If this is true then I honestly hope Steam and Itch go “ok, then, PayPal and Stripe are banned from the store as payment forms until we can figure out a way of limiting content you can pay with them”. Honestly I don’t think enough people use either of those payments forms, and even if they do currently they almost assuredly have a card they can use instead, and are more likely to switch payment methods than to stop buying games.
IIRC Stripe is the main payment processor. If you’re paying with a visa or mastercard online, it’s usually via stripe. Hence, the immediate censorship.
Ah, if that’s the case then MC statement is kind of pointless, so it’s not them putting the pressure, but you still have to go through the people putting the pressure to get to them. I thought that if you put your card number on steam it had some more direct form of charging than going through stripe.
Unfortunately they are indeed big players, Stripe where people use credit cards and PayPal everywhere else. Both horrible companies that we’d be a lot better off if replaced with privacy-respecting alternatives.
I mainly use PayPal as a necessary evil so I don’t have to pull out my wallet and put the card info in every time I want to buy a game. I dunno maybe I SHOULD go back to that because then only the games that are worth the effort of getting up off the couch are the ones I’d buy.
Steam remembers my card, so I don’t have to input it there everytime. I get that you wouldn’t want to put your card info somewhere shady, but Steam is not that. Also, most banks nowadays have virtual cards you can use for that sort of thing, some even have one use cards that self destroy after a single purchase. So the safety that PayPal used to offer is not that important anymore.
Another commenter already posted about steam saving card info, but I’ll make a nod to a password manager if you’re not already using one.
First of all, if you aren’t you should be, there’s plenty of awesome free ones. I like keepass or keepassXC. They’re cross platform and you can sync them across devices or use some form of cloud sync (not recommended by me but plenty of people do it).
Anyways. Within a password manager you can save card info (anything actually) and so you don’t have to pull out your physical wallet, just input your manager password and copy/paste over the card details. For me it’s just about as fast as using PayPal anyways with all the extra windows, redirects, loading times, and me using a 2fa token etc.
That smoke you see in the distance is actually steam rising from Japan’s numerous nuclear plants as they prepare for the incoming demand from the armada of fax machines about to be turned on at Nintendo’s lawyer’s offices.
I suppose they do suffer from the “Known in the state of Cancer to cause California” problem. A bubble level app wants in-app purchases and GPS access.
Yes! I’ve been waiting for more devices to ship with SteamOS. I am tired of these unpolished handheld experiences on Windows. It always ends up being a mishmash of random vendor apps and lengthy Windows updates.
I run a dual boot on my Deck and have managed to make the experience alright. There are some good debloating scripts online. It’s nice to have access to GP games.
Windows is a sinking ship, it just makes less and less sense to let the person controlling your operating system be microsoft when Linux keeps getting better.
Windows is going to continue to own the PC market. It’s not sinking anywhere.
Linux is what, 1% of PC OSs and never really changing?
But totally man, this is the year of Linux. Microsoft is totally gonna fall over and die and finally for once all the never ending predictions about Linux being the most popular will finally come true this year!
Linux is great, but it’s going to stay irrelevant and nerdy. Don’t go pretending that’s gonna change any time soon.
While I get your point, Linux has improved to almost 4% this year. In addition, all these people using Steam decks are on Linux, they just might not even know it. I think that’s a great thing, but Windows isn’t going anywhere. Office suite runs too many businesses and makes Microsoft too much money.
Also user friendliness. I tried Linux once at the behest of a programmer mate and just couldn’t get into it. I’m fairly confident with tech but going in cold scared me off whereas windows (and to a lesser extent back then, Mac OS) was safer.
Office 365 are the champs for the working world. Google are growing and Apple are…there but Office364 reigns supreme, in the UK at least.
I would have agreed with you here if it wasn’t for me having to reinstall my server because of a faulty harddrive. A couple of years ago I just remember headaches and silently screaming on Linux while fixing my server but this time, just a couple of months ago I tried another distro and it was awesome. Everything just works, just like windows. I am actually considering switching my gaming desktop to dual boot Linux because of this. Maybe one day…
I remember when I had to use my Steam Deck connected with USBC as a “desktop” for a while. It couldn’t remember to put my taskbar on my preferred monitor no matter what I tried doing.
To put it very simply, the ‘kernel’ has significant control over your OS as it essentially runs above everything else in terms of system privileges.
It can (but not always) run at startup, so this means if you install a game with kernel-level anticheat, the moment your system turns on, the game’s publisher can have software running on your system that can restrict the installation of a particular driver, stop certain software from running, or, even insidiously spy on your system’s activity if they wished to. (and reverse-engineering the code to figure out if they are spying on you is a felony because of DRM-related laws)
It basically means trusting every single game publisher with kernel-level anticheat in their games to have a full view into your system, and the ability to effectively control it, without any legal recourse or transparency, all to try (and usually fail) to stop cheating in games.
And it’s worth noting that trusting the game developer isn’t really enough. Far too many of them have been hacked, so who’s to say it’s always your favorite game developer behind the wheel?
Or, even better, when you let a whole bunch of devs have acces to the kernel…
… sometimes they just accidentally fuck up and push a bad update, unintentionally.
This is how CrowdStrike managed to Y2K an absurd number of enterprise computers fairly recently.
Its also why its … you know, generally bad practice to have your kernel just open to fucking whoever instead of having it be locked down and rigorously tested.
Funnily enough, MSFT now appears to be shifting toward offering much less direct access to its kernel to 3rd party software devs.
More importantly, if traditional anticheat has a bug, your game dies. Oh no.
If kernel level anticheat has a bug, your computer blue screens (that’s specifically what the blue screen is: a bug in the kernel, not just an ordinary bug that the system can recover from). Much worse. Sure hope that bug only crashes your computer when the game is running and not just whenever, because remember a kernel-level program can be running the moment your computer boots as above poster said
Not all anti cheats run at startup. Some only run when you play a game. I think vanguard for valorant ran all the time at first and people were pissed. Meanwhile easy anti cheat runs only with a game. So it depends. It all sucks though.
That’s definitely true, I probably should have been a little more clear in my response, specifying that it can run at startup, but doesn’t always do so.
I’ll edit my comment so nobody gets the wrong idea. Thanks for pointing that out!
It’s not just trust of the game developer. I honestly believe most of them just want to put out profitable games. It’s trust that a hacker won’t ever learn how to sign their code in a way that causes it to be respected as part of the game’s code instructions.
There was some old article about how a black hat found a vulnerability in a signed virtual driver used by Genshin Impact. So, they deployed their whole infection package together with that plain driver to computers that had never been used for video games at all; and because Microsoft chose to trust that driver, it worked.
I wish I could find an article on it, since a paraphrased summary isn’t a great source. This is coming from memory.
It’s trust that a hacker won’t ever learn how to sign their code in a way that causes it to be respected as part of the game’s code instructions.
That’s not an accurate description of the exploit you describe. It sounds like the attacker bundled a signed and trusted but known vulnerable version of the module, then used a known exploit in that module to run their own unsigned, untrusted code with high privileges.
This can be resolved by marking that signature as untrusted, but that requires the user to pull an update, and we all know how much people hate updating their PC.
Making it super simple, it runs with full access on your machine, always. It can fuck anything up, and see everything. It can get your browser history, banking details or private messages you enter, activate your webcam or mic without you knowing, or brick your computer even.
And you can’t even check what it’s really doing on your computer because it’s a crime under US law.
Finally, it can get hacked and other people than the creator can do all these to your computer as well,as it already happened once.
I don’t know you, or what you know of the game. But I do know many people have preconceived notions of what the game is that are wrong.
If you haven’t tried it before, the early game is pretty tedious. And that can turn people off. Once you get a few bosses down and especially when you move into hard mode, it really opens up.
Protip: “It gets better later” isn’t a good way to promote a game.
It has to be good from the start.
If it isn’t and it can’t hook a player, you’ve just lost a customer, who likely just refunded the game as well.
Now personally: I like terraria from start to end. It got a bit boring in the middle. I used to not be able to play it at all because /something/ about the game really triggered my migraines. It doesn’t anymore, and I can play it.
Yep. The first few hours of a game are really important. If people tell me it gets better later I usually assume they are suffering from sunk-cost at that point. There are some games that genuinely start slow and end up really good, but it's not common.
Terraria is a 2D sandbox but with good progression built in with interesting bosses and items. The early game in these games are usually the most fun in my opinion, building up from nothing is satisfying.
I’m not trying to sell anyone on anything. I’m just giving honest information about the game to someone who has already said they don’t intend on playing it. I was addressing what is a common complaint about the game.
For context, I absolutely devoured that lackluster early game back in 2011. It’s just that as the game has gotten content over the years, it’s mostly been added to the latter half (probably like 2/3rds really) of the game. And also, games and peoples’ tastes have changed a lot since 2011 when the game came out.
So for me, today, the early game is a slog. And it’s something I’ve seen many others complain about. I understand the “it gets better” is often used to try to sell lackluster games, but I don’t think Terraria fits that bill. But the game legitimately gets better after the first few bosses for most peoples’ tastes.
I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.
But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.
The issue is that "good" varies a lot from person to person. I like survival crafting games with an incremental tree of improvements more than boss rushes so for me it's good from the start.
I've started it so many times and it feels like I'm just mining and building houses for hours and hours, having to check some wiki to see how to trigger "the good stuff". I avoid YT "tutorials" because it's all from people who've put hundreds of hours in who assume you'll just breeze to a first boss in 20 minutes. Not knocking the game, sometimes just mining with a podcast on is relaxing, but, I dunno, it needs more oomph early on.
My kids and some friends play it all the time and I appreciate that it’s a well made, great game. I’ve watched them play it many times and enjoyed the glee emanatingfrom the players, they really do have fun.
I just can’t become immersed in that particular 2D or isometric style game. Excluding the little nightmares series and DARQ.
I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.
You can donate directly to Godot or FNA if you want to show support and don’t think that you’d enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can’t believe that was 12 years ago!)
There could be something to say for both donating directly to Godot and trying to support Terraria in some form because you think they’re doing good.
It depends on how activist the Terraria devs are, though. If this donation is a one-of statement from them, supporting doesn’t make as much of a statement on your part.
I really hope the EU will step in to stop this, it’s a despicable practice, and it makes me sad that Valve doesn’t stand their ground. They’re big enough that they should be able to exert pressure on Visa and MC, who seemingly push this forward the most.
What Visa and MC are doing is despicable and something should be done about them, but Valve is not in a position to do anything but bend over and spread the cheeks.
The EU will sooner ban all adult games from Steam. Seriously, check out any porn game on steamdb.info and look for “restricted_countries” in the Metadata section. Notice a certain large EU country there?
Because I want people to be interested, but that requires knowing what a thing is.
From FAQ:
Is Luanti a clone of Minecraft? # No. Luanti has very different goals from Minecraft, and doesn’t aim to compete with or replace Minecraft. Luanti is an engine and a platform for many different voxel games, rather than one cohesive gaming experience.
When Luanti was initially created in 2010 it intended to replicate what Minecraft Alpha had been shown to do at the time, but it has later diverged into becoming more akin to a game engine.
So… Roblox, but with Minecraft’s graphical style and general mechanics, an open source project, and not a greedy corporation? Cool. I think I’m bookmarking this.
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