I don’t think so, it’s the name of the town where it takes place. I’d argue that it’s no better or worse than resident evil, stardew valley, or world of Warcraft.
It’s the name of a fictitious town in Maine, where things are deeply wrong. People who are subjected to the town end up accounting for their worst impulses via physical manifestations of terrible things. Interestingly enough, most of the time it’s incredibly bright in Silent Hill, easy to see the individually-exclusive monsters coming… were it not for the overwhelming fog with a character of its own.
Japanese schoolgirls is a big NO-NO in Australia 😅 Jokes aside, this is the first time I hear about this game, watching trailer I immediately thought about “When They Cry”, and then I read this from article: “Silent Hill f is being developed by Neobards Entertainment (which has previously served as a support studio for Capcom’s Resident Evil games), with creature and character design by Kera, and a script by When They Cry writer Ryukishi07.” So now I’m hyped!
They banned Rim World for a little bit as well, although not banned for now as there was some pushback. Be interesting to see if this games gets the same treatment after awhile.
Didn’t even know this existed lol, crazy how decentralised the game industry has become now that e3 is gone. There’s no official “time to announce your games” part of the year anymore.
AFAIK Dallas Buyers Club was the last major case and the conditions the courts placed on any contact caused the rights holders to decide it wasn’t worth the bother. www.bbc.com/news/business-35547045
The court told them they could buy the infringer’s contact details as a bulk lot that averaged $127 per person. But only if they invoiced for $127 + whatever they were charging for the film. In addition the court would need to review and approve any draft correspondence and call scripts.
All up it feels like the court was taking the most hostile interpretation of the law to protect individuals from being harassed by the business. Good stuff.
If PEGI tried this kind of thing I’m pretty sure the general public would linch them. Fortunately with Steam there can be completely ignored these days anyway.
A truly beautiful collaboration. I’m so glad they were able to work with him in his final years, and that they could all help one another in such a meaningful way.
eurogamer.net
Aktywne