videogameschronicle.com

Fiivemacs, do games w ‘We tried and it didn’t work out’: CDPR co-founder says it shouldn’t stray from AAA open-world RPGs

Funny because I stray away from anything that associates itself with AAA

etchinghillside,

Because you moved on to AAAA?

warmaster,

Once you go Ubi, you can’t go back to a life without climbing towers.

sylver_dragon,

Well, the world should have moved on to IPv6 a long time ago.

Yeller_king,

I’m holding out for AAAAA.

Nima,
@Nima@leminal.space avatar

i think game boy takes AA. So you should be alright.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

You’re missing out on some great experiences that indies simply can’t produce in that case

Phen,

Any such experiences in the last few years? I think the last AAA games I’ve played where RDR2 and Spider Man.

UndercoverUlrikHD,
@UndercoverUlrikHD@programming.dev avatar

I rarely play games nowadays and even more rarely new games. Baldur’s Gate 3 is the first one that comes to mind in recent years.

acosmichippo,
@acosmichippo@lemmy.world avatar

God of War, Elden Ring, Cyberpunk 2077, Avowed

Phen,

Oh yeah I played Elden Ring too. Avowed I tried but didn’t like; the other two really aren’t my type of game.

fyzzlefry,

Meh

simple, do games w ‘We tried and it didn’t work out’: CDPR co-founder says it shouldn’t stray from AAA open-world RPGs

The co-founder is definitely referring to the Gwent standalone game. I played it when open beta came out but it steadily went downhill from there until they eventually stopped working on it in 2023.

Deflated0ne,
@Deflated0ne@lemmy.world avatar

By the time I wanted to play that it was gone.

RollForInitiative,

They also created a standalone, story based Gwent card game that is pretty good, just in case you didn’t know: Thronebreaker: The Witcher Tales

unconsciousvoidling,

This is an excellent game and a good soundtrack.

Jyrdano,

I liked that game. Then they decided to completely rework it. IMO for the worse. It went downhill from there.

simple,

Yeah I’m still not sure where they were going with reducing it to two lanes instead of 3.

acosmichippo,
@acosmichippo@lemmy.world avatar

i wanted gwent on my phone, not on my PC. i forgot about it by the time it released for phones.

p03locke,
@p03locke@lemmy.dbzer0.com avatar

It was still a really good game by the time they stopped working on it, and one of the least greedy CCG I’ve ever seen. Hearthstone was already starting to lose players, and they had a shot at being a replacement, even if the mechanics of the game were rather different.

And then Marvel Rivals came out and the CCG landscape was just overpopulated.

simple,

I think you mean Marvel Snap, but yes. Even the biggest pvp card games are struggling to retain players.

osprior, do games w MultiVersus officially closes down and is delisted today

If you aren’t already aware of it (and in the EU) please sign the stopkillinggames.com petition so companies can’t just drop “support” (that these days means kill) games when they feel like it.

wondrous_strange,

What are you suggesting? That on once a game goes online it’ll require the company by law to keep it running forever? How many companies would still release games that requires backend if they knew it’s a never ending endeavour even if they’ll lose money from it?

Running the infrastructure to host the game’s baceknd requires money, and releasing the server code as binary or open source is not something that’ll happen.

So what is the end goal?

secret300,

Required games and games studios to build the game to be played offline or have the ability to self host the server.

DarkMetatron,

The companies could shut down their servers, if they at the same time would release the software needed to run the servers. This would allow the creation of community servers, without any costs or responsibilities for the companies

There was a time when multiplayer games all came with dedicated server binaries.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

It would require devs to start planning for indefinite support during development. Wether that means releasing server software and the source code or not making the game reliant on servers in the first place is up to them.

Tattorack,
@Tattorack@lemmy.world avatar

Oh for fuck sake, this has never been a good argument, and people who keep repeating these argument-questions (almost like they’re a copy paste) either never read what Stop Killing Games demands, or lack the reading comprehension necessary to understand it.

The third option would be malicious sabotage, but I’m hoping it’s just one of the two stupidity options.

SaharaMaleikuhm,

It is kinda crazy how these always pop up immediately.

M0oP0o,
@M0oP0o@mander.xyz avatar

Yeah I could not comment so quick unless I programmed something to do it for me…

Johnmannesca,
@Johnmannesca@lemmy.world avatar

Better service for the community. Take a look over towards Spellbreak for a second and you’ll see a community that has taken what Proletariat had given them after an acquisition by Blizzard and started doing private servers to keep their game functional. I think there’s much to learn from this End-of-Service model, perhaps we could have more privately hosted servers to reduce their overhead if companies truly loved their fanbase; might even be feasible to follow that model from the start for f2p games so the official servers are more capable for tourneys and the like. Either way the goal is end user satisfaction, so if those means are preservation or archival like with Yu-Gi-Oh! Cross Duel, then so be it the fanbase does what they want ultimately, but we just ask companies to offer their olive branch so that all their precious arts don’t drown in the ever expanding sea of data.

wondrous_strange,

Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷

SaharaMaleikuhm,

Just click the link and inform yourself. Could have answered the question yourself within minutes.
It’s clear you do not actually want answers at all. I hate your pretentious attitude.

wondrous_strange,

I clicked, and saw an incoherent wall of text. It is not that important for me to understand what you’re whining about, and you fail to deliver your point in a manner which will result in any sympathy.

You are treating silliy video games as if it’s a matter of life and death. Why would anybody take you seriously? You make ot so easy for them to milk you for money. I suggest grow up.

Dremor,
@Dremor@lemmy.world avatar

“Oh no, it isn’t a 20s TikTok video!1! How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important!11!1”

But seriously, you are on a community about games, define yourself as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
I doubt anything here is of any worth to you.

wondrous_strange,

This is a public forum, and you are acting like spoiled children. I’ll comment as I please.

Take all that superior knowledge you have about infrastructure and engineering and build your own games that conforms to your world view instead of gaming all day while complaining and consuming colorful energy drinks.

If it was important to you as you claim, you wouldn’t have supported the game publishers from the get go, but you do. It is just easier and funner to shit post instead of doing anything productive, right?

Have fun in your little echo chamber of pathetic nonsense, no one will take you seriously.

JAWNEHBOY,

FAQ page has your exact question answered - saved you one click from the link above. Clearly a lot of effort has been put into the site because online spaces we’ve enjoyed can’t be enjoyed any further even if we were interested in maintaining them ourselves as volunteers.

wondrous_strange,

Its like the 6th on the lost or something. Clearly a lot of thought.

Running the infrastructure today is not the same as it was back when unreal was first released, for many many reasons.

iegod,

Gamers are by and large toxic and ignorant. The ask isn’t as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn’t come for free. All the examples of ‘how it used to work in the past’ are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.

wondrous_strange,

Yeah exactly but I don’t think anyone here is capable of comprehending that.

Dremor,
@Dremor@lemmy.world avatar

I’d agree for an MMO, which can be quite complex server-wise. But most “online single player” would be quite easy to modify.

I’m a software developer who worked with asynchronous online systems.
A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
I could do it on such game in less than a week on a language I don’t know, and probably a day or two on one I know about.

qarbone,

deleted_by_moderator

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  • wondrous_strange,

    deleted_by_moderator

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    Releasing the server code as binary is how it used to work, and there’s no reason it can’t work that way again. It’s one of several ways to satisfy the petition.

    madjo,

    You know you can still play Unreal Tournament online against other people? That game came out in 1999!

    The problem you sketch has been solved already.

    All it takes is for the game developer to release the server binaries. And for fans of the game to run servers.

    JustARegularNerd,

    From the FAQ of stopkillinggames.com website

    Q. Aren’t you asking companies to support games forever? Isn’t that unrealistic?

    A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way.

    tomi000,

    Interesting how strongly you are opposing an idea that noone proposed, which you would have known had you taken a look at the petition.

    wondrous_strange,

    deleted_by_moderator

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  • Dremor,
    @Dremor@lemmy.world avatar

    As you are not a gamer, I’ll try to make it simple.

    If a game ask for an online connection, is usually for three reasons:

    • multiplayer, or some kind of social interaction
    • drm, to make it harder to cheat, or redistribute cracked versions of said game
    • telemetry, either to know how players plays their game, or to sell you as an ad target

    When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.

    The petition do not ask them to keep running the server indefinitely, but rather to

    • make it possible to bypass the DRM always online part to be able to play the single player part, if there is one. In most case, it is a simple change to do, a function to modify in order to always return “true” (game can be played)
    • allow the end user to self host the server. It doesn’t mean open-sourcing it, just to release the server software and allow to point to another server than the defunct ones

    In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.

    But they don’t. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
    They don’t want an older, maybe better game to overshadow their new shiny cash grab.

    wondrous_strange,

    I agree with most of what you said,.

    On the other hand -

    1. If you don’t like their approach, stop buying their games.
    2. Servers today are much more complex than what they were 25 years ago, and making them in such a way to any idiot could run on their laptop requires substantial effort. I can see how it might not be financially feasible for every company to do. Relaaing the server software will introduce a whole new category of issues that the company will need to face. Shipping a stack of 20 independent services that are orchestrated together is not a single binary, and is not meant to run on any platform.
    Dremor,
    @Dremor@lemmy.world avatar
    1. Well, I don’t. It doesn’t void my freedom to express my opinion on the matter.
    2. I also maintain server (my own, sometime other people server when asked to), and even worked with an open sourced MMO server (Ryzom). Those don’t need to be hard to maintain, except if the architect is a idiot that followed the tend of “microservices”, which does’t make much sense for an MMO.

    If they aren’t good enough to make software that makes sense, we’ll find a way to make them work. Don’t underestimate a band of hyperfocussed nerd.
    Some guy already programmed a whole unofficial MMO server from scratch, which ended up to be even better than the official one. Unfortunately is wasn’t ever released for obvious copyright infringement reasons, but still.

    wondrous_strange,

    1.indeed you do. Still it is advised to think before speaking. 2.I said nothing about “micro”. It sounds like you have great expertise in this area and clearly know how it all works so kudos you won 🥳

    You won’t be able to do none of that, cause none of it is yours. If anything, I feel like I’m overestimating you just by having this discussion. Not clear to me why you feel so entitled to the products of others. You are a gamer, it is barly a hobby.

    Dremor,
    @Dremor@lemmy.world avatar

    On that our opinion differs.

    Games, like movie, are a way to make art. It allows ways of expression that other medias cannot.

    Of course not all games are made with the artistic value in mind, like not all movies are, but those are nontheless pieces of our collective culture, be it something like a racing game, or a little platformer.
    All thoses are the result of hundred, if not thousands of hours of work, from programmers, to musician, with all others support tasks in between.

    For a movie, imagine if you had to constantly be connected to a server, and that suddenly, for nobother reason than saving a buck for the company owning the movie, no one could watch it anymore. Countless masterpieces would be lost to time, not because the original band was lost in a fire like many did through time, but because of someone greed and refusal to make them readable without that punny server.

    That petition ask just that same treatment for video games, nothing more. We are not asking for remaster, nor a continued support on new consoles, just a way to preserve the shared memories we hold dear.
    Memories of friends who played with us, friends that may not be of this world anymore. Memories of stories told and lived.
    To not forget what was, what could have been, and what can be.

    MajesticElevator,

    It will never work

    Elevator7009,

    Even if it doesn’t work, I’d at least want to let people try and get practice doing something about a problem (even if that’s just leaving a comment on social media to direct others to sign a petition that will eventually get lawmakers’ attention with enough signatures based on that country’s laws, because that still has more chance for good than yet another comment about X Thing Bad. Even though I agree with a lot of Lemmy’s X Thing Bad takes), makes them more likely to do something in the future. At least they can walk away saying “I tried”. Some people might see no guarantee of results for their time and think of it as time wasted, and that is their choice, but I don’t really see a reason to say “that’ll never work” without any offer of alternative. Most charitably, you are trying to save them time and disappointment, trying to prevent a “it didn’t work, activism does not work, I’ll never do anything like that again” attitude if it fails, but I think a lot of people are just seeing the comment as pointless negativity.

    XiberKernel,

    It worked for USB C? And y’all have alternate app stores over there too. I don’t believe it’s unrealistic to guarantee that a product you sell will remain functional after support ends.

    MajesticElevator,

    Eh, we’ll see. USB C and other app stores made Apple gain less money, whereas this petition would make it cost more to implement such a thing, and could be a sizeable problem for specific games which heavily relies on proprietary algorithms or just the game itself, such as mmorpg, small companies…

    WhiteBurrito,

    It’s honestly very little work to implement a way for a game to be offline… Basically just remove the method that checks for a server and that’s it…

    What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected… Actually it wouldn’t be that hard IF it’s taking into account from the get go coz you can just release the last release before being shut down and that’s it

    MajesticElevator,

    An online-only game without server requirement… isn’t a game anymore

    And yea, if the law only applies in a couple of years, then all good since devs can take that in mind, which makes it a lot easier

    WhiteBurrito,

    It is if there’s ways to shift the server connection to a community hosted server…

    Phegan,

    Not with that attitude.

    Goretantath, do games w MultiVersus officially closes down and is delisted today

    The reason that games are even hosted on “official” servers like these is to ensure the company can take the game down once the devs run out of time o the contract they made for all the IP’s they use in said game. Otherwise its possible AND has been done before to let the players machines spin up a server each match.

    Goretantath,

    The only issue was having to have a “matchmaking” server but even then, steam has the tools to replace that entirely.

    Kolanaki,
    @Kolanaki@pawb.social avatar

    That could be one reason, at least in a game such as MultiVersus with different IPs being used.

    But they still lock down servers to their own shit when they own it all anyway and it’s because they also sell you crap to have in the game. If you had your own server, you could just give yourself the stuff they sell since all those things are still in the game somewhere and the only barrier between you and the content is their servers checking to see if you paid for them.

    brucethemoose, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Spicy take: I hope they dump 2077’s engine and go Unreal.

    I recently followed this guide to try and set up “optimized” path tracing (no raster lighting, with everything raytraced) in 2077, and on my lowly RTX 3090 it runs like cold molasses. Not a chance. Raster + RT reflections is all I can manage, and it looks… good.

    Meanwhile, I’ve also been playing Satisfactory (an Unreal Engine game from a comparatively microscopic studio), and holy moly. Unreal Engine’s dynamic lighting looks scary good. Like, I get light bounces and reflections and everything, and it runs at like quadruple the FPS in hilariously complex areas, again, with a fraction of the dev effort.

    Cryengine in KCD2 is rather sick as well, though probably less tuned for urban landscapes.

    …So why don’t they save a few years and many millions, and just go with one of those instead of poorly reinventing the wheel?

    GunValkyrie,

    I have good news for you. The first information released on the sequel was that it’s being built in unreal.

    brucethemoose,

    That’s what I get for not clicking through!

    Good! I can see a ton of gamers complaining about this, but switching to anything but in-house is a great move IMO.

    epicsninja, do games w MultiVersus officially closes down and is delisted today

    This game leaves behind a legacy of extremely funny poor decisions and mistakes, culminating in becoming one of the few games that got to be shut down twice.

    VitoRobles,

    The worst part, the demo was actually pretty good.

    They literally could have released this game with mod support, and sold it for $20 and it would have been a fun party game.

    Instead, they kept going on with BS games as a service.

    epicsninja,

    Games as a Service wasn’t even the fatal flaw here. Brawlhalla is another platform fighter that is doing just fine off that model. The dev team for MultiVersus just couldn’t handle the project, for one reason or another.

    A lot of speculation on the specifics of what went wrong, plenty of players looking for who to blame, but there will probably never be any reliable or concrete info on what exactly happened.

    VivianRixia, do games w MultiVersus officially closes down and is delisted today
    @VivianRixia@piefed.social avatar

    This game could have easily been another Marvel Rivals. An absolute success using its strong IPs in a game type that is underrepresented. There's no other big name doing Smash Bros style combat, and definitely not outside of Nintendo's platform. The elements were all there to make this a successful game, but they completely blew the execution.

    dontbelasagne,

    Another problem is the game director overhyping and saying “any character is possibile” and he wasn’t limiting it to warner bros’s IPs but if you’re going to do that, then they honestly should have made the game launch with at least one 3rd party character.

    celeste, do games w MultiVersus officially closes down and is delisted today
    @celeste@kbin.earth avatar

    I watched some streamers play it and was just wondering why they weren't anymore. Now I know!

    missingno, do games w MultiVersus officially closes down and is delisted today
    @missingno@fedia.io avatar

    They're patching it to be playable offline, but only if you've previously downloaded the game.

    Why not just leave that version up instead of delisting it? They could even sell it. Would be seen as a success story for preservation instead of another loss, and it's especially baffling because it's a fully avoidable loss.

    fluxion,

    According to the bean counters this will save them $17/month in hosting costs

    golli,

    Do you even have to pay hosting costs, if you put a game on steam or does valve not distribute your game for free?

    If I’d have to guess the bigger issues with a game like this would be licensing or that delisting allows some form of tax advantageous asset depreciation.

    pipe01,

    You don’t pay anything to steam other than the initial 100 bucks or so, and the cut they take

    Sylvartas,

    Valve hosts it for “free” (30 to 15% of every sale), yes.

    I’m guessing this game has some phone-home DRM or something, and maybe it’s only required the first time it’s executed after installation ? They could of course just give the game a patch that removes it but I guess they don’t want to anger the line investors and make it go down by working even a second on a “discontinued” game.

    Goretantath,

    Pretty sure hosting costa arent it, the only thing possible woyld be licensing issues for the IP’s otherwsie they could leave it on steam forever and STILL make money off of sales. There are games that do this by making the players host their own servers each match.

    MrScottyTay,

    But they own the IPs…

    CaptPretentious,

    I would venture to guess it’s to avoid potential licensing issues that could arise down the road that they don’t want to deal with.

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    Were any characters in the game not owned by Warner Bros?

    CaptPretentious,

    Potentially, I don’t exactly know all the rights owners.

    But just looking at the roster, I’d assume Arya Stark might be the most complicated. While HBO falls under WB, unsure if ol’ George signed away all rights to the character. And there’s always future deals too, since rights holders can change hands.

    Tattorack,
    @Tattorack@lemmy.world avatar

    Yeah, they’ve just ensured the only way a person can play it is through piracy. Very smart move, WB, very smart…

    Gradually_Adjusting, do games w MultiVersus officially closes down and is delisted today
    @Gradually_Adjusting@lemmy.world avatar

    It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.

    stoy, (edited )

    The business model isn’t terrible, it makes money, but it is terrible for the consumer

    Envy,
    @Envy@fedia.io avatar

    If the business model were successful, then the GaaS model wouldnt be full of bloated corpses of failed projects

    stoy,

    If you think that GaaS means that you have more failed projects, then look at how many normal games failed before launch.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    GaaS means you have ongoing expenses after launch in a way that normal games do not. The costs are higher, but they keep chasing the much larger reward that only a super small percentage will ever achieve.

    CileTheSane,
    @CileTheSane@lemmy.ca avatar

    The business model isn’t terrible, it makes money, but it is terrible for the consumer

    I am aggressively opposed to anything that is profitable at the expense of the consumer. That is a terrible business model.

    warm,

    It's not going anywhere until people stop playing the games.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    I’m not playing them as hard as I can.

    Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.

    NutinButNet,

    Same here. There’s been a few games I’ve seen on here recently that look interesting, even some “indie” titles, but as soon as I get to the Steam page and it lists online only, I’ve lost all interest.

    Miss me with that bullshit.

    simple,

    It’s not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

    Fixed that for you. The problem isn’t the casual players, it’s the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

    warm,

    If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

    Stovetop,

    Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they’d win less and play less.

    spankmonkey, (edited )
    @spankmonkey@lemmy.world avatar

    There are a very small number of games where a changing world is a benefit to the game, although sometimes the approach also means skimping on some development before going live.

    Helldivers 2 is an example of a game that benefits from the changing world approach of GaaS and it doesn’t have predatory monetization. Playing the game gives enough in game currency to buy optional equipment needed for the changing world even if you only play a few hours a week. Heck, play it more regularly and you can afford most of the thematic warbonds which again and not necessary. The changing world and adding more enemy units keeps the game fresh over time, and the evolving story is like playing a giant semi shared campaign. You play a small part in a shared experience. I don’t think doing the game as a single or coop campaign would have been a better experience.

    That said, when they do end the ongoing campaign at some point it would be awesome to have some kind of automated system campaign for people to still do things. It wouldn’t be as focused, but it would extend the game’s life.

    MultiVersus was hurt by trying to do SaaS because they added more predatory monetization after the beta where it was bad enough and tried to milk it for everything to the detriment of the gameplay. It is a great example of a game where the SaaS approach was terrible, and that is the case for the vast majority of SaaS games.

    RowRowRowYourBot,

    The catch is a free to play online gaming service isn’t a “game you own” in most cases.

    TachyonTele,

    It’s going offline. You can still play it.
    If you never owned it then it doesn’t matter.

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?

    TachyonTele,

    Lol i like that phrasing. Yeah i hear ya

    Tattorack,
    @Tattorack@lemmy.world avatar

    It’s not just limited to games…

    We see it most prevalently in games because the gaming industry is massive. But this can also happen to your car… Or your fridge…

    Here’s a fun story:

    There were these few blind people who volunteered to have cybernetic implants that would help them (partially) see. The company went under, the patent is held by a patent troll, but the people still have those implants in their head… Which have now either shut down or are malfunctioning…

    Gradually_Adjusting,
    @Gradually_Adjusting@lemmy.world avatar

    Hack the planet, indeed.

    smeg,
    simple, do games w MultiVersus officially closes down and is delisted today

    Multiversus was one of the most mismanaged projects I’ve seen. Released in open beta for months, shut down for a year, re-released as literally the same game but worse and with more microtransactions, then quickly died.

    Shame. It was fun to play for a while.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I think the mismanagement comes from thinking that any fighting game can keep up with the cadence and business model of League of Legends. You’ll see this again with 2XKO, even if they’ve got a year’s worth of character releases already done ahead of time to give them a head start.

    Zarxrax,

    It really sucked because Smash Bros is basically the only other big platform fighter on the market. Multiversus was set up to actually be a viable alternative to smash, it was massively popular at first, and they had such an amazing library of characters to pull from. The game had everything going for it. And they just blew it. So badly.

    spankmonkey,
    @spankmonkey@lemmy.world avatar

    The beta was fun, although the monetization was bad even back then.

    But the official release made all the wrong decisions to amplify the worst parts of gameplay and dial up the monetization. It was like they got all the player feedback backwards.

    Stovetop,

    The Nickelodeon fighter game is still available I believe, but you’re still right in that there’s still basically nothing to hold a candle to Smash Bros.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Rivals of Aether II is a more realistic contender to Smash. It had a really good turnout at Combo Breaker this year.

    Zarxrax,

    I bought the first Nickelodeon game a couple months after it released, and the online was already dead, I literally couldn’t find a match. Just went ahead and got a refund on it.

    ArchmageAzor, do games w Cyberpunk 2 is now in preproduction, CD Projekt says
    @ArchmageAzor@lemmy.world avatar

    Let’s hope they learned how to properly pace development and to handle a launch this time around.

    cholesterol, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Just looking up what ‘preproduction’ actually means : They are in the planning stages, but they haven’t started ‘making’ the game yet. Cyberpunk (1) development took four years.

    drunkpostdisaster, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Good. We need more dicks in video games.

    BigBananaDealer,
    @BigBananaDealer@lemm.ee avatar

    mount your friends

    abobla,
    @abobla@lemm.ee avatar

    hell yeah

    A_Random_Idiot, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    I don’t care.

    Shut up about the game.

    Don’t fucking say a thing about it until its like 6 months from launch.

    Did they learn nothing from last time?!

    dubyakay,

    Learn what? They’ve been relativly silent throughout the 12 years from announcement to release.

    supercriticalcheese,

    You can start any time, for example ignore the news?

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