Mako_Bunny

@Mako_Bunny@lemmy.blahaj.zone

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

New FPS Built Using Doom Tech Is Better Than Most AAA Shooters (kotaku.com) angielski

Things aren’t looking good for me. I’m a few levels into Selaco, a new FPS out now on Steam, and I’m stuck behind a bar as a group of sci-fi soldiers unload their rifles and shotguns into my hiding spot. I’m also low on health. So yeah, a bad spot to be in. I take a deep breath and try something....

Mako_Bunny,

This game is great. Feels kinda like Half Life with the fast paced combat of Doom. The exploration is just as good as the gun play and some of the solutions to secrets feel so clever

If you've done the Final Fantasy marathon did you include FF XI? Was it worth it? angielski

I’ve been playing through all the numbered games and its been great. I could write an essay or two on any of them. In general I’m only including base games and no expansions or DLC so it wouldn’t be a huge undertaking to beat 11, but I’m trying to see if it’s worth it from others who have done the marathon....

Mako_Bunny,

XIV’s story is insanely good though but I guess we’re not counting DLCs here (although the first 2 expansions are free now)

Mako_Bunny,

You can change assets on the fly, yeah. Usually with stuff like making a gun blue you’d just load another texture and apply it to the material. It really depends on what the game is designed to do. For example a game where all the lighting is baked would have issues if certain parts of the level were changed in real time because you’d need to rebake the lighting (or add some dynamic lights specifically for certain objects)

Stuff like creating a quest in real time to the extent of hand crafted quests doesn’t sound like it’s quite there yet but there doesn’t seem to be a technical limitation there other than what AI can do and how to refine it to do that in an interesting way. You never know but it still feels a bit early considering how little has been done so far.

Mako_Bunny,

I was more just giving context about how things work from a game dev perspective

Good gaming experiences with no HUD? angielski

I’m starting to find that HUDs in games clutter the screen and take away from being fully immersed in the game. I like games that force you to pay attention to what’s going on in the game and not numbers/markers on the edges of the display. What are some of your favorite games to play with no HUD? Here are a few of mine:...

Mako_Bunny,

Dead space? It famously has a hud that’s built into the world rather than being random bars and stuff on the screen. Everything UI related is essentially from an object in the game

Mako_Bunny,

If it uses the word “woke” it’s automatically not worth anyone’s time

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