videogameschronicle.com

Stamets, do games w Video game actors speak out after union announces AI voice deal
@Stamets@lemmy.world avatar

This is the one career I wanted to do something in. I started voice acting years ago.

Honestly just seems so pointless lately. Half the time voice over artists are not even recognized or even paid a decent amount. Now they wanna just copy and paste our voice.

I’m tired.

Pistcow,

Even the recognized ones don’t get paid well. Weird that SAG would sign off on this so easily when SAG actors and writers striked for months with AI being a big part of the issue.

Stamets,
@Stamets@lemmy.world avatar

Because voice actors are not considered real actors by SAG-AFTRA. Despite the fact that doing voice over work is typically far more grueling than being in front of a camera. I’ve never met a VOA who wasn’t looked down on by other SAG members. Even by fucking extras. “You just stand in a booth and read lines.”

Sanctus,
@Sanctus@lemmy.world avatar

Guarantee none of them have experienced being on your 10th take in the booth, with the previous line fed to you by the Audio Engineer through your cans, and the next line is whatever comes next alphabetically. Its just as valid as any other form of acting. People on a high horse because of their job is the most asinine shit. Its all work.

Stamets,
@Stamets@lemmy.world avatar

It’s why I love actors who’ve done voice over work. Like most of the Star Trek cast has in one form or another, whether thats for Star Trek Online or another game entirely. All of them saying that it was mind numbing work and it drained them but that they now have enormous respect for people who do that.

While most people look at Critical Role and just go “oh it’s easy!” as if you aren’t spending 4 hours doing exertion noises for climbing fucking stairs.

Pistcow, (edited )

Question, what do conventional actors fall under when they voice for something like a Disney or Pixar movie? What would be the protections from using Seinfield’s voice if he did a new Bee movie? Or are they protected by SAG Actor and its just the nerd VOs that are fucked?

Couldn’t imagine an A-lister ever voicing a AAA game if they fell under those rules.

samus12345,
@samus12345@lemmy.world avatar

Wish there were a way for you to post examples without doxxing yourself. Ah well!

Stamets,
@Stamets@lemmy.world avatar

I occasionally record readings and narrations of dumb things on Mastodon but they’re usually just super quick. Like so quick that I don’t even bother fucking with noise reduction or anything. Just get bored and go “I LIEK THIS POEM”

GreatAlbatross,
@GreatAlbatross@feddit.uk avatar

I’ve done voice acting before, and honestly, you’re right on the money.
So many people don’t even notice if the voice work in a piece of media is good/bad.
Playing one game, several of the main characters sound like they were recorded in completely different rooms.
And I’m sat here like a mug with a deadened setup, wondering why I bothered.

When that little detail is paid, I can see games absolutely jumping on the machine generated bandwagon.

Stamets,
@Stamets@lemmy.world avatar

I’ve been trying to figure out a deadened set up for a while. My closet isn’t big enough as a gay man, no. I’m not going back in. I need one of those lil curtain thingies that create a dead space.

But yeah I agree. Resident Evil 4 killed me for that. So many of the characters sounded amazing and then Ada just stuck out like a sore thumb. I don’t mean because of a poor performance or anything either. I wasn’t totally happy with it but I blame the game director for that, not her for doing what they asked of her. But everyone else was done in a professional set up and her quality is NOTICABLE different. It fucked up the entire DLC for me and I haven’t been able to really enjoy it.

Doing voice acting and then hearing all the ways people mess up in stuff is astounding. Not that I don’t, mind you. I’m not perfect. But my god do you notice all the major errors in every game out there once you start working a bit in the field.

Gradually_Adjusting, do games w MultiVersus officially closes down and is delisted today
@Gradually_Adjusting@lemmy.world avatar

It’s really gross how people’s games can just be disappeared these days. GaaS is a terrible business model.

stoy, (edited )

The business model isn’t terrible, it makes money, but it is terrible for the consumer

Envy,
@Envy@fedia.io avatar

If the business model were successful, then the GaaS model wouldnt be full of bloated corpses of failed projects

stoy,

If you think that GaaS means that you have more failed projects, then look at how many normal games failed before launch.

ampersandrew,
@ampersandrew@lemmy.world avatar

GaaS means you have ongoing expenses after launch in a way that normal games do not. The costs are higher, but they keep chasing the much larger reward that only a super small percentage will ever achieve.

CileTheSane,
@CileTheSane@lemmy.ca avatar

The business model isn’t terrible, it makes money, but it is terrible for the consumer

I am aggressively opposed to anything that is profitable at the expense of the consumer. That is a terrible business model.

warm,

It's not going anywhere until people stop playing the games.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

I’m not playing them as hard as I can.

Live service games have been failing constantly, so unless the change is happening already I don’t think they’re deterred. That perpetual revenue stream is some exec’s idea of a lottery ticket.

NutinButNet,

Same here. There’s been a few games I’ve seen on here recently that look interesting, even some “indie” titles, but as soon as I get to the Steam page and it lists online only, I’ve lost all interest.

Miss me with that bullshit.

simple,

It’s not going anywhere until people stop playing the games spending ridiculous amounts of money in them.

Fixed that for you. The problem isn’t the casual players, it’s the people spending $500+ worth of skins and battle passes on one game. Those are the reason GaaS are so successful.

warm,

If people play, it becomes popular, which attracts more players, which attracts spending. Even if you spend $0, you are still supporting the type of game it is by playing it.

Stovetop,

Not to mention the GAAS titles which are competitive in nature. The whales thrive on having a mob of casual players they can crush with their P2W advantage. If the whales were only matched against other whales, they’d win less and play less.

spankmonkey, (edited )
@spankmonkey@lemmy.world avatar

There are a very small number of games where a changing world is a benefit to the game, although sometimes the approach also means skimping on some development before going live.

Helldivers 2 is an example of a game that benefits from the changing world approach of GaaS and it doesn’t have predatory monetization. Playing the game gives enough in game currency to buy optional equipment needed for the changing world even if you only play a few hours a week. Heck, play it more regularly and you can afford most of the thematic warbonds which again and not necessary. The changing world and adding more enemy units keeps the game fresh over time, and the evolving story is like playing a giant semi shared campaign. You play a small part in a shared experience. I don’t think doing the game as a single or coop campaign would have been a better experience.

That said, when they do end the ongoing campaign at some point it would be awesome to have some kind of automated system campaign for people to still do things. It wouldn’t be as focused, but it would extend the game’s life.

MultiVersus was hurt by trying to do SaaS because they added more predatory monetization after the beta where it was bad enough and tried to milk it for everything to the detriment of the gameplay. It is a great example of a game where the SaaS approach was terrible, and that is the case for the vast majority of SaaS games.

RowRowRowYourBot,

The catch is a free to play online gaming service isn’t a “game you own” in most cases.

TachyonTele,

It’s going offline. You can still play it.
If you never owned it then it doesn’t matter.

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

It’s not my game. I only wanted to talk about what they did wrong. Kinda just doing armpit farts at the funeral, yanno?

TachyonTele,

Lol i like that phrasing. Yeah i hear ya

Tattorack,
@Tattorack@lemmy.world avatar

It’s not just limited to games…

We see it most prevalently in games because the gaming industry is massive. But this can also happen to your car… Or your fridge…

Here’s a fun story:

There were these few blind people who volunteered to have cybernetic implants that would help them (partially) see. The company went under, the patent is held by a patent troll, but the people still have those implants in their head… Which have now either shut down or are malfunctioning…

Gradually_Adjusting,
@Gradually_Adjusting@lemmy.world avatar

Hack the planet, indeed.

smeg,
wahming, do games w Two indie Steam games were disguised as Helldivers 2 to scam players

They weren’t ‘indie steam games’, they were just a scam. No need to blacken the reputation of actual indie games.

Breadhax0r,

They were originally indie games that were released back in October, and then the dev just recently changed the store info to match that of helldivers

Carighan, do nintendo w Nintendo reportedly showed a demo of the ‘Switch 2’ console at Gamescom which included visuals comparable to the PS5 and Xbox Series X.
@Carighan@lemmy.world avatar

Uh huh.

I mean sure, two outlets reporting it, but I’ll believe it when I see it. With the Switch Pro/2/U/360/Series N in particular, the leaks were always so outlandish and in the end turned out false, while we can clearly assume the overall news about a Switch successor being in development to be real, any specific piece of news I’d immediately discard and put into the “made up stuff”-folder for the time being.

fckreddit,

Remember when Switch was comparable to PS4?

ElBarto,
@ElBarto@sh.itjust.works avatar

Or when they told us that you’d be able to cross platform with xbox and you play streaming xbox games to get better graphics.

Mudface,

This report would make the switch more powerful than a steamdeck. I’ll believe it when I see it

osprior, do games w MultiVersus officially closes down and is delisted today

If you aren’t already aware of it (and in the EU) please sign the stopkillinggames.com petition so companies can’t just drop “support” (that these days means kill) games when they feel like it.

wondrous_strange,

What are you suggesting? That on once a game goes online it’ll require the company by law to keep it running forever? How many companies would still release games that requires backend if they knew it’s a never ending endeavour even if they’ll lose money from it?

Running the infrastructure to host the game’s baceknd requires money, and releasing the server code as binary or open source is not something that’ll happen.

So what is the end goal?

secret300,

Required games and games studios to build the game to be played offline or have the ability to self host the server.

DarkMetatron,

The companies could shut down their servers, if they at the same time would release the software needed to run the servers. This would allow the creation of community servers, without any costs or responsibilities for the companies

There was a time when multiplayer games all came with dedicated server binaries.

ArchmageAzor,
@ArchmageAzor@lemmy.world avatar

It would require devs to start planning for indefinite support during development. Wether that means releasing server software and the source code or not making the game reliant on servers in the first place is up to them.

Tattorack,
@Tattorack@lemmy.world avatar

Oh for fuck sake, this has never been a good argument, and people who keep repeating these argument-questions (almost like they’re a copy paste) either never read what Stop Killing Games demands, or lack the reading comprehension necessary to understand it.

The third option would be malicious sabotage, but I’m hoping it’s just one of the two stupidity options.

SaharaMaleikuhm,

It is kinda crazy how these always pop up immediately.

M0oP0o,
@M0oP0o@mander.xyz avatar

Yeah I could not comment so quick unless I programmed something to do it for me…

Johnmannesca,
@Johnmannesca@lemmy.world avatar

Better service for the community. Take a look over towards Spellbreak for a second and you’ll see a community that has taken what Proletariat had given them after an acquisition by Blizzard and started doing private servers to keep their game functional. I think there’s much to learn from this End-of-Service model, perhaps we could have more privately hosted servers to reduce their overhead if companies truly loved their fanbase; might even be feasible to follow that model from the start for f2p games so the official servers are more capable for tourneys and the like. Either way the goal is end user satisfaction, so if those means are preservation or archival like with Yu-Gi-Oh! Cross Duel, then so be it the fanbase does what they want ultimately, but we just ask companies to offer their olive branch so that all their precious arts don’t drown in the ever expanding sea of data.

wondrous_strange,

Am not a gamer, and am not informed about your little battle. So i asked a quesion, not made an argument. From the responses to my questions it is obvious how spoiled and toxic your community is. Good luck 🩷

SaharaMaleikuhm,

Just click the link and inform yourself. Could have answered the question yourself within minutes.
It’s clear you do not actually want answers at all. I hate your pretentious attitude.

wondrous_strange,

I clicked, and saw an incoherent wall of text. It is not that important for me to understand what you’re whining about, and you fail to deliver your point in a manner which will result in any sympathy.

You are treating silliy video games as if it’s a matter of life and death. Why would anybody take you seriously? You make ot so easy for them to milk you for money. I suggest grow up.

Dremor,
@Dremor@lemmy.world avatar

“Oh no, it isn’t a 20s TikTok video!1! How could anyone understand such gibberish neatly organized text with detailed explaination of why preserving games is important!11!1”

But seriously, you are on a community about games, define yourself as not being a gamer, and clearly show you have no idea of the topic at hand, why do you even bother engaging in this conversation?
Just leave us, silly gamers, try to protect the medium we share and love, and continue on your way.
I doubt anything here is of any worth to you.

wondrous_strange,

This is a public forum, and you are acting like spoiled children. I’ll comment as I please.

Take all that superior knowledge you have about infrastructure and engineering and build your own games that conforms to your world view instead of gaming all day while complaining and consuming colorful energy drinks.

If it was important to you as you claim, you wouldn’t have supported the game publishers from the get go, but you do. It is just easier and funner to shit post instead of doing anything productive, right?

Have fun in your little echo chamber of pathetic nonsense, no one will take you seriously.

JAWNEHBOY,

FAQ page has your exact question answered - saved you one click from the link above. Clearly a lot of effort has been put into the site because online spaces we’ve enjoyed can’t be enjoyed any further even if we were interested in maintaining them ourselves as volunteers.

wondrous_strange,

Its like the 6th on the lost or something. Clearly a lot of thought.

Running the infrastructure today is not the same as it was back when unreal was first released, for many many reasons.

iegod,

Gamers are by and large toxic and ignorant. The ask isn’t as straightforward as they make it seem. It would require changes to the binaries and client code beforehand. This doesn’t come for free. All the examples of ‘how it used to work in the past’ are predicated on the specific choices of development to go that route. If an application and server are not architected that way then releasing the server binaries do nothing for the community.

wondrous_strange,

Yeah exactly but I don’t think anyone here is capable of comprehending that.

Dremor,
@Dremor@lemmy.world avatar

I’d agree for an MMO, which can be quite complex server-wise. But most “online single player” would be quite easy to modify.

I’m a software developer who worked with asynchronous online systems.
A simple disk caching system could replace any uploaded data, and any online call can be written to work with cached data with a few line of code. Heck, on some frameworks you could write a simple middleware to make it work without changing a line of the original code.
I could do it on such game in less than a week on a language I don’t know, and probably a day or two on one I know about.

qarbone,

deleted_by_moderator

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  • wondrous_strange,

    deleted_by_moderator

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  • ampersandrew,
    @ampersandrew@lemmy.world avatar

    Releasing the server code as binary is how it used to work, and there’s no reason it can’t work that way again. It’s one of several ways to satisfy the petition.

    madjo,

    You know you can still play Unreal Tournament online against other people? That game came out in 1999!

    The problem you sketch has been solved already.

    All it takes is for the game developer to release the server binaries. And for fans of the game to run servers.

    JustARegularNerd,

    From the FAQ of stopkillinggames.com website

    Q. Aren’t you asking companies to support games forever? Isn’t that unrealistic?

    A: No, we are not asking that at all. We are in favor of publishers ending support for a game whenever they choose. What we are asking for is that they implement an end-of-life plan to modify or patch the game so that it can run on customer systems with no further support from the company being necessary. We agree that it is unrealistic to expect companies to support games indefinitely and do not advocate for that in any way.

    tomi000,

    Interesting how strongly you are opposing an idea that noone proposed, which you would have known had you taken a look at the petition.

    wondrous_strange,

    deleted_by_moderator

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  • Dremor,
    @Dremor@lemmy.world avatar

    As you are not a gamer, I’ll try to make it simple.

    If a game ask for an online connection, is usually for three reasons:

    • multiplayer, or some kind of social interaction
    • drm, to make it harder to cheat, or redistribute cracked versions of said game
    • telemetry, either to know how players plays their game, or to sell you as an ad target

    When the publisher decide to stop the online component, to save a buck, it often mean the game stops working altogether because of the DRM part, as it basically refuses to start without the proper authorization from the now defunct server.

    The petition do not ask them to keep running the server indefinitely, but rather to

    • make it possible to bypass the DRM always online part to be able to play the single player part, if there is one. In most case, it is a simple change to do, a function to modify in order to always return “true” (game can be played)
    • allow the end user to self host the server. It doesn’t mean open-sourcing it, just to release the server software and allow to point to another server than the defunct ones

    In both case, the code already exist, and the changes required are minimal, so why not do it? It costs barely anything to the devs/publisher, and gives the game a second life, even without official support.

    But they don’t. Mostly out of greed, to push people to buy the newest, micro-transaction infused game they wish to sell, sometimes even the same game with half the content replaced by micro-transaction (Overwatch 2 being the perfect example).
    They don’t want an older, maybe better game to overshadow their new shiny cash grab.

    wondrous_strange,

    I agree with most of what you said,.

    On the other hand -

    1. If you don’t like their approach, stop buying their games.
    2. Servers today are much more complex than what they were 25 years ago, and making them in such a way to any idiot could run on their laptop requires substantial effort. I can see how it might not be financially feasible for every company to do. Relaaing the server software will introduce a whole new category of issues that the company will need to face. Shipping a stack of 20 independent services that are orchestrated together is not a single binary, and is not meant to run on any platform.
    Dremor,
    @Dremor@lemmy.world avatar
    1. Well, I don’t. It doesn’t void my freedom to express my opinion on the matter.
    2. I also maintain server (my own, sometime other people server when asked to), and even worked with an open sourced MMO server (Ryzom). Those don’t need to be hard to maintain, except if the architect is a idiot that followed the tend of “microservices”, which does’t make much sense for an MMO.

    If they aren’t good enough to make software that makes sense, we’ll find a way to make them work. Don’t underestimate a band of hyperfocussed nerd.
    Some guy already programmed a whole unofficial MMO server from scratch, which ended up to be even better than the official one. Unfortunately is wasn’t ever released for obvious copyright infringement reasons, but still.

    wondrous_strange,

    1.indeed you do. Still it is advised to think before speaking. 2.I said nothing about “micro”. It sounds like you have great expertise in this area and clearly know how it all works so kudos you won 🥳

    You won’t be able to do none of that, cause none of it is yours. If anything, I feel like I’m overestimating you just by having this discussion. Not clear to me why you feel so entitled to the products of others. You are a gamer, it is barly a hobby.

    Dremor,
    @Dremor@lemmy.world avatar

    On that our opinion differs.

    Games, like movie, are a way to make art. It allows ways of expression that other medias cannot.

    Of course not all games are made with the artistic value in mind, like not all movies are, but those are nontheless pieces of our collective culture, be it something like a racing game, or a little platformer.
    All thoses are the result of hundred, if not thousands of hours of work, from programmers, to musician, with all others support tasks in between.

    For a movie, imagine if you had to constantly be connected to a server, and that suddenly, for nobother reason than saving a buck for the company owning the movie, no one could watch it anymore. Countless masterpieces would be lost to time, not because the original band was lost in a fire like many did through time, but because of someone greed and refusal to make them readable without that punny server.

    That petition ask just that same treatment for video games, nothing more. We are not asking for remaster, nor a continued support on new consoles, just a way to preserve the shared memories we hold dear.
    Memories of friends who played with us, friends that may not be of this world anymore. Memories of stories told and lived.
    To not forget what was, what could have been, and what can be.

    MajesticElevator,

    It will never work

    Elevator7009,

    Even if it doesn’t work, I’d at least want to let people try and get practice doing something about a problem (even if that’s just leaving a comment on social media to direct others to sign a petition that will eventually get lawmakers’ attention with enough signatures based on that country’s laws, because that still has more chance for good than yet another comment about X Thing Bad. Even though I agree with a lot of Lemmy’s X Thing Bad takes), makes them more likely to do something in the future. At least they can walk away saying “I tried”. Some people might see no guarantee of results for their time and think of it as time wasted, and that is their choice, but I don’t really see a reason to say “that’ll never work” without any offer of alternative. Most charitably, you are trying to save them time and disappointment, trying to prevent a “it didn’t work, activism does not work, I’ll never do anything like that again” attitude if it fails, but I think a lot of people are just seeing the comment as pointless negativity.

    XiberKernel,

    It worked for USB C? And y’all have alternate app stores over there too. I don’t believe it’s unrealistic to guarantee that a product you sell will remain functional after support ends.

    MajesticElevator,

    Eh, we’ll see. USB C and other app stores made Apple gain less money, whereas this petition would make it cost more to implement such a thing, and could be a sizeable problem for specific games which heavily relies on proprietary algorithms or just the game itself, such as mmorpg, small companies…

    WhiteBurrito,

    It’s honestly very little work to implement a way for a game to be offline… Basically just remove the method that checks for a server and that’s it…

    What could be a bit more costly would be releasing server implementations so people can host their own game servers, but it should still be expected… Actually it wouldn’t be that hard IF it’s taking into account from the get go coz you can just release the last release before being shut down and that’s it

    MajesticElevator,

    An online-only game without server requirement… isn’t a game anymore

    And yea, if the law only applies in a couple of years, then all good since devs can take that in mind, which makes it a lot easier

    WhiteBurrito,

    It is if there’s ways to shift the server connection to a community hosted server…

    Phegan,

    Not with that attitude.

    garretble, do games w The upcoming Crazy Taxi reboot is a triple-A game, according to Sega
    @garretble@lemmy.world avatar

    Please just give us what we want: micro-transactions to paint the taxi different colors and then a skin for $50 to change the taxi into a London black cab.

    Then it will truly be AAA

    Dirk,
    @Dirk@lemmy.ml avatar

    It will be a shared world multiplayer-first service game so it can be an AAAA game like that recently released Black Flag add-on that got out of control.

    inclementimmigrant,

    If they charge 70 bucks for it and include the mtx store then it’ll be even better as a AAAA game.

    Thassodar, (edited )

    Oooh I have an idea: instead of in-game MTX tie it to a soda product, like Coke, and make it that every time you get more Coke PointZ you can unlock a new in-game skin that makes your car into a rolling advertisement for Coke.

    The only way to get the right amount of Coke PointZ is to buy a 24 pack a week for 3 months, or a 20 oz bottle a day for 5 months, and half the PointZ expire after a month and a half.

    Coke, you have my contact info.

    Cold_Brew_Enema,

    You just made some executive somewhere cum

    otacon239, do games w Cyberpunk 2 is now in preproduction, CD Projekt says

    Just another 8-10 years before we get to play it guys!

    Seriously, though. I don’t know how you one-up the first game. I’ve been replaying it and I’m just constantly in awe at the number of hidden little gems to go explore.

    I just found out the text messages you get from Club Riot are for actual events in world and not just flavor text. I haven’t dug into it, but it almost sounded like they had multiple sets of music for the different artists. Just so many little details.

    wirelesswire,

    I would be 100% ok with it being on the same level as the first, just with a different story, characters, etc. Hell, they could reuse 90% of the city as well.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    It’s going to be in a new city.

    dabaldeagul,
    @dabaldeagul@feddit.nl avatar

    From the same website:

    Pondsmith revealed that he’s not as involved with the second game as he was with 2077, but said he’s keeping track of its progress. The game designer went on to claim that the sequel will feature Night City, as well as a second, unspecified location.

    videogameschronicle.com/…/cyberpunk-2077s-sequel-…

    So it’ll have a new city as well as Night City. Which is good - Night City has more stories to tell. All the TTRPGs were based in NC, as was Edgerunners. Leaving it behind completely would be wrong.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    other location could be the moon, i think they intended for that to be DLC in 2077.

    Apeman42,
    @Apeman42@lemmy.world avatar

    They did do a lot of teasing of the moon and the Crystal Palace space station, but there are also signs in-game about a high-speed rail line to Chicago opening in 2080. So the “Chicago but wrong” descriptor might be exactly what it says on the tin.

    _cryptagion,

    It’s going to feature a new city as a second location. Night City will still be there in some way, as the story of Cyberpunk is mostly about Night City. If it didn’t have Night City, it would still be cyberpunk, but it wouldn’t be Cyberpunk.

    ThePantser,

    That’s just a DLC then.

    Quetzalcutlass,

    The Saints Row devs are cackling right now.

    acosmichippo,
    @acosmichippo@lemmy.world avatar

    and the spider-man games.

    LandedGentry, (edited )

    deleted_by_author

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  • Quetzalcutlass,

    If CDPR hadn’t forced the team to crunch to get the game running at all on PlayStation, it probably would have been much more polished on release. A lot of the bugs you see in YouTube glitch compilations were due to this over-optimization (like NPCs vanishing or changing models when you looked away for a second).

    I wonder how much better the game and its reception would have been if they’d dropped the last-gen console support during development. Those were the truly awful versions; the PC version was about even with Bethesda’s launch day jank.

    I also wish they’d properly managed expectations. The PC release was buggy and missing promised features, yes, but a lot of the hate came from it being a game with an open-world city with guns and driving but not mimicking GTA’s systems.

    LandedGentry, (edited )

    deleted_by_author

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  • Quetzalcutlass,

    Could you remind me what features people were upset about? I stayed away from most of the drama since CDPR has a long history of releasing a free major upgrade a year or two after release that fixes everything people complained about.

    I remember the dev diaries being pretty open about dropping features during development, like the RC drone turning from a staple of your kit into something shown off once in a mission and immediately forgotten.

    Ushmel,

    braindances being shoehorned into a weird detective bit was a big one. they were supposed to be their own things

    474D,

    Well for one, they had the whole thing about how every NPC would have a full dynamic daily routine to make the city feel alive, and the actual result was, for example, them just walking to and from the metro for 24 hours straight lol

    SupraMario,

    It’s still like that though, the city just feels like it’s just a bunch of npcs standing around. 3am? Same people just wandering around or sitting/leaning somewhere. I really don’t know of a game that has any dynamic npc systems. It’s all just scripted a to b and that’s it.

    Coelacanth,
    @Coelacanth@feddit.nu avatar

    RDR2 is probably the best-feeling in terms of NPC behaviour in the open world.

    SupraMario,

    Agreed, even then though, it’s still got the npc feel. Gta6 is supposed to fix this, but I’m not holding my breath.

    nogooduser,

    I don’t think that the NPC behaviour was the problem but the fact that they promised more. The NPCs didn’t feel significantly different to those in other games for me.

    SupraMario,

    That’s true, I think those who didn’t follow the dev cycle and ate into the hype probably enjoyed the game a ton more than those of us who did and then got the absolute trash day one launch.

    nogooduser,

    I don’t follow games before release so I wasn’t disappointed by missed promises and really enjoyed it.

    The first that I heard of it was how buggy it was so I left it until people were saying the bugs were mostly fixed before getting it on sale.

    MITM0,
    @MITM0@lemmy.world avatar

    They lied about almost everything

    vivendi,

    There is a HUGE compilation on the subreddit for cyberpunk2077, but basically we got promised a vast, in depth RPG and instead got something mechanically on part with GTA Vice City and Call of Duty

    sp3ctr4l,

    That and Nvidia blindsiding them with ‘cool engine you’ve been working on for a decade there… you have one year to jam realtime raytracing into it.’

    Ushmel,

    i was a day 0 PC owner and it was 100% normal launch day fuckery.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    I also had it on launch day, on PC, and it worked great for me as well. If anything, performance got worse after they patched the game.

    LandedGentry, (edited )

    deleted_by_author

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  • kemsat,

    Some people complain very loudly. It’s possible most of us actually had no problems & said nothing, leaving only the scorned to be heard.

    So, believe it or not, what you said is why I was responding. To let you know “that performance issues are different for different people on different systems.” Seems like you forgot it yourself.

    Have a nice day 😊

    LandedGentry, (edited )

    deleted_by_author

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  • GunValkyrie,

    In your article it talks about how performance was bad on old consoles systems. This is where the refunds were mostly provided. ON PC, many users did not have this issue.

    As you stated everyones PC is different. There’s no gaslighting. You are just conflating statements.

    From your article:

    “Despite good reviews on PC, the console version of Cyberpunk 2077 did not meet the quality standard we wanted it to meet,”

    Your statement directly conflict with the article you shared.

    LucidNightmare,

    Yeah, I had it on PC and while there were plenty of bugs, I still beat it before patch 1.06 or whatever came out. Still had quite a lot of fun!

    Now, the console releases on the other hand… yikes man. Yikes…

    iAmTheTot,

    Well, not being a broken mess without all of the promised features would be a good start towards one-upping it.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I don’t know how you one-up the first game.

    Well, after playing Baldur’s Gate 3, I’ve got no shortage of ideas. I really enjoyed Cyberpunk, but “this is the strength option” and “this is the hacker option” are nothing compared to how BG3 lets you come up with your own solutions through its systems.

    Initiateofthevoid,

    “This is the live cannibalism option”

    “… the what?

    chomp

    MITM0,
    @MITM0@lemmy.world avatar

    Have you tried Deus Ex ?

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Yes, all of them. Wouldn’t hurt to fit more Deus Ex DNA in the game either.

    drzoidberg,
    @drzoidberg@lemmy.world avatar

    I don’t know how you one-up the first game.

    They could release a complete game that’s playable, with the content they claimed would be in it, for starters.

    I mean, honestly, the bar for this sequel to one up its predecessor is pretty low.

    DoucheBagMcSwag,

    Having curated 3rd person cutscenes like the Witcher did would be a fantastic start… Not like they didn’t show that off at E3 or anything…

    VirgilMastercard,

    I have the complete opposite view of 2077. I can’t even finish it before I get bored, and I’ve tried no less than 5 times.

    dual_sport_dork,
    @dual_sport_dork@lemmy.world avatar

    I’ve held multiple times before that it possibly would have been better off if it were a more focused, linear experience possibly akin to how the newer Deus Ex games worked. Within those you had the freedom to screw around in the area/mission you were in and given a wide latitude to complete things as you saw fit, but it definitely excised the wannabe GTA filler in the middle.

    2077 had an excellent series of incredibly well-directed moments, both within the main story missions as well as several notable side missions, but the stuff in between made little sense especially given the story framework of V living on borrowed time with a ticking bomb in their head. But sure, let’s save up and buy nine apartments, collect all the gold class weapons, stock your garage with all the cars, traipse all over down finding all of Delamain’s rogue taxis, do a sidequest for this random chump, see a concert, check all these cyberpsychos off our list…

    There is incredible detail in the world if – but only if – you stop to search for it. There are a lot of things most players will probably miss unless they’re specifically pointed out, and while that’s certainly neat it also means that the lack of discoverability means the time spent on many of those details ultimately turns out to be wasted. 2077 is thus a weird hybrid of a linear and open world game and as a result feels both too constrained and to unfocused at the same time. It’s all to easy to get derailed, and alas to some extent you have to let yourself get derailed to accrue enough XP and equipment so you don’t get your ass handed to you if you just try to stick to the main storyline, even though that storyline is written as if it’s supposed to be a single linear narrative.

    Don’t get me wrong, I still enjoyed the game. I just would have presented it much differently if I were in charge.

    VirgilMastercard,

    Very well put. I feel the same.

    otacon239,

    I can see this perspective, for sure. I definitely didn’t click with this game quite as much with the first go through, but it was the second time where I wanted to build something specific and get into the world more that I had a lot more fun.

    You definitely have to suspend your disbelief with the “ticking time bomb” and I wish the story canonically allowed for exploration after the ending, but I also see how that wouldn’t work that well with some of the endings.

    I think they ultimately had to choose their battles and I’m hoping for a bit less of that in the sequel if anything.

    DoucheBagMcSwag,

    PC version with mods fixes that

    peoplebeproblems,

    I finished it once!

    But then there was an update that broke my character and I can no longer shoot the Overwatch through walls

    wizardbeard,

    Probably update 2.00. They completely redid the game balance, about half of the damn RPG stat related mechanics, and reworked a decent chunk of the iconic weapon effects.

    Notably, they removed the Overwatch sniper’s wall piercing. Intentionally. There’s mods to revert that.

    peoplebeproblems,

    That is relieving to hear. I couldn’t function having a gun that could see through walls but I couldn’t do fuck all about it.

    tauren,

    Seriously, though. I don’t know how you one-up the first game.

    By making the world around the player feel real and alive, for example. Or by hiring QA engineers and listening to their reports. Preferably, both.

    echo64, do games w Square Enix’s president says it will be ‘aggressive in applying’ AI

    It’s worth remembering that this guy says anything that’s in the current trend because just saying those things helps share prices. Then nothing comes of it.

    FF16 wasn’t stuffed full of nfts or crypto or even microtransactions even though the president makes comments about this stuff.

    These words aren’t for you, it’s for the market.

    funkless_eck,

    So will every single tech Director-VP-CxO; then in 5 years everyone will say “AI” in the same tone of voice they say “Blockchain”

    pennomi,

    I doubt it. AI is actually useful for games. I’d love a Skyrim where there were infinite unique npcs who don’t repeat dialog on a loop.

    ObsidianZed,

    I’m actually in the process of trying to get this setup to try myself. Wish me luck!

    funkless_eck,

    In that specific context - of generating idle chit chat, sure. But is it ever going to be capable of generating the crucifixion quest from CP77, or Guild quests from Skyrim or the Festers Blue Star Bottlecaps from FONV?

    or is it going to be more A New Settlement Needs Your Help from FO4, or Dunk the Shape / Kill X Enemy Ys from Destiny 2? which, yknow, we already have.

    Generating idle text does not a great game make. Especially when you could just write it better.

    And that’s not to mention the impact on the VO actor - who is unlikely to want to sell the IP to their voice

    pennomi,

    Will it ever be capable of that? Most certainly yes.

    But we won’t ever get there if nobody does the first step.

    Adalast,

    I am actually working on something for the quest generation problem. It is still in the experimental phases, so who knows if it will bear fruit, but don’t sell the concept short.

    funkless_eck,

    I remain politely skeptical. I’m not the least technical person- but also not a dev - but this AI has to create multiple NPCs that say sensical things, in a narrative form, in a reachable location, in a playable architecture and geography, using themed assets, realistic and not over-/under- powered rewards… draw, plot and arrange said assets, actors, cues, generate speech-to-text and assign the correct asset to the correct cue/trigger — all of which seem to me to be beyond the reach of AI/ML models at the current point in time, or else subject to multi-hour loading and generation times.

    Then there’s the issue of if you’re generating assets for the engine, and it needs a filesystem to store those assets, is it not incredibly easy to create massive security holes? An attacker looks at the program, see it generates and FBX or OBJ and can use that as a security hole to inject malicious code.

    Also, doesn’t engines like Unity, Godot, need to compile these assets and process them? It’s beyond my technical knowledge but you can’t edit game assets on the fly, right? Like I can’t just open up MYGUN.TEXTURE and paint it blue and now I have a blue gun without closing the game, right? How do you work around that?

    Mako_Bunny,

    You can change assets on the fly, yeah. Usually with stuff like making a gun blue you’d just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you’d need to rebake the lighting (or add some dynamic lights specifically for certain objects)

    Stuff like creating a quest in real time to the extent of hand crafted quests doesn’t sound like it’s quite there yet but there doesn’t seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.

    funkless_eck,

    other than what AI can do

    Not to belabor the point here, but in a discussion of “can AI do this” [now/soon] - saying “if AI could do this… then it could do this - but it cant - but it might” doesn’t seem to really counter my point that the next 5 years being full of empty promises about the potential (but not actualization) of AI.

    Mako_Bunny,

    I was more just giving context about how things work from a game dev perspective

    echo64,

    If AI can’t find its market (which for all the hype it hasn’t thus far), then yes. Alternatively AI finds its market and it just becomes a norm that’s expected so no one will mention it at all

    SCB,

    if AI can’t find its market (which for all the hype it hasn’t thus far)

    AIs market is every market, which is why it seems like AI isn’t “doing much.” The primary benefit of AI in its current form is finding and driving efficiencies.

    It’s much more like the internet in the early 90s than it is the block chain. AI hasn’t had its “dot com bubble” begin yet, because right now it’s all targeted services.

    echo64,

    AIs market is every market

    no, it’s every market when it’s actually a part of those markets, delivering value and funding itself. It is not doing that today. It may do that tomorrow, but not today.

    Today AI is in the investor-funded, throw everything against the wall stage. the hope is that something will stick and become what drives that industry in the future. It hasn’t found that yet. AI could vanish tomorrow and no one would notice.

    SCB, (edited )

    It is not doing that today.

    It is absolutely doing that today. From medicine to fucking call center QA.

    That you don’t know about it is further evidence of my claim - AI is currently being leveraged within existing toolsets that you also do not know about.

    One Verint system can do the jobs of multiple QA professionals while also handling WFM tasks that previously required 1-3 more jobs, all of which are innately high-paying due to being so specialized.

    I use Synthesia every day to make training content (well, my intern does, but still). This content would take a minimum of 4 people to produce without the existing software. I know because we considered building that team and went with Synthesia instead. These aren’t plugs either - there are competitors to both of the above that are continuing to push features forward.

    AI is absolutely paying for itself.

    RizzRustbolt,

    Guy’s gotta stay in $2000 dress shirts somehow.

    TwilightVulpine,

    They did try that Symbiogenesis NFT bulshit. Now I’m not even sure if anything came out of it. Apparently it was supposed to be released this December but I didn’t hear a single thing about it.

    dangblingus,

    Did they try it? There was 1 trailer and the backlash from the internet was so severe the project got completely buried.

    TwilightVulpine,

    Apparently it was released December 21th, but I cannot find a single thing whatsoever about how it played out. Which by itself doesn’t make it seem very successful.

    dangblingus,

    It’s all just SEO farming. Square Enix isn’t setting the world on fire with 14 and 16, and there was exactly zero hype for OT2 and Various Daylife (worst game title ever), so they need to always say hypemachine phrases just in case anyone searching for AI or NFTs is also hungry for a milquetoast JRPG.

    KingThrillgore,
    @KingThrillgore@lemmy.ml avatar

    These words are also for the hopes that someone will buy this company and put them out of their misery. If FF7R 2 fails in the marketplace, they’re doomed.

    quams69, do games w Rocksteady pulls Suicide Squad an hour into early access after players’ games ‘auto completed’

    Some publisher dickheads are totally unaware their business minmaxxing is absolutely the reason this product wasn’t developed properly but I am sure the devs at rocksteady will get all the flak as per usual and the people actually responsible for this sabotage will probably move laterally to another position where they can ruin more shit people like for a six figure income.

    MamboGator,
    @MamboGator@lemmy.world avatar

    Warner Bros owns Rocksteady and WB is absolutely destroying itself with bad decisions ever since the Discovery merger. They were already bad before, but David Zaslav seems to have made it his life’s mission to ruin everything he touches and is of course as hands-on as he possibly can be as CEO.

    darth_helmet,

    One of these days people will learn to not preorder games

    SomethingBurger,

    Did anyone preorder this dumpster fire?

    darth_helmet,

    Yeah I mean you had to buy the deluxe to be in the early access release

    conditional_soup,

    Oh and they’re going to frame this as a great success. Reality need not apply.

    magic_lobster_party,

    After getting disappointing sales figures they will probably conclude it’s all because console gaming is dead and that they should instead focus on making mobile live service games where the real money is.

    UrLogicFails, do gaming w Denuvo security is now on Switch, including new tech to block PC Switch emulation

    Personally, I’m not much of a PC gamer, so I don’t have a lot of personal experience with Denuvo; but this sounds pretty concerning.

    My understanding is that by Denuvo LoJacking into every part of the game, it seriously hampers performance; and the Switch is underpowered enough as it is. I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

    Plus, from a preservation standpoint this is terrible too. Even if the studio drops Denuvo down the line, it will forever be included on the cartridge. This means that in the future, the only way to play this game will have to be an emulated copy, since you won’t be able to get the update to clear the (no longer supported) Denuvo from the game.

    Peruvian_Skies,
    @Peruvian_Skies@kbin.social avatar

    Exactly. But AFAIK every Denuvo game eventually gets cracked, so at least we will have the pirate copies. From a preservation standpoint, a dumped ROM is much better than a physical cartridge anyway, since it's more portable and easier to back up. It's the contents of the cartridge minus the physical limitations.

    Hunter2,

    There’s plenty of games which haven’t been cracked. More often than not, a game is updated to remove denuvo or a drm-free .exe is released accidentally.

    It’s been hard to crack games and from what I’ve read, it now relies on one person and they have been a bit of a lunatic.

    whataboutshutup,

    EMPRESS is their name and yeah, they are bonkers. They are also very picky and influenced by donations, so obscure games won’t be cured from DENUVO ever. Judgement, a somehow popular Sega release, was cracked days ago, and it’s a 2018 game. They picked a fight with a ripper\cracker Skidrow in .nfo announcing that.

    Hunter2, (edited )

    For clarity sake, Judgment only released this March September 2022 (thank you for the correction) on PC. But for example, Dead Space Remake, which released in January, is still uncracked.

    Davel23,

    Judgement came out on PC in September '22.

    Hunter2,

    You’re right! I was thinking of the sequel.

    whataboutshutup,

    Lost your judgement for a sec.

    AceFuzzLord,

    EMPRESS may be a lunatic, but it’s not like we have any better options. If anything, I wish EMPRESS would teach the next generation of d€nuvø crackers and that they would be chill and just crack for the sake of piracy/preservation.

    whataboutshutup,

    With what level of trust pirated releases need, it’s kinda worrysome to depend on that person. And they doesn’t seem like one to share their secrets.

    NightOwl,

    I hope it’s not a single person but a group mascarding as one deranged individual so it means that capable crackers are more widespread than one singular genius holding it down.

    SenorBolsa,
    @SenorBolsa@beehaw.org avatar

    Who really knows it’s all very strange to me, the scene has generally always been very much out of mainstream politics except when it relates to tech/IP law, and generally pretty egalitarian, insofar as no one knows who is on the other end of any conversation.

    ono, (edited )

    I can only imagine how poorly games will run if the Switch has to devote resources to Denuvo as well.

    Pokemon Go added code obfuscation (I forgot the name of the company that provided it) some months after it was first released. Phones started running very hot, battery life dropped drastically, and people who played a lot had to replace their batteries (or phones) in a fraction of their normal lifetime. Also, as you imagined, performance dropped significantly.

    Steeve,

    Wouldn’t necessarily be impossible to “remove” Denuvo from a cartridge after a certain amount of time, not physically remove it, but bypass it with a patch. Makes sense to add in this capability too, since Denuvo licenses can be subscription based and at some point it just isn’t worth the ongoing costs.

    Definitely expect a huge performance hit though. Games with Denuvo run like absolute shit lol.

    Stamets, do games w Ubisoft CEO defends Skull and Bones’ $70 price despite its live service leanings, calls it ‘quadruple-A’
    @Stamets@lemmy.world avatar

    Been playing the closed beta and I know it’s a beta but the game releases in 7 days. Not a whole lot you can do in that time.

    The game is still really unpolished and feels jarring. The opening section has you in a rather large vessel but the thing turns on a dime. Only water craft able to turn like that is a jetski and even that didn’t have the super tight turning radius this thing did. There was also no time in turning. It felt really jarring, especially when Black Flag did it so well.

    The voice acting of the characters you start with is extremely uninspired. I don’t blame the actors but the director who decided this was okay. It’s so jarring and disconnected. Characters aren’t even consistent on pronunciation of simple things.

    The combat is hyper simplistic. It’s just hold left trigger to aim and then hold right trigger to fire. A quote I said to my buddy while playing was “Huh. My pirate ship is fully automatic.” The cannonballs just kept firing more and more until I needed a reload, then more and more. Everything is bulletspongey and nothing visually seems to change or update to sort of reflect the damage that you’re doing. Most vessels you fight against have multiple giant red boxes where the helm is located and those boxes are explosive and almost guarantee a one hit kill. It just feels so basic and simple and boring. When you complete the opening battle and get your own small craft, you start getting attacked by sharks who are leaping out of the water to attack the boat. Not you. The boat. Because that makes sense. And you have to attack and kill the sharks by throwing harpoons at it, also super simple point and click. Think the fish fight in Resident Evil 4 Remake or even RE4 OG.

    Walking around on the ground is painful. You can’t sprint, for a start, and the character will either keep walking for another few feet when you stop or suddenly stop. This leads you to getting used to the trail so you stop preemptively and end up 5 feet away from the thing you need to do, forcing you to start walking again and that animation is also way too long.

    One of the locations you have to go to at the start is called ‘West Island’. I’m sorry but how simple and boring do you have to be at the start of the game to just lazily call it West Island because it’s in the west?

    This game is awful. It’s a patchwork disaster which is only made more concerning by that article saying that the third creative director just left the game before it even launches.

    Paradachshund,

    The last I heard about this game it was another article about it being delayed again and who knows if it will ever finish. Now I hear it’s out in 7 days? WUT.

    Stamets,
    @Stamets@lemmy.world avatar

    Fucking same. My friend told me two days ago the open beta was out and that’s when I discovered the Feb 16th launch date.

    RogueBanana,

    Jesus, can’t blame the guy for ditching if that’s what they came up with after 7 yrs. I never had any hopes for it anyway but the increasing price tag for these so called AAAA games are infuriating.

    maynarkh,

    AAAA games, these guys will just keep increasing the price and the As.

    This thing really is the future then.

    aksdb,

    I found Sea of Thieves already quite boring, but it did get the atmosphere right. Also the ships had to be properly staffed and controlling them felt like what I expect it to fell like. Also they managed to put out new content even though it was cheaper from the start. In other words: Ubisoft can suck it.

    fluxion,

    Good lawd, i genuinely feel bad for you. And they’re expecting $70 for this. I’d expect more from a f2p mobile game.

    Stamets,
    @Stamets@lemmy.world avatar

    It felt like a f2p game. I play a decent amount of Star Trek Online and spend some time with some other free games. SnB has the same unpolished vibe. Like you’re seeing the framework of the entire game with posters hung over holes in the wall

    SupraMario,

    Oof, thanks for the review, I was looking forward to this game but didn’t keep up with it past the trailer. Looks like a solid pass for me. I’ve been enjoying the safer seas from Sea of thieves after grabbing it on sale.

    misterundercoat,

    Always good to see a new pirate on the sea of thieves! Safer Seas is great for a basic tutorial, but don’t be afraid to jump to High Seas as soon as you are familiar with the mechanics. Do not wait until you’re level 30.

    The new quest table in season 11 makes it safer and easier than ever to earn gold as a solo player, so there’s no point in taking the 70% reduction from Safer Seas.

    The first thing you want to focus on is buying a captained ship. This will massively increase your convenience in selling loot, and is really the only thing you can buy that actually “upgrades” your character.

    The next thing you want to focus on is … whatever you want! Progression is just cosmetics and getting better at the game. It’s a true sandbox.

    If you want to get better at PvP, just fight every ship you see. You will sink a lot, but each time you will get a little better. Don’t be afraid to lose fights and lose treasure to other players. There will always be more loot!

    For useful tips and tricks aimed at new players, I recommend Phuzzybond’s guides on YouTube.

    Happy sailing!

    Stamets,
    @Stamets@lemmy.world avatar

    As someone who just downloaded Sea of Thieves on the PC, thanks!

    SupraMario,

    I grabbed it because I can play in pve with friends. We’re all old people now and can’t take the toxic shit that came with the game from hardcore kids who play and fuck over new players. You probably won’t ever see me in high seas, it’s to toxic of a player base unfortunately.

    misterundercoat,

    Understandable. But for anyone else reading this and is interested in moving to High Seas, I should make it clear what is considered “toxic” in this game:

    Toxic (actual bannable behavior):

    • Hacking.
    • Using slurs, verbal abuse, etc. (the common standards you will see for voice/chat interaction in modern online games).

    Not toxic:

    • Attacking other crews for any reason, even if they don’t fight back or don’t have any loot on their ship.
    • Trash talking that doesn’t go into the category of slurs and personal abuse. (That being said, you can mute other crews any time with a hotkey).

    One of the things that frustrates new players is the misconception that there are rules or standards for getting attacked by other crews.

    Fighting, lying, stealing, and sneaking are all part of intended gameplay. They are the essence of the game, and are what leads to the most exciting and memorable player interactions. I say this as an almost exclusive solo player who is always at a disadvantage in PvP situations.

    That being said, you can always choose to be nice, and that can also lead to rewarding player interactions. But you should never assume that the other crews are playing by your rules.

    SupraMario,

    There is a difference between pvp and camping noobs to the point they quit. Tons of people stopped playing because of the toxicity.

    graymess,

    I only played the beta a couple months ago and I found it unbelievably boring and uninspired. I’ve never been so uninvested in a game’s world and this is a motherfucking pirate game. How is it this dull?!

    Cruxifux, do games w Tomb Raider 1-3 Remastered has a warning about racial and ethnic stereotypes

    Imma just be pissed if her tiddies ain’t triangles.

    p1mrx,

    triggies

    reagansrottencorpse,

    Trigolbitties

    CM400,

    Tritties?

    Psythik,

    If that thumbnail is a screenshot of the remaster, then they’re looking rather round to me.

    johannesvanderwhales,

    The collection has both a remastered graphics mode and an option to switch to the original graphics.

    Cruxifux,

    Well I’ll put the torch and pitchfork away for now then

    AMillionMonkeys, do games w Fan-made Mario Kart 64 PC port released, with track editor and ultrawide support
    @AMillionMonkeys@lemmy.world avatar

    Might as well link to it:
    github.com/HarbourMasters/SpaghettiKart
    You need to supply your own ROM of the correct version.

    secret300,

    I will honestly never understand why people link shit articles instead

    addie,
    @addie@feddit.uk avatar

    They might be former users of FARK, where submitting stories didn’t allow duplicate links? And so you would see the top article in the aggregator frequently being blog links and some right weird ‘news’ websites.

    Lemmy has the opposite problem, where the same link can be posted again and again even on the same instance, of course.

    Sturgist, do games w ‘If it’s the only place to play Mario, you buy it’: Former PlayStation boss reacts to $80 Nintendo games
    @Sturgist@lemmy.ca avatar

    Except it’s totally not. Maybe the only 100% legal in every single country way, but not the only way by half. Fuck Nintendo. Fuck $80+ for a game. And fuck the switch 2.

    TheDemonBuer,
    @TheDemonBuer@lemmy.world avatar

    What other legal way is there that doesn’t require you to pay full price for the game?

    Sturgist, (edited )
    @Sturgist@lemmy.ca avatar

    In the case of them rereleasing old games without doing a remaster, in Canada at least, it is legal to have a digital back up for any game you own, and running it in an emulator is legal.

    (Edit: I’m implying here that classic games are $80 on the Nintendo store, they are not. Still legal to have digital backups of modern games, still legal to emulate them as long as you own a physical copy.)

    missingno,
    @missingno@fedia.io avatar

    But then you still have to buy the game.

    Sturgist, (edited )
    @Sturgist@lemmy.ca avatar

    Sure, but it wouldn’t be $80 for most of them. (Edit: classic games on the Nintendo store are not $80, statement retracted. The general sentiment stands.)

    Game deals is in New Westminster. Not necessarily great prices, but you can get Super Mario Cart for $60. And that’s a proper reseller, definitely get a better deal for a loose cart online…it doesn’t even have to be working. Get a better deal on one that isn’t functional, physical media degradation is one of the reasons why you’re able to keep digital copies.

    missingno,
    @missingno@fedia.io avatar

    I thought we were talking about Switch 2 games?

    Sturgist, (edited )
    @Sturgist@lemmy.ca avatar

    You think they’re going to sell repackaged SNES and N64 games for less than that?(Edit: incorrect, they are in fact less than $80) How bout switch 1 games? Those are “modern” so significantly cheaper, still legal to have a backup, still legal to emulate…and will be run in an emulator on the switch 2, no native backwards compatibility.
    As for switch 2 games…just waiting for a while getting them 2nd hand means they’ll be cheaper, if you can actually get a hardcopy, and all the things I just said still apply…

    missingno,
    @missingno@fedia.io avatar

    They do not sell SNES and N64 games for $80, no. You know those are on the NSO app already, right?

    Look, if you wanna be mad that Mario Kart World is $80, that's fair to be mad at. But you don't gotta make up misinformation.

    Sturgist,
    @Sturgist@lemmy.ca avatar

    Wasn’t intentionally spreading misinformation. Classic games, as you said, are cheaper. However switch 1 games are still $80. And my point about legally being able to emulate them stands.
    I’ll retract my statements on the cost of legacy games here and go back through my previous comments and change them to reflect this.

    missingno,
    @missingno@fedia.io avatar

    Switch 1 games are not $80.

    Sturgist,
    @Sturgist@lemmy.ca avatar
    missingno,
    @missingno@fedia.io avatar

    That's CAD, the article in the OP was about USD.

    Sturgist,
    @Sturgist@lemmy.ca avatar

    Just nitpicking now.

    missingno,
    @missingno@fedia.io avatar

    I can't tell if you were intentionally trying to mislead, but you know that this discourse was never about CAD, right? You know that the article is discussing USD, right?

    It's not nitpicking to say that you've been misleading, whether intentionally or not.

    Sturgist,
    @Sturgist@lemmy.ca avatar

    Fair enough. Not doing it intentionally. Just a dumbfuck 🤷

    Quicky,

    Being in receipt of a gift.

    But yes, that pricing is bullshit.

    mesamunefire,

    Buying it used? That used to be the norm. Or getting it at the library for free.

    I believe Nintendo (and other industry leaders) are going to find out that their old games are the going to be the competition to their new games. If it’s too expensive and the old games are fun…there’s enough of a backlog for people to play.

    That and indies.

    warmaster,

    Fuck everyone! You cool Gabe.

    ampersandrew, do games w Yakuza creator Nagoshi says the era of game size being most important is coming to an end
    @ampersandrew@lemmy.world avatar

    Here’s hoping! Not only has it ruined a lot of once-smaller games, but it’s also largely responsible for ballooning development budgets, so let’s get that down to something sustainable.

    massive_bereavement,

    One of the most egregious cases for me was Assassin's Creed Odyssey. There was stuff for 40 hours aplenty, yet I spent most of those 40 hours killing the same goons over and over but with a different number over their heads, which meant I needed to spent more time in doing so.

    If they had just aimed at making a memorable 30 or so hours, it would have been way better. This experience made me stop playing any Assassin's whatever games.

    Opposite to this, there was "Still Wakes the Deep", which is a rather short but plentiful game.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I haven’t played Still Wakes the Deep, but Indika was that smaller game for me this year, and I’d highly recommend it.

    massive_bereavement,

    "Indika, a nun looking to adjust to a monastic life. The twist in the tale comes in the form of her companion: she has a connection with the Devil himself"

    Oh wow, with that summary count me in!

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    You have no idea. The opening moments of that game are surprising, even with that blurb and my recommendation, lol.

    zante,

    Well, the clue is in the name I guess !

    That said, I never got bored of odyssey. It was was just a beautiful place to hang out. The game engine was amazing. With NPCs going about their business etc.

    I wish someone would just use that engine for more stuff .

    massive_bereavement,

    I meant it that I really enjoyed the setting, the characters and some game mechanisms. I just hated this need of making the game seemingly endless by repetition, and I wished I didn't have to be level X to be able to do Y, because the only way to level up was churning (for me that's a no bueno).

    Potatisen,

    That game was soooo good!

    scrubbles,
    !deleted6348 avatar

    God of war and Jedi have done great jobs of finally showing AAA they can make a smaller game and still have a great following. I’m so sick of giant Ubisoft worlds that have nothing to do in them. They’re boring.

    ampersandrew, (edited )
    @ampersandrew@lemmy.world avatar

    I haven’t played the Jedi games, but it’s crazy that the new God of War games are somehow a demonstration of restraint, as that one from 2018 is probably twice as long as I would have liked, and Ragnarok is longer still, according to How Long to Beat.

    scrubbles,
    !deleted6348 avatar

    Compare it to a game like AC Valhalla and you’ll think it’s smaller

    daddy32,

    Ha, you think this is to lower the budget or the price? Come on!

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I know this is a cynical critique of capitalism, but even so, capitalists love lowering budgets and charging the same amount. Quite frankly, I’d happily pay the same or more to get a game with less bloat in a lot of cases.

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