There is a sub for sanity checking mod actions, aita-style.
If you keep in mind it is for active unconfirmed situations, and that votes there are not meant to mark the cases of mod abuse, I think it can fill that niche.
I really don’t see a need to drag community drama everywhere. GoL is one of the biggest aggregator blogs out there for… linux gaming. Whether we should prioritize original sources over aggregators is a different discussion.
But yeah. Liam is great for news aggregating but he is 100% the stereotypical linux gamer and has a long history of starting random shit. Still annoyed by how fast he got everyone to shit on the Duckstation devs because they didn’t want to be exploited.
Are you the lemmy cops? Is it your responsibility to chase any link to someone’s website across every instance and make sure people know they are a bit of a jackass?
If you think GoL should be a banned source, take it up with the various moderators. If you think only primary sources should be allowed (which I actually agree with), that is also a discussion to be had.
But rushing in to berate people for linking to one of the most popular news aggregators for a story that people would be interested in because you don’t like the guy who owns that site? All you are doing is discouraging people from making posts in the future.
Which is the problem with dragging community/subreddit drama everywhere you go. It just makes the site a much more hostile place for everyone. And we really aren’t big enough to be doing that.
As the official lemmy police I am arresting you for defending a mad lad caught abusing powers. You do not have to say anything. But, it may harm your defence if you do not mention when questioned something which you later rely on in court. Anything you do say may be given in evidence.
Jokes aside… I do think people should be allowed to post opinions an discuss other peoples behavior. Gol dude was caught abusing his powers, which is a disgusting thing to do, personally don’t mind him being called out for that in a post here and there. It’s not an attack on the poster, it’s a reminder to folks who the guy really is.
As he said, modlogs are public, and it seems like other user retreived the trace of what you call an “abuse of power” : sopuli.xyz/comment/12732467 .
It is in his right as a moderator to chose how he moderate the communities he has the right to. If he finds your comment pedantic and annoying, and chose to remove it, so be it.
I’m not taking sides here. I don’t know the whole story, and I doubt anyone else here does. With the little context provided, It’d be hard to take knowingly a side.
But in both case, this is textbook harassement as you are copy-pasting this comment on every community this is posted on. This community has a pretty clear rule against harrassement (rule 2), which you are breaching, offense for which I’ll use my g… mod given right of banning you for the time being (I’ll re-evaluate tomorrow when I’ll be less tired).
Edit : After talking with OP via PM, a ban of 7 days was issued
Mastercard and Visa are not the only middle-men; the only “payment processors” involved in making sales.
Next time you check out at a cafe, look at the branding of the tablet/software the cashier is using. Chances are, it wasn’t developed by the cafe owners, or by MC/Visa. That’s a payment processor. There’s some big ones out there that can be hard to avoid.
EDIT: While finding exact point of blame remains difficult, a recent statement from Valve suggests I may be wrong about the card companies being innocent, at least with Mastercard. It’s a long chain and it seems each link wants to forward blame.
Practically no one in the world who accepts payments for their online business directly integrates with visa or Mastercard. It’s all 3rd party companies who integrate (because it’s fucking hard and tedious) and then resell it in a nice easy package.
In almost all cases, any talk about payment processors, is them, not visa/Mastercard.
Yup, most times when a business gets set up for accepting credit card payments they need to set up a bank, merchant account, gateway, those things integrate with the CC companies. Often they aren’t even the same company so you’re kind of dealing with a bunch of different entities. I’m not sure if I missed any other middlemen.
The new thing is for the POS system / website / whatever to sell you the merchant account/gateway under their own systems so everything besides the bank and credit card companies are integrated through them (& they collect more money).
In online stores Visa and MC are the big ones. If we exclude China, Visa and MC make up 90% of all online purchases worldwide. For online stores they are the two players who matter. Losing one is a significant loss of revenue, losing both will kill the store.
All of those devices are child companies of either Banks or Credit Card companies. Or, like Square, owe their continued existence to banking and wall st firms dumping cash on them.
The one outlier I know about is Canada's Interac system, which was started by Canadian banks, but now is its own thing
There are several layers between point of sale and the card brands and each layer is generally an independent company. Each of those companies makes or sells hardware and/or software that is used by the companies lower in the chain.
Square takes up several of these layers at once and charges much higher fees than other processors. The high fees and massive market coverage is why they exist, not because they’re chewing through VC funds still.
I remember seeing a graphic that was about every layer of companies that are interacted with when you use a credit card. Must have been at least like 6 layers of companies each taking a fee from a company that took fees higher up the chain closer to the consumer. Similar when I read an explanation of, when you buy a stock through a company like Fidelity where is the stock actually held and that was layers of public/private companies/corporations
I learned that. It was the whole chain to get to that point and how that organization even came to be and how they came to be and how it’s regulated that was a bit disgusting with how make shift it seemed to me. The whole stack all came off as a multi decade saga of stapling org on top of org until we came to the present of things mostly work but it’s a bit fragile with a mix of public and private regulators trying to hold things together and make old paper systems work with modern technology
The United States is a VERY litigious country. The biggest motivator in America is profit, and the possibility of lawsuits is contrary to profit. Fucking over indie devs selling niche games that makes a few bucks on Steam is a lot cheaper than the legal expenses of a lawsuit and the bad press of “Mastercard funds child pornography”.
Kind of off topic, but this just activated one of my trap card rants,
The problem is not that we’re a litigious society, the problem is we make litigation artificially costly and time consuming by restricting the number of lawyers and judges we create and only trying to address the bottleneck that creates by making courts harder to access (e.g. increasing filing fees, giving defendants more ability to force things into arbitration kangaroo courts, etc.).
Especially in light of how our courts have been just making up bullshit to let cops/soldiers/Republicans do whatever the fuck they since circa 1968/2001/2025, you can’t tell me that people need as many years of education to practice law as we require in this country.
Also, private bar associations are fucking weird, feudal era anti-democratic bullshit that ought to get replaced with proper public licensing agencies that are accountable to democratic systems and accessible to the public
Single payer healthcare systems get all the political attention, but we really need a single payer judicial system. Basically public defenders but properly funded and for prosecution as well.
The US judicial system is also particularly bad because each party is responsible for their own legal fees. Most of the world has the loser pay the winner’s fees.
Valve also clarified today that it was the processors, not the card management companies, that they talked to. The processors were pointing at MasterCard’s rules, but refusing to provide Valve with someone at MasterCard to talk to.
It almost certainly wasnt the card brands forcing the issue. They outsource that stuff to payment processors and other middle men because it’s cheaper and gives them some legal shielding if someone buys something illegal with their cards
It’s been pretty widely reported that it’s PayPal and Stripe(mostly Stripe) that have been the ones that were requiring them to remove the NSFW material.
MC and Visa are not technically payment processors, that would be stuff like stripe or ayden.
The problem is that cc companies have rules that put the onus of ensuring nothing illegal is purchased with their issued cards on the ones actually meditating the transaction, so it becomes a chilling effect because the intermediaries don’t want to risk burning a bridge with the largest cc networks in the world, and overcorrect as a result.
best to say card networks, as cc companies both include a lot of other things (like issuers), and doesn’t include some things (like debit cards, which still use the card networks)
Oh god. Please aim higher than that. Not saying that Blender ain’t powerful, because it clearly is, but it’s UI is just plain shit. (Unless there have been some massive improvements over the last few years.)
I might have to one of these days, but man do I doubt it’s UI is usable after being such hot garbage over so many years. Such a shame too because fuck everything about Autodesk and I know Blender has some incredibly powerful tools.
Blender used to be basically unusable for me, the UI made no sense and attempting to use it after learning 3d through maya and 3ds it just didn’t work. Then they made it good, I spent a few weeks learning it a few years ago and it’s great now. What you’re describing is exactly what they went and did
So you’re not gonna try it like everyone is telling you to. I have no idea what they’re talking about because I don’t use blender but uh…me thinks you should try it instead of being stubborn and not. Seems kinda dumb.
Blender 2.79 and earlier was super-unintuitive. 2.8 gave it a fresh coat of paint it’s easier and more featureful with each version (Now 3.6, 2.8 was years ago!)
I know right! I keep wishing all software would adopt some of it’s amazing features, like hover copy-pasting, being able to right-click any button/option to set a custom keyboard shortcut for it, being able to type maths into any numerical field, etc.
I tried learning it some time ago (months, not years) and I never cussed so much in my life… maybe I’ll just get the hang of it eventually, but let’s just say, first impression on the UI is not good.
Being intimidated and lost is completely normal given that it looks like this, and there’s probably not a single person on the world to have ever used all of Blender’s features.
Watch the whole Blender 2.8 fundamentals playlist, things get way easier once you know what to ignore and what UI conventions blender uses as well have a rough overview of the feature set – because that allows you to ignore even more stuff. Then figure out what you want to do, figure out a workflow, customise the UI to make that particular thing convenient (remapping a couple of keys when you need something often, leave other things you need twice a day in the menus, etc), and bob’s your uncle.
Last, but not least: Unless you come from another 3d program and absolutely can’t be bothered to re-train your muscle memory use right-click select. Your index finger is going to thank you, it’s also a better UI convention in general as it leads to way fewer misclicks (selecting instead of manipulating or the other way around). Personally, I use space bar for the context menu (the default is play video which I rarely use, and if then shift+space isn’t exactly awkward). There’s also plenty of extensions focussed on particular workflows, e.g. F2 is very common if you do mesh editing, I also use machin3tools, especially for mode switching.
All major general-purpose 3d packages have a feature set so large that it can’t possibly fit onto keybindings, and you can’t pick them up like picking up a word processor. At the same time it’s professional software used by professionals who want to be fast and efficient, so the optimal UI isn’t “intuitive” (as in: dumbed down) but flexible and customisable. Blender’s defaults aren’t bad for some basic work but ultimately you will find them lacking, that’s not because the defaults are bad but because they are a compromise between 10000 ways to use the program. Ask three blender users how they use blender and you’ll get fifteen answers.
I wish GIMP had a full UI redesign like Blender, it could work as a Photoshop replacement for many use cases but… Jesus it’s non intuitive, flawed and it mixes opposing design principles all the time.
There was a project that renamed it to a less controversial name and updated the UI to more closely resemble modern photo manipulation tools, but they’ve stopped working on it before a major release.
EDIT: There’s PhotoGIMP by Diolinux, a Brazilian Linux YouTube channel with a really nice host. This is a set of plugins and configuration files that try to ease the transition from Photoshop to GIMP for newcomers. It’s certainly good, but as an add-on, it can’t actually fix all issues with GIMP.
Seriously just let GIMP finally die. At this point the whole branding has become a running joke with anyone who works in graphic design. Better start a new project that hasn’t that much negative baggage.
Are there other open source projects near feature parity with GIMP, though?
There are certainly other commercial software, like Affinity, and certainly some shady Photoshop clones like Photopea (and it does work really well) but nothing like GIMP, as far as I’m aware.
No sadly not. Krita is great for digital artists but otherwise not a good gimp replacement. I personally still have my Affinity Photo 2 copy that I bought on Windows and use it in a VM. But I have the feeling that even huge parts of the Linux community have given up on GIMP. A lot of people that I talked too rather use Photopea instead. That’s why I think investing in GIMP is pointless. It has been seen as a joke for almost two decades, that the branding will never undo the negative connection. That’s why I think people should start a new project and if they have a clear vision and appear competent, rise a crowdfunding campaign in the FOSS movement.
It’s been my understanding that the general populace has been asking the developers of GIMP for years now to overhaul the UI and make it much friendlier to use, and the answer came back, “No, stop asking.”
Gimp’s problem is not so much the UI, but that it has fallen way behind Photoshop in terms of features. Fixing up the UI wouldn’t hurt, but you’d still be stuck with a graphics app that’s 20 years behind the competition. It would need a heck of a lot more work to catch up.
You’re thinking of Glimpse o believe. And yes gimp really needs a change. Krita isn’t bad but not good for more graphic design oriented tasks. It’s type tools are awful.
Mastercard has not evaluated any game or required restrictions of any activity on game creator sites and platforms, contrary to media reports and allegations.
Our payment network follows standards based on the rule of law. Put simply, we allow all lawful purchases on our network. At the same time, we require merchants to have appropriate controls to ensure Mastercard cards cannot be used for unlawful purchases, including illegal adult content.
Mastercard powers economies and empowers people in 200+ countries and territories worldwide. Together with our customers, we’re building a resilient economy where everyone can prosper. We support a wide range of digital payments choices, making transactions secure, simple, smart and accessible. Our technology and innovation, partnerships and networks combine to deliver a unique set of products and services that help people, businesses and governments realize their greatest potential.
Or if there is any possible ambiguity in the law. I’m thinking it’s possible this has something to do with the recent weakening of constitutional protections for adult content in the US, where censorship by states of somewhat arbitrarily “obscene” content can be deemed illegal. The quote in the article by Valve seems to reference the concept of offensiveness in Mastercard’s policies:
The sale of a product or service, including an image, which is patently offensive and lacks serious artistic value (such as, by way of example and not limitation, images of nonconsensual sexual behavior, sexual exploitation of a minor, nonconsensual mutilation of a person or body part, and bestiality), or any other material that the Corporation deems unacceptable to sell in connection with a Mark.
So what I’m reading between the lines here is, there is now doubt among the lawyers of credit card companies or the lawyers of their middlemen that these games are for sure legal, and not in violation of obscenity laws that rely on hazy standards of offensiveness.
It never was about the laws. If it were, Mastercard wouldn’t have been doing it for quite some time now.
It’s truly idiotic. They backed down to 200 phone calls from CS. They probably cited that rule, saying doing what they do (processing payments) will damage their brand.
Lo and behold, once they stopped processing transactions their brand got damaged. And due to the ego damage already associated, they won’t back down and backtrack not that they actually have a problem on their hands. What with their brand being seen as discriminatory, weak to undue influence and excersizing undue power against their own clients. Very “good brand” of you, Mastercard.
If Mastercard wants to display Christo-fascist family friendlyness they can slap a cross onto their logo and change the font to Comic sans.
The precedent setting supreme court ruling I’m thinking of is very recent, and there are other recent significant changes to law that could also be relevant. My guess is that the phone calls didn’t make the difference on their own, but rather prompted internal conversations about legal liability given the new landscape and how they should be handling it to best avoid potential damages.
These are global payment companies, they can’t just have a “we don’t allow payment for illegal content” cause that varies by country (and by state even).
We should demand mastercard shut down all payments to everyone, as their very business model clearly falls afoul of the laws of the People’s Republic of North Korea.
They’re obviously basing it on the local laws of the business and customer. That varies from each transaction to the next. They’re just saying that they don’t restrict anything that they aren’t legally required to restrict.
I don’t think that’s accurate because they asked Dlsite before them to restrict their content based on American Law. They tried to remove access to content from outside Japan that Visa was complaining about and Visa still told them to remove the content (I guess cause people were using VPNs) so they had to remove the ability to pay with visa and Mastercard entirely.
Just because you don’t understand their response, doesn’t mean it’s a nothing statement.
“Unlawful”, based on the region that you and the vendor operate in. And yes, that does vary based on which region you and they are in. And yes, it can get very complicated. Welcome to the world of economics.
In short. Vendors can be considered unlawful in your region, even if they don’t offer the specific illegal service or product in your region, but do in others.
What MasterCard is saying here is. “If we’re not legally required to take any action. We won’t”
Not suprising, and given the nature of most of the games removed, debatably reasonably, but it still highlights the need to reduced reliance on the few big American payment processors like PayPal when they can effectively regulate what can and cannot be sold online.
Concur. I’m still banned from PayPal and I have been since the early 2000’s because I used it to buy a “high capacity magazine,” which PayPal declared was “illegal activity” with no appeal.
…An airsoft magazine. Not a single state in the union where that’s illegal (or at least certainly not at the time).
Payment processors attempting to police the nature of online transactions should expose them to liability, not the other way around.
I got banned as well, and I’m still not sure why. I’ve never sold anything, and I’ve only bought a handful of things and sent money for rent a few times.
I think someone hacked my account, because I hadn’t used it for ~10 years before noticing that I was banned when I tried logging in again.
I got perma’d I think because of my account having a small (<20) negative balance on it (due to some fuckery they tried to pull on their/eBay’s end awhile back) and they had no way to get payment from me.
Only found out I was banned over a decade later when I was trying to login to transfer some money to a friend. Can’t even make a new account it just gets locked and recovery options don’t do shit, oh well 🙃
However, it’s only being forced for kernel-level anti-cheat. If it’s only client-side or server-side, it’s optional, but Valve say “we generally think that any game that makes use of anti-cheat technology would benefit from letting players know”.
I will always love Valve for their ability to use corpospeak against corpos.
Your game has anti-cheat?
Wonderful!
I’m sure that always only results in an improved experience for all gamers, lets let them all know!
Edit: I was talking about them labeling vac games as being anti cheat… And wondering if they were going to pull some double standard… I didn’t know they label them already and still don’t know if they do…
I would love to see any kind of documentation that can somehow prove OW2’s AC is better than VAC, something that isn’t based on vibes or immediacy bias.
So … your previous assertion that OW2’s AC is superior to VAC was in fact just based on vibes.
Anti Cheat developers typically do not like to explain how exactly they work, how effective they actually are.
Their data is proprietary, trade secrets.
There will almost certainly never be a way to actually conduct the empirical study you wish for, save for (ironically) someone hacking into the corporate servers of a bunch of different anti cheat developers to grab their own internal metrics.
But that should be obvious to anyone with basic knowledge of how Anti Cheats work, both technically and as a business.
… None of that matters to you though, you have completely vibes based anecdotes that you confidently state as fact.
Please stop doing that.
When someone has no clue what they’re talking about, but confidently makes a claim about a situation because it feels right, this is typically called misinformation.
I mean, anybody could verify it by spending a few hours each on the respective games… But yes, any empirical data would be nice. For example, a study on the amount of blatant hackers found on lobbies joined in comparable ranks. Anyway, this isn’t exactly misinformation to anybody who has played both games at any decent rank. It’s unproved but immediately discernible information. Take that how you will, i don’t really intend to argue about this here. This kind of pointless argument is the worst thing about Lemmy.
I mean, anybody could verify it by spending a few hours each on the respective games… But yes, any empirical data would be nice.
No, thats an anecdotal experience, and all it would tell you is the players’ perception of how prevalent cheating is… not how prevalent it actually is, not how effective an anti cheat system is at blocking cheaters.
But yes, any empirical data would be nice. For example, a study on the amount of blatant hackers found on lobbies joined in comparable ranks
“It would be great if there was any valid data/research to back up or disprove that thing I said earlier, but there isn’t, therefore I am completely justified in saying whatever as I want and acting as if its indisputable!”
Anyway, this isn’t exactly misinformation to anybody who has played both games at any decent rank. It’s unproved but immediately discernible information.
Again, no.
You made a claim that a particular anti cheat system is better than another.
You keep saying that ‘oh anyone can just tell’.
No.
What you are describing is again, at best, player perceptions of cheating prevalence.
The logic you are using is exactly the same logic that people who believe in astrology or woo woo nonsense medical treatments use to justify their efficacy.
… You have nothing but vibes and anecdotes, which you admit are unproved and have no basis in fact, beyond ‘i think this is obvious’.
You’re just bullshitting.
It is indeed pointless to attempt to get a bullshitter to admit they are bullshitting, when they’ve already backpedalled by moving goal posts, dismissing the importance of the discussion after being called out for making a specific claim which they can’t back up.
You could just admit that ah well shit yeah, I guess I don’t have any actual valid reasoning or data to back up my claim, but nope you keep trucking on, doing everything you can to talk around that point instead of addressing it.
I mean…bro was just giving an opinion man. He didn’t even really say that much originally. I think claiming the “superiority” of something online alot of the times is vibes based. That ain’t necessarily bad though. Are people not allowed to give more generalized or vague opinions?
My wife has a few things on YouTube she made with Godot, and she has noticed a significant increase in traffic, since Unity made their blunder.
Godot really deserves their increased popularity and donations, it’s absolutely amazing what they have achieved as a true Open Source project that is absolutely 100% free to use, and gives 100% control to game developers.
I think it will continue to rise. People are updating their rigs all the time. Whenever they update their rig they’ll have to ask themselves whether they want to continue with Windows on their new rig, or try with something new.
Most will stay on Windows of course, but some don’t. And those who switch to Linux are likely not returning to Windows (for gaming at least).
Yeah, for me personally, I’ve got one or two devices that see irregular use that are linux now, but my main rig is still windows and will continue to be so, since I have a number of friends on xbox that I can get more cross play for via gamepass But since I’m currently boycotting microsoft, and don’t know how much longer friends will stick with xbox given their general market decline, and given all the stability issues with win11 lately due to an increase of AI code usage, and all the everything… It might be a matter of time
I think it will continue to rise. People are updating their rigs all the time. Whenever they update their rig they’ll have to ask themselves whether they want to continue with Windows on their new rig, or try with something new.
The vast majority of this increase is from people playing on Steam Decks, which run on Linux, not from people switching to Linux on their PCs.
If it continues to rise, this is the reason. The general public is less and less into using a desktop at all as time goes on, much less running, and much less changing to, an extremely niche operating system on one.
EDIT: The previous sentence is actually more of the reason, upon further reflection. The total number of people playing on desktops period is falling, and the vast majority of desktops are Windows, so non-Windows OSes will comparatively gain ‘market share’ as that happens, even if their numbers don’t change at all.
Actually, the raw number percentage shows that the increase is due to Mint, Ubuntu, and Bazzite. Maybe people are installing Bazzite on their Deck but likely not the other two.
I want to say that I’ve been helping people get onto Mint and Bazzite. Going to pat myself on the back for contributing what little I can to grow this awesome community
I switched from Windows to Bazzite on my main rig 2 weeks ago. Likely won’t go back to Windows for gaming as I’ve had pretty much no issues with Bazzite.
I did also get a Steam deck recently, so anecdotally, both above answers are right.
The vast majority of this increase is from people playing on Steam Decks
I believe this is incorrect. The Steam survey break down GPUs by description and the Deck’s GPU appears in the results as “AMD Vangogh”, which only accounts for 0.39% of respondents. That implies that the vast majority of survey respondents using Linux are actually on PC, not the Deck.
That’s not true. You can see on Steam Hardware Survey what OS people are running, and SteamOS only makes up 27% of Linux users on Steam, so the vast majority are on regular PCs.
Certainly interesting to look at the fastest-growing distros: Ubuntu (the well-known, popular option), Bazzite (the gaming-marketed one), Freedesktop (someone else can answer this for me), and CachyOS (the side-gaming one? Not quite a gaming OS but very good at it)
The vast majority of the increase, is what I said. In other words, I’m saying it wouldn’t be nearly at the 3% mark without those users, and with over a quarter of all Linux users coming from the Steam Deck userbase, that is, in fact, true.
Without the Steam Deck there’d be 27% fewer Linux users. So while that would indeed mean Linux wouldn’t yet be 3% of the total Steam userbase, I think you will find that 27% is not the majority.
GamingOnLinux aggregates this data in a nicer way and as you can see there, the total Linux market share has gone from <1% five years ago to the 3% it is now. If that increase was mainly thanks to the Steam Deck, it would have to make up more like 75% of the Linux userbase rather than only 27%.
Instead, as others have pointed out, SteamOS’s share has actually gone down rather than up, which is a natural consequence of the Steam Deck being relatively old now so fewer are being sold.
Actually I wish that was true but the reality is still that unfortunately a lot of online multiplayer games do in fact not work without issues on Linux
Full agree. I do want some kind of policy for games that introduce anti-cheat both during early access and after release. Bricking a game you paid for should offer some sort of recourse.
I’d really like Valve to take an official policy on post-release changes that break games, but for what it’s worth they have not given me any hassle with refunds in these scenarios.
Yup. If it’s important enough that devs now have to add a disclaimer on the store page, surely devs shouldn’t be allowed to circumvent that by adding it later. Since SteamDeck customers are affected by this the most, it’s weird that this isn’t already a rule, particularly for games that are SteamDeck verified.
That’s a bit much… It’s just not possible to guarantee that as a developer
Software is a living thing, and anything useful is made up of layer after layer of ever shifting sand. We do our best, but we are all at the mercy of our dependencies. There are trade-offs, there are bugs we can do nothing about, and sometimes moving forward means dropping support for platforms that are no longer “cheap” enough to afford while also working on the game
I love this though. I also like the idea of requiring access to earlier builds.
These mitigate anti consumer practices - dropping support for a platform is more likely to be a technical trade-off or unintentional consequence though
I do agree with the part where software moves, dependencies yada, yada… I’m a developer myself.
But… this is different. They eliminated a perfectly working game, where they didn’t have to invest a minute of labor to get it working on Linux. The only thing they had to provide was the .so-file (for EAC) when publishing to Steam… Valve did all the work to make EAC compatible on Linux, yes, on user-level… but still… it fucking worked.
Punishing an entire userbase, because other assholes (assumably) used Linux for cheating is discrimination. Even if there were no cheaters at all… it’s still discrimination… because it used to fucking work.
Oh no, I totally agree with you that this is gross behavior - I just think your rule is too broad.
So we need more focused rules and mechanisms. I think disclosing anti-cheat on the store is a good mechanism, I think forcing them to provide previous releases is a good rule. That obviously doesn’t cover nearly enough, but in the current gaming environment I think it’s a good start
I don’t think that’s fair. I “own” GTA5 and don’t really care for the last… 8 years? what they add. I had the full content of my purchase. Why should I be able to gain money for this?
That’s exactly what Valve did. The automated refund system wasn’t available, but you could request a manual review and cite the added anti cheat; Valve was refunding those who did so.
I just deny most mobile games the network permission, though obviously this doesn’t work if you actually need any internet access (and I don’t think all devices give you control over that permission)
I’ve had a hard time finding quality games in there. Outside of Shattered Pixel Dungeon they are few and far between. I still agree with your take though, because fuuuuck mainstream mobile games.
I made a rare dip into the play store recently and tried to just get the hill climb racing game or a similar one. I played them as web games years ago and liked them and wanted to play them again. All of them are so riddled with ad garbage they are unplayable. Even the lego one was stuffed with “buy gems or your progress is nonexistent” and other garbage tactics.
Every game I get in there is a disappointment. The Netflix games started out solid but I feel like they are going to change to more standard mobile junk eventually.
I’ve had a hard time finding quality games in there. Outside of Shattered Pixel Dungeon they are few and far between.
You’re not wrong. F-Droid would benefit greatly from having some sort of curated “best of” list, especially for games.
That said, here are some I think are reasonably quality:
Mindustry
Frozen Bubble
Burger Party
Endless Sky
Vector Pinball
Surge Engine
SuperTuxKart
Xeonjia Ice Adventure
tried to just get the hill climb racing game or a similar one.
F-Droid has Lato, which seems to be in the same genre. It’s pretty polished in terms of having a nice graphical style and music, but IMO doesn’t quite make the list above because the gameplay seems a little simplistic compared to e.g. Hill Climb Racing. Still, worth a shot if you’re looking for that sort of game.
That’s an excellent list, thanks for sharing all that. I’ll be sure to check them out. I wish FDroid at least allowed some kind of user rating system to make this a little easier but I can understand some reasons to not include that function. If there’s no rating system there’s no raring abuse lol.
This is really exciting to see. Enshittification is generating increasing backlash against incumbent monopolies, and encouraging more movement toward sustainable open source software.
No reason has actually been given as to why. Most likely, this is coming from Netflix, who actually acquired Night School Studio back in 2021. Probably as they’re trying to pull in more people to play games under their umbrella directly on Netflix.
It’s sad that digital subscription services reserve the right to remove your subscription. If you are in EU, consider signing the Stop Killing Games Petition
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