Yeah, the money they are putting in hyping the game would be better spent on development. Don’t talk about it to people who aren’t involved in making it, just do it. I much prefer the steam early access method where it you think you have a good idea, you release it early on for a cheaper price. Then you see how it does and receive player feedback and iterate from there.
Too much hype can make a game seem worse by raising expectations too high.
I think there’s a good chance that they fuck it up as bad as 76. I’m willing to be proven wrong, Bethesda as a company hasn’t done much to convince me otherwise. I’ll be honest, their acquisition by Microsoft has only given me more monumental doubts. I think the biggest thing Bethesda has going for it right now is pedigree and the fact that the release of their last big series entry was so long ago that people are forgetting how terrible not just the releases were, but they way they handled them as a company, especially where the pre-order merch was concerned.
There was a play tester that said when Redfall released Starfield was in even worse condition and that’s when they decided to delay it for another year.
I’m all for delaying games until they’re actually done, but it’s pretty telling they wanted to release both games in those states.
As a company they’re definitely being held up by some rosy glasses. And mods. They bank on mods to fix whatever they’re too lazy to.
Don’t forget to preorder Starfield so you can maybe receive a… wrist watch? Huh? Lol
Its nice to see a low cost microtransaction, and nice to see that you can get the currency in game but really thats just the same as it was a few years back before it went full 100 dollar for a reskin mode.
You are defending a game by pointing out that its money grabbing methods are less greedy than another company.
Games wont make the billions and billions they make now if they move away from the in game purchases models but they also evidently dont need billions and billions to operate.
Some of the best games on the market were made on small budgets by indie developers and sell well because the are fun and people actually want to play them.
Holy shit that borderlands 3 "turn the generator on" quote nails why I struggle to push through for the really fun gunplay half the time. They really do just vomit words at you.
It’s so funny how people who have no idea about linguistics/communications have such strong know-it-all attitudes about how people communicate. Remember the phenomenon of vocal fry? All the youtube vids like “i discovered this thing that millennial wimmin do and once you notice you’ll HATE IT.” and they just describe vocal fry which is just an absolutely normal part of speech and done by men just as much as women.
Elite is still just cleverly hidden/styled loading screens. No Mans Sky (and apparently Star Citizen but I haven’t played it) is even better and more seamless.
Yeah elite just played a graphic on repeat for its loading screens to show seamlessness. If you have a really slow PC you can tell they’re loading screens because the graphic stutters a lot and it’ll take an insanely long time for what should be a quick transition.
What is it with clowns like this digging their heels in and blaming literally anything but the precious MBAs that are plaguing and ruining literally everything about modern society.
In the comment you replied to they meant video game development companies by “developers” not the individual employees at those companies who do the actual work of developing games. Typically the actions of video game development companies are driven by the MBAs who have most of the big picture decision making power rather than the individual employees who develop the games.
Bruh… Developing is a job. Hello? You ever have a job before? The developers don’t just work for there selves? Knock knock who’s there? Oh nobody, just, ya know a BOSS… Ya mighta heard of it? No, I don’t mean the movie Boss Baby
Everyone in this thread is failing to understand that “developers” in this context can mean both “people who develop videogames” and “businesses that develop videogames.” As the people who develop videogames are not always the ones who make decisions like this at businesses that develop videogames those two different things that everyone is using the same word for often have opposing positions on the matter.
so whenever your boss tells you to do something you think is not the correct course of action you just quit right? you just leave your job without having another one lined up and probably risk losing your home, all because your boss told you to this thing you find annoying, you don’t have a choice to work or not work, the choice is to work or starve, which is not a choice.
even if they do hate it and consider it to be the work of the devil, they still don’t really have a choice, game development is a really competitive industry, if devs aren’t leaving their jobs when the studio makes them overwork 80 hour work weeks right before release for a month in order to hit the deadline then they’re definitely not leaving just because they hate having to implement denuvo.
Nah the Devs definitely get forced to use Denuvo by corporate… Stockholders and such. Denuvo gets advertised as the best anti piracy method and stockholders see that and say I want that in our game.
Can we not give developers the impression that it’s OKAY to release a pile of shit, then spend the next 2-3 years saying “No guys, look, we fixed it, this is totally worth $80 now”
Kids these days don’t know shit man. Skyrim had been out long enough to concieve a kid and watch him graduate. Oblivion might as well have been a DOS title to them.
It worries me that you assume video games reproduce and raise offspring and develop and receive education at a rate that matches their human analogues.
I seriously doubt it, but I really hope they keep their word about no more ship sales after the official 1.0 release…
I can get behind the idea of “you want to support the game at high dollar amounts since you have that kind of cash, go for it.” But I can’t get behind “well people keep buying ships so let’s just keep selling super fucking expensive ships after we’re already “done” with the game.”
As if they’ll keep their word about anything, the game’s only 8 years past their initial launch debut.
“But but but S42 is done and now they’re making the PU more quickly!”
Yep, and I’m sure they’ll reach their 100 star system goal (lol) in about 40 years. Orrrr they’ll just release 5-10 solar systems and then shrug when people ask why they stopped.
Almost definitely true. The type of games that devolver publishes are often fantastic, but they are smaller experiences that a subscription pay model would nigh certainly never pay for fairly.
I don’t even understand the delays. They have claimed that the tools they release are the same tools they use to build out their games. Shouldn’t they already have working tools? And what really changes between the games that I can’t just use Fallout 4’s or Skyrim’s creation kit? I’ve always found this to be odd.
The tools are usually stripped down versions of their internal kits. At least, that’s what I’ve read on the topic. I don’t actually know whether that’s entirely true or to what extent if it is.
The other reason may also have to do with console modding. Getting that set up or whatever.
When Bethesda launches mod support, they will do it as a Creation Platform. They don’t want mods to merely exist, they want to control its presentation.
I’ve only had a select few genuine “holy fuck” moments during gaming where I have genuinely been stunned. One being Mario 64 in 1996, the other being Half Life Alyx.
It’s a shame it’s in a medium that restricts how many people can actually play the thing. The VR-less mod does the game a huge disservice.
It requires a fairly good PC. I played it on my budget rig with a used rift s. I was very glad I don’t get motion sick easily because it was very often well below 60fps.
It’s not worth playing non-VR. To be blunt, all of the game elements other than graphics really kinda suck from a traditional gameplay perspective and are forgiven or ignored because of what VR adds. The levels are claustrophobic, the weapon and enemy variety is horrid, the AI was handicapped to make it easier to shoot in VR, there isn’t even a jump button or melee attack in a franchise known as a boomer shooter with a crowbar-wielding protagonist. It’s not a traditional Half-Life game and trying to play it as one will likely lead to disappointment.
The reverse isn’t true, playing the VR mods for the rest of the franchise is a blast and there are plenty of amazing VR conversions for other games, so I find it saddening this is the direction Valve took for Alyx.
Its definitely not what you usually get in a half life game but I wouldn’t say its not worth playing without vr. If you’re willing to live with the differences then you can still enjoy it.
Honestly I don’t regret paying a subscription for WoW. Maybe it’s different now, but when I played it felt fair. You got reliable servers, frequent updates,somewhat reasonable balance changes, and seasonal events. You didn’t get any loot box bullshit, just playing the game regularly generally got you the rewards with minimal effort.
Sure expansions also cost extra, but that was $30 and about 1 every 2 years.
For a game that ate all your free time, it didn’t hit your wallet that hard.
“We need ideas to find a way to monetize our active playerbase!”
“We already are. They pay us money each month. In turn, we continue to make sure the game is fun and has stuff that keeps them interested.”
“Aha! Carry on.”
I used to hate subscription games with a passion, but seeing what followed, in-app purchases, lootboxes and FOMO-driven battlepasses, turns out subscriptions were the lesser evil.
Unfortunately it works the same way as with StarCitizen, you’re aware it’s a ripoff, but if you want to play this particular type of a game, pay up or leave.
With MMORPGs specifically, here are the options:
Free to Play. Enormous cash shop, often pay to win. Usually these games actually require the most money to play on high level, or waste your time by slowing down the grind and having an optional “premium” sub, which effectively makes it a sub MMO.
Buy to Play. Much less predatory, rarely pay to win, but often with huge cash shop. Get ready to see tons of cool cosmetics that are only available through micro transactions, and the base game often receives scrapes from the table. Still, some of these games like TESO effectively force you to pay a sub by introducing a mechanic (like bottomless reagent bag) that make the game without them miserable on high level.
Pay to play. Most obvious predator, nobody needs this much money to develop a game that already charges almost full price for base game and for all new DLCs, but also usually has the most tame cash shop. WoW for instance has a tiniest (comparing to games like TESO) cash shop with 20-ish mounts and pets nobody cares about.
This creates effectively a pick-your-Devil situation with these games. No good monetization, pick whatever feels least predatory for you
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