Some desperate scalpers on ebay are already trying to sell the 512GB version for 1000€. Despite the fact that you can still order one for half the price and receive it within 6-10 days.
I could be wrong, but I would bet that launderers are probably not targeting this niche device. I’d guess that the people buying them are more likely from a country that they don’t sell in. Like Australia for example.
Bloomberg previously reported that the vampire shooter’s [Arkane’s Redfall] troubled development grew out of a push by top Bethesda leadership to make a live-service game, a decision that ultimately led to sky-high attrition and multiple delays.
All reward, no risk for the executives demanding that their best-in-class immersive sim developer create an empty live service shooter. Stupid decision led to predictable outcome and the workers feel the ax for it.
as a life long gamer who has had to ‘grow up’ and learn trades to survive and pay bills. it would be hella fun and possibly cathartic to mess with a free game engine. I’ve been playing games for 30 years. Maybe it’s time i take all that knowledge and frustrate myself on a passion project. Thank You Unity for showing me GODOT.
There’s some ageless classics. HoMM3 came out 25 years ago and is still pretty much the top of its genre. Freespace2 more or less shut down the spacesim genre 25 years ago, as well…
Absolutely devastating. Prey, high fi rush, evil within. All amazing games. Hate this shit. Love that one of the wealthiest companies in the world bought these studios and are still closing them. Fuck this shit
Arkane Austin was hemorrhaging talent before and during Redfalls development. In the end, there wasn’t much left of the studio that had developed the Prey reboot. Hi Fi Rush and Evil Within are critical darlings, but the former only got its player base thanks to Game Pass and both didn’t sell enough to keep a studio of more than 130 people alive (for perspective, that’s about as many people as worked on Skyrim).
I get how sad it is to see these studios disappear and it’s of course devastating for individual employees (at least in the short term), but it isn’t all that surprising. Also keep in mind that the talent doesn’t evaporate into thin air. We as players should pay far more attention to game credits and individual developers than the studios these people are working for. Talented developers are very likely to reappear elsewhere and continue making great games.
I think the blame for the demise of these studios is at least equally shared between Zenimax, Microsoft and the studios themselves. Blaming it all on Microsoft is a bit simplistic.
Idk id argue it is surprising. Say what you want about the performance of these games financially, but these studios were bought by one of the wealthiest companies in the world. Sure maybe the games weren’t a huge hit, but like… So? You have money. One flop and they’re axed? Xbox said they want to be bigger in the Japanese market, yet they closed their only Japanese studio. A studio with a bunch of talent and training that is gone now. Xbox has a huge problem bringing studios up and getting good output. Their best exclusive (at the time) of 2023 is now without a developer. Why not eat that cost? Yes I get a lot of studios are closing right now but that shouldn’t be happening at a company like Microsoft. But line must always be going up I guess
I think this comes from the mindset that if someone isn’t generating immediate success. It’s time to fire them. We see this a lot in sports. Team off to a terrible start with a new coach? Fire the coach and start trading players.
It really highlights how organizations see people as disposable. If people don’t make line go brrr, out the door they go.
the only reason why i think they do is because they had recently shut down the source 2 tf2 port project, but kept other fan projects like portal 2 prequel and oked it. makes it seem like they have something in store for team fortress, albeit the port job was illegally moving assets into a different development ground.
I think that it’s just on life support, which is fine. Many companies would have completely abandoned TF2, so Valve putting in some effort to keep it alive is nice.
A proper sequel would be very cool, but I don’t think we can have such nice things.
Just for some extra clarification as not everyone will read the article (not meant rudely), this is $100k to both Godot and FNA each, for a total of $200k, and $1k monthly to them both as well, for a total of $2k per month.
That also looks like it isn't performance like complete garbage. When I saw the first videos for Life By You I was kinda shocked that they even put that out to the public. I'm really not surprised they canned it.
I wonder how that’s going. When the devs started they were clearly overpromising things that they thought would be cool to have without any idea of how long it would take to implement them. I always suspected it would remain in development for many many years, but apparently it’ll be playable next year.
Ngl I wasn’t all that interested in this game, but with local coop mode? The idea of just chillin with my wife on the couch watching numbers go up together does have an appeal to it.
It’s more than watching numbers go up, it’s absolutely more than a clicker because positioning, upgrade path, and when to use abilities are very important
True. I’ve watched streamers play it, and I’m being overly reductive, but I guess what I mean is that it seems like a good game to zone out to and just get into that “flow” state.
My biggest complaint about Sims-likes is that the visual style always looks too serious. It gives me the feeling that whatever I’m going to do with my not-Sims, it’s gonna be something that makes me regret my real life.
You wanna know what I did the last time I played the Sims 2 though? I repeatedly held parties at my Sim’s house and then lured the guests into a room they couldn’t get out of. I also used the moveobjects cheat to collect police cars whenever a cop showed up to shut the party down. By the time I was done I had amassed around 70 urns, many hysterical immortal Sims (Sims with households can’t die while visiting someone’s house in the Sims 2), 4 Police cars and a fire truck.
The Sims has a mischievous air to it that tickles the devil on your shoulder and begs you to listen to them. None of the Sims-likes I’m aware of seem to have the same air.
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