta put more time into practicing the TLB.

What are your favorite shmups on Steam?

any1th3r3,

GL! I certainly have to give Crimzon Clover a fair try, I liked the few runs I did so far.

Favourite would be DoDonPachi Resurrection / DFK, but I have to practice more for the 2nd loop / TLB as well haha.

hraegsvelmir,

I think that comes down to the genre and game. I’ve definitely played games where I was enjoying the story and wanted to see its conclusion, but couldn’t be bothered with a boss rush in the middle of the game. In a similar vein, games with sudden difficulty spikes in the mid- to endgame portion might benefit from it.

At the end of the day, I’m a working adult, trying to fit in having some fun with all the other crap I need to do. I don’t have time for games that need me to treat them as a second job to get good enough to make any progress in them, but games with random difficulty spikes or boss rushes that just serve to pad out play time by making you grind for levels or the ideal equipment or skills/summons out of nowhere feel like an annoying bait and switch to me.

any1th3r3,

Right, I can see that. I tend to have less patience for (what I consider) annoying gameplay despite good stories, therefore I wouldn’t try lower difficulties if it’s a hassle to me.

I tend to move on / abandon games quicker than I would have done when I was younger, and I know what genres I tend to favour.
Artificially padded games are usually a pass for me too.

hraegsvelmir,

I don’t play too much in the way of action RPGs, but it’s definitely an annoying thing that tends to pop up in JRPGs, though less so nowadays. Still, I do appreciate being able to dial the difficulty down as an option if I’m enjoying a game, get 30 hours in, and run into one of those two issues. If it’s not an option, I’d just drop the game, but it gets annoying when you’ve sank in a month or so of free time, only for a game to pull that on you.

JackbyDev,

I like to set the difficulty high enough to where I don’t feel the game is too easy, but low enough so that I’m not getting frustrated and feeling like the challenge is bullshit.

SuperSaiyanSwag, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

Some developers are kinda bad with balancing though, there are definitely instances where I lowered the difficulty and just went through the game.

chamomile, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer
@chamomile@furry.engineer avatar

@theangriestbird
In addition to ego (which I'm sure plays a role) I think I would find myself reticent to lower the difficultly to "Easy" for a couple reasons

  1. The default difficultly, which is typically "normal" is often the intended experience, and if I can play like that, I see value in it.
  2. Related to (1), difficulty settings are often poorly thought-out; it's quite common for hard mode to simply make enemies bullet sponges or for easy to turn them into cardboard cutouts, which is a disappointing experience.
thisbenzingring, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer
@thisbenzingring@lemmy.sdf.org avatar

i usually go with the default and rarely turn it up. Sometimes I turn it down. Some games are just brutal unless you turn down the difficulty.

Im playing WarTales right now and that game is unforgiving. Fuck your party. Not only are you going to have some deaths but it goes even further that your dead friend is now in your loot… you can even bury them and leave a gravestone which doesn’t go away!

You could always eat them if you take the cannibal trait

Coelacanth, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer
@Coelacanth@feddit.nu avatar

I just want more granular difficulty/accessibility settings. Give me more sliders to tweak my experience. I know it might be greedy and asking for a lot but Easy/Normal/Hard or whatever is just so clumsy.

Imagine we had sliders to tweak dodge i-frames and parry window lengths? I might actually dare pickup Sekiro if that was the case.

artiman,

i would kill for parry window length settings!

GrantUsEyes,

Yess! Bloodborne parry windows for everything ᕕ(ᐛ)ᕗ

JackbyDev,

Just give me explicit visual cues on when I’m supposed to party and I’ll be happy. I hate when devs assume I understand what “just about to hit” means.

Broken,

To your point, the easy-hard concept is so vague. What does that mean? Less enemies? The same amount but they have less hit points? I take less damage? Longer time before enemies react? It can be literally anything.

Let us control the settings like you said, and then have some presets for easy configurations and starting points.

I think a special shout out needs to be made to the sniper elite series, which let you reduce the difficulty of the enemies but keep the difficulty of the sniping mechanics.

SteposVenzny, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

It’s not a pride thing, it’s just that I’m so used to not thinking about difficulty modes that they don’t occur to me as a solution in the moment. I straight up forget that the game is more than the version of it I’m currently experiencing.

Poopfeast420, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer
@Poopfeast420@discuss.tchncs.de avatar

I’m usually a normal-difficulty gamer and usually don’t turn down the difficulty from there. However, as the article says, If I started on a higher difficulty, I’m more open to go back down to the default.

HubertManne, do gaming w Would you rather stop playing a game than lower the difficulty? The First Berserker: Khazan devs reckon you would | Eurogamer

Games can't be easy enough for me. I like playing with dolls essentially. pew pew. that being said I firmly believe elden ring leaves a lot of cheese to give folks an easy mode without having to put in an easy setting. Sorta a cake and eat it to or official deniability.

Poopfeast420,
@Poopfeast420@discuss.tchncs.de avatar

There are a few games/genres like this for me. Like the Anno games, whenever I play one, I just turn it down to the lowest difficulty, and just build and expand. I kinda treat it like an idle/incremental game. That’s also why I normally don’t play any of the survival city builders, like Banished or stuff like that, it’s just not what I’m looking for.

JackbyDev,

Banished is so nostalgic but replaying it is so bad lol. I love colony management games. Probably my favorite genre. Rimworld is my favorite at the moment.

Kolanaki, do gaming w Raven Software workers celebrate win following three-year battle for Microsoft union contract | Eurogamer
@Kolanaki@pawb.social avatar

the Activision subsidiary known for its contribution to the Call of Duty series

Oof. As an older gamer, this hurt to read. I know them for far better. Though maybe they’ll revisit Heretic or Hexen the way ID brought back Doom under M$.

other_cat, do games w Warner Bros. Games is working on another live-service game, despite Suicide Squad flop

You mean “Warner Bros. Games is working on another tax write off.”

kadaverin0, do games w "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal

Theocratic dickheads and the proscription of sexual expression. Name a more classic pairing.

Yes, rape/abuse games are gross gooner bullshit but to paint all adult content with the same brush is just asinine. Huniepop is as much a rape/abuse simulator as it is a racing a game.

OpFARv30, do games w "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal

Maybe, just maybe, Steam stops spamming me with low-effort-porn-slop game recommendations.

Taalnazi,

Maybe then try to not look into those yourself?

I’ve never gotten those reca because I don’t look for them.

Klear, do games w "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal

I can understand why they have problems with incest but what’s so wrong about rope games?

DoucheBagMcSwag,

Because Jesus wept. Puritans are running the show as of now

daniskarma, do games w "We approached payment processors because Steam did not respond" - Australian pressure group Collective Shout claims responsibility for Steam and Itch.io NSFW game removal

Time to put some pressure on the pressure group.

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