That’s true for sure, but that doesn’t mean that it’s valve didn’t do an absolute fuckload of work to get proton to be actually functional.
Getting direct3d and vulkan working with actually useful performance was the turning point for Wine being useful for games in addition to just standard applications.
They definitely spent an ass-load of money on that and the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
Remember that Wine is built by community of volunteers (afaik, tell me if I’m wrong), and they don’t have as much resources as company worth billions USD.
A lot of the development for Proton has also been community-based. Aside from whatever Steam has done to directly improve Proton, just creating the Steam Deck, and SteamOS has brought so much more attention and focus to improving it to an extent that probably wouldn’t have happened otherwise. It gave people a reason to volunteer their time to improve it.
Getting direct3d and vulkan working with actually useful performance
They definitely spent an ass-load of money on that
[citation needed]
I’m not aware of Valve or Doitsujin ever revealing how much they paid him to make DXVK. I assume they paid him reasonably well, but I doubt it was an ass-load.
the fact that Wine was around for 25 years before that just goes to show that no one else was willing to do that.
Or maybe that Wine was a lot more work than the direct3d-to-vulkan shim that was done mainly by one person (now two people).
Valve definitely helped by funding a few key projects, and packaging them in Steam made them convenient to use, but I think exaggerating their role unfairly diminishes the much larger body of work (done by other people) that makes it possible at all.
direct3d Direct3D 11 and Direct3D12, to be precise. Direct3D9 was working fine before - and there even was native driver support for it in Mesa, that could be used together with a patched WINE.
If Steam or someone went to crypto just to kick the processors out, that might be one thing that would actually make me look at crypto with something other than derision.
I spent ages buying games on steam with Bitcoin years ago. They dropped it when transaction fees got bigger than the game cost (I don’t think they ever supported crypto other than Bitcoin, and that was through a specific payment processor that took the Bitcoin and gave Valve real money).
They’d never do that, as it would severely limit their userbase. Throwing out a couple games, especially when it’s ultra-niche stuff like “futanari incest” games, is the much easier and more sensible move for Valve.
That was originally one of the intended purposes of cryptocurrency, or at least claimed to be. Too bad we can’t have anything without needing to make it an investment engine.
Huh? Investment people definitely didn’t wait for that classification to start turning it into a speculations market. The SEC actions were largely reactive.
My local bank’s investment and wealth management bros were already all about crypto long before regulations.
Gov can’t really do anything about it. Bitcoin was designed to be gov agnostic. They can tell you it’s illegal but there’s also really no way for them to know (if you’re not dumb).
Hell there are entire unregulated black markets on the dark web.
Also with the orangutan in chief being something of a crypto grifter himself, it’s not likely to be regulated at all.
Well yes, this was the original intent of crypto. Putting payment in the hands of the people. It’s only been made terrible by tech bros and greed the same way the Internet has.
They accepted BTC for a while but stopped. The other comment here mentioned the transaction fees being a problem for purchases on the scale of steam game prices, but it wasn’t just that. A big problem was crypto volatility and transaction processing time. They found that very often by the time a transaction cleared the value had swung enough that they were getting amounts that failed to align with the actual prices of the games people were buying.
It’s more stable now, so maybe that would be less of a problem, but I feel it highlights a big problem with crypto in general and that is that even when you do find places that accept crypto nothing is priced in crypto. It’s basically always just a proxy for USD using whatever its current market value is.
Stable coins exist to counter that very problem. There’s several out there that are pegged to the value of the dollar, and are mostly used as intermediaries when trading between other coins.
That’s what Backpage tried to do when the cc processors pulled out. The owners of Backpage were at some point charged with money laundering among many many other crimes. The years of legal battles that started in 2018 drove one of them to suicide. Would not recommend.
No, they were not directly involved and no, pimping minors was not proven in court. Money laundering and conspiracy to facilitate prostitution were the charges that stuck. In fact, prosecutors claiming they were involved in child sex trafficking caused a mistrial apnews.com/…/business-trials-3b1c9d3e59e90cd60764…
The point is not about what they did or didn’t do, it’s that if you try to go outside the system you get hammered.
I switched to linux because fuck microsoft. So far it’s been fine. A minor issue with crackling in the audio in one game, and I can’t figure out how to disable the “drag a window to the edge and it wants to tile it” thing (popos with the default gnome desktop environment). But those are minor things- my windows install I couldn’t get the bluetooth to connect to one device, and a bunch of other little annoyances were inescapable.
I have that crackling thing sometimes too, but only on desktop and not on Steam Deck, so the issue lies in something that’s different between those two things. On my desktop, my usual use case is to have a bunch of programs open at any given time and put it to sleep at the end of the night rather than close everything and power off. While low spec games like Skullgirls are fine, if I boot up a higher spec game like Kingdom Come: Deliverance II after waking my computer from sleep, I’ll get the crackling. If I just rebooted, the crackling is gone. I don’t understand the problem, but at least I have a workaround, and it’s better than Microsoft determining when I should reboot my computer. It’s my computer. I decide that.
Yeah I don’t get it when just playing music or watching video. It’s mostly been when playing Guild Wars 2 in scenes with a lot of players. I wonder if there’s something like “when the CPU is in high demand, the audio gets less priority” happening. I saw some posts about a cpu “niceness” value but I’m not familiar enough to fuss with it, and it’s not a big deal right now.
Try searching internet for something like: Linux proton crackling
Are you using gamemode, and have you added your user to the gamemode group? Crackling is likely caused by buffer underrun. Many reasons why that might happen, but one is that if the game isn’t given high enough privileges, the machine can’t fill the buffer quickly enough. Gamemode should solve that. Check your distro’s guide how to set it up. If that doesn’t work, Pipewire/PulseAudio might have been configured to use too short buffer.
That’s the thing. It’s most likely in your distro’s package manager, unless you are using CachyOS, which uses different app for the same thing. Remember to add your user to the gamemode group or it won’t do much for you.
Are those instructions current? I don’t see it on the readme on the git project, and installing it from Kubuntu’s package manager didn’t create a gamemode group (it also doesn’t come with a manual page).
You can just create the gamemode group and then add your user to it.
Use gamemoded -t to test that it’s configured and working correctly. The configuration file should probably be /etc/gamemode.ini. And gamemoded -s tells if gamemode is currently active. Steam doesn’t support gamemode, so you have to add gamemoderun %command% to every game’s launch options.
Would that same command also work through Heroic, or do they handle that kind of thing differently? Sorry, sometimes things are so abstracted from us that we don’t have to think about what it’s doing under the hood.
For anyone in the future, I figured out how to turn off the edge tiling thing (which is what it’s called when a window touches the edge and it wants to resize it)
Yeah GNOME exposes a bunch of settings for advanced users and extensions, you can look through them with dconf editor. PopOS isn't the best distribution for GNOME though as it's stuck on GNOME 42 so you're missing out on 3 years of updates.
I didn’t have good gaming gear at the time so I was all in on streaming. Stadia, GeForce now, xcloud, even moonlight on hosted locally with Gamestream. Stadia was hands down the smoothest cloud gaming of all the options I tried. Moving between TV and phone was so quick, no noticeable lag at all and constant 4k.
It’s too bad their business model sucked. Most of the other game streamers have caught up now but I always wished they would have just somehow provided their tech to other services.
I had better luck with Amazon Luna but still never invested much into either since I would be forced to purchase games again specifically for that platform.
Stadia was pretty cool honestly, it just never caught on, and it’s game library couldn’t compete with other platforms.
It was magical feeling though, just being able to play any game from my library in anything with a screen. Any Chromecast, Chromebook, old PC, phone, tablet, etc. They could all run any game, and you could switch between them at any time if someone else needed the TV or something like that.
It made it easy to imagine a future where you don’t worry about how to play a game, or ever spend money on a new console or upgrades, or ever have to delete games so you can wait to download another game. You just think “I want to play this game on this screen” and it works.
Lootboxes are at least a conscious action you must take. They definitely have the same problems as gambling (because that’s what they are), but you can also choose not to engage with them. Ads however, are forced upon you, and do things that you cannot see (track you) and cannot turn off.
There two big differences to me are scale and value. A ccg has rare cards, but they aren’t actually that rare compared to loot boxes. Loot boxes tend to have both lower drop rates and pollute their drops with lots of garbage, even for rare drops. Secondly, physical cards have value, you can sell or trade them, you can buy singles of cards you want. You can use them for things other than the game as well.
Aside from drop rates everything you said applies to Valve too. Counter Strike skins can be traded or sold for real cash (tied to steam wallet, but still), and you can purchase singles of what you want.
I know other games loot boxes dont follow this, but its interesting for the sake of comparison.
Well apart from anything else rare cards actually are worth real money. But there’s no legitimate way to sell loop boxes if you decide you want to get out of it.
Rare cards are only worth real money because there is a secondary market for them.
As I understand it, the same is true for lootbox drops. The only difference is in how rare an item actually is, but that is also reflected in price, since the resale is entirely market driven.
You could say that Valve rigs the drop rate, but you could say the same thing for Magic. It’s all manufactured shortage.
You could say that Magic items are tangible…but honestly I don’t see how that’s an argument in the modern digital-first era.
I’m not trying to defend lootboxes…not directly, at least. Just trying to understand the hypocrisy in the gaming community comparing these two.
But trading cards are real physical things that you can sell loot boxes and virtual goods that will disappear if the game developers ever decide that they’ll go and you also can’t sell them.
The problem with the CS go gambling site was that that was an extra thing on top of the skins. The gambling was added by a third party.
From my POV, there isn’t a difference, other than a CCG gives you physical objects so wotc can’t just up and decide that they don’t want to run magic anymore and make all of that loot disappear.
But from the gambling perspective, it’s exactly the same. Oh, actually one other difference, electronic gambling can fuck with the odds in real time while physical cards need to be determined when the pack is assembled. But it’s still based on false scarcity.
I’m not so sure Valve is the right maintainer for the core desktop. The Deck works well, but mainly what Valve is maintaining is the Game Mode feature and Proton. Everything else is largely better handed off to a bigger group.
Tbf, I think people are hoping for mainstream SteamOS as the “safe supported option”, because they are afraid of an “unintuitive experience” (This is basically a Linus Sebastian demographic problem).
Personally, I think that’s a bad judgement call (as platforms like Bazzite have already proven that an official SteamOS environment isn’t required to have a good time gaming and using your machine), but I guess that means there’ll be even more excitement once that releases.
If this is true then I honestly hope Steam and Itch go “ok, then, PayPal and Stripe are banned from the store as payment forms until we can figure out a way of limiting content you can pay with them”. Honestly I don’t think enough people use either of those payments forms, and even if they do currently they almost assuredly have a card they can use instead, and are more likely to switch payment methods than to stop buying games.
IIRC Stripe is the main payment processor. If you’re paying with a visa or mastercard online, it’s usually via stripe. Hence, the immediate censorship.
Ah, if that’s the case then MC statement is kind of pointless, so it’s not them putting the pressure, but you still have to go through the people putting the pressure to get to them. I thought that if you put your card number on steam it had some more direct form of charging than going through stripe.
Unfortunately they are indeed big players, Stripe where people use credit cards and PayPal everywhere else. Both horrible companies that we’d be a lot better off if replaced with privacy-respecting alternatives.
I mainly use PayPal as a necessary evil so I don’t have to pull out my wallet and put the card info in every time I want to buy a game. I dunno maybe I SHOULD go back to that because then only the games that are worth the effort of getting up off the couch are the ones I’d buy.
Steam remembers my card, so I don’t have to input it there everytime. I get that you wouldn’t want to put your card info somewhere shady, but Steam is not that. Also, most banks nowadays have virtual cards you can use for that sort of thing, some even have one use cards that self destroy after a single purchase. So the safety that PayPal used to offer is not that important anymore.
Another commenter already posted about steam saving card info, but I’ll make a nod to a password manager if you’re not already using one.
First of all, if you aren’t you should be, there’s plenty of awesome free ones. I like keepass or keepassXC. They’re cross platform and you can sync them across devices or use some form of cloud sync (not recommended by me but plenty of people do it).
Anyways. Within a password manager you can save card info (anything actually) and so you don’t have to pull out your physical wallet, just input your manager password and copy/paste over the card details. For me it’s just about as fast as using PayPal anyways with all the extra windows, redirects, loading times, and me using a 2fa token etc.
That smoke you see in the distance is actually steam rising from Japan’s numerous nuclear plants as they prepare for the incoming demand from the armada of fax machines about to be turned on at Nintendo’s lawyer’s offices.
What makes the chart “only” on 3% is Chinese users. English Linux user alone has more than 6% percentage of Linux users.
We need Chinese government for their independent tech stack to include Linux further. At the moment, there are already several Chinese distro with big companies porting their basic apps to Linux (like chat app, office app, etc).
If Chinese gov force gaming company to support Linux as well, we will see a huge surge evenmore. There are a huge number of Chinese game that never made out of China, and exclusive to PC only.
I wish there was a graphic that showed English users with SteamOS separated from non-SteamOS users, because I think if we get 5% of non-SteamOS users, we should start to see devs pay a lot more attention. We’re starting to see devs make SteamOS-specific versions (e.g. THPS 1&2 offline mode), so the next step is getting Linux-specific adjustments for more games.
THPS offline mode is the same version as elsewhere, but it magically allows itself to operate offline when it thinks it’s running on a Steam Deck, which you can do with a launch parameter. Baldur’s Gate 3 actually has a native Linux version that is only officially supported for Steam Deck, and that might be closer to what you’re referring to.
My point is they built functionality specifically for a Linux-based system. In THPS, that meant offline mode, but for other games it could be anti-cheat, where to store game saves, or default settings (I think Cyberpunk some?).
My point is that Linux is getting on the radar of game devs, and that’ll increase a lot at some level of adoption. I think that level is 5% on desktop Linux.
Baldur’s Gate 3 is a unicorn in a lot of ways, so that’s not exactly what I’m talking about, but it’s related. I’m not going to expect BG3-level of support from devs, THPS 1&2 would be so much more than we’re currently getting.
It’s possible, but it’s also possible that they already had that offline segregation built into the code to support the Switch version, and that it was trivial to enable.
On a separate note, the BG3 native Linux version is so strange. Larian is threating the SteamDeck like a console. As if it is a bundled OS+HW system with only one available game store and only one useable OS. So they are only releasing it in steam, not on any other store. As if that means it can only be installed on SteamDeck and not on other Linux systems on different Hardware. They forget that anyone can install other Linux distributions or even windows in SteamDecks or use other game stores.
This decision is so strange, because it disadvantages people that bought the game for PC elsewhere and own a SteamDeck.
Like will they make performance patches to their games gated behind which which store the game was bought from?
So 93% of the Linux users use English steam. I wonder how much of that is because Linux users just don’t bother to set system language (I am one of them), or maybe the language was not detected correctly.
I suppose they do suffer from the “Known in the state of Cancer to cause California” problem. A bubble level app wants in-app purchases and GPS access.
Yes! I’ve been waiting for more devices to ship with SteamOS. I am tired of these unpolished handheld experiences on Windows. It always ends up being a mishmash of random vendor apps and lengthy Windows updates.
I run a dual boot on my Deck and have managed to make the experience alright. There are some good debloating scripts online. It’s nice to have access to GP games.
Windows is a sinking ship, it just makes less and less sense to let the person controlling your operating system be microsoft when Linux keeps getting better.
Windows is going to continue to own the PC market. It’s not sinking anywhere.
Linux is what, 1% of PC OSs and never really changing?
But totally man, this is the year of Linux. Microsoft is totally gonna fall over and die and finally for once all the never ending predictions about Linux being the most popular will finally come true this year!
Linux is great, but it’s going to stay irrelevant and nerdy. Don’t go pretending that’s gonna change any time soon.
While I get your point, Linux has improved to almost 4% this year. In addition, all these people using Steam decks are on Linux, they just might not even know it. I think that’s a great thing, but Windows isn’t going anywhere. Office suite runs too many businesses and makes Microsoft too much money.
Also user friendliness. I tried Linux once at the behest of a programmer mate and just couldn’t get into it. I’m fairly confident with tech but going in cold scared me off whereas windows (and to a lesser extent back then, Mac OS) was safer.
Office 365 are the champs for the working world. Google are growing and Apple are…there but Office364 reigns supreme, in the UK at least.
I would have agreed with you here if it wasn’t for me having to reinstall my server because of a faulty harddrive. A couple of years ago I just remember headaches and silently screaming on Linux while fixing my server but this time, just a couple of months ago I tried another distro and it was awesome. Everything just works, just like windows. I am actually considering switching my gaming desktop to dual boot Linux because of this. Maybe one day…
I remember when I had to use my Steam Deck connected with USBC as a “desktop” for a while. It couldn’t remember to put my taskbar on my preferred monitor no matter what I tried doing.
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