gamingonlinux.com

Stovetop, do games w Netris is an open-source cloud gaming platform with Stadia-like features using Proton

Stadia is probably the last product I’d want to be compared to, but hopefully this helps push gaming on Linux more than Stadia was able to.

MeatsOfRage,

I didn’t have good gaming gear at the time so I was all in on streaming. Stadia, GeForce now, xcloud, even moonlight on hosted locally with Gamestream. Stadia was hands down the smoothest cloud gaming of all the options I tried. Moving between TV and phone was so quick, no noticeable lag at all and constant 4k.

It’s too bad their business model sucked. Most of the other game streamers have caught up now but I always wished they would have just somehow provided their tech to other services.

ObsidianZed,

I had better luck with Amazon Luna but still never invested much into either since I would be forced to purchase games again specifically for that platform.

Fubarberry,
@Fubarberry@sopuli.xyz avatar

Stadia was pretty cool honestly, it just never caught on, and it’s game library couldn’t compete with other platforms.

It was magical feeling though, just being able to play any game from my library in anything with a screen. Any Chromecast, Chromebook, old PC, phone, tablet, etc. They could all run any game, and you could switch between them at any time if someone else needed the TV or something like that.

It made it easy to imagine a future where you don’t worry about how to play a game, or ever spend money on a new console or upgrades, or ever have to delete games so you can wait to download another game. You just think “I want to play this game on this screen” and it works.

SoleInvictus, do games w Godot Engine hits over 50K euros per month in funding
@SoleInvictus@lemmy.world avatar

Oh man, this is so beautiful to see. Unity can get fucked.

Molecular0079, do games w AYANEO NEXT LITE handheld announced with SteamOS Linux | UPDATE: Not SteamOS Apparently

Yes! I’ve been waiting for more devices to ship with SteamOS. I am tired of these unpolished handheld experiences on Windows. It always ends up being a mishmash of random vendor apps and lengthy Windows updates.

Dasnap,
@Dasnap@lemmy.world avatar

I run a dual boot on my Deck and have managed to make the experience alright. There are some good debloating scripts online. It’s nice to have access to GP games.

dumpsterlid,

Windows is a sinking ship, it just makes less and less sense to let the person controlling your operating system be microsoft when Linux keeps getting better.

Marsupial,
@Marsupial@quokk.au avatar

Linux people are hilarious.

Windows is going to continue to own the PC market. It’s not sinking anywhere.

Linux is what, 1% of PC OSs and never really changing?

But totally man, this is the year of Linux. Microsoft is totally gonna fall over and die and finally for once all the never ending predictions about Linux being the most popular will finally come true this year!

Linux is great, but it’s going to stay irrelevant and nerdy. Don’t go pretending that’s gonna change any time soon.

danthehutt,

While I get your point, Linux has improved to almost 4% this year. In addition, all these people using Steam decks are on Linux, they just might not even know it. I think that’s a great thing, but Windows isn’t going anywhere. Office suite runs too many businesses and makes Microsoft too much money.

Venicon,
@Venicon@sopuli.xyz avatar

Also user friendliness. I tried Linux once at the behest of a programmer mate and just couldn’t get into it. I’m fairly confident with tech but going in cold scared me off whereas windows (and to a lesser extent back then, Mac OS) was safer.

Office 365 are the champs for the working world. Google are growing and Apple are…there but Office364 reigns supreme, in the UK at least.

Minnels,

I would have agreed with you here if it wasn’t for me having to reinstall my server because of a faulty harddrive. A couple of years ago I just remember headaches and silently screaming on Linux while fixing my server but this time, just a couple of months ago I tried another distro and it was awesome. Everything just works, just like windows. I am actually considering switching my gaming desktop to dual boot Linux because of this. Maybe one day…

Katana314,

I remember when I had to use my Steam Deck connected with USBC as a “desktop” for a while. It couldn’t remember to put my taskbar on my preferred monitor no matter what I tried doing.

LiveLM,

I am tired of these unpolished handheld experiences on Windows

Given how many handhelds Aya Neo has been releasing lately, I have my doubts they’ll be able to offer a polished Steam OS experience.

Gnugit, do gaming w Terraria dev Re-Logic donates $100K to Godot Engine and FNA, plus ongoing funding

Terraria really isn’t a game for me but I may have to buy it now anyway just so I can support this.

chunkystyles,

I don’t know you, or what you know of the game. But I do know many people have preconceived notions of what the game is that are wrong.

If you haven’t tried it before, the early game is pretty tedious. And that can turn people off. Once you get a few bosses down and especially when you move into hard mode, it really opens up.

dog,

Protip: “It gets better later” isn’t a good way to promote a game.

It has to be good from the start.

If it isn’t and it can’t hook a player, you’ve just lost a customer, who likely just refunded the game as well.

Now personally: I like terraria from start to end. It got a bit boring in the middle. I used to not be able to play it at all because /something/ about the game really triggered my migraines. It doesn’t anymore, and I can play it.

verysoft, (edited )

Yep. The first few hours of a game are really important. If people tell me it gets better later I usually assume they are suffering from sunk-cost at that point. There are some games that genuinely start slow and end up really good, but it's not common.

Terraria is a 2D sandbox but with good progression built in with interesting bosses and items. The early game in these games are usually the most fun in my opinion, building up from nothing is satisfying.

chunkystyles,

I’m not trying to sell anyone on anything. I’m just giving honest information about the game to someone who has already said they don’t intend on playing it. I was addressing what is a common complaint about the game.

For context, I absolutely devoured that lackluster early game back in 2011. It’s just that as the game has gotten content over the years, it’s mostly been added to the latter half (probably like 2/3rds really) of the game. And also, games and peoples’ tastes have changed a lot since 2011 when the game came out.

So for me, today, the early game is a slog. And it’s something I’ve seen many others complain about. I understand the “it gets better” is often used to try to sell lackluster games, but I don’t think Terraria fits that bill. But the game legitimately gets better after the first few bosses for most peoples’ tastes.

Chobbes,

I’d agree that “it gets better later” isn’t a good way to promote a game, but I dunno that a game has to be good (or at least at its best) from the start. Totally understandable if people don’t want to, or can’t invest the time into something that doesn’t grip them right away, but at least for me a slow start can be really nice, especially when a game ends up unfolding in unexpected ways later on. I can enjoy that kind of pacing, and sometimes it’s rewarding to have something start off kind of painful for one reason or another and become something much greater. At least personally I think a “weak start” can end up making the full experience better overall, as it’s kind of a part of the journey.

But of course, if you’re not enjoying it and you don’t want to continue and you want to refund it… That’s totally reasonable! A game that’s a slow burn is probably a much harder sell and not going to appeal to as broad of an audience, and I think that’s okay.

TwilightVulpine,

The issue is that "good" varies a lot from person to person. I like survival crafting games with an incremental tree of improvements more than boss rushes so for me it's good from the start.

AcidTwang,
@AcidTwang@kbin.social avatar

I've started it so many times and it feels like I'm just mining and building houses for hours and hours, having to check some wiki to see how to trigger "the good stuff". I avoid YT "tutorials" because it's all from people who've put hundreds of hours in who assume you'll just breeze to a first boss in 20 minutes. Not knocking the game, sometimes just mining with a podcast on is relaxing, but, I dunno, it needs more oomph early on.

Gnugit,

My kids and some friends play it all the time and I appreciate that it’s a well made, great game. I’ve watched them play it many times and enjoyed the glee emanatingfrom the players, they really do have fun.

I just can’t become immersed in that particular 2D or isometric style game. Excluding the little nightmares series and DARQ.

chunkystyles,

You might enjoy playing it multiplayer with them. Worth trying at least.

greybeard,

I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.

Mini_Moonpie,

You can donate directly to Godot or FNA if you want to show support and don’t think that you’d enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can’t believe that was 12 years ago!)

Haatveit,

Man. That was a good series. Not sure if I can watch it again now, though…

Shhalahr,

There could be something to say for both donating directly to Godot and trying to support Terraria in some form because you think they’re doing good.

It depends on how activist the Terraria devs are, though. If this donation is a one-of statement from them, supporting doesn’t make as much of a statement on your part.

Essence_of_Meh,

They did mention that in addition to $100k to each engine they'll be doing a $1k/month donations as well.

Zealousideal_Fox900, do games w Godot Engine hits over 50K euros per month in funding

FREE POP CORN TO WATCH UNITY BURN IN THE DUMPSTER

weeahnn, do games w Godot Engine hits over 50K euros per month in funding
@weeahnn@lemmy.world avatar

Very nice. This money will enable them to make it better. One day when I might start learning how to make games I hope that Godot will be one of the best choices out there.

JusticeForPorygon, do games w AYANEO NEXT LITE handheld announced with SteamOS Linux | UPDATE: Not SteamOS Apparently
@JusticeForPorygon@lemmy.world avatar

Gotta love that Valve is using their influence to improve the handheld PC market, rather than trying to monopolize it.

Don’t see much of that anymore.

MaxVoltage,
@MaxVoltage@lemmy.world avatar

deleted_by_author

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  • trigonated,

    What does you having calloused hands have to do with Valve’s influence on the handheld PC market? Did steamOS damage your hands or something?

    doingless,

    I love what I’m seeing but I’m too blind to use a handheld. I’ve been gaming for 44 years and I’ll probably never get to experience it, at least not well. Still glad to see it though!

    mrsgreenpotato, do games w Godot Engine hits over 50K euros per month in funding

    That’s impressive and amazing. Let’s hope they will put it to good use and speed up the development.

    elscallr,
    @elscallr@lemmy.world avatar

    Unity’s recent fuck up is a massive boon for them, I really hope they can capitalize on it. This is one of those moments that only happens once, if they push their development and marketing over the next 12 to 18 months they can snag a really significant share of the market and use it to vault themselves to the next go-to engine.

    UrLogicFails, do gaming w Microsoft closes Tango Gameworks, Arkane Austin and others

    Honestly wild they would close Tango, of all developers, after they delivered maybe Xbox’s only coveted exclusive (though it has since gone multi-platform). Redfall and Starfield were both duds, and I’m not sure if Xbox has had any other exclusives at all (coveted or otherwise).

    Having said that, it’s pretty bad that Xbox is closing these studios regardless of if they have put out a hit recently or not. As Arkane Lyon chief Dinga Bakaba points out:

    You say we make you proud when we make a good game. Make us proud when times are tough. We know you can, we seen it before.

    Microsoft certainly has the money that they don’t need to be making these cuts. This is clearly the result of Line-Go-Up syndrome, and will only hurt them in the long run.

    PlayStation is already eating Xbox’s lunch since Xbox has no console selling exclusives. How are they going to make any good exclusives after cutting so much of their staff? (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    Overall, a cruel and short-sighted move from Microsoft.

    Faydaikin,
    @Faydaikin@beehaw.org avatar

    Overall, a cruel and short-sighted move from Microsoft

    That depends on who and how many they decide to merge into other developer teams and who is let go.

    I mean, I doubt most MS higher-ups would know talent if you threw it at them. But whenever there’s big acquisitions, there’s gonna be some house cleaning. So who gets to stay (if they want to) is likely down to last things they have produced.

    Redfalls team is done for sure. But Tango Works I don’t know… I can imagine overseas based companies are a more tricky beast to handle. So that’s probably down to some cost/benefit analysis if they go or stay.

    slurpyslop,

    Redfalls team is done for sure.

    which is wild, because there's clearly a lot of talent there that was just spunked up the wall trying to create a game that any idiot could see right from the outset was conceptually awful

    Faydaikin,
    @Faydaikin@beehaw.org avatar

    Agreed. It’s sadly often the demands of the higher-ups reflects poorly on the guys who has to implement it.

    I don’t know any of the Creative Directors on Redfall (or who else might have poked their head in with bright ideas).

    chloyster, (edited )

    There’s a statement on this ign article that says arkane Austin will have devs go to other studios, but nothing on the tango front. They’re just closing it.

    ign.com/…/microsoft-closes-redfall-developer-arka…

    Faydaikin,
    @Faydaikin@beehaw.org avatar

    From what I just skimmed on Twitter, it sounds like the Tango Team is already working on making a new studio.

    So they had a bit of a heads-up at least, it would seem.

    Midnitte,

    (Also as a side note, I find it wild how much Microsoft spent on Bethesda just to cut so many of those studios.)

    It’s easy to understand when you realize that purchase wasn’t about talent, it was about IP.

    Now sure, closing these studios and preventing the development of new exclusives is leading to Sony eating their lunch now, but longer/very short term it leads to them developing exclusives with their IP at a cheaper cost. It’s just all about cost cutting to make pretty line go up.

    UrLogicFails,

    Microsoft has certainly made games based off IP they owned without the original developers. But the only examples of that I can think of is Halo, which I don’t think was highly regarded.

    Similarly (though not at Microsoft), when Shu Takumi took a break from the Ace Attorney franchise to do Ghost Trick, the quality of the franchise was widely regarded to have a dip as well (though now he has returned for the Great Ace Attorney Chronicles, the quality is considered to have returned). Ghost Trick was considered to be a very high quality game as well.

    While IP is valuable; as an outsider to the industry, the skilled game devs seemed infinitely more bankable. I was certain that Microsoft wanted Bethesda for its quality devs, but clearly I was wrong.

    You don’t sack the team responsible for your best regarded game in years, if you’re concerned with making good games.

    You’re probably right. Microsoft is probably not worried about the quality. People will still buy their favorite IP, even with a notable quality dip

    kubica, do games w EA opens up more patents for increasing Accessibility in gaming
    @kubica@kbin.social avatar

    A yes, patents is what will help accessibility.

    echo64,

    this is opening up patents, so yes, in a world like ours having something be patented, but royalty free and anyone can use is much better than the alternative. which is either one company owning it and licencing it. or a patent troll getting it and making it even worse.

    the sarcasm in this case, is not warranted. this is a good thing.

    SomethingBurger,

    The better alternative would be to not patent it in the first place.

    fuckwit_mcbumcrumble,

    Then a patent troll steals it and makes things worse for everyone.

    Patenting something then immediately opening it up is by far the best option.

    Poayjay,

    That’s literally not a thing. Once something is publicly disclosed it can’t be patented (unless it is by the discloser during the one year grace period). You can’t take someone else’s invention and patent it. If someone does you can invalidate their patent without even a lawyer. If you want something you invent to be free for everyone the best thing you can do is get it out into the world and not patent it.

    fuckwit_mcbumcrumble,

    You’re not supposed to. That doesn’t mean it doesn’t happen.

    Nobody wants to spend the court costs to get a patent troll stripped of their bad patent. And for a patent troll you’re going to need a lawyer, they’re going to fight tooth and nail to keep it since that’s their source of income.

    Poayjay,

    Once again, this is not true. They do what is called a prior art search as part of issuing a patent. They look worldwide for anything that could be considered your invention before your filing date before issuing a patent. Even after a patent is issued, if prior art is presented to the patent office they can rescind the patent. It’s a form and like $100. You don’t need a lawyer to bring prior art to the patent office’s attention. The legal battle will be between the patent office and the patent troll if they are trying to contest the prior art.

    Perroboc,

    Oh boy are you wrong. Check out the patents to polio vaccines, or Volvos three point seatbelt.

    Poayjay,

    What? There was no polio vaccine patent. The inventor literally did exactly what I suggested. He made his work freely available so that it could not be patented. Volvo made a business decision to make their patent freely usable and we are still talking about it. Their brand has been permanently associated with safety because of it.

    Perroboc, (edited )

    Exactly! They tried to patent it, but it didn’t meet the requirements (ipeg.com/jonas-salk-inventor-of-the-polio-vaccine…).

    Notice how they tried to patent it “to prevent companies from making unlicensed, low-quality versions of the vaccine. There is no sign that the foundation intended to profit from a patent on the polio vaccine.”

    EDIT: and on the other hand, you get things like insulin, where the patent was sold for $1 (www.vox.com/2019/4/…/why-is-insulin-so-expensive)

    GorgeousDumpsterFire,

    …leaving the idea unclaimed for someone else to patent instead? Strange take.

    The patent system is far from perfect, but patents themselves are necessary. EA had an idea, they had the right to patent it. They had the right to keep the patent closed, instead they opted to open it.

    SomethingBurger,

    You can’t patent something that already exists.

    GorgeousDumpsterFire,

    If the idea already existed EA wouldn’t have been issued the patent. That’s part of the process of obtaining the patent.

    Point is moot because the patent was issued.

    SomethingBurger,

    My point is if they created something without patenting it, it is no longer possible for anyone to patent it.

    echo64,

    these things often do not exist yet, hence the patent

    hydroel,

    Doesn’t “opening up patents” means that anyone can use the ideas behind the patent without charge? Which means that it’s actually not locked anymore, so yes it does help?

    ryven, do games w Paradox Interactive has completely cancelled "Life By You"
    @ryven@lemmy.dbzer0.com avatar

    Oof. Wasn’t this the one that was going to have in-depth object customization? I was looking forward to it from a dollhouse-building perspective. Even if it wasn’t great, having some competition might convince EA to allocate more dev resources to the Sims, which has ruthlessly embraced the “minimum viable product” philosophy for a long time.

    nutsack,

    i dont know if its MVP or if they are just taking as low a risk as possible on their investments. they have no financial incentive to try anything new

    Chee_Koala, do games w Paradox Interactive has completely cancelled "Life By You"

    Well HECK! I have been advertising this game to every gamer I know, finally a Sims game that’s not EA… :( I was very hopeful when they delayed without a new date, just take your time and get it right. Dang, I was really looking forward to this

    slazer2au,

    Paradox is just as bad as EA with DLC. Look at Stellaris, or Victoria, or cities skylines, or surviving mars

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    They sell you a product at a fair price without putting it behind a loot box, unless I missed something. I don’t think that makes Paradox “just as bad” because they make a lot of DLC that you could choose to not purchase.

    Grangle1,

    TBF, when it comes to The Sims specifically, that’s the same as EA’s model: a bunch of DLC/expansions you don’t have to buy.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Until the next one is an always online live service that means it has an expiration date built into it by design, and that’s not even conjecture; we already know this.

    slazer2au,

    Cities Skylines 2 launch is worse than any EA launch I can remember. Even that sense of accomplishment horseshite. They released a paid DLC 5 months after launch while not dealing with core functionality bugs.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I’m going to rate “exploits addiction to make billions off of legalized gambling for children” as worse than putting out a sub par, broken sequel with DLC 5 months after release.

    Moneo,

    Using the floor as a bar.

    mosiacmango, (edited )

    In a hilariously circular way, EA has this beat still.

    The Simcity 2013 launch was so terrible it killed Simcity and the studio Maxis, basically paving the way for City Skylines to take over the genre 2 years later.

    It was online only, to the point where if you disconnected from the Internet you were booted out of the game. It also did most game rendering server side to force multiplayer/anti piracy/EA Origin store, and they only had enough infastructure for 1/10th of their player base on launch. That 10% isn’t exaggeration, either. They underestimated server load by 90%.

    It was also a severely buggy, local resource hog somehow, even with being mostly remotely rendered. Since only a tiny fraction of the servers needed for the game were online, the game just chocked itself to death.

    It took months to get it to a “working” state, at which point people had discovered all the insane and dumb behavior by ingame actors like citizens just picking a random house to go to end of day/etc. The tiny city limit size caused by being always online was also a very sore point for players, as you could barely build anything in a city building game. You could finish buillding your “city” in just a few hours, at which point you had to buy another “zone” that was separate from your current one. They didmt seamlessly connect like old SimCity or city skylines, you actually entered another tiny city slice to build on. It was terrible, and the size limit was clearly one of the measures to reduce server costs, as each zone looked like it was a new small server instance.

    By the time they actually resolved the server issues, the game was dead, ending a 20+ year legacy in gaming for the brand and the studio. EA hasent made a simcity game in 11 years because of its failure. It was a shitshow and a half.

    Moneo,

    They sell you 15 minor features for $10 each and then every tutorial/gameplay video you watch has 5-10 features you’ve never seen before. It fills you with fomo and when you do cave you end up spending $80 to make a $40 game slightly more interesting. It’s predatory as fuck, paradox can go fuck themselves.

    Sorry, I really hate paradox.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    What am I fearing that I’m missing out on when there are 62 DLCs for Cities: Skylines but I only wanted 3 of them? I wanted Green Cities, After Dark, and Mass Transit, but I really couldn’t care less about Airports. Why does this FOMO apply only to DLC and not the entire library of video games out there that you can opt to buy or not? I really don’t understand it. If you buy one Paradox game, do you have to buy every Paradox game or else miss out on having the entire library? I hope that this doesn’t come off as me being hostile. I just genuinely don’t understand it. Latching on to gambling addiction in EA’s Ultimate Team DLC is a concept that I can easily understand how it’s predatory. Making a bunch of other products that you may not want to buy does not strike me as predatory but as casting a wide net to make the right content for the right customer.

    Moneo,

    Just because you’re able to spend $60 on 3 DLCs instead of whatever the 62 DLCs cost, doesn’t mean those DLC are worth what you’re spending. I can buy a single banana instead of the full bunch if I want but if they cost $10 each I’m not getting a good deal.

    The fomo is because I’ve already invested in the base game. I can ignore content about games I haven’t bought yet but if I want to watch tutorial videos that have every DLC I have to filter out all the content I haven’t paid for. I can’t engage with the community on equal footing unless I spent 4-5x the price of the base game on overpriced content. That is not an enjoyable experience and has left me with a bad taste in my mouth when it comes to Paradox games. I don’t want to navigate the cesspool that is their monetization strategy so I simply don’t buy their games (I pirate them :^) ).

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    Well, first I’d say that those three DLCs cost a maximum of $45 and not $60, if they were MSRP, with current MSRP being a little less than that, but I don’t know if they ever got a price cut. Second, Steam sales happen like clockwork, for DLC as well, and there’s no way I spent $45. Third, the right feature to the right person might be worth that price, and that’s the benefit of their model. Over the course of so many years, they can keep working on the game and add niche features, some of which might be up your alley, rather than putting out a base game that lacks features important to you and never expanding the game.

    I’m not sure why the tutorials for features you don’t have are a problem, because then you wouldn’t be doing the things they’re doing anyway, but I’m sorry that ruined the experience for you. It’s really hard for me to call that a cesspool though. They just put out a lot of product where you can decide what’s important to you, and I’d say that’s exactly what it ought to be.

    Moneo,

    $60 CAD and sales do not justify the base price. Nothing you’ve said has remotely convinced me any of their DLC is worth what they’re charging.

    You’re not going to convince me this shit isn’t predatory and vice versa. Later.

    GregorGizeh,

    They added an option to subscribe instead. Pay a monthly fee, get access to any and all dlc.

    I dont love their monetization model either but I understand the need for financial return on the investment of continued development.

    Moneo,

    Plenty of developers continue to develop content for years after release without selling overpriced DLC. Y’all are coping.

    RightHandOfIkaros,

    Realistically, at least for Stellaris, Paradox updates the game for free for everyone that breaks everyone’s in-progress games and breaks key features of the game by fundamentally changing how the mechanics work. Then they sell the DLC that is absolutely necessary to fix whatever they broke for people who don’t own the DLC.

    Paradox creates the problem and then sells the solution.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    I haven’t played that one, so that’s news to me, as I didn’t experience that in Cities: Skylines or Surviving Mars.

    lath,

    Ck3 with the plague mechanics does this. The base game has some default settings that absolutely wrecks everything once plagues get going and only having the DLC can change those settings.

    KombatWombat,

    I only played Stellaris off and on, but I went years without buying an expansion and always thought the new systems were complete and better than what they replaced when I returned. Breaking current saves is frustrating, so I guess you would need to delay an update if you had one you planned on returning to.

    If you didn’t know, you can roll back to older versions of steam games with some work. A few games have a built-in system, but most of the tile you have to manually replace files after redownloading the old versions.

    DarkThoughts,

    Yeah. Pdx went the same shit route as EA by now, even have subscriptions too. Doesn't matter if I have to through hundreds of bucks at EA or Pdx for a single game. It's both the same shitty principle.

    Moneo,

    All my homies hate paradox.

    Cethin,

    Yeah, but having the games in competition would force then to try to win players to their side over the alternative, for both of the games. It would have been nice to have an option when playing this genre.

    Kraiden,

    Have a look at Paralives

    Chee_Koala,

    Thanks a lot for sharing, i’ve wishlisted that!

    Oha, do games w Godot Engine hits over 50K euros per month in funding

    thats impressive

    Kolanaki, do games w Paradox Interactive has completely cancelled "Life By You"
    !deleted6508 avatar

    I’m not really that upset considering it was going to end up the same as The Sims (with its content in DLC piecemeal) anyway, coming from Paradox.

    It visually looked like an asset flip simulation shovelware game you can find all over Steam by searching for the shit with the worst reviews, too.

    SkaveRat,

    Should be noted that paradox was just publishing it, not developing

    grandkaiser,

    So… Paradox tectonic is not related to paradox…? Are you sure?

    SatouKazuma,
    @SatouKazuma@lemmy.world avatar

    It was being done by a Paradox-owned studio out of California, over whom Paradox likely had little day-to-day operational influence.

    grandkaiser,

    Then Paradox was developing it. They own the studio. Who else is going to build the game? An executive?

    I am sure that everyone would agree that Paradox owns/developed/published Europa Universalis 4… But that was made by “Paradox Tinto” or Stellaris was “Paradox Development Studio”… The publishing wing of Paradox doesn’t develop games. Obviously. But I don’t understand why thats in any way relevant to the discussion. Paradox (the company, not specifically the publishing wing) was 100% responsible for the development, the testing, and the publishing of Life by You. They built it, they took it down.

    dinckelman, do games w ASUS reveal the ROG Ally X with more RAM, more storage, larger battery

    Even besides the corporate issues, I just can’t help but not like this handheld.

    It looks like a cheaply built gamer device, and it feels like a cheaply built gamer device in the hand too. Between them and MSI, it’s almost as if they’ve put literally no effort into engineering anything, and just threw together a whatever they could, on the basis of a generic shell.

    Not to mention that having ArmoryCrate is literally a downside in every way, and having 2 years of warranty NOW, after they showed up on FTCs radar, is laughable

    Defaced,

    Because it IS a cheaply built gamer device in a generic OEM shell. Pretty sure Microsoft has gotten enough flak for handheld Windows that they’re starting to build gamescope type optimizations like directSR. It’s not enough for me to switch back but maybe it is for others, who knows, hopefully Microsoft can stop riding the AI hype train to eventually build something to make armorycrate obsolete.

    BombOmOm,
    @BombOmOm@lemmy.world avatar

    Yeah, there is a reason everyone talks about the Steam Deck, it’s an actually good device that Valve put a bunch of effort into making soild. There is also the problem that many of these other handhelds, like this ASUS one, are running an OS full of background processes constantly sapping your battery. Again, Valve put a bunch of effort into making the Steam Deck good and it shows.

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