Actually, that part I’m not worried about. Jackbox is one of my friends go-to end of party games. It’s all through your phone and accommodates a good amount of people, slightly game dependent.
It’s also entirely possible that you can’t host any of the games. If the host owns the game, anyone else can play for free through a browser. It could just be access to the jackbox.tv website from the TV itself.
It also released a Naughty Pack of more mature games though considering most players like to make the basic games rude, it’s unclear how popular these have been.
The Naughty pack was disappointing. 3 okay games for $20. 2 of them were games we’ve seen before. For $30 you could grab Party Pack 7 which is infinitely better.
This one I played. It’s a cool idea but many of the survey answers are just really stupid. I swear sometimes they just asked 14 y/o shitposters online instead of real people.
I agree, the last genuinely pretty game was Emerald, imo. Diamond and beyond is where 3D assets started weakening the art direction, imo. Either keep the beautiful pixel art, or do proper cel shaded graphics, like windwaker. Personally, I’d stick with pixel art for the strongest possible art direction.
That would be more valid here if Pokémon were focused on being fun. As a lifelong fan, modern Pokémon games are typically both ugly and not terribly fun. They make decent “turn off your brain” games, but the quality of game did not go up with the decrease in graphics.
Yeah that’s fair. I haven’t cared about Pokemon since the remakes of Sapphire and Ruby during which I didn’t lose a single battle. It was a cool nostalgia trip but since there was absolutely no strategy necessary I never ever wanted to go back since there’s not enough reward for the time sink; it’s just not fun imo.
While it wasn’t necessarily pretty and had its share of glitches, I quite enjoyed Arceus. It was a nice break from the standard patterns it’s fallen into.
Course I say that as someone who also enjoyed Sword and Shield after a skipping a few prior.
Graphics definitely aren’t everything, but they could stop it With the half finished games with glitches.
Arceus was a fun break from the norm, and was even more fun once I played it on redacted to remove some of the performance issues my Switch had with it. I’m looking forward to Z-A exclusively because the impression Arceus made (well, and
Spoilermega evolutions
)
I’ve been playing a randomized (and slightly higher level enemy Pokémon) run of Shield after beating it once originally and being quite disappointed, and I’ve enjoyed that pretty thoroughly as well. The return of follower Pokémon in the DLC is something I’ve been asking for since HG/SS.
So, still atmospheric and beautiful, but low poly enough that artists don’t have to spend so much time creating detail. Sort of like an impressionistic painting.
To be honest though for most AAA games I think its animations and highly choreographed gameplay sequences that are bottlenecking development more than the art is. Look at games like cyberpunk and fallout 76: they largely didn’t have unfinished art assets (in fact the art assets in both those games, particularly the environments, look quite good). Instead they had broken animations and gameplay systems. I guess art style does play a roll in that though, as a more realistic model kinda demands more realistic animations to avoid looking weird.
“devs too focused on making a game pretty instead of fun” is talking about making the art photorealistic with fancy hair engines and such, when doing so doesn’t add meaningfully to the experience and only serves to needlessly complicate development and inflate the cost.
We can tell that making all these 3D models and animations is a problem for the devs because they’ve said so repeatedly. They’ve even said they can’t have every Pokemon in the same game as a result. Instead of the lovely pixel art of FRLG we have a mish-mash of dead-eyed, poorly-animated cartoons with PSP-quality “realistic” terrain that grate against each other. And for what? Why do 3D when you can only do 3D so poorly?
Games don’t need to be graphically ground breaking to be fun but the art should at least not be repulsive and/or incoherent as fuck like modern Pokemon games.
Meanwhile the game will break records and sell switch systems cause people are fucking morons.
I’ve said similar things about many switch games. Even Breath of the Wild and Tears of the Kingdom might be fun games, but they are legitimately crappie than they should be. The world’s are very empty and often times look like PS2 quality textures and shapes. The frame rates are also appalling at times. Like no consideration for performance and art direction with so much Nintendo trash, and people still eat it up.
It’s also ok to wish that they run at a consistently smooth framerate. It’s one thing to look like crap and it’s another to both look like crap and run like it too. I’ve been playing Palworld on medium for the past couple of weeks and it was pretty jarring going from that to seeing the Legends Z-A footage.
I agree. Pokemon once was my favorite video game series, but it has been technically and to some extent creatively stagnant for quite some years now. And whenever people point that out online, there is always a vocal horde of fans coming to Gamefreak’s defense, saying things like “Pokemon never looked good”. Which wouldn’t be a good argument, but it’s not even true. Pokemon games were never technically advanced, but they had a simple, clean look in the 2D/2.5D era. S/V has some really appallingly low-res textures in places that wouldn’t have looked out of place on the N64. It just looks muddy and inconsistent to a point where it’s distracting from the game itself. At the same time it runs at sub-30 FPS quite often.
Probably the only good looking Pokemon games we got this generation were the “Let’s Go” ones. Those had simple but consistently good-looking graphics just like the older titles.
Yeah, Pokemon had some nice 2D sprites. I yearn for a pokemon game that doesn't hold your hand and is challenging with nice sprite work. It'll never happen unless Game Freak lets the fans do something like Sonic Mania.
To be fair, it’s almost infinitely cheaper to hire a bunch of people to post in threads muddying the waters of any discussion than it is to fix any given issue. If any public criticism devolves into bickering, it’s hard for outside observers to make enough sense of it to heavily impact sales.
Look how well it worked for the election. With a proof of concept that dramatic lying around, what money-grubbing executive wouldn’t want to follow the example?
and then show a screenshot of a game that looks objectively worse than a low-budget movie tie-in from 2007. I mean look at the 1 tile, non-randomized, no noise, no depth, repeating light effect on the water with 0 effort put in to even make it look slightly good. The depth of field and fog looks like it is from pokemon pearl with a gaussian blur put on top of it.
That’s some good news. I was sad when the last game came out it was basically released within the same week that the visions series was no longer going to be created. I hope they make some more RPGs and try to make something new and original.
It seems better on launch with the nvidia driver for it than it was during the first open beta but I think they’re right with the overly aggressive culling and texture streaming causing issues. They said it’s still more than playable at 4k60 with my 3080ti and I’m having a blast
I updated my NVIDIA drivers to play and it broke display port support so I had to change the monitor cord to my motherboard display port and rollback drivers 😎
TBH I used to be a huge Monster Hunter fan, pre-ordered MH: World but it was such a huge disappointment that I will never purchase any capcom game ever again.
Anybody surprised about the state of wilds hasn’t been paying attention.
Yeah that game was unplayable for me. I rebind my keys, but there were functions hard bound to keys, probably from like debugging or something, so pressing them would execute two functions. Specifically it was camera rotation. That was disorientating as hell.
For one of my friends it kept crashing, and since you can’t save during the intro he had to play it 3 times or so.
MH: World is the only MH game I tried, out of curiosity. It ended up on my library at some point as a PS+ game. Got through the initial “story” thing, if you can call it that. The tutorial. Getting to the camp. The mandatory chat with 10 different people. Did the first real “hunt”.
It seemed to mind bogglingly boring, that after that mission, I just uninstalled the game.
Wilds looks amazing. Which makes me wonder if the games are sufficiently different that it might be worth give it a chance.
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Aktywne