It’s a tricky balancing act. They need to recover the investment as early as possible to pay less in capital costs but doing that will mean that later on when the product is sub-par it will cause problems and extra work.
Since the engine, game logic, art, story, testing is so heavily coupled together changing the engine a little bit could cause a month of work down the line.
I think personally the best way is to start by making an engine or taking one off the shelf and then write a mini version of the game with shit art that has a lot of bugs.
At the same time making models with hitboxes that all have the same physical properties otherwise, dialog content and recordings and all other content that can be done separately.
Once that is fun to play then you can start working creating a slightly bigger system with a single short storyline to have a cohesive experience and will have the genaral feel of the game.
Once everything above is done setting up a closed beta is the way to go. Take some feedback, add features and redo the small story to be more fun.
Then once everything is a fun experience but people just want more you do the whole everything.
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US....
Today, it has been 6 years since The Elder Scrolls 6 teaser (www.youtube.com) angielski
Nothing is stopping you from this right now (lemmy.world) angielski
Diablo 4's new mount costs more than the actual game (www.pcgamesn.com) angielski
And have we come full circle to god damn horse armor.
Subnautica 2 will be a live service game (mynintendonews.com) angielski
The sequel to well-received underwater survival game Subnautica will be a live service game with both multiplayer and single player adventures. The news was revealed by indie developer Krafton and has…
What game fits this? (lemmy.world) angielski
Veteran Videogame Analyst: Subscription growth has flattened [in video games] (files.catbox.moe) angielski
Adding a bit more to the discussion on whether game subscription can be “the future”, it looks like despite the heavy push made in the past decade, subscriptions only make up 10% of total video game spending in the US....