gamingonlinux.com

Ghostalmedia, (edited ) do games w Linux gamers on Steam finally cross over the 3% mark
@Ghostalmedia@lemmy.world avatar

SteamOS Holo 64 bit - 27.18% (-0.47%)

Arch Linux 64 bit - 10.32% (-0.66%)

Linux Mint 22.2 64 bit - 6.65% (+6.65%)

CachyOS 64 bit - 6.01% (+1.32%)

Ubuntu Core 22 64 bit - 4.55% (+0.55%)

Freedesktop SDK 25.08 (Flatpak runtime) 64

bit - 4.29% (+4.29%)

Bazzite 64 bit - 4.24% (+4.24%)

Ubuntu 24.04.3 LTS 64 bit - 3.70% (+3.70%)

Linux Mint 22.1 64 bit - 2.56% (-5.65%)

EndeavourOS Linux 64 bit - 2.32% (-0.08%)

Freedesktop SDK 24.08 (Flatpak runtime) 64

bit - 2.31% (-3.98%)

Fedora Linux 42 (KDE Plasma Desktop Edition)

64 bit - 2.12% (+0.19%)

Manjaro Linux 64 bit - 2.04% (-0.31%)

Pop!_OS 22.04 LTS 64 bit - 1.93% (-0.04%)

Fedora Linux 42 (Workstation Edition) 64 bit - 1.75% (-0.43%)

Other - 18.04% (-4.28%)

TommySoda, do games w Steam games will now need to fully disclose kernel-level anti-cheat on store pages

I feel like they’re doing this because they are going so hard with steam deck. Regardless, good on Valve for doing this.

cyberpunk007,

The steam deck is also amazing, such a nice piece of hardware. I’ve been gaming on Linux for years and I’m surprised how well it works. Feels like a console.

dukemirage, do games w Over 19,000 games have released on Steam in 2025, with nearly half seeing fewer than 10 reviews

That’s actually more than I thought. I thought about 80% fall into complete oblivion.

Dojan,
@Dojan@pawb.social avatar

This was my initial reaction too. I am making the assumption that less than ten still means not zero.

I rarely leave reviews so I’m surprised that 50% of all releases even see a single one.

unexposedhazard,

10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.

jaaake,

10 reviews means the developer has some combination of the following:

  • friends/family/classmates
  • developers on the actual game
  • multiple Steam accounts with the same owner

10 is essentially 0 and cannot be extrapolated into sales.

I agree that if game development is a hobby and not a career, this isn’t a problem for those developers.

I also submit that if you are attempting to make money from your efforts and don’t yet have a following, and can’t afford a marketing budget, and have actually made something unique, interesting, or otherwise worthwhile, it is more difficult to stand out in a market whose signal to noise ratio is continuously and exponentially growing noisier.

SkunkWorkz,

10 reviews is basically statistical noise.

EldritchFeminity,

Agreed, my first thought was about the stats for Twitch streamers where having more than something like 10 concurrent viewers consistently for a 30 day period puts you in the top 15% of streamers on the platform or whatever. I forget the exact numbers, but it’s something crazy like that.

weegee90, do games w Playtron wanted to take on Windows and SteamOS with their GameOS, now they're announcing a cryptocurrency
Coyote_sly,

Yup.

Me before the comma: Good luck to them, more options can’t be a bad thing.

Me after the comma: I intend to wipe the existence of your useless company from my memory entirely, so I’m just going to point and laugh at your failure in advance and immediately move on with my life.

newthrowaway20, do games w ASUS reveal the ROG Ally X with more RAM, more storage, larger battery

Oh a 2-year warranty? Not sure how useful that warranty will be if they continue to deny every warranty claim.

bappity,
@bappity@lemmy.world avatar

and add bullshit to repair jobs that nobody asked for

Anti_Iridium, (edited )

What? Clearly a tiny ding is enough to ruin your experience.

bappity,
@bappity@lemmy.world avatar

absolutely ruined my day. every time I grab my Asus Rog and see that nanometer dent, I fall into deep depression

Eheran,

What, there is nothing wrong with your device… but I do not want to give you anything under warranty… Let me just put a scratch there real quick while you come back from showing me where the breakers are. feel free to watch it here in an it’s glory

edgemaster72,
@edgemaster72@lemmy.world avatar

Oh, you don’t want to pay for the nonsense we made up? Guess we’ll just ship it back to you in pieces, good luck with that.

Davel23,

Yeah, the length of the warranty is not the issue.

loopgru, do games w Netris is an open-source cloud gaming platform with Stadia-like features using Proton

Why on Earth would they make it Nvidia exclusive given how thoroughly that company has screwed the pooch on open source drivers and consequently how dominant AMD has come to be in Linux gaming?

rowdyrockets, (edited )

deleted_by_author

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  • BarbecueCowboy,

    I don’t know that we’re bitching per se, just kind of a weird choice. It’s like they went to Popeye’s and tried to order a salad, it’s just like yeah, the ingredients are technically there, but why?

    SpacetimeMachine,

    Don’t Nvidia cards natively support this through gamestream? I don’t know if Amd has something similar or not but you can already easily set up something like this to stream to a steam deck

    WolfLink,

    Nvidia game stream is no longer being maintained, although it’s still present in the current versions of GeForce Experience.

    The Moonlight/Sunshine projects are open source implementations of Nvidia’s Game Stream protocol and they support non-Nvidia cards.

    Fuzzypyro,
    @Fuzzypyro@lemmy.world avatar

    The nvidia/vulkan open source driver is apparently pretty rad. I haven’t had a chance to test it myself yet since I am running a dual gpu setup that contains one gpu that isn’t supported. The original maintainer for nouveau is apparently also working at Nvidia and contributing to the project as an Nvidia employee now too soooo maybe they are turning over a new leaf?

    He goes into detail in the video below. odysee.com/…/did-nvidia-just-officially-support:2

    Bunbury, do games w Steam Deck and SteamOS hit 20,000 playable games

    And I still feel like their definition of playable is a bit narrow. I regularly play “unplayable” games on my steam deck without much issue. You just might need to fiddle about with the controller settings, compatibility modes and use the built in magnifying tool and keyboard once in a while. It’s really not the end of the world.

    otacon239,

    But that’s just it. That fiddling isn’t something the dev probably accounted for, so it should be noted that the experience will be less than optimal. I think it still fits.

    sugar_in_your_tea,

    There really should be another level to it:

    Tinker: runs fine with some in-game config or with Steam OS tools like Steam Input

    It would exclude any lower level tweaks like changing launch args or using a special Proton version, those can stay unsupported. Basically, if you can get it working well intuitively without looking stuff up online, it should have some level of support.

    I’ve played several “unsupported” games that work fine, so something should be done here.

    youngalfred,

    Are using Decky loader? The ProtonDB badges plugin is great for this!

    Battlefront 2 - unsupported officially, but actually plays fine with no tweaking and gets a gold badge on protonDB.

    Having the plugin shows the good badge on the games store and installed page

    network_switch,

    I’m pretty sure people have been playing Tales of Berseria on Steam Decks for 3 years and it still says unsupported. Seems perfect to me

    sirico,
    @sirico@feddit.uk avatar

    It’s more of a status for publishers and Devs to hit.

    librechad, do games w Godot Engine hits over 50K euros per month in funding

    I’m donating $5, not much but I love to see companies like Unity burn.

    sebinspace,

    Unity’s take is 2.5% past $1m in revenue.

    I’m never, ever going to hit those numbers, but if do, I’d rather willingly commit that 2.5% to Godot.

    cxx,

    Unity’s take is 2.5% past $1m in revenue.

    Is that before or after they backtracked?

    The point isn’t even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.

    They may have gone back to saner terms for now but unless the entire management structure resigns, there’s no reason not to say they won’t try again in the future.

    You can’t go good business with bad people.

    Chailles,
    @Chailles@lemmy.world avatar

    It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.

    CosmicCleric,
    @CosmicCleric@lemmy.world avatar

    They tried to change the deal retroactively because they felt they had a strong position

    I’m honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.

    JoMiran, do games w Terraria hits over 60 million sales with Terraria 1.4.5 shaping up to be another big update
    @JoMiran@lemmy.ml avatar

    Wait…I thought they haf finished updates some time ago. Impressive.

    Nima,
    @Nima@leminal.space avatar

    the thing about terraria is that the devs love to play as much as the players. so they love the game and are always interested in making the experience better. not just for the players but them too.

    they’re also not a massive corporate run, shareholder-pleasing company either. so they actually listen to suggestions from fans. it’s the best.

    ampersandrew,
    @ampersandrew@lemmy.world avatar

    They’re also in the enviable position of having made a game with some of the highest profit per employee in history, so they’re not under the pressure that most are.

    Hadriscus,

    Sixty million sales, good god. How much is that in pesos I wonder ?

    KairuByte,
    @KairuByte@lemmy.dbzer0.com avatar

    About 60 million sales. The question I have is how much that is in euros.

    Albbi,

    Me too. It’s probably been 10 years since I’ve last played. I have a solid 64 hours played and no achievements completed. Maybe I should check it out when this update comes out. It’ll probably feel like a brand new game at this point.

    Baguette,

    10 years ago was like back when hallowed armor was endgame and mech bosses were the last bit?

    There’s so much more content now that honestly makes the entire progression completely different

    Theres also a wealth of mods now that acts functionally as a whole new game as well (calamity being the biggest one)

    MutilationWave,

    I love the game I just hate having to build the houses and manage the people. It’s not creative it’s just make these boxes in this certain way.

    Minnels,

    I am also not a fan of building stuff and making it look nice. Just follow the easy rules to make a liveable cube and call it a day. That said I think terraria is the only game where I would consider actually spending some time making it look a bit nicer since it is so easy to do. I remember last time after completing the game I looked at some other peoples builds and got inspired.

    ArmoredThirteen,

    They’ve been saying it’s the final major update for the last like 4 major updates

    RarePossum,

    They’ve been saying it since 1.1.2. In 2012. There have been 12 major patches since then if you count all the 1.2.X patches as one.

    Moonrise2473, do gaming w Godot Engine hits over 50K euros per month in funding

    I love how unity went from “we have a tech that can distinguish pirated copies with 100% accuracy, and also we exploit android and iOS sandboxing with 0-days to track reinstalls without fail, trust our numbers” to “we have no idea about the install numbers, you need to tell us”

    They can’t be trusted.

    RBWells, do games w Mastercard release a statement about game stores, payment processors and adult content

    By that standard, I ought not be able to use the card to buy booze (might give it to a minor or use for a Molotov Cocktail) a gun (obviously could use for crime) , and probably a million other things they let people buy with cards.

    noobdoomguy8658,
    @noobdoomguy8658@feddit.org avatar

    Well, you see, guns and booze are adult things (with tons of lobbying and taxes and corporate interest), while games are for kids and stupid and non-Christian. Simple!

    SnotFlickerman, do gaming w Confirmed - Electronic Arts (EA) sold off to investors including Saudi Arabia's Public Investment Fund

    I never thought I’d see the day where PapEA itself would be the one being put in the mass grave along with all the studios it killed.

    https://lemmy.blahaj.zone/pictrs/image/d7ed43f5-686d-4ef2-9100-1728ffbfe2e9.webp

    GreenKnight23, do games w Valve gets pressured by payment processors with a new rule for game devs and various adult games removed

    what the fuck is with all these payment processors trying to curtail adult entertainment?

    it’s fucking weird. they should stop being weird about what people do with their own money.

    W3dd1e,

    Yeah I don’t get it here. I kinda get them not wanting to deal with porn when you can’t verify consent and age of the performers, but the games don’t make sense because there aren’t live performers to worry about.

    Mostly that stuff annoys me on Steam because it’s always at the top when I’m sorting by trending/popular, but I don’t think it needs to be removed either.

    lukaro,

    I doesn’t need to be removed completly, just removed for those that don’t opt in to seeing it. The damn porn titles make it impossible to use steam since I have young kids that don’t need to see that shit. Just let me browse your store without being overrun by half naked anime girls.

    9bananas,

    you can filter them out by blocking the adult content tag, no?

    edit: just checked: yes, you can filter it out under your account preferences. there’s a toggle there wether or not you want to see that in the store

    lukaro,

    Users shouldn’t have to hunt down the option to turn that shit off. It should be off by default.

    GreenKnight23,

    it shouldn’t be dictated by card payment systems, which is the whole point.

    sunbytes,

    A lot of them want to use your financial data (what you buy, for how much and when) to sell to advertisers etc.

    Maybe adding porn stuff in there taints the data?

    bionicjoey, do games w Paradox Interactive has completely cancelled "Life By You"

    It’s a shame. But based on what I saw about it, it looked like maybe they had some delusions about using LLMs for character dialogue, which seems like an insanely complex feature to build into an already complex game.

    ThePantser,
    @ThePantser@lemmy.world avatar

    Why? It can’t be much more than using one of those chatbot girlfriends. I know there could be delays as it takes time to generate but it could have a local version that just is a stripped down version that just processes dialogue. Probably requires a beefy GPU though.

    bionicjoey,

    You’d need the conversations to be highly constrained in order to not break the game. Currently there are too many ways of “jailbreaking” LLMs. It was too much of a scope creep for a game which was already biting off a lot more than most studios could chew.

    MajorHavoc,

    constrained in order to not break the game.

    While that’s true, I suspect that whoever gets there first will get a free pass in the court of public opinion, so long as it’s a single player game.

    “Look how awful my Sims are” is already a recurring gag hobby, anyway.

    bionicjoey,

    I wouldn’t give it a free pass if it ruined the gameplay and would have been easier for them not to implement.

    CosmoNova,

    There already are a small number of games utilizing LLMs. Yes it‘s immersion breaking from time to time but the worst part is the credit system many of them use to pay for the API. If you go past your conversation limit, you‘ve got to pay extra.

    bionicjoey,

    That sounds awful

    savvywolf, do gaming w Godot Engine hits over 50K euros per month in funding
    @savvywolf@pawb.social avatar

    Honestly, one thing I’m seeing frequently in comments about this is a bit frustrating. That is, people saying that they vow never to buy any games in Unity ever again on principle.

    Vendor lock-in is a real thing, and part of the reason they actually tried this play. Many of these developers likely want to switch to a different engine, but don’t have the time or resources to do so. Honestly of all people hit by this situation, they probably need the help most.

    Incidentally, if you are one of those devs reading this and feel you don’t know anything other than Unity, go learn something else. Diversify your portfolio. Learning a new engine isn’t hard if you know the fundamentals.

    Also, can we get more love for Bevy. :P

    FREEZX,

    Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
    Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly

    SamC,

    Hopefully Unity doesn’t disrupt your current project too much.

    But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It’s especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.

    It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can’t recover from this.

    I’ve played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.

    FREEZX,

    Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
    I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.

    muix,

    There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven’t tried it myself, but definitely will when I get to more artistic phases of my projects.

    FREEZX,

    That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.

    ObiGynKenobi,

    That’s a valid point. Games released in the next 2-3 years should be probably be given a pass. My admittedly layman’s perspective is that any indie game deep enough into development that switching engines isn’t feasible most likely wouldn’t require another 4 years to ship.

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