Or preferably: don’t care about the game at all until it releases. Ignore previews or alpha demos, beta footage, gameplay trailers/teasers, etc. That way you don’t build up hype that has a big chance to disappoint you. Take the game for what it is at release and either like it then or not.
I’m in the middle of a coop playthrough and wanted to do another solo run, once no more new stuff is coming, but it seems that’s gonna take a while longer.
It seems like it’s absolutely possible to solve all of the unrealistic problems that exist in CRPGs. You could have a rational encumbrance system, where you can only have the armor you’re wearing, minor supplies in a backpack, and everything else has to go on a pack horse. You could have realistic hit points, where a solid hit from an enemy with a sword meant very rapid death from blood loss or organ damage, hits on armor did nothing, you got physically tired quickly and had to actually rest to feel better (ever done HIIT training?, like that), and when you were exhausted you just collapsed and got stabbed to death. They could have realistic movement speeds, where trying to walk across a kingdom would take a month in real time.
But would it be fun? Would anyone want to play Medieval Minor Nobility Life Simulator?
Some people do. And that game exists. My sister has been playing some MMO exactly like that.
I, too, like simulations. Though, I want to simulate fake shit so I don’t know if that’s quite the same because I totally understand the realism vs fun design aspects and I’m not necessarily looking for realistic but believable based on real physics. Dwarf Fortress is the only example of what I mean that I can offer.
I failed the original game very early on. I’ve heard that lock picking was MUCH harder on the console than it was on PC; it kept getting me killed. And I was just kind of frustrated, put it down, and never picked it back up again.
…But I loved the history in the little bit I did play.
Just have a game clock where each sidequest costs a certain amount of time units to complete, and then plot things happen when the clock hits the next threshold. Players would then have to figure out which quests they actually want to work on in the time they have. It’d keep the story moving and add replay value (by forcing shorter completion times, but you can’t do everything in one pass).
It could even be as basic as completing a quest moves you to the next day, and some of the quest markers and npcs have simply gone.
I can’t help but read this headline as, “with climate change and the rise of fascism, the real world is ending, but how is this for a distraction: why can’t RPGs get the sense of urgency right?”
And like, this is genuinely an article and discussion I’m interested in, so this is not a criticism of anyone or anything other than the ambiguity of language.
Because the world isn’t “ending”. Yes climate change might bring famine, destructive weather events, or plague but in the meantime we are living in the safest, healthiest, and most technologically advanced era of humanity up until now, especially for those of us living in democracies. Most diseases that would have killed you a few hundred years ago have been solved, in general there are very few wars (compared to the constant on and off warfare in history anyway), and in most of the world slavery has been eradicated.
Yes, there is societal divide (mostly due to economic difficulties and how social media influences people), yes there is bigotry and a rise in nationalism but much of this is only noticeable because of the media and the 24 hour news cycle. There has to be a constant issue hanging over our heads to make sure we are glued to our screens 24/7 improving shareholder value of the companies supplying the news on the current crisis.
So in conclusion, there are some global issues, but there is no reason not to go on an adventure, pursue that girl/boy you like, build a shed, or do whatever “side quest” you are up to at the moment. It’s not like you’re gonna solve climate change alone but you’ll be completely miserable if that is all your life is about. The world is not ending for now, go do your side quests.
Most diseases that would have killed you a few hundred years ago have been solved
RFK wants to ban vaccines entirely in the US. They’ll come back frighteningly fast if he does that. They’re only “solved” as long as we keep up our vigilance.
in most of the world slavery has been eradicated.
There are more slaves alive today than at any point in history.
I don’t want to diminish slavery in any way, but the indebted servitude of now is very different to the, for example, Roman concept of slaves as property that you walk through the street with.
Neither slavery nor involuntary servitude, except as a punishment for crime whereof the party shall have been duly convicted, shall exist within the United States, or any place subject to their jurisdiction.
The 13th amendment specifically allows it, my friend.
USA has one of the highest prison populations per capita in the world. Further, the only countries that outpace it are small, smaller than most US states. Cuba, Rwanda, El Salvador, Turkmenistan, and American Somoa are the only countries with higher prison populations per capita, and those are all much smaller counties than USA.
Why do you think the right wing wants to criminalize everything? Because the more people are in prison, the more free labor you have.
I think I disagree about the severity and urgency of some of the things you’re talking about, but I do agree with your sentiment. I restate: the only thing I am criticizing here is the ambiguity of language. It’s the “side quests” that give life flavour, and to give them up to deal with the “real problems” would be choosing to stop living because you’re too worried about surviving.
Yes climate change might bring famine, destructive weather events, or plague but in the meantime we are living in the safest, healthiest, and most technologically advanced era of humanity up until now, especially for those of us living in democracies.
Don’t take your democracies for granted. If people aren’t around to fight to keep them that way, they don’t last.
Huh? I didn’t read the article, but your comment makes no sense? Only if you misunderstood “the world is ending” as the realworld, I guess…scratches head
Eh. They’ve been great at that but I dont see this as it. Handheld stuff is cool and popular right now. Don’t get me wrong, they definitely could self sabotage here. They 100% did with the vita and their egregiously expensive memory cards…
But the PSP and Vita were great devices aside from that. I could see this working
Vita was technically impressive, far more capable than the DS. I’ve got an OLED Vita and I’m amazed how nice it still looks.
But the Vita inevietably lost to Nintendo because it struggled with popularity, and therefore struggled with number of games made for it. It’s a catch 22.
If Sony can make a portable that plays all your PS5 library (without needing to buy any of it again) then they might actually be on a winner.
The Vita was a 3DS competitor, not a DS competitor. They kind of tried to outgimmick Nintendo with this one, unsuccessfully, I might add, because they didn’t build the system around these features, but slapped them on in such a way that developers and players could just ignore them.
The PS5 controller is somewhat of a descendant of this device, although its features are a bit better supported - and it would be trivially easy to integrate them into a handheld.
As for processing power, they need to find a way to get the same CPU power as a base PS5 and enough GPU power for somewhere around 1080p (since going any lower would render many games designed for the home console unplayable) into a cost-, heat, space- and power-efficient package. Most of this work is on AMD, Sony just has to package it. Maybe they can get away with a system that simply forces a lower output resolution for existing games so that less GPU power is needed - or they wait long enough for it to be possible to miniaturize a full-fat PS5 into a portable device. I think the latter is unlikely though, at least within a time frame that would allow for a PS5P to coexist with the PS5 instead of the PS6.
I genuinely think it’s already possible. The PS5 doesn’t exactly have a very new processor, it’s a 4000-series (desktop) Renoir, 7nm, Zen 2 architecture. The Z1E (the chip in the Lenovo Legion Go & ROG Ally X) is a 7040-series (mobile) Phoenix, 4nm, Zen 4/RDNA3 architecture.
The Z1E is basically 10% less performant for about 1/4 the juice. You could easily keep the same resolution, whilst dropping things like particles, shadow effects, etc that aren’t going to be as missed on a much smaller display. I’ve got a Legion but I believe the Ally X has a docked higher TDP mode that would push it to being competitive with the PS5, or at least it would certainly be possible with an active cooling dock.
AMD literally designed the Z1E for handhelds, so Sony would be remiss not to use it. That or a potential “Z2E” successor chip seen as this one is pushing over 18 months since it was announced.
You could easily keep the same resolution, whilst dropping things like particles, shadow effects, etc
This would require per-game adjustments, which is not something you can ask of devs mid-gen, especially not retroactively. Developers already hate that they have to optimize for Xbox Series S - and that console was available from the start. This portable PS5 can only be a success if it “just works” and the only way to do that is by having the exact amount of CPU power as the home console and reducing the output resolution automatically, perhaps with the help of PSSR. Until there is an efficient APU that can pull this off, the console can’t be released.
PS5, kinda famously, has no exclusive games. I doubt it would be that taxing on devs to essentially create a build that changes it from Ultra settings to High equivalent to the PC versions when they’re all running on an x86 platform. The Series S is just garbage hardware that Microsoft should have never released, the Z1E already outperforms it handily.
This chip would be more than capable of matching the PS5’s APU. But the Z2 they’re releasing alongside it will be decently cheaper while matching the Z1E’s performance. So it’ll come down to whether Sony prioritises cost or performance. My money’s on cost though, they’re going to want this thing to be cheaper than a Steam Deck, and the Z2E will put it in Legion Go/Ally X price territory.
You are right, the description on the product page is only talking about Home Wifi and playing at home. Which led me to believe it cannot be used remotely. Only when looking at the FAQ they clarify it can be used anywhere.
A lot of the initial criticisms have been fixed in further updates. Now the connection is very stable, works with outside networks. They just implemented PS Plus PS5 streaming (so without connecting to a console).
Are you really cherry picking some big media outlets like IGN? It was another IGN moment where most peoples opinion did not match what IGN rated. They gave the Steam Deck 7/10…
At launch it was not well received, with many issues, being overpriced and the only compatible earphones being very expensive and not available too. It was an embarrassment through and through at launch across almost all media and users. I’ve read and watched reviews and opinions. You are not being honest here, as some of the biggest issues are fixed just recently and some over the course of 1 year since it launched.
It kind of works in Elder Scrolls games. You’re typically just some random dude getting roped into stuff you barely understand so it makes sense that you don’t have much of a sense of urgency. And the main quest usually has parts where you’re encouraged to go do other stuff to build up skills and join factions.
It works in Morrowind. When you go to do the main quest, the guy in Balmora says you look like a scrub and to come back when you’re not so green. Oblivion immediately tells you to take the amulet somewhere. Skyrim requires main quest progression for a few things like the civil war.
In Skyrim the main quest constantly tells you about how urgent it is for you to do the next steps. You must heed the summoning of the greybeards, you must hurry along to the dragon graveyard. Time is constantly of the essence.
And then every other part of the game encourages you to goof around.
Oblivion is the same with this. Morrowind went the opposite direction with the story at times pretty much telling you to goof around for a bit before continuing the main quest (probably because people were less used to open world games maybe?).
I think daggerfall had you on actual timers so if you weren’t at the correct locations in time the game would be impossible to complete. Which sure is a way to resolve the false sense of urgency lmao.
eurogamer.net
Aktywne