maynarkh

@maynarkh@feddit.nl

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

maynarkh,

Russians had flown out singers to Ukraine singing Gruppa Krovi to the soldiers. This shit goes across cultures.

maynarkh,

The problem is that ad-driven businesses are price dumping by tricking people into using their services by telling them it’s free, and thus killing the market for everyone else. I am not turning my adblocker off. I do not expect “free” content in perpetuity. I expect the “free” content business model to die off.

maynarkh,

GamePass is still early in the enshittification cycle. It will get worse.

maynarkh,

Try the Total War games, especially the older (non-Warhammer) ones. Units take time to carry out actions, there is no point and not really a way to do insane actions per minute counts, as if a unit is engaged in melee, it can’t really disengage without losses. There is also a great scale to the whole thing. I loved Shogun 2 for example.

I also like Eugen games like Wargame, Steel Division or Warno if a modern shooty type thing is more your game. Maybe try Regiments, that one is also good and maybe a bit less complex than Eugen titles.

Neither of these has base building, both are more of a “this is how many soldiers get for this battle, use them wisely” type game.

maynarkh,

I had a decent AMD card which ran it very well, but still had a bunch of artifacts like Judy’s head blocking reflections for the whole lake.

maynarkh,

You don’t lower your guard just because the fight is over. It’s not like Sony has morals or any trustworthiness to keep to this even in the midterm.

maynarkh,

This is such a weird thing to be upset over, and a weird side to take so passionately that you do.

I don’t even play Helldivers, nor do I plan to after this, it’s just on the one side there’s random upset people, on the other side there is the corp that got infamous for distributing straight up malware in a weird effort to enforce DRM. Why would people go back to being happy with a company that tried to fuck them over, and then walked its position back to the status quo with no commitments of not trying this again later.

maynarkh,

The problem is who can you give money to for entertainment if not to the same 3 corps who have bought everything, and how else can you protest them doing stuff that’s outrageous even by their standards?

maynarkh,

The fuck clowns are buying up our culture. It’s hard to not participate in it. I don’t play these kinds of games, but I’ve nothing on people who do. We should beat up the fuck clowns until they serve society again.

And just to be clear, I am advocating violence in the form of stringent regulations binding corporations towards socially beneficial paths. I advocate for violent anti-trust measures to the point even the execs don’t know who is still working for them and who has been broken off to another company to compete freely. And I want worker protections that cause mind-bending fear in wage thieves.

maynarkh,

Sorry, I went too deep into sarcasm in there. I wasn’t advocating for violence, just laws protecting society and people that are strong enough to deter corps from breaking them.

maynarkh,

I tried and failed to dust off Fallout 4. Got hit by bugs, and some of my mods that fix immersion breaking (for me) stuff don’t work either, so I’ll wait.

Starfield still has no mod kit either.

maynarkh,

No mods, on my first clean install, all the Automaton voice lines were missing, so the robots were mute. I did a reinstall, that fixed it, so I only had the rest of the “normal” bugs.

Here is a long list of them, feel free to pick your favourite.

My favourite bug someone just found is that if you build stuff in any of the indoor settlements, like Vault 88, it breaks pathing in subtle ways everywhere. If you put down something, it marks the coordinates in that indoor cell for NPCs to walk around, so that they don’t try to walk over beds and such. The problem is that it actually marks those same coordinates in all cells everywhere, so the bed shaped “no-go zone” is there in every single interior in seemingly random places. That means, the more you build in these places, the less NPCs can walk in indoor cells, and they might get randomly stuck.

BTW the immersion breaking thing for me is that I’ve always hated that unlike previous Fallout games, or like all games ever, when you holster a weapon, it just disappears into thin air instead of being holstered in some way. There is a simple mod that fixes that, but it got broken by the next gen update, which also broke F4SE. So now I wait and play sg else.

maynarkh,

If you don’t go public with your company, some other company will go public, and buy your company or your customers from under you with the money they got from Wall Street. There are some companies that can try and resist, but the field tilts against them.

maynarkh,

Epic is trying to IPO and has all kinds of investors. It tried to undermine Valve by buying out its partners by just spraying money at them for exclusives - you know, “disrupt” the industry. Steam prevails because they are real good at what they do, and they had a head start, but it takes a Gaben to not sell out, a good team and a lot of luck to manage that. Steam is playing against a tilted field is what I’m saying, and is one of the few players who successfully are managing it. They are the exception.

maynarkh,

The point is that you can say no to selling it, but for that to work you need to:

  • Actually own a deciding majority of the thing
  • Have a good enough product to resist your business partners (eg. game developers) being paid with investor money to switch over to you, sapping value from your product.

The point is that if Steam wasn’t so much over the competition, Epic could have taken market share over with the exclusive deal shenanigans, or publishers could have started up their own marketplaces. The biggest reason for that is that Steam was early to the party and could get to a good product before others tried to enter the market.

If Steam didn’t have that, people would have switched over to Epic and publisher stores, and we’d be bitching over Steam not having any good games on it because of backroom deals.

maynarkh,

The point I’m making is that let’s say Gaben did not have the headstart or the loyal player base. What is Steam or Valve? Its customer base or market share? Those are for sale, they can be bought with “free” services, exclusive deals with publishers, or other fuckery. Its team and employees? How would you pay them without revenue if someone else is price dumping the market?

Yes, Gaben could keep the logo with the bald guy with the valve on his head, but that’s pretty much it. Everything else he has to fight for, invest in, keep alive. And the opponent, Wall Street, has literally unlimited money.

What I’m saying is that it’s not as simple as “just don’t sell out”. And I’m speaking from experience, not as the sellout guy, but as the employee where the company was sold out from over me a few times already.

maynarkh,

They are also EU countries. I am not even sure it’s perfectly legal to sell stuff in the EU and not sell to residents of specific countries.

No harm no foul until somebody makes a report I guess.

maynarkh,

I get that a lot of people are saying “oh this has been taking forever”, but from what I’m seeing these guys are producing an AAA-sized title with an engine they don’t own, with an IP they don’t own, all on volunteer time.

This is amazing.

maynarkh,

I am the kind of person that always installs tons of mods to everything.

With ME though, especially on the first playthrough - just go in vanilla. Maybe the remastered thing for ME1.

maynarkh,

The point being most games do all of this except the fun part, so the bar is pretty low, and companies are all buying shovels.

maynarkh,

I haven’t really got into HD2, too online for my tastes, but I can see its appeal. I think there is a broader phenomenon of a divorce between where big studios are heading and where “traditional” players want to be.

They’ll see a live service game doing well and think that people want more live service games, not fun games.

Couldn’t have said it better.

maynarkh,

Vote with your wallet means people with more money get more votes than you do. MTX does not target people at large, they are fishing for the small amount of whales for whom money is no object. It ruins gaming for the rest of us.

There is a reason industries get regulated. Swill milk killed a ton of babies, and sold like hot cakes.

maynarkh,

You playing for free illustrates my point perfectly. You are there to provide entertainment for whales who actually pay for the game. The deal is that you get some entertainment of your own so that you stay around. But the game is not made for you, and that becomes apparent every time the owner puts the screws on to extract some more money.

maynarkh,

I think ARPG is just broader than that. Bethesda games are also described as action RPGs, yet they are neither really about builds or gitting good, it’s more of an exploration / virtual theme park thing.

I think the definition of an ARPG is “an RPG where the player’s skill in controlling the character in an action-game like fashion has a major role in gameplay, as opposed to games where the character stats or strategy is solely decisive”, like in Divinity or most older RPGs.

It’s like when people describe both Doom and Six Days in Fallujah as an FPS, yet they are nothing alike.

maynarkh,

I hope it will be more like I and II and not III.

maynarkh,

On the one hand, it kinda devolved into a generic open-world time-waster, where I and II were mostly story-based action-adventure games. Car handling, as someone else said also made the game what it is for a large part, driving a Model T felt like it was from that era. The low acceleration especially made car chases high impact, which I haven’t seen done in any other games. The story was actually about the Mafia, as in Italian-American organized crime, and I felt it got diluted by the change of atmosphere in III.

I don’t think III is a bad game, it’s just not a Mafia game. They could have sold it under a different name, and made a proper Mafia III.

maynarkh,

To be honest, that’s like all open world games. Especially collectibles, or a lot of the “Ubisoft formula”.

maynarkh,

To be honest, reviewing an old game from today’s POV makes sense. Lot of people out there playing old games for different reasons.

There is one uncleared level remaining in Super Mario Maker, with 18 days to go before the servers shut down (www.issmmbeatenyet.com) angielski

UPDATE: Ahoyoo has confirmed that Trimming the Herbs was uploaded with TAS tools, meaning that The Last Dance was the final legitimate level all along! Congrats to kazeihinn on the Last First Clear! The journey continues in Super Mario Maker 2…...

maynarkh,

How can something so bad, make something so good?

Engineers create value, then the suits monetize it.

maynarkh,

The first review that came up for me:

This was not like the simulations.

maynarkh,

Fallout 3 was not a bad game, but it must have been annoying for a series you love to change genres.

maynarkh,

I loved the DLC they did for Saints Row 4. The game itself was barely good, a lot of wasted potential IMO, but the DLC was exactly this kind of fun.

maynarkh,

“People will really see how vast and complete that game is”

The fact that the CEO has to argue that the game is “complete” says so much about the whole debacle.

maynarkh,

AAAA games, these guys will just keep increasing the price and the As.

This thing really is the future then.

maynarkh,

then it better be significant to the character’s identity

I was saying the same thing a few years back, but now I don’t even think it’s the case. I think it’s more like “if it’s significant to the character’s identity or the game’s world, make it make sense”.

For example, Cyberpunk’s Judy was a great character. You could have several full playthroughs, and wouldn’t know she was into girls if you didn’t try to jump her bones that one time. You could maybe infer she was more than just good friends with that other character. And that’s how it should be. I mean in normal conversation it comes up very rarely who are you into sexually.

All I’m saying, it’s not natural in real life to know who everyone would do in real life, and it’s not natural in a video game.

maynarkh,

As a straight guy, I think I can relate better to a gay woman in an RPG than a straight woman. Romancing men is something that knocks me out of the thing still, more than anything else about playing a woman.

That said, about most games IDGAF. It’s not like straight men would not play Tomb Raider because the main protagonist is a woman. And even some RPGs, if the female voice actor is better, or the story makes better sense with a female lead, then that’s that.

maynarkh,

They can, just the same as EU laws bind EU companies and nationals abroad.

maynarkh,

TL;DR:

Microsoft/Asobo is responding to the community asking for historical weather conditions instead of only now-current ones, they say it’s very hard to impossible to do it due to a lack of data and existing data being hard to get into the game.

maynarkh,

I have an example, most of DCS World’s content is made by external people, each “mod” that adds a new aircraft priced at full game price, and is actually worth the money.

Bohemia is trying to do something similar to Arma, with some community mods being sold as essentially DLCs.

I can’t say I don’t like the model, if the content is big enough. No microtransaction crap though like the first iteration of paid Skyrim mods. Those sucked.

maynarkh,

Is console bigger than PC? This is the first thing I’ve found and it suggests PC is around 20% bigger and projected to stay bigger than the console market.

maynarkh,

there’s an official software development term for it

Scope creep I think.

maynarkh,

Maybe feature creep?

maynarkh,

So this is a teaser for a teaser in 6 months time?

maynarkh,

Neat. I’m not big into Minecraft, though I’m still impressed by how ingenious people can be with it.

Why does it go doqn so much faster than up? Is it intentional?

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