The last time the tactical view was relevant was in Origins. Inquisition combat was a joke, and I say this as a fan of the game. The tactical view was useless ninety percent of the time with team members ignoring your commands more often than not. The actual combat itself was a mess too, to the point it was better to stay back and lob spells or arrow rather then risk missing all your attacks because your enemy is slightly higher up a hill. At least this looks more dynamic and skill based with all the projectile & AoE telegraphing.
The opinions are all over the place right now. As someone who loved DA2, I have no problem with actiony combat and linear world, as long as the storytelling and companions stay the same quality.
Honestly I wouldn’t mind if the actual game artstyle was like this. Dragon age franchise hasn’t been dark fantasy since DA2, and inquisition hasnt been pretty schizophrenic when it comes to the tone. Might as well go with it and embrace the camp.
Dragon Age: The Veilguard | Official Gameplay Reveal (www.youtube.com) angielski
Dragon Age: The Veilguard | Official Reveal Trailer (www.youtube.com) angielski
I don’t know, this felt very “quirky” compared to older Dragon Age games. We’ll see how it goes.
DOOM: The Dark Ages | Official Trailer 1 (4K) | Coming 2025 (www.youtube.com) angielski
We are so back
Netflix Announces Minecraft Animated Series (www.gameinformer.com) angielski
I’m surprised it took that long.
The Inquisitor: A Dark Fantasy Detective Game (youtu.be) angielski
'Starfield' glitch makes it hilariously easy to get a great spacesuit (mashable.com)