Seems to be just going back to the previous publisher, which didn’t exactly release amazing rally games when they had the license. Maybe they’ll surprise me, but I suspect Dirt Rally 2.0 and Richard Burns Rally will continue to be the main options for a while longer.
I wouldn’t hold your breath. Word is, those recent EA layoffs hit a lot of the Codemasters people, including the teams working on their rally games. They mostly kept the F1 team because that series inexplicably sells tons every release (never been an F1 fan myself, but there does seem to be an appetite for those games). Anyone not on the F1 team was moved to another internal EA team whose name escapes me at the moment and they’re working as a support team for others.
In a perfect world, sure, but I only know of one time when most of a team stayed together after being laid off and that was when Sony shut down Evolution Studios and around 80% of them were picked up by Codemasters. It’s not likely to happen again and the Nacon has multiple fully staffed racing teams, including the one that made the WRC games before EA bought Codemasters and destroyed them.
Yeah, it’s not likely to happen, but still EA wasn’t making good use of them. I always hate to see layoffs, but making people with knowledge available, especially when other studios end up with a demand for them, is good. I’m sure they won’t pick up the entire team, but I’d be surprised if some of them don’t end up there.
EA rarely makes good use of the devs it consumes and destroys, unfortunately. This isn’t even the first racing team that I was a fan of they’ve destroyed. Hell, it’s not even the first British racing team they’ve destroyed. They’re truly a plague on the industry.
While I definitely hope the people laid off all land on their feet, having a handful of people from a large team show up at another studio doesn’t really do anything for us. We’ll never get another DriveClub or OnRush or Dirt 5 because the magic that team made has been scattered to the winds.
We’ll never get the same thing, but I’m always hopeful that some of the people have the knowledge, resources, and desire to spin up new studios at least, where they can make the games they’ve always wanted to make but weren’t allowed to. Certainly they won’t all end up at the same place, and only a few with this studio, but their experience now gets spread to new places outside of EA where I think we can expect better things.
We’ll have to wait and see. Hopefully we get cool indie experiences, like The Art of Rally, as well as more expensive projects, like whatever the WRC game becomes.
Couldn't tell you I'm afraid, I also haven't bought it. I grabbed DR2 because I saw it really cheap on sale and just wanted a rally sim rather than seeking out a specific one
If you're able to, get the version with the all the DLC. I think I paid £5 for that vs £3 for just the base game. The extra stuff is well worth getting
I have both. EA WRC looks, feels and runs WAY worse compared to Dirt Rally 2.0, and that’s on my fairly beefy 5800x3d / 7800 xt desktop machine. Dr2.0 also runs perfectly on my steam deck, while I haven’t even bothered to try running EA WRC on it (it would run like shit if it ran at all, plus the install size is like a gajillion GB).
On the upside, the tracks are way bigger / longer in EA WRC, some of them are a bit more interesting, and there’s a cool pseudo-roguelite mechanic in the campaign mode where every week you choose what to do (main race or side race to appease the sponsor, recruitment of team members, resting, etc.). That said, I couldn’t bring myself to finish a single season due to how pathetically janky the driving is.
Be sure to grab it (DR 2.0, that is) before it’s inevitably delisted, it happens with all heavily licensed games. Even the original Dirt Rally is still fantastic if you have an older rig IMO, and it was going for two bucks years ago.
Well, you wouldn’t get far even trying to run EA WRC on the steam deck, as they added kernel level anti cheat after launch so it’s now incompatible with Linux.
This game was one of the games that defined my childhood. I was so surprised when I found out it was getting a sequel, let alone that sequel actually being good
Not sure I understand this take. The game was a commercial product, Fromsoft made it to sell to people. That doesn’t preclude it from being art, and a film adaptation being made of it also doesn’t preclude that.
A24 has a pretty good reputation for taking risks, and they’re an independent production company. Seems like probably the best possible way something like an Elden Ring film could be made, IMO.
Idk. I think gamers are overly upset about $80 games. While I am sympathetic to not wanting the price to go up, the fact of the matter is that brand new video games cost pretty much the same as they did 30 years ago, while the cost of everything else has basically doubled in that time. I know it’s probably not what is going to happen but if $80 video games are what it takes to get us away from shitty microtransactions in full price games, then I’m all for it. I know the crowd on Lemmy will just say they should make less profit and do neither but that’s just not how the world works right now and nobody is going to do that.
Food for thought- here are some prices in 1996 and today
New video game: 1996- $67 (Super Mario 64), 2025- $70
McDonald’s Big Mac meal: 1996- $2.45, 2025-$9.29
Base package Honda Civic: 1996- $10,360, 2025-$24,250
Average apartment - 1996- $550/mo, 2025- $1,540/mo
Median annual income- 1996- $20,109, 2025- $50,200
You forget that in 1996 the gaming pool was also magnitudes smaller compared to today and despite all of the whining about increased development costs, which I also think is bullshit but that’s a different conversation, profits have increased to keep up.
So my opinion, no there’s absolutely no justification for a 80 dollar price point when you look at the over all picture.
Im always thrown off as a Canadian when I see these headlines because we’ve been paying $80 for games for decades.
Video games haven’t risen in cost with inflation and they’re much better and bigger now so I’m not super upset, but they are now at the point where I won’t buy a game at release or full price. I think the new price here is $93 cause that’s what the new Indiana jones is going for
What I hate most is that the game actually costs $150 and they split it and give you a stripped version for $80. I think gta 4 was the last game i truly felt made sense, game releases, we buy it, story dlc comes out later we get it, transaction over. No online bullshit that tries to keep you paying money into the game without end. Not a game split into little chunks and sold as tiers at release
No one is asking them to grow x50 for every successful game they sell. Sure they have more expenses but how is it in any way relevant to the consumer? There’s no shortage of studios increasing budget massively and then shitting the bed when it comes to quality and actual gameplay. They are literally doing that to themselves.
I bought the full collection last year for like $50. $20 for the first three and all DLC, and like $30 for the complete Borderlands 3 (I had gotten the other ones so decided to just get the full series).
Then I actually went and got Wonderlands and had an actual blast playing it.
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