I really don’t understand why this trilogy needs to exist. Nostalgia I guess? These games were terrible and always a rent from Blockbuster for the weekend type jam and be glad you didn’t spend money on actually owning them.
It definitely hasn’t aged well, but that’s largely because the humor was based on pop culture references. Talking about Jessica Simpson isn’t really cool anymore. But that the time, it was a sort of revolutionary thing to have games reference current pop culture. It made the games feel fresh, especially if you played them right at launch.
Were they great games? No. But from a gaming culture standpoint, they had a surprisingly large impact. Game devs learned what did and didn’t work in regards to the references and gameplay, and that alone makes them culturally important.
Also, games deserve to be preserved even if they didn’t have a massive impact on gaming. Even old Flash games have massive preservation efforts, because every single game was someone’s pet project. Imagine saying the same thing about a bad film. Sure, a modern 4k re-release may not need to exist, but that keeps it in modern formats and makes preservation easier.
Nintendo is clearly hiding something; they clearly are highly afraid of critical reviews and this is clearly a strategy that is not unlike what Nvidia, led by Jensen Huang, does.
What they are hiding will remain to be seen. I’m sure that the bad reviews will not go away…only be delayed by a week or so.
If you are wise; you will avoid buying the Switch 2 for at least a month. If you can’t wait a month to see what Nintendo is hiding; just be advised; you bought into it blind and have no right to complain about the bad reviews later, nor should you take it personally when people start talking poorly about the Switch 2.
In the Digital Foundry talks they talked about it. And it makes sense. The Pro was rumored to come out in 2020 or later with tech around that time. But as 2020 was a big year for Switch 1, Nintendo might have changed their direction. Switch 2 has tech that could be from that time and it would make sense, as it is similar to what a Switch Pro would actually be.
I agree that this mostly makes sense, but the mouse part of the new joy cons does feel like a new console feature that they wouldn’t have added for a switch pro.
Agree with you as well. Anything that enhances or adds new functionality wouldn’t be part of a pro upgrade of the same. I feel like Nintendo tried desperately on the Switch 2 to bring new features, that could have been developed and thought off after they scrapped the Pro idea. So they came up with some software features like video streaming and an upgraded controller with mouse support.
I went to the store the other day and found it amusing that they were advertising the switch 2. I thought pre orders are sold out, who the heck is going to be able to get one who is seeing this advertising?
i guess hype is still valuable to Nintendo, even if people can’t buy the thing right this second? Nintendo are the masters of intentionally restricting supply to increase demand and hype. They honed their strategy with the Amiibos, NES Classic, and SNES Classic, and then i’d say they mastered it around the time of the COVID Switch 1 shortages.
By all accounts, Nintendo is not artificially restricting supply with this launch. - it seems like they are really trying to have as many as possible available for launch day. But they still know how to make the most of a shortage.
I wish them the best of luck at these prices though. I get that the enthusiasts will clamor for it. There’s a couple million people that would buy a half eaten shoe for hundreds of dollars, if only Nintendo stamped their logo on it. Once the dust clears though (and this is a personal opinion and hunch), I bet Joe Public scoffs and it’s the WiiU#2.
Ya know I was really hoping that when Capcom released Mega Man X Dive Offline that it would become a standard that all live service games would adhere to…
They are making a remake, supposedly. But it appears to be in development (or possibly publishing) hell. Something that is caught up in all the other shit going on with Embracer Group.
I’m questioning if there’s ever been a good D&D video game adaptation that wasn’t trying its best to just replicate the tabletop experience, and then I’d ask if it’s worth trying when you could just continue to make good replications of the tabletop experience.
But a lot of people are. I didn’t care for BG3, but I tolerated it as a multiplayer game because it’s fun to play with friends. I also played Solasta solo, but most of my hours were co-op, because it’s just a lot more fun.
I guess for me the adventuring ‘party’ experience is a big part of D&D.
A solo experience could still be fun, but, like I said, I’m not getting excited about it.
Never played Diablo or any of the Elder Scrolls games? Even Baldur’s Gate? Those have all been very popular games based on D&D (some more closely than others).
Well, The Witcher 1 and 2 weren’t open world, and those turned out pretty well, especially 2. There’s something to be said about what a game from them might gain by doing more in a smaller world.
I tried playing Witcher 2 when it came out, but couldn’t. It’s so immersion breaking when some parts of the map are blocked by some gates or invisible walls. When Witcher 3 came out I was hesitant at first remembering my bad experience with 2, but I loved it so much.
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