Then Paradox was developing it. They own the studio. Who else is going to build the game? An executive?
I am sure that everyone would agree that Paradox owns/developed/published Europa Universalis 4… But that was made by “Paradox Tinto” or Stellaris was “Paradox Development Studio”… The publishing wing of Paradox doesn’t develop games. Obviously. But I don’t understand why thats in any way relevant to the discussion. Paradox (the company, not specifically the publishing wing) was 100% responsible for the development, the testing, and the publishing of Life by You. They built it, they took it down.
Lol I played TLD before the story mode was implemented, there was only open survival mode and starting points. The exploring and resource management is really fun, and wolves and cold snaps force you to move from barn to barn and sticking near car wrecks, getting a working hunting rifle was quite hard.
Even besides the corporate issues, I just can’t help but not like this handheld.
It looks like a cheaply built gamer device, and it feels like a cheaply built gamer device in the hand too. Between them and MSI, it’s almost as if they’ve put literally no effort into engineering anything, and just threw together a whatever they could, on the basis of a generic shell.
Not to mention that having ArmoryCrate is literally a downside in every way, and having 2 years of warranty NOW, after they showed up on FTCs radar, is laughable
Because it IS a cheaply built gamer device in a generic OEM shell. Pretty sure Microsoft has gotten enough flak for handheld Windows that they’re starting to build gamescope type optimizations like directSR. It’s not enough for me to switch back but maybe it is for others, who knows, hopefully Microsoft can stop riding the AI hype train to eventually build something to make armorycrate obsolete.
Yeah, there is a reason everyone talks about the Steam Deck, it’s an actually good device that Valve put a bunch of effort into making soild. There is also the problem that many of these other handhelds, like this ASUS one, are running an OS full of background processes constantly sapping your battery. Again, Valve put a bunch of effort into making the Steam Deck good and it shows.
Some desperate scalpers on ebay are already trying to sell the 512GB version for 1000€. Despite the fact that you can still order one for half the price and receive it within 6-10 days.
I could be wrong, but I would bet that launderers are probably not targeting this niche device. I’d guess that the people buying them are more likely from a country that they don’t sell in. Like Australia for example.
Bloomberg previously reported that the vampire shooter’s [Arkane’s Redfall] troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays.
All reward, no risk for the executives demanding that their best-in-class immersive sim developer create an empty live service shooter. Stupid decision led to predictable outcome and the workers feel the ax for it.
as a life long gamer who has had to ‘grow up’ and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I’ve been playing games for 30 years. Maybe it’s time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.
Rarely I’ll see something that I’ll go “that sounds like an interesting concept for a game” and then click on it and it’s just porn. It kills a lot of interest I have in using steam to discover new games because a decent chunk of them turns out to be porn
they are all either labeled as porn or censored so you have to click and show your age, but its always very obvious that its porn, also hidden by default I thought
I mean, I have several MA, and it’s Mortal Kombat or something, so when I click a rogue like and it asks for age, im just thinking it has gory finishers, but instead…it has gory finishers =/
When the flip did porn become so prevalent on Steam!?
Someone else had mentioned it was hidden by default, but also gave instructions on how to turn it back off. I must have turned it on at one point when messing around with settings and just forgotten, either that or one of the few times i’ve loaned the profile to close friends they turned it on
You enabled in your settings to see porn, steam keeps it disabled by default. They even give 3 different options for the level of prudishness that you want. Go to store preferences and disable sexual content and you’re done.
Oh damn, i can’t believe i never found these settings with how often i mess with mine. Thanks! I’ve been itching to lose those for a while but figured it just wasn’t an option
You enabled in your settings to see porn, steam keeps it disabled by default. They even give 3 different options for the level of prudishness that you want. Go to store preferences and disable sexual content and you’re done.
you need to adjust your store content settings to hide these games. Adult games are hidden by default so you must have enabled it. You can filter out adult games and not see these things.
Must of click that thinking it was like MA games but uh adult games are a different mix. Clicked the preview on one, rogue games are my favorite but there’s not a ton, and oh boi that’s something you dont want to preview in the 65 OLED in the living room with your wife.
In less demanding titles like Dead Cells the difference is absolutely insane jumping from 2 hours 47 minutes on Windows to 7 hours 8 minutes on SteamOS.
Considering how indie friendly the deck is, this is a huge loss for MS. All other things equal that difference would easily make me drop windows.
How big is the battery on the legion go? The deck’s battery drains so quickly I wouldn’t be surprised if it couldn’t last 7 hours even in the home screen.
So 7 hours on that battery would be approximately 5 hours on the deck.
I’ll download dead cells here to see how long the deck can run it in one charge, but I doubt it’ll reach anywhere close to five hours with the default settings.
If I was trying to prevent cheating, I’d hash the relevant game files, encrypt the values, and hard-code them into the executable. Then when the game is launched, calculated the hash of the existing files and compare to the saved values.
What is gained by running anti-cheat in kernel mode? I only play single-player games, so I assume I’m missing something.
They can prevent you from running cheats that other anti-cheats can’t detect. For instance, they could modify the value in memory so that your calculated hash always succeeds even when it’s modified. This doesn’t stop cheating though; it just means cheaters have to use cheat hardware that exists at a layer that even kernel anti-cheat can’t detect.
And then a game gets updated so the hashes don’t match and uh oh, everything is fucked. Oh, but we can change the hashes of the files in the executable! Yeah, so can they. People modding shit into the executable is basically a given. Let alone the fact that you’d need to sit through a steam “validation of files” length of time every time you’d need to launch a game (because validation works exactly as you have described).
What is gained is that it has access to more information. Some cheats use an entirely different program / process that reads memory and outputs info that is available to the game but hidden from the player. Like a client needs to know where a person on the other team is to be able to draw their model. So you read that, you put a little box over where they are, and bang you have wallhacks.
What you proposed can very easily be bypassed without even needing kernel access by just editing the executable code that checks hashes to always return true
It’s not like there are so many other ways to cheat, actually used in many games with anticheats.
We should all stop pretending it’s necessary to put malware into your computer just so some company can claim they have no cheaters, which is never even true.
The point of anti-cheat is to create a substantial barrier for cheating. If you have to go the extra mile to run an external hardware cheat so as to be "undetected" then surely this means the anti-cheat is working. If it were as ineffective as you are imply, cheaters would be cheating on their main accounts.
Which means that you still have to end up relying on reviewing a player’s performance and actions as recorded by the game servers statistically via complex statistical algorithms or machine learning to detect impossibly abnormal activity.
… Which is what VAC has been doing, without kernel level, for over a decade.
All that is gained from pushing AC to the kernel level is you ruin the privacy and system stability of everyone using it.
You don’t actually stop cheating.
It is not possible to have a 100% full proof anti cheat system.
There will always be new, cleverer exploitation methods, just as there are with literally all other kinds of computer software, which all have new exploits that are detected and triaged basically every day.
But you do have a choice between using an anti cheat method that is insanely invasive and potentially dangerous to all your users, and one that is not.
Modern cheats for multiplayer games don't modify local files (or attribute values in memory), since the server validates everything anyway. They're about giving you information that's available but not shown in the game (like see-through walls, or exact skill ranges), or manipulate input (dodge enemy damage, easy combos). Those cheat can run in kernel mode (or at least evade detection from user mode), so the anti-cheat needs kernel mode to be more effective.
The server doesn’t validate shit, because that takes up CPU cycles on THEIR hardware, which costs them money. A huge part of kernel level anticheat is forcing YOU to pay the cost for anticheat, so they can squeeze a few more pennies out of it. And if your computer gets owned because they installed insecure, buggy malware on your system…? Well, they’ll just deny. After all, it’s kernel-level, how are YOU going to prove anything?
If server validation was still a common practice (as it should be) then cheats wouldn’t come in the form of speed hacks, teleportation hacks, or invincibility. The traditional thing in CS that was hard to prevent is aimhacks and wallhacks. I respect that those are hard to prevent, but they can be much less impactful in modern hero shooters.
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