Personally I’d give it like a C or maybe B- at the top. It’s fine, but there are so many missing basic quality of life features that should be there.
My biggest gripes are all focused on outposts though. Outposts seemed to be one of the focuses from the marketing material, but they’re a pain in the ass to actually use. There’s somehow no list of the outposts you have, let alone a way to view what they’re producing. Outposts need to be linked together, but there’s no way to sort or auto-delete items, so it all eventually will get clogged up with lead, or whatever other resource doesn’t get used often. You’ll have to manually go through your containers to remove the clog and just dump it on the ground, where it’ll remain for the rest of your playthrough. There’s no snapping for anything except storage containers and the habitation modules. Everything else has to be placed by hand with manual rotations, so nothing is ever lined up. The alignment will also change after you place an object, so literally nothing will ever be aligned.
I have issues with many other parts of the game too, but outposts seem so incomplete, and somehow generally worse than what we had in FO4. Yet, outposts were prominent in their marketing. How?
They were certainly Bethesda games. I'm not even remotely fond of multiplayer fallout. But for 4, it's a marvelous modding world that I've sunk over a thousand hours into.
Oh, so you ARE aware of their other games and you were just cherry picking the ones that weren’t as popular? Now with that brought to light, you’re changing the date parameters to suit your narrative?
Technically Skyrim has also been published in the past decade, and even more recently than Fallout 4. In fact it's been released 5 times since Fallout 4.
I've never played 76, but 4 is one of my favorite games of all time. I think most people who didn't like it were going into it desiring for it to be something it wasn't. What it was impeccably good at was being a scavenging looter shooter with addicting weapon and armor modification and a fun outpost building system that wasn't for me, but did let me make my own little home.
Definitely not Bethesda's strong suit and not what I go to their games for. Their NPC interaction is made up of tons of awkward TMI introductions and dialogue too quirky to take seriously most of the time. That's a valid criticism, I would not say Fallout 4 is well written. I think it has some interesting premises like the whole synth idea, but not a well executed story.
The only overall story I really thought was good in that game was Paladin Danse's quest chain.
What the fuck did you just fucking say about me, you filthy Imperial? I’ll have you know I graduated top of my class in House Telvanni, and I’ve been involved in numerous secret raids on Black Marsh, and I have over 300 confirmed farm equipment kills. I am trained in Dunmer warfare and I’m the top battlemage in the entire Vvardenfell armed forces. You are nothing to me but just another target. I will wipe you the fuck out with precision spells the likes of which has never been seen before in this realm, mark my fucking words. You think you can get away with saying that shit to me over the Internet? Think again, fucker. As we speak I am contacting my secret network of spies across Cyrodiil and your IP is being traced right now so you better prepare for the ash storm, scrib. The ash storm that wipes out the pathetic little thing you call your life. You’re fucking dead, kid. I can be anywhere, anytime, and I can kill you in over seven hundred ways, and that’s just with conjuration. Not only am I extensively trained in alchemical combat, but I have access to the entire arsenal of the Sixth House and I will use it to its full extent to wipe your miserable ass off the face of the continent, you little shit. If only you could have known what unholy retribution your little “clever” comment was about to bring down upon you, maybe you would have held your fucking tongue. But you couldn’t, you didn’t, and now you’re paying the price, you goddamn N’wah. I will shit fury all over you and you will drown in it. You’re fucking dead, kiddo.
My guilty pleasure is to install Morrowind again and commit to replaying it, but to instead do another Skyrim playthrough because I just have more fun for some reason.
There’s something about the newer Bethesda games. I’ll go and install legacy games from other companies all the time for the sense of nostalgia, but despite having beaten almost all of them going back to Arena, if I want a Bethesda game I always end up playing Skyrim or FO4. And now (I presume) Starfield
It’s another subpar Bethesda game in a long line of subpar Bethesda games. Lifeless bland NPCs, tons of glitches, bad gameplay issues, and the same “shallow ocean” criticisms we’ve been going over since Skyrim.
It’s clear to me that Bethesda thinks Skyrim was peak Elder Scrolls, when I think Morrowind was peak Elder Scrolls. Unfortunately, it seems too much to ask for a decent story and interesting side content.
So I just don’t buy Bethesda games anymore. I was disappointed in Skyrim, and Fallout 4 wasn’t really my thing. It also doesn’t help that I don’t like the leveling mechanics of RPGs either and tend to prefer ARPGs like Ys and Zelda where leveling isn’t a major part of the game loop. I know what Bethesda offers, and it’s just not what I’m looking for these days. I play RPGs for story and immersion, not for graphics, character builds, and mods, and Bethesda seems to be more interested in the latter than the former.
But that’s what I appreciate from Bethesda. They’re pretty consistent at delivering a certain experience, it just so happens that it’s not for me.
Anything is better than No Man Sky, after a trillion updates they still haven’t fixed the one issue the game has. There is only a single planet but a million copies of it with different colors.
Yes but planets like that are realistically quite common. The ones with special features and biomes however are few but quite well done. Really not comparable.
I don’t believe that even without DRM the game would’ve been pirated that much… i mean people usually pirate games they actually want to play lmao.
But let’s see how long it takes the industry to realize that games like bg3 and palworlds, that don’t have any DRM, are still money making machines… hmmm
Maybe, but when people talk about “cracking” a video game, they mean removing the telemetry parts of the .exe that might phone home and tattle on you. So often a cracked version of a game will have most online features removed. If it’s a game with a single-player campaign, it might still be totally playable.
Perhaps, but the devs have now said that offline single player mode is a feature coming "soon after launch", which says to me that perhaps it's more coupled to a server than just a bit of telemetry, or they'd be far more reactive to the public response about the online requirement. Not to say that I know for sure; it's just a gut feeling.
Yeah we’ll only know for sure after it comes out, and after we see what the pirates are able to do. Pirating online-only games is also possible, it’s just more difficult so it’s less common. Maybe the pirates will wait until the single player mode launches.
Never underestimate how much people want to see a trainwreck up close. Of course, pirating is free, I doubt many people want to pay money for a trainwreck, so not sure if Denuvo is really going to save them from losing actual sales
Seriously “#1 sold game on steam in 2024” ah yes, because that’s a good metric when it’s been only one month and the biggest titles have a tendency to drop in December
This seems like EXACTLY the type of game I would pirate, if I was still a teenager pirating games. Something without online play (or with online play that I don’t care about) that looks kinda dumb but maybe it could be funny, and I don’t feel like it’s worth full price. So I would just pirate it, play it halfway through, get bored, and delete it.
I’m too old for that shit now, I don’t want viruses on my PC because I store things on there that are actually IMPORTANT, instead of just porn and video games. But back then, I’d risk a virus for this mediocre-looking Suicide Squad game.
Oh, pirating movies/TV/music is a totally different story, the risk of a virus is near zero if you’re careful, because you’re not running random .exe’s. I said that I was done pirating video games, not that I was done pirating completely. 😄
Well it runs - just not as fast as you want. I personally would never want to play those competitive shooters that need pixel perfect aim on a handheld console… but that’s just me.
No, a 3ds to switch is a pretty apt comparison about a modern pc to a steam deck actually.
There is absolutely no reason why anyone would assume this should be optimized for a mobile device. You would be limiting its potential in PC, if they can’t provide the same experience across all devices, they aren’t going to. It’s a competitor shooter for one thing….
Where am I comparing apples to oranges…? I’m using different approaches to show that not everygame a company designs is going to be playable on all devices, it’s NEVER, been that way. So why would it suddenly change just for this one case…?
How is any of that relevant to a company being able to design games for what they want…?
But I will address this point. Yes it would limit what they could do to the PC version, look at what happened to coop for BG3 on the series S, sometimes devices just can’t do everything….
I also never put words in your mouth. I’ve used different methods to describe how companies make games for other hardware all the time.
Why should this game be different? Are you going to answer any of my questions or are you just going to continue to deflect with these endless fallacies?
I’m glad you’re making it apparent that you don’t know what you’re talking about. Sure you can’t compare it to a two thousand dollar PC with top of the line hardware, but it’s plenty capable, affordable and you can take it anywhere. They’re fucking awesome and have made PC gaming accessible to lots of people
I think people expect a game made by Valve to run on gaming hardware made by Valve, even if it’s only for casual playing.
Yes. Why else did CSGO get controller and gyro support? While Valve did not promise anything in that regard, there was the expectation that CS2 would basically be fully optimized for Deck. Maybe it will still happen. The “final” release is nothing but an open beta.
Sure but they haven’t cared about the state of their games in ages. Iike I’m all for pushing to get them to fix it and all, but think it’s weird that people are surprised. Especially when the vast majority of their focus has been on steam for the last forever
I play Destiny 2 on my Asus ROG Ally almost daily, and have played lots of PVE and Gambit, but hate Crucible. It’s really powerful, so I think it’s possible to play competitive games on a handheld if you’re comfortable with using a controller. Of course, you can plug it into a monitor and use the XG Mobile to get a decent graphics card. So yeah, I think a handheld can hold up to a gaming PC if you temper your expectations. You’re not going to be playing at 4k, 120 fps, but instead 720p 50-60 fps. Good enough for casual play all the time.
It has competitive modes, but I don’t know how well it would do at tournament play. I’m not a big fan of PVP, but I’m pretty sure the Ally is powerful enough to play most of those games if you lower the graphics to get a nice FPS. I just cited Destiny because it’s what I’ve been playing lately.
Denuvo is the apex of a long history of bad choices.
Maybe actually sell us the games in a way we really own it, without any sort of online activation/account/telemetry/data-gathering like when we could buy a disc and just use it, and it should all be ok.
I feel like a dinosaur every-time I think this nowadays, but what is so problematic with the “own as in physically own” that is so hard to implement? If they want to provide a service, sell a service.
In the past I used pirate versions of games I bought just to be able to play them offline, or because I did not agree with the terms of service. It is so much for our info, it goes beyond just knowing you are the real owner of the software copy: it comes to the point where it looks like it’s to guarantee we are not its’ owner.
Now some DRMs even destroy gaming performance and its just faster to use 'ked versions. I hope it changes somehow.
Is it really possible to own them properly? If in almost all cases we lack the source code and there are even proprietary requirements for both software and hardware, what chance do they have of working halfway well in a few decades?
I mean, now that the video streaming industry has shown us how the endgame looks like for subscription models, you'd have to be crazy to want that for the videogame industry.
Whatever short-term gains you can get in convenience or price by buying into their penetration stage are not worth contributing to leading the hobby down that road even an iota.
It’s not even about what we want, but what the stakeholders and decision-makers push for in order to rack in more profits.
The gaming industry was at its highest in terms of fun and variability and innovation when the industry was still figuring out best ways to make mad money, no matter how ethical or morally bankrupt - now they know they can use fear of missing out and predatory tactics to lure people into essentially gambling in a free-to-play online game, or pad out a singleplayer one with mechanics that contribute nothing to the gameplay, but manage to fool game journalists (the ones that weren’t already paid) into praising the game for its deep and branching loops, attracting more investor money or something.
A lot of people accuse us gamers of being a whiny crowd that cares too much and doesn’t like to have fun, but I guess yeah, we do care a little too much and that’s why so many of us try to actively influence the industry to go into a better direction when we vote with our wallets or write reviews or discuss games and practices in ways that can be hopefully seen by the industry’s decision-makers.
Not to say there isn’t just as many (if not more) gamers that don’t care enough and still pour money into games and practices that are ultimately making the industry worse, only to make the stakeholders and CEOs wealthier.
Calling Devolver Digital the “Cult of the Lamb publisher” is like calling Pixar the “Toy Story 4 creators”. It’s not untrue, but they’re also known for publishing a lot of other things. But I get why they picked this game for the headline, it’s in vogue right now.
Fallout Community Edition is a fully working re-implementation of Fallout, with the same original gameplay, engine bugfixes, and some quality of life improvements, that works (mostly) hassle-free on multiple platforms.
There is also Fallout 2 Community Edition.
Installation
You must own the game to play. Purchase your copy on GOG or Steam. Download latest release or build from source.
FreeFT is an open-source, real-time, isometric action game engine inspired by Fallout Tactics, a game from 2001 created by an Australian company, Micro Forte.
Running
To run this program, resources from original Fallout Tactics are required. You can buy it on GOG or Steam.
No prob. I’m reasonably confident that there are other multiple projects that have also done this; I just tried to list what looked like the most-currently-viable ones.
kagis
The first I think I remember seeing chronologically was FIFE, which IIRC was renamed from some slightly-different acronym from when it was intended to only run Fallout games. It looks like they’ve focused on becoming a generic RPG engine:
FIFE is a free, open-source cross-platform game engine. It features hardware-accelerated 2D graphics, integrated GUI, audio support, lighting, map editor supporting top-down and isometric maps, pathfinding, virtual filesystem and more!
The core is written in C++ which means that it is highly portable. FIFE currently supports Windows, Linux and Mac.
Games utilizing FIFE are programmed through Python scripting layer on top of the base C++ API. Games can be also programmed using the C++ layer directly.
FIFE is open-sourced under the terms of the LGPL license so you can freely use it in non-commercial and commercial projects.
It sounds like they may have not taken it to full playability of the first two games; IIRC, the original intention was to do so:
FIFE stands for Flexible Isometric Fallout-like Engine and is an open source project for the creation of cross platform ISO/top-down 2D games (e.g. RPGs & RTS’). The assets of Interplay’s RPG classics Fallout 1 & 2 are supported as test implementation but are not required to work with FIFE. It is not a Fallout emulator and you cannot play Fallout with it. The project’s goal is more universial. You can read graphics from fallout data files and create your own mods or draw you own content and make a completely new game.
Falltergeist is an opensource alternative for Fallout 2 and Fallout 1 game engines. It uses C++, SDL and OpenGL. Falltergeist requires original Fallout resources to work.
But the last GitHub commit was three years ago, and the main site’s last blog update was in 2018.
This is a modern reimplementation of the engine of the video game Fallout 2, as well as a personal research project into the feasibility of doing such.
It is written primarily in TypeScript and Python, and targets a modern (HTML 5) Web browser.
However, the last commit was six years ago.
There’s Harold, which is apparently a project continuing darkfo:
FOnline: Reloaded is a free to play post-nuclear MMORPG based on FOnline: 2238, an award-winning game set three years before the events of Fallout 2. FOnline: Reloaded provides you with a unique opportunity to revisit the ruins of California and explore the familiar locales from Fallout 1 and Fallout 2.
FOnline: Reloaded is a player-driven, persistent world MMORPG that allows you to participate in a wide range of activities, which range from faction wars to exploration, mining, scavenging for resources, caravan raids and more. The game puts a lot of emphasis on team play and dynamic, unscripted PvP action, but there is absolutely nothing to stop you from focusing on PvE dungeons or role-play.
FOnline: Reloaded is powered by the latest iteration of the FOnline Engine, which was created from scratch by Cvet and which is capable of utilizing assets imported from the original Fallout games, as well as Fallout: Tactics, Arcanum and Baldur’s Gate. The development of this engine started back in 2004 and continues to this day.
Yep, hard pass. I’ll occasionally play a co-op game here and there with friends, but as soon as you add pvp, especially if required, I’m out without regret and nothing will bring me back.
I think the issue is only blaming the consumer and especially when pointing to the cause of the issue.
Is it naive to vote for someone who obviously tells you all you want to hear but has a record of taking advantage every time they get your vote? Absolutely.
But so is walking in a city at night. All kinds of bad things can happen there but someone who hasnt seen evil firsthand will not recognize it easily.
I grew up in a very rough part of a big city. I knew you cant go outside unarmed at night and especially not linger there. But I cant expect friends from other places who havent seen this to act „wisely“ without telling them. This why we advocate without looking down on people.
The unending desire for superiority as alfred adler describes it doesnt appeal to me. Maybe its just me but I find our constant focus on hierarchical order disturbing. Games are competitive, school is competitive, from a very early age we get that spoonfed. I‘d like to find research about this.
These companies are using dark design patterns to manipulate kids and young people into a pattern of behaviour. You can blame consumers, but it’s not exactly a fair fight. These big companies have behaviour specialists employed and tons of data, used specifically to get people to act dumb in a way that benefits these companies. Heroin pushers are more honest.
This whole attitude of “its not their fault they can’t help but hand over their money and buy overpriced shit” has got to stop
Economics is very simple here: there is supply, there is demand. If demand outstrips supply, the price will rise. This includes when is artificially restricted (or the market is flooded with alternatives by the same vendor to give the feeling of scarcity).
The demand for streaming services is the same. People will take the hit, so the price goes up until they can’t anymore.
The generation is contributing to inflation because of inability to restrain themselves from buying frivolous shit for extortionate amounts of money, because they can’t psychologically cope with doing without something, then complaining that no jobs pay enough while they try to launch an onlyfans career. Every generation has it’s flaws.
This then makes prices rise for everyone. The infantilzation to suggest they cant help themselves is astonishing. Companies are not going to stop making profit without intervention.
There’s no vote with your wallet when the supply is infinite and intangible, me not buying the microtransaction is one person, but a single whale will buy several, getting multiple votes in “yes please continue to shove shit down my throat” this isn’t voting at all.
They really did. The victim blaming is insane. These companies spend money to leverage psychology in their favor to get people addicted to the dopamine rushes from things like microtransactions and loot boxes. Not everyone is able to resist that kind of conditioning on such a large scale.
So if boycotts don’t work, what can the consumer do? Just not play the game at all? Even if the developer put effort in, and its a labor of love, but the publisher forced mtx in anyway? Like, what if the game is good and boycotts don’t work? What’s gonna stop greedy publishers?
You are doing that thing where you are replying to something that you made up in your mind instead of the message that I wrote, because you were really hoping that I would say boycotts don’t work because your whole argument is based on it
Customers leaving bad reviews somewhere that is visible and influential to future potential customers works. It stops people buying the game and demonstrates discontent to the vendor. That’s it.
You still believe boycotts work and are describing them and doing that thing where you make up something in youhr head without any proof. I.e., boycotts working in gaming
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