videogameschronicle.com

slaacaa, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

Things like these make might heart warm. They remind me of a time when video most games where about making a good experience for the users, not about endless MTX and soulless always online games that all try to be the same thing. Good to see that there are still some people in the industry, who carry own these principles.

iAvicenna,
@iAvicenna@lemmy.world avatar

well I guess it was because the person who spearheaded the game project was also someone who liked and knew what games were about. Now that it has become a lucrative industry, the whole dynamics has shifted to something else.

slazer2au, do games w EA lost $6 billion in market value, following FC 25 & Dragon Age underperformance news

Normally these articles are slightly alarmist making it sound like a company will fall over becuase of one bad game release and when you look at the share price over time it is still up. but this one is interesting. EA are down 15% over the past 12 months because of this one drop.

https://lemmy.world/pictrs/image/2cf7ff90-14fc-4d9a-83fe-10f1ee0dc6b0.png

simple,

Yeah most game news websites don’t understand stocks but in this case, DA Vanguard was a massive failure. In the press release, the game was played by 1.5 million people. Not copies sold, just played. This probably includes people that just bought a month of EA Play to check it out.

The newest fifa game (EA sports FC now) also under-performed but they didn’t say much about it beyond that. A few more flops and it sounds like EA could be following Ubisoft into crashing hard.

RamblingPanda,

EA could be following Ubisoft into crashing hard.

I wouldn’t miss them. I’m still mad at EA about what they did with Westwood. And they haven’t stopped being shit.

yggstyle,

Justice for command and conquer.

Andonyx,

Legend of Kyrandia. 😭

yggstyle,

🫂 Westwood was such a great studio.

ampersandrew,
@ampersandrew@lemmy.world avatar

Schreier’s added context to this is that FC is far more responsible for the financial underperformance than Dragon Age.

CMLVI,
@CMLVI@lemmy.world avatar

They won’t say that though, because they have a built in narrative of “we were too woke”; convenient excuse for a less micro transaction heavy game to be blamed, as well as an excuse to be more strict on themes in their games. None of the problems are solved, but they have a scapegoat.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t think this is a narrative EA is leaning into. Frankly, even if it sold less than they forecast, I’m sure they were happy they sold as much as they did given the troubled production it was converted from.

CMLVI,
@CMLVI@lemmy.world avatar

I don’t particularly think it is either, just that’s it’s conveniently there. The prevailing narrative about failed games recently has been wokeism, and not just the simple fact that games are increasingly shitty as the point isn’t a compelling narrative or gameplay, but how many micro transactions can be squeezed out of a franchise.

ampersandrew,
@ampersandrew@lemmy.world avatar

Did Veilguard have microtransactions?

CMLVI,
@CMLVI@lemmy.world avatar

I don’t think so, but it is “woke”, and that’s a good enough reason for many to stick their fingers in their ears and claim that’s why it didn’t sell well.

30p87,
@30p87@feddit.org avatar

slightly alarmist

Positively though, in the case of EA.

ChicoSuave,

Another way to see that 15% drop is hinted at in the article:

EA FC generates around $2 billion annually, Reuters reports, with around $800 million of that made up by Ultimate Team.

Loot boxes made EA $800M last year. It’s easy to see why EA and other publishers demand MTX in games. Can we amend “Don’t preorder” with “and ignore micro transactions”?

projectmoon,

@ChicoSuave Pretty sure that ignoring micro-transactions has always been "a thing" to take a stand against. But of course, when it comes to the general public, no one ever does.

squirrel, do gaming w ‘I am sorry’: Unity partially walks back on controversial monetization plans | VGC
@squirrel@lemmy.blahaj.zone avatar

Ars Technica has done an interview with Unity’s Marc Whitten and Whitten’s responses are very, very telling:

“It was not our intent to nickel-and-dime it, but it came across that way,” he said. […]
"A large part of the problem, Whitten said, was that Unity “didn’t communicate effectively… There were areas where there was some confusion, and we could have done a better job.” […]
“That’s on us,” he continued. “We didn’t do a good enough job… of delivering the information that would help people.”

It shows how dishonest he still is: Of course, they wanted to nickel-and-dime everything. People were not “confused”, they were outraged. No matter how much of a mess Unity’s initial explanations of the details were, the core message was pretty clear: Unity was aiming to get as much money out of developers as it can and it did neither bother to iron out the details of the changes, nor assess the potential damage their plans could do.

Rumours from inside Unity said that their own employees warned management, but managment saw a chance to make money and plowed ahead.

And going by Whitten’s statements, they still want to hide behind meaningless corpo-speak and the same people who got their business into this mess now claim that they have changed their ways.

gregorum,

Exactly. It’s a load of horseshit, and they got caught. Moving forward, there’s no reason to believe they won’t slowly add the policies back piecemeal after all of the outrage has died down.

all-knight-party,
@all-knight-party@kbin.run avatar

For a squirrel you're quite well-spoken and genteel. I applaud you, my good rodent.

squirrel,
@squirrel@lemmy.blahaj.zone avatar

Thank you. I try to make an effort, but it is really hard to type. Humans should make smaller keyboards.

agent_flounder,
@agent_flounder@lemmy.one avatar

At least you have paws.

squirrel,
@squirrel@lemmy.blahaj.zone avatar

A beak or feet work too, but I get your point. Invertebrates obviously have a hard time with typing.

agent_flounder,
@agent_flounder@lemmy.one avatar
frog,
squid,

No ww e neeed waterprooof keeyboaards tha t aree tennticaal freeinddl y

squirrel,
@squirrel@lemmy.blahaj.zone avatar

My sympathies. Keyboard producers are really dropping the ball for you guys.

gonta,

Is this a D:OS2 reference

all-knight-party,
@all-knight-party@kbin.run avatar

It wasn't supposed to be, but it can be if you want. Is your name a Danganronpa V3 reference?

gaael,

Sir Lora stuff ?

vivadanang,

Until JR and the board that enabled this shit show to happen are gone, I’m done with Unity.

Coelacanth, do games w ‘There Isn’t Much Sway Held by Past Success’: Baldur’s Gate 3 actors reveal it hasn’t boosted their careers
@Coelacanth@aggregatet.org avatar

Samantha Béart (who plays Karlach in the game), Theo Solomon (Wyll) and Dave Jones (Halsin) were asked how the success of the game had changed their lives and careers.

Okay listen I don’t want to sound rude, but I’m not that surprised. Maybe Karlach deserves a bit more recognition but while both Wyll and Halsin were both fine and perfectly adequate, I can’t say that either was the kind of memorable performance that gets you tons of new roles. Though it’s also in part due to the script and direction of course.

TheLowestStone,
@TheLowestStone@lemmy.world avatar

Got to agree. The voice work that really stood out in my opinion was done by Amelia Tyler (narrator) and Devora Wilde (Lae’zel). Everyone else was good and I REALLY enjoyed Karlach. I even did a play through with her as the origin character but it was because of the character design and writing more than the voice acting.

SpaceNoodle,

And not because you want to marry Karlach

SatansMaggotyCumFart,
TheLowestStone,
@TheLowestStone@lemmy.world avatar

You’re making me hungry.

SpaceNoodle,

Worth it

themoonisacheese,
@themoonisacheese@sh.itjust.works avatar

Would they want to marry her if her voice acting was shit though?

TheLowestStone,
@TheLowestStone@lemmy.world avatar

Definitely not shit but nothing special either.

SpaceNoodle,

The way she says “fuck yes” does it for me

scops,

I would add Neil Newbon to the list that really stood out. I thought his acting through the end of Astarion’s quest line was the best in the game.

moakley,

It’s been over a year and I still think about him pleading with himself, trying to decide what to do.

CosmoNova,

The game had a huge cast with many memorable characters and moments. Not everyone was going to shine through especially with some fantastic performances like you mentioned.

I think the title of the post is just deceiving and should be changed to the title of the actual article. And perhaps the article title was changed too but it is a more accurate title of the situation.

neon_nova, do games w Switch 2 GameCube controller will only be offered to those who pre-order the console

Remember, Nintendo tried to sue a grocery store in Costa Rica. Maybe don’t support them.

Remember Nintendo… please feel free to list the hundred other crappy things they did here.

hoshikarakitaridia,
@hoshikarakitaridia@lemmy.world avatar
  • Periodically killing mods and fan projects
  • going after palworld
  • using last-gen hardware in their consoles
  • never decreasing prices
carotte, (edited )

using last-gen hardware in their consoles

I mean there’s nothing inherently wrong with that (if only they charged last-gen prices as well lol)

but anyways here’s a bunch more shit they’ve done:

  • charging full price for basic rereleases
  • removing reviews from the switch eshop
  • killing emulation projects
  • patenting basic gameplay elements
  • sued a man so hard he was forced to pay them part of his income for the rest of his life

and for a few older ones, just to show that they’ve been shitty this whole time, actually:

  • attempting to kill game cheating devices (like the game genie)
  • attempting to kill video game rentals
  • preventing 3rd parties from releasing games on competitor’s consoles, essentially giving themselves a monopoly

(also they’re partly owned by the saudi government, so, there’s that)

(and pls remember that, despite all of their shit, nintendo is far from the worst. it’s a systemic problem, not an individualist one. remember that ubisoft covered up sexual assault for years and that microsoft is literally engaging in genocide. the problem is that capitalism lets these companies get away with it.)

Agent_Karyo,
@Agent_Karyo@lemmy.world avatar

I wouldn’t go as far a stating that it’s mainly a systemic problem. Individual choices also matter to some degree.

Atherel,
NutinButNet,

It’s ironic considering their early days in gaming. They were targeted by Universal over a BS lawsuit for using “Kong” in Donkey Kong and him being a gorilla like King Kong.

Now they’re pulling the same crap on smaller people/businesses and also working with the very company who did the lawsuit to bring their games to the movies.

FunnyUsername, do games w Hogwarts Legacy has officially cleared Zelda as 2023's best-selling game worldwide
@FunnyUsername@lemmy.world avatar

I’m playing this game right now and it’s honestly a six out of 10. The only reason to launch the game at all is because of the world design which is top notch. So top notch it scores all of those six points, because the plot characters story and gameplay are all a let down otherwise. This is the type of game that will disable the controls for your magical flying broom and then tell you that you need to climb a wall. I wish it wasn’t so successful so they didn’t think this formula was so good, because if they made the game actually good AND a Harry Potter property, that would have really been something special. But as it is now, it’s just an uninspired video game painted in a pretty coat of a popular franchise. I’m sure we’ll get a sequel.

PeterPoopshit,

I would have loved to have this game as a kid. It may be a 6 out of 10 but most of the other harry potter shovelware they shit out when the movies were coming was at best a 0.2 out of 10. The only arguably not that bad one was the prisoner of azkaban movie based game.

kusttra,

IDK. Most of the early games were actually pretty entertaining. I fairly recently played sorcerer’s stone on the gbc, and it was still pretty fantastic.

jacksilver,

I’m curious, what open world games do you rate as a 9 or 10? I’m not saying Hogwarts did anything revolutionary, but it did most things pretty solidly. It’s been a while since Ive played an open world game that does a good job on making the world actually feel alive.

orientalsniper,

Witcher 3 I’d rate 9/10.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Subnautica gets a 9/10. Fallout 2 and 3, if we’re specifically going RPGs. NieR: Automata for action RPGs. Look at Persona for school influenced RPGs. I’d have geeked out so hard if we got even Persona-style class experiences in Hogwarts Legacy. Instead, all we get is completely contextless montage cutscenes.

CaptainEffort,

Yeah I wish Hogwarts Legacy had taken more inspiration from Persona. Having a schedule, working on social links, engaging in fun activities outside of school, it all lends itself incredibly well to a Hogwarts game.

Unfortunately it sounds like the creators haven’t ever even touched a Persona game. I remember before the game launched they were asked if there’d be romance options, and they seemed almost offended by the thought since the characters are kids, despite Persona doing the same for literal decades.

Going to a ball in Hogwarts Legacy, or going on a date in Hogsmeade, would’ve been so much fun too.

yamanii,
@yamanii@lemmy.world avatar

Imagine that, teens dating… What a wild concept, they didn’t even had to play Persona, our own culture is filled with teen drama series, even DC made gotham academy.

Carighan,
@Carighan@lemmy.world avatar

Not the person you asked, but for me personally to rate some open world games:

  • Hogwarts: 4-5/10. It’s pretty damn bad IMO, beyond the fan pandering.
  • Avatar Frontiers of Pandora: 5-7/10, it’s a slightly worse Far Cry (which is already damn tepid) but looks insanely pretty which makes it a good braindead time waster.
  • Cyberpunk 2077: Originally 2/10, laughably underdesigned and so buggy it felt like industry-criticizing sarcasm. Nowadays 7/10 if including the expansion, still quite buggy but not in a bad way, and the redesigned combat and character systems feel artificial but pretty fun. City still too dead and underdesigned, sadly.
  • Skyrim: 6-7/10, damn impressive at the time, but only briefly as the game was shallow as all hell, even in its best moments. Still impressive but it’s all on the mods and hence the players, not the game designers.
  • Witcher 3: 8-9/10, essentially same design flaws as modern CP2077, but given its fantasy world suffers much less from it, of course the empty countryside is, well, empty.
  • Subnautica: 10/10, amazing horror vibes, good progression, not too open and not too confined, focus on exploration.
  • Outer Wilds: 10/10, completely open and pure exploration, reductive game design done perfectly right.
yamanii,
@yamanii@lemmy.world avatar

the redesigned combat and character systems feel artificial but pretty fun

What do you even mean by this? Artificial gameplay?

Carighan,
@Carighan@lemmy.world avatar

No like… it feels pretty obvious they weren’t that way originally, if that makes sense? That this got changed after the game was already out for a while, this wasn’t how it was designed at first?

Flaky,
@Flaky@iusearchlinux.fyi avatar

I got Subnautica for free twice (PlayStation and Epic), I should really look at giving it a proper try. I have the feeling it’d be really good in VR, played No Man’s Sky in VR recently and I immediately loved it while on flatscreen it didn’t click with me as much.

FunnyUsername,
@FunnyUsername@lemmy.world avatar

Subnautica is a masterpiece.

I_Has_A_Hat,

Red Dead Redemption 1 and 2 are both up there for me.

EdibleFriend, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
@EdibleFriend@lemmy.world avatar

vast and complete

‘It’s so finished you guys!’ is a fucking bragging point now.

thefartographer,

“We followed through on 60% of our promises, so you should pay us 200% of the value. If you want even more premium content, we’ll give it to ya! For a premium…”

JDPoZ, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit
@JDPoZ@lemmy.world avatar

I’m a little torn on this.

On the one hand, let’s be real - clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP. The illustrations, modeling, and just visual style overall matches in many ways almost perfectly for many of the creatures. They are like off-brand versions of Pokemon with the exact same eyes, mouth types, etc. in many cases as if they were illustrated by Ken Sugimori himselfhttps://lemmy.world/pictrs/image/4e6a9e85-e9ae-4407-86b2-7aadae1a5943.jpeg.

Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.

There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

But on the OTHER hand, the leveling up, breeding, base-building, the various ability tech-trees, item crafting, and just overall engine complexity is VASTLY superior to what appears to now be an almost EMBARRASSINGLY behind set of game design mechanics in the actual Pokemon games… it’s sort of a Saints Row vs GTA IV situation here where they were an obvious copy off, but improved in enough ways that ended up being a fun game in itself.

Copying off exact art asset styles is one thing you shouldn’t do… but taking Nintendo’s gameplay ideas and expanding upon them vastly and being told to remove said mechanics as if they stole code is asinine and sets a bad precedent.

Every time there’s been a popular game, there are a thousand copies off them that twist and evolve those mechanics until something else comes along.

Nintendo came along with platformers after Pitfall on Atari. Sonic copied 2D platforming basics from Mario like running to the right and jumping on enemies but changed so much. Final Fantasy copied off Dragon Quest, which itself was a digital idea based off of Dungeons & Dragons. Doom to games like GoldenEye to Halo to Call of Duty to PUBG to Fortnite to APEX Legends…

This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

Really embarrassing for Nintendo to be doing this, when clearly what Nintendo should be doing is doing like what Fortnite did when APEX came along and added location / enemy / weapon call outs and just STEALING the mechanics they weren’t clever enough to think of on their own and implement better versions in their own games… but clearly they’d just rather have a monopoly and continue lackluster work.

flicker,

There are over 1,000 pokemon. I think it’s a Tolkien situation- where famously, you can’t write fantasy without using ingredients that Tolkien created, because if you do, obviously it’s from Tolkien, and if you didn’t, the reader is asking why not? That kinda deal.

If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you’re going to have some that are at least a little similar to pokemon. The electibuzz/grizzbolt example you gave is a fantastic one. You’re claiming it’s stolen, but that there is a cat creature with a single lightning bolt in it’s belly. Versus a… monkeything? Covered in them. My point here being, even if they didn’t steal (which, I’m sure they did, there are other, better examples) at a certain point you have to accept that with 1,000 pokemon, there’s going to be overlap, so you either need to just be up front about the stealing, or you need to spend 5x the amount of development time making sure none of your creatures have overlap.

Personally, Pokemon has been around for more than 25 years. Even if they released a million games a year, they shouldn’t get to gatekeep ‘all creature-collection simulators that you use balls for and that you can ride like a dragon.’ Fuck that. They got infinite money back on their initial investment, and they shouldn’t be allowed to just own the ideas. This is the kind of bullshit that makes me (a lifelong pokemon fan) want to never, ever, ever give them money again.

ouRKaoS,

If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you’re going to have some that are at least a little similar to pokemon

I think Cassette Beasts pulled off the Pokemon gameplay format without making anything that Nintendo could try and sue over.

flicker,

Oooh, thank you for reminding me that game exists. I still haven’t played it, and so many people have told me it’s good!

MolochAlter,

Add one to the list. Really enjoyable, even fun to cheese, not very fond of the ending but otherwise stellar.

paraphrand,

Bingo. In many ways, but not all, palworld was lazy, and unoriginal.

Prethoryn,
@Prethoryn@lemmy.world avatar

Design wise maybe, but game play wise, performance wise, mechanic wise.

PalWorld is 100% not lazy in these categories and Pokemon is.

My issue with people taking on PalWorld as a copy cat is it’s really a shit argument. PalWorld is a copy cat of Ark and a much better version of Ark.

Change Pals to anything else. Turn the ball into a net and it isn’t a Pokemon copy cat.

Competition is great. My take on this entire thing is fuck Nintendo.

rdri,

That sounds like a “look someone managed to pull that off so it’s definitely possible” argument. In other words “you can enter the collectable creatures scene by spending that amount of effort”. And it shouldn’t be that way. The price in effort shouldn’t be that high.

Actually, it should be the customers who decide if your product is worth the effort of playing it. There are a lot of rehashed games in various genres (e.g. horrors, walking simulators) and wee see no issue with them even though they are using exactly same mechanics, or sometimes even assets. What matters is users’ reception. If users think your product is worth it - it means you spent enough effort already. If your product would be a low effort creation users wouldn’t spend money on it in the first place.

I’m sure if Cassette Beasts could accumulate that kind of playerbase and profits, Nintendo would’ve sued them too.

JDPoZ,
@JDPoZ@lemmy.world avatar

deleted_by_author

  • Loading...
  • philophilsaurus,

    Honestly? I see more Totoro in there than Electabuzz.

    Where does the line get drawn between inspiration and stealing? I’m not trying to be facetious, it’s just the kind of question that I think a lot of people will have vastly different answers to.

    paraphrand, (edited )

    The line? Usually you need to be doing something conceptually different. This knockoff electrabuzz wouldn’t have raised as many eyebrows if it was in a farming simulator, or a card game.

    It’s like if you had a chainsaw gun in your game, and your game was a third person shooter set in a dark gritty sci-fi world where you are fighting subterranean monsters called the Focus Board.

    philophilsaurus,

    Pokémon TCG would probably make a stink about that too. I would agree that more needs to be done to differentiate them but the Guns and the art-style should do that pretty well.

    Using balls to capture and store Pals was a big mistake though and they definitely should’ve made a few more drafts on some of those aspects before reveal.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    If you set out to create a game involving collecting, or even looking at and cataloguing, a bunch of different fantasy creatures, you’re going to have some that are at least a little similar to pokemon.

    If you search for a fox fire witch you’ll see different interpretations on that. But somehow Palworld made a fox fire witch extremely close to an art of a fanmade Mega Delphox.

    delphox comparisson

    It’s not an official pokémon but no way in hell they’re didn’t just create the pal based on this art, it’s just too similar.

    calmnchaos,

    But that’s not the point of this lawsuit. They patented broad game mechanics and are successfully litigating ownership of those ideas.

    ZeroHora,
    @ZeroHora@lemmy.ml avatar

    I’m not talking about the lawsuit, I’m responding about the idea that eventually people will create monsters that looks similar to Pokémon because of the vast amount of Pokémons, Palworld clearly tried to be close as legally possible.

    ICastFist,
    @ICastFist@programming.dev avatar

    That VGC site has a pretty good sum up of Palworld: cynical and souless, but nonetheless a pretty fun game to play, and I fully agree. Pretty much every design up to version 0.3 was fully copied from pokemon. The more recent patch that added the big island on the south has more original-looking monster designs, though others are still pretty obvious ripoffs.

    Additionally, the game involves using handheld ball devices thrown at wild world-roaming creatures you capture after cutting down their health by some amount to increase the catch percentage and different “grade” balls have increased chance for capture.

    They did that on Craftopia, too, only it was to catch animals rather than monsters.

    There is also a nefarious organization competing with you for capturing these wild creatures like Team Rocket.

    Not really. There is a criminal syndicate, a bunch of violent hypocritical hippies, a corrupt police and some Borderlands style psychos, none “competing” with you, they just want you dead. I think only the syndicate would “count as team rocket”, but they’re up for all crimes.

    This feels like taking advantage of grey area in the realm of visual IP similarity to shut down someone making their gameplay design mechanics look antiquated by comparison.

    Palworld became a target at first because of that visual similarity but, as much as the pals obviously resemble pokemons, they’re visually different enough to be considered original and a case on those grounds alone would go nowhere. Which is why Nintendo shifted from IP to Patent bullshit.

    Tramort,

    At a fundamental level, why should copyright exist? Is it helping society here by incentivizing Nintendo? No. Contemporary copyright has it wrong, and I think your starting assumptions ignore that fact.

    tiredofsametab,

    If I spend millions of my own money and hundreds or thousands of hours of my own time to build something, another company should not just be able to yoink that, put a coat of paint on it, and leave me with nothing to show if theirs just happens to get more popular or be advertised a little better. I don't think the current laws are good but, absent basic income and such for everyone, I see why something should exist.

    drmoose,

    Sorry but why not? If you can’t afford that don’t make it or don’t publish it.

    We see with open source that lack of copyright is not restricting anyone’s creativity and ability to create. In fact the open source world is significantly more creative and productive than proprietary one.

    tiredofsametab,

    open source doesn't pay my mortgage, pay back any business loans, put food on my table, etc. as the sole breadwinner in my family.

    To be clear, I have contributed in a minor degree to open source and build things for fun; this is specifically about why copyright exists in certain domains. I also think it should be something more like 3-5 years max. I am a software engineer and used to work in the games industry for a number of years (though not anymore).

    drmoose,

    Then do something that does? Are we supposed to literally ruin part of society just for your benefit? You’re not entitled to this.

    tiredofsametab,

    literally ruin part of society

    Not being able to steal something someone put a ton of time and/or money into for a couple of years without compensating them at all is ruining society... how exactly?

    drmoose,

    Here’s where you fail to think when you call this “stealing”. You don’t own intellectual property as it didn’t come from the vacuum of your head. It’s built from millions of other contributors and our collective intelligence.

    Don’t like this? You’re free to leave this to people who do and go do something else. No one’s forcing you to do this. You’re not even aware of your own entitlement.

    IndustryStandard,

    Pokemon straight ripped off mother nature though.

    Surp,

    Eh I think patents in video games just ruins the fun for us since Nintendo/game freak/Pokemon whoever can’t make a good game if their lives depended on it.

    JackbyDev,

    Look, if the problem is the similar designs then sue for that!

    UnfortunateShort,

    I’m a little torn on your comment, because om the one hand you are right and on the other these lawsuits have nothing to do with the designs or art style at all.

    Realitaetsverlust,

    clearly PalWorld takes more than a little “inspiration” on a bunch of different Pokemon IP

    There’s 1025 Pokemon at this point in time - how the hell are you supposed to create a unique pokemon at this point in time? Even pokemon can’t create unique pokemon anymore.

    JDPoZ, (edited )
    @JDPoZ@lemmy.world avatar

    The same way Digimon, Monster Hunter monsters, and every other unique IP looks nothing like Pokemon. Make completely original designs that don’t look like fan art or knock offs of another artist’s specific trademark style.

    BlindFrog,

    Earnest question - what trademarks does Nintendo/pokemon have on artistic style?

    CheeseNoodle,

    Any trademarks they need because Nintendo have allegedly been filing new patents mid-lawsuit in order to justify suing palworld.

    rdri,

    I just assume that as long as everyone is fine with derivations produced by AI (text, pics, music), all derivations that don’t look exactly like original Pokemon are fine (also real people put some effort into those). Palworld compared to Pokemon is a much better product than, say, Fifa XX compared to Fifa XX-1. Also Pokemon series is notorious for useless editions of the same games masked as separate products - that level of rehashing feels much more illegal to me.

    gradual,

    I thought copyright and patent laws were supposed to incentivize innovation, not stifle it.

    Just kidding! They always existed to make rich people richer at the expense of useful idiots.

    Ledericas,

    they barely changed the overall “palmon” to the orignal pokemon they stole from. kinda hard to defend palworld when they just copy and pasted, and slightly changed the feature.

    Flamekebab, do games w Grand Theft Auto 6 release date has been announced, but the game has been delayed to 2026 | VGC
    @Flamekebab@piefed.social avatar

    I wonder if the next one will take so long that the world it satirises is long gone. Facebook being parodied in GTA V no longer makes much sense, for example

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    This game is set in Florida. It’s pretty evergreen. Especially given the political climate for the past 8 years

    massive_bereavement,

    Disney world and Maralago?

    P00ptart,

    Holy shit, I didn’t think of mar-a-fatso. I seriously hope you can storm that place.

    sugar_in_your_tea,

    I hope they have at least two cities like Miami (beaches and organized crime) and Orlando (Disney and big business). Could be cool to have a three like SA to add in either Daytona (racing and rednecks) or Tampa (ghetto Miami).

    nyctre,

    All I know about Tampa is a bunch of the early death metal bands are from there so I’m all for that!

    lemmydividebyzero,

    That’s not necessary. The top secret documents for the government heist are probably located in an unlocked toilet building next to the golf course.

    sp3ctr4l, (edited )

    … Untill Florida gets absolutely wiped out by a combo of its housing market and tourism economy simultaneously eating shit (this is currently occuring), and then also gets slammed by a, oh i dunno, a series of near record breaking hurricanes … in a record breaking short amount of time, and then can’t rebuild because FEMA either doesn’t exist or is massively underfunded.

    Oh and way more people will die, and there will be way more property damage than there otherwise would be… becauase all the agencies and funding that went into tracking hurricanes just got cut to almoat nothing.

    Its been … what, over a decade, between GTA V and 6’s planned releaae date?

    I’d say that chances are actually quite good that within 10 years after 2026, Florida becomes essentially a mostly destroyed disaster zone, with maybe a few parts of semi-civilization… like a swampy version of the first Mad Max movie.

    (For reference, GTA V is based on an amalgamation of LA, San Fran, San Diego, out into the sticks… oh and while we are in thr GTA V to GTA VI gap, a huge chunk of LA got burned to the ground, yay climate change!)

    (To me, the challenge of GTA VI would be… how do you even fucking do parody anymore? The country has gone batshit insane during the game’s development, I will be amazed if they actually manage to work in the biting and underhanded social commentary that previous GTA games had… because it would be essentially impossible. My guess is it’ll have some parody and satire, but nowhere near as much as 4 or 5… and the story will basically just be about some cool badasses who are cool and badass and are getting their bag however they can because YOLO)

    DoucheBagMcSwag, (edited )

    After looking at the jokes featured in the leaks…it hasn’t aged a day.

    Tap for spoilerConspiracy theory maggots / qAnnon think Mark Zuckerberg at Facebook is downloading your brain to China and the country of Finland doesn’t actually exist

    Stillwater,

    Why doesn’t Facebook make sense to parody anymore? It’s still out there

    Flamekebab,
    @Flamekebab@piefed.social avatar

    The world's relationship with Facebook has changed a smidge since 2013.

    It's still ripe for parody, but the elements of relevance aren't the same as they were.

    NocturnalMorning, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

    Since when is flying on a monster patentable. What a bunch of bullshit. Nintendo has really used up the last of any good will the company had. I will not be giving them a dime from here on out.

    Lightor,

    Yeah, Nintendo seems to think they are untouchable. They can do whatever, charge whatever, not even innovate anymore with the Switch 2, and attack fans. I’m done with Nintendo, the only way I’ll ever play any of their games is on the high seas.

    blunderworld, do games w Video game actors speak out after union announces AI voice deal

    I really hope this doesnt take off. I tried out Star Trek: Infinite and the tutorial uses an AI voice. It just sounded bizarre and jarring, completely took me out of the experience.

    arquebus_x,

    This deal solves the problem you're encountering, because it allows game companies to use real voices to generate dialogue. It will sound a hell of a lot better than the 100% AI generated voices you dislike.

    And it will protect voice actors' jobs because the deal effectively requires new contracts for each use out of scope of the previous contract (i.e., the "opt out" language), and it encourages game companies to continue to rely on voice actors rather than switch to 100% AI generated.

    Without this deal, game devs will just go 100% AI (and the tech will improve dramatically), and within a year or two, game voice actors will have no jobs to contract.

    This is especially important in light of the trend toward dynamically generated dialogue in RPGs, etc. Without allowing an AI to train on real voice actors, dynamically generated dialogue will have to be 100% AI generated (no human voice involvement).

    Voice acting in all fields is already a diminishing market because of AI generated voices. One of my coworkers had to get a job where I work because his VA jobs basically dried up. This agreement stanches the bleeding by permitting the use of AI trained on VAs (but only allowing use on a per-contract basis). Without that permission, AI would just be trained on open source / freely available voice samples, and there would be no contracts, and VAs would just .... not exist anymore.

    blunderworld, (edited )

    Interesting, thanks for the clarification. Have to admit, that does sound better, at least in terms of quality

    HandBreadedTools,

    I disagree with it “solving” the problem. I’ve yet to hear an AI voice that actually works/sounds like an actual person. I’ve heard sentences or two that are somewhat passable at times, but never enough for actual dialogue. Regardless, your entire comment also does not address the issue presented at all, that voice actors did not agree with this deal.

    XTornado,

    Clearly you haven’t seen the videos of Biden, Trump and others playing Minecraft… Because man that works… And probably that wasn’t the latest technology.

    HandBreadedTools,

    I have. If you think those are perfect replicas then I have a bridge to sell you. Go listen to them again, they’re close-ish but there is always something a little off that sticks out when listening to it.

    XTornado,

    If I have to listen close-ish then they don’t stick out or they do very little so sounds good enough to me. Let again we don’t need exact replicas for gaming.

    Plus probably lot of usage would be to pregenerate stuff not realtime so they can fix specific cases where it sounds weird by editing or similar.

    Ilflish,

    I agree. The key factor is getting this settled before some smart people get this working seemlessly. It’s stupid to hear that there wasn’t any unionised info decisions for a union though. I guess you ask the union to speak for you but it’s the unions job to speak back.

    funkless_eck,

    within a year or two AI actors will have no jobs

    extreeeeeme doubt. The moment an AI has to inflect emotion it really fucks it up. You’ll spend 5 hours and $200 of compute costs getting it to say “Great, thanks” sarcastically, when an actor could do it in a single take as part of doing the entire script.

    greenskye,

    Honestly I just don’t think a lot of people will care. They’ll just get used to the lower quality. AI only has to be ‘good enough to still sell’. Do you really think that gamers are the consumers that are going to be ones to fight back against it? The same consumers that have rolled over to basically every other exploitative practice ever conceived of?

    lolcatnip,

    I think people will be bothered if the voice acting in their games sounds like it could have been done by Stephen Hawking (or with less exaggeration, like an actor doing their first reading of a script).

    greenskye,

    You aren’t up to date if you think modern AI voices sound like Stephen hawking.

    funkless_eck,

    at the levels we’re talking - maybe an indie studio could deliberately, stylistically, pull it off. But a AAA studio? To whom their VO budget is less than what they pay an executive. It just leaves them open to competitors making a game with good voice acting, and their own game getting panned in the press.

    teejay,

    Blah blah blah

    And this deal was vetted and approved by which working voice actors?

    arquebus_x,

    Do you not understand how unions work?

    MaxVoltage,
    @MaxVoltage@lemmy.world avatar

    Cant wait to have the voices removed after 3 years due to copyright issues

    FlyingSquid,
    @FlyingSquid@lemmy.world avatar

    Speaking of Star Trek and AI voices… Majel Barrett supposedly recorded her voice so that it could be used in the future by software to make her talk again.

    So fuck Google Assistant or whatever. Where’s my Enterprise Computer app for me to talk to?

    delitomatoes,

    Can’t even configure assistants to call them “Computer”

    FlyingSquid,
    @FlyingSquid@lemmy.world avatar

    I believe you can with Alexa, but I don’t plan to find out.

    Evotech,

    The finals uses ai voices for announcers and I could not tell the difference so there’s definitely something there. I think it works in that setting because the inflections is so set.

    But as a emotional character maybe not so much

    slaacaa, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
    Coelacanth, (edited ) do games w Lies of P is getting difficulty options to make the Soulslike more accessible
    @Coelacanth@feddit.nu avatar

    Accessibility options are good. Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

    donuts,

    So much this! I love a challenging game but sometimes you just want to experience the game without the frustration, and lowering the difficulty for yourself has zero impact on people who prefer the original or higher difficulty

    PlantJam,

    Black myth wukong would be so great with some difficulty options. I’m sure the rest of it story is great, but if I get stuck for a week on a boss I’m going to stop caring about that story.

    Shiggles,

    Tell me you never played a soulslike for more than two hours without telling me.

    Boss’s weapon moves forward -> press roll, covers about 70% of the souls series.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    It’s true I haven’t played the Elden Ring expansion, and I guess that’s the most difficult one now so it’s required to have played it to be able to parade around your gamer credentials? Whatever that’s supposed to mean? To me gaming is about enjoying a medium of culture, not a dick measuring contest. I’ve played Dark Souls, I’ve played Elden Ring. I’ve beaten Sister Friede, I’ve beaten Malenia.

    I still think accessibility options are good.

    Shiggles,

    Reading comprehension, even more challenging than dark souls nowadays eh? No idea what you’re even going on about now, but glad you got your nice rehearsed rant off your chest.

    The main souls games have already gotten progressively more and more “””accessible”””, somewhat to the detriment of what originally made them appealing. Options are a mutually preferable alternative - people that enjoyed the original gameplay would still have their torture, or you can play on games journalist difficulty and have basically the same experience as watching someone else play on twitch.

    Nima,
    @Nima@leminal.space avatar

    you’re not a very nice person.

    Shiggles,

    😱

    Kecessa,

    So that doesn’t apply to Sekiro…

    caut_R,

    There‘s a potential discussion to be had about how much of the Soulsborne/-like experience is about overcoming difficulty - and let’s be honest, the vast majority of people won‘t finetune difficulty but just go as easymode as possible - but on the other hand I strongly dislike elitism in games and in the end it should be on the player if they wanna potentially ruin their own experience or not, as such I agree with you.

    Would Dark Souls have ever become the iconic game it is and FROM/Miyazaki the iconic devs they are with an easymode (in their games)? Hard to say.

    I‘m always happy to see these options especially in indie games, which so often go crazy hard on difficulty towards the end (Celeste endgame for example).

    nuko147,
    @nuko147@lemm.ee avatar

    Yeah, is a double edged sword. But if it makes more people to stick to the game rather than abandoning it, is nice.

    My brother has Elden Ring for PS5 sitting on the shelf. The only serious playtime he’s had was a year ago when I visited him and made some character progress. Now, he keeps asking if I’ll play it again during my next visit. I always tell him, ‘No, I’m good-it’s a great game, but I’m coming over for peace and relaxation, not to get frustrated.

    Ulrich,
    @Ulrich@feddit.org avatar

    I usually start on easy mode and then steadily increase difficulty as I go. Nothing will make me refund a game faster than being 20 minutes in and dying 74 times in an impossible encounter. LoP is one of those games.

    kadup,
    @kadup@lemmy.world avatar

    an impossible encounter

    That’s kinda the point of Souls games though. The encounter isn’t impossible, and once your skills and attitude change, you get through it - even though the encounter itself didn’t change a bit.

    oxideseven,

    I’m a perfect game sure, but most of these are far from perfect. They often don’t explain mechanics, rely heavily on changing Metas, RNG, pure chance, reflexes that some people just will not have no matter what their attitude or mindset is, and so on. Let’s have it, these games are FULL of jank.

    At the end of the day, the “pros” don’t need to adjust their difficulty if they don’t want to. More options is never a bad thing.

    dan1101,

    Agreed, it’s a great idea. I don’t even think I would have been good at soulslike games when I was 14. I just don’t have the patience for those sorts of constant boss battles where it takes so many hits to kill the boss but you die in 1 or 2.

    ISOmorph,
    @ISOmorph@feddit.org avatar

    You hit the nail on the head. Soulslikes aren’t about difficulty, they’re about patience. And when school was the only thing I had to worry about I had patience. Now that I have to fight for 30 minutes of game time I don’t. Great decision by the devs!

    WhatsTheHoldup,

    Accessibility options are good.

    Agreed.

    Not everyone is a god gamer with the reflexes of a 14-year old hopped up on Adderall and Red Bull. Some people just want to enjoy the story and the atmosphere of a game and it should be normal for us to let them.

    Not everyone just wants to enjoy the story. Some people want a challenge which requires the reflexes of a 14 year old hopped up on Adderall.

    Why should every single game be changed to suit your specific play style?

    Instead of demanding their games change, maybe you could just accept its okay some audiences have different likes than you and just play the ones that cater to your style?

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    I have to be honest here and say I don’t understand where you’re coming from at all.

    Why should every single game be changed to suit your specific play style?

    Literally nobody is asking for this. Accessibility options, not “permanently and irrevocably reduce the difficulty of all games”. The good thing about options is that they’re option-al. If you want the game to remain challenging, the presence of accessibility options does not affect you in the slightest. You can just ignore them and go on with your day, enjoying the game just as it was.

    WhatsTheHoldup,

    I have to be honest here and say I don’t understand where you’re coming from at all.

    Thats okay! Thanks for asking. I’m coming from the place that video games are art.

    If games are art, then I choose to support artists, even if they want to make weird or unconventional art. If an artist has a vision which clashes with my own I want them to be able to follow their vision that instead of always conforming to “general audiences”.

    As to the rest of your comment I already said first thing accessibility options are good so I’m not sure what got miscomminicated there.

    shoo,

    A. The game is actually art and the artist vision includes an option making it playable for more people

    B. The game is a product that they want to sell to more people, adding difficulties sells more

    I don’t see the issue either way. Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?

    WhatsTheHoldup,

    I get where you’re coming from.

    B. The game is a product that they want to sell to more people, adding difficulties sells more

    Sure. Not not necessarily untrue.

    I don’t see the issue either way

    My stances is forced here. I support the artists.

    Unfortunately, supporting artists means sometimes you have to disagree with the businessmen when the two groups disagree.

    Selling microtransactions and skins and deluxe editions and pre-order exclusive content, etc, etc all “sells more” (or at least makes more money).

    If the artists feel for whatever reason adding more difficulties is too much to manage or prevents them from making the experience they want to make, I have to take the side of the artist.

    There’s always going to be an argument the product needs to change to make more money, that’s not the art I find super interesting.

    Why care what audience it’s conforming to, you’ll either enjoy the game or you won’t?

    Because I think of the people who make games as artists and it pisses me off to think of some guy in a suit pressing his fingers into the Mona Lisa and pestering Da Vinci to make her smile and show cleavage so it can sell more.

    I get that a business needs to make money, but those should be decisions the artists are in the room for at least.

    If it’s A I don’t care, if it’s B I do.

    Etterra, do games w Masahiro Sakurai refused to add Dolby Surround to a Kirby game because players had to sit through the logo

    It’s especially weird to have all that time dedicated to something nobody cares about. Who goes looking to see if a game or movie was made using Dolby?

    Potatos_are_not_friends,
    Telodzrum,

    Anyone with good media equipment cares.

    tacosplease,

    You were down voted, yet here I am. A person who cares about surround sound options.

    GeekFTW,

    But do you as that person need to know that fact every time you launch the game or is finding out about it before you buy it from it’s technical information sufficient?

    You can care about surround sound options, but a non skippable splash screen on every launch gives you zero information or use.

    tacosplease,

    Nobody is advocating for the sound to play at startup. The comment that started this conversation specifically uses the word “looking”. We’re just saying people do pay attention to what kind of surround sound something has.

    h3mlocke,

    It must be weird to care about being reminded of what surround sound the game is using everytime u play it? Nobody’s saying they don’t care about sound quality, nor options. Idk how u can read this thread and that be your takeaway. It should be on the box/product description, no need for a splash screen in the game is what the argument is about…

    tacosplease,

    I was originally responding to the comment about looking for surround sound options and was not trying to defend the sounds. Obviously, the info on the box is usually the best way to tell.

    But as we discuss it, some use cases for the sound come to mind.

    If the media is just a file on a hard drive or if the original packaging is lost or damaged, I might appreciate having the sound to indicate what settings to use on the receiver.

    And honestly beyond all that… Who cares if somebody does like having the sound play every time? We all do weird shit.

    SeattleRain,

    You don’t need to be reminded about sound encoding every time you boot the game even if you do care.

    Telodzrum,

    Dolby (and others) have determined that it is in the best interest of their brand to put this alongside developers, producers, publishers, and others. It is now part of their license agreement.

    SeattleRain,

    Okay, and their ego maniacs for thinking they’re that big of a part of the game to be credited everytime. That’s why most people in the thread applaud the move.

    Telodzrum,

    I don’t agree, but it’s good that you always have the option of not buying a game with a brief splash screen.

    SeattleRain,

    It’s good that creators have the ability to boot parasitic vendors like Dolby when their licensing agreements are insanely greedy too.

    Telodzrum,

    Ok boss, sure

    aksdb,

    That information belongs in the specs/feature list on the encasing, not in the fucking splash screen as dedicated video.

    For the buyer that would be too late and for the one who bought it already and now wants to play it’s utterly pointless.

    Telodzrum,

    It’s on the box. In order to license it the grantor requires screen time.

    ricdeh,
    @ricdeh@lemmy.world avatar

    No, the grantor requires fees. Screen time is just a bonus

    h3mlocke,

    Wow

    summerof69,

    Anyone with good media equipment cares when they consider purchasing a game. Nobody needs this info every time they launch it.

    JasonDJ,

    Playstation 1 boot up sequence plays in background

    Telodzrum,

    The two go hand in hand. Want DolbyVision? The logo comes with that.

    h3mlocke,

    Wow

    Smokeless7048,

    yea, ill go looking for great movies and games which have good Dolby Atmos… but once i buy it, i dont need to see a splash screen every time.

    Wish we could have a single splash screen with all the bits of tech. then its only one, instead of screen after screen…

    peoplebeproblems, do games w Palworld confirms ‘disappointing’ game changes forced by Pokémon lawsuit

    Wait i can’t fly on Pals now?

    Does that mean that Ark can’t fly on dinosaurs?

    vodka,

    Pretty sure you can still mount and fly on flying pals.

    There are some pals that can be used as gliders though, that is what is being patched out.

    peoplebeproblems,

    TIL. Good. Cause I liked my spaceship dragon

    ogeist,

    You have been nominated for Best Sentences of 2025. Congratulations.

    peoplebeproblems,

    Oh man, let me know when the rewards are named so I can give a speech.

    First, I’d like to thank ADHD

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