The steam deck is also amazing, such a nice piece of hardware. I’ve been gaming on Linux for years and I’m surprised how well it works. Feels like a console.
10 reviews means like 500-1000 sales. The vast majority of people dont leave reviews. Not much, especially for low priced games, but also not nothing. As long as you enjoyed the game making process and didnt invest anything except for time its not really an issue.
10 reviews means the developer has some combination of the following:
friends/family/classmates
developers on the actual game
multiple Steam accounts with the same owner
10 is essentially 0 and cannot be extrapolated into sales.
I agree that if game development is a hobby and not a career, this isn’t a problem for those developers.
I also submit that if you are attempting to make money from your efforts and don’t yet have a following, and can’t afford a marketing budget, and have actually made something unique, interesting, or otherwise worthwhile, it is more difficult to stand out in a market whose signal to noise ratio is continuously and exponentially growing noisier.
Agreed, my first thought was about the stats for Twitch streamers where having more than something like 10 concurrent viewers consistently for a 30 day period puts you in the top 15% of streamers on the platform or whatever. I forget the exact numbers, but it’s something crazy like that.
Me before the comma: Good luck to them, more options can’t be a bad thing.
Me after the comma: I intend to wipe the existence of your useless company from my memory entirely, so I’m just going to point and laugh at your failure in advance and immediately move on with my life.
What, there is nothing wrong with your device… but I do not want to give you anything under warranty… Let me just put a scratch there real quick while you come back from showing me where the breakers are. feel free to watch it here in an it’s glory
Why on Earth would they make it Nvidia exclusive given how thoroughly that company has screwed the pooch on open source drivers and consequently how dominant AMD has come to be in Linux gaming?
I don’t know that we’re bitching per se, just kind of a weird choice. It’s like they went to Popeye’s and tried to order a salad, it’s just like yeah, the ingredients are technically there, but why?
Don’t Nvidia cards natively support this through gamestream? I don’t know if Amd has something similar or not but you can already easily set up something like this to stream to a steam deck
The nvidia/vulkan open source driver is apparently pretty rad. I haven’t had a chance to test it myself yet since I am running a dual gpu setup that contains one gpu that isn’t supported. The original maintainer for nouveau is apparently also working at Nvidia and contributing to the project as an Nvidia employee now too soooo maybe they are turning over a new leaf?
And I still feel like their definition of playable is a bit narrow. I regularly play “unplayable” games on my steam deck without much issue. You just might need to fiddle about with the controller settings, compatibility modes and use the built in magnifying tool and keyboard once in a while. It’s really not the end of the world.
But that’s just it. That fiddling isn’t something the dev probably accounted for, so it should be noted that the experience will be less than optimal. I think it still fits.
Tinker: runs fine with some in-game config or with Steam OS tools like Steam Input
It would exclude any lower level tweaks like changing launch args or using a special Proton version, those can stay unsupported. Basically, if you can get it working well intuitively without looking stuff up online, it should have some level of support.
I’ve played several “unsupported” games that work fine, so something should be done here.
The point isn’t even whether the terms are acceptable anymore. They tried to change the deal retroactively because they felt they had a strong position in that game developers are already invested into their ecosystem.
They may have gone back to saner terms for now but unless the entire management structure resigns, there’s no reason not to say they won’t try again in the future.
It doesn’t even matter of their management as a whole changes. No matter who it is, what matters are their actions going forward. The only way to get out of the hole they dug themselves in is years of sitting around being good.
They tried to change the deal retroactively because they felt they had a strong position
I’m honestly surprised that I have not seen by now a meme pic of Darth Vader telling Lando that the deal is being changed, but the face of Darth Vader is instead the CEO of Unity.
the thing about terraria is that the devs love to play as much as the players. so they love the game and are always interested in making the experience better. not just for the players but them too.
they’re also not a massive corporate run, shareholder-pleasing company either. so they actually listen to suggestions from fans. it’s the best.
They’re also in the enviable position of having made a game with some of the highest profit per employee in history, so they’re not under the pressure that most are.
Me too. It’s probably been 10 years since I’ve last played. I have a solid 64 hours played and no achievements completed. Maybe I should check it out when this update comes out. It’ll probably feel like a brand new game at this point.
I am also not a fan of building stuff and making it look nice. Just follow the easy rules to make a liveable cube and call it a day. That said I think terraria is the only game where I would consider actually spending some time making it look a bit nicer since it is so easy to do. I remember last time after completing the game I looked at some other peoples builds and got inspired.
I love how unity went from “we have a tech that can distinguish pirated copies with 100% accuracy, and also we exploit android and iOS sandboxing with 0-days to track reinstalls without fail, trust our numbers” to “we have no idea about the install numbers, you need to tell us”
By that standard, I ought not be able to use the card to buy booze (might give it to a minor or use for a Molotov Cocktail) a gun (obviously could use for crime) , and probably a million other things they let people buy with cards.
Well, you see, guns and booze are adult things (with tons of lobbying and taxes and corporate interest), while games are for kids and stupid and non-Christian. Simple!
Yeah I don’t get it here. I kinda get them not wanting to deal with porn when you can’t verify consent and age of the performers, but the games don’t make sense because there aren’t live performers to worry about.
Mostly that stuff annoys me on Steam because it’s always at the top when I’m sorting by trending/popular, but I don’t think it needs to be removed either.
I doesn’t need to be removed completly, just removed for those that don’t opt in to seeing it. The damn porn titles make it impossible to use steam since I have young kids that don’t need to see that shit. Just let me browse your store without being overrun by half naked anime girls.
It’s a shame. But based on what I saw about it, it looked like maybe they had some delusions about using LLMs for character dialogue, which seems like an insanely complex feature to build into an already complex game.
Why? It can’t be much more than using one of those chatbot girlfriends. I know there could be delays as it takes time to generate but it could have a local version that just is a stripped down version that just processes dialogue. Probably requires a beefy GPU though.
You’d need the conversations to be highly constrained in order to not break the game. Currently there are too many ways of “jailbreaking” LLMs. It was too much of a scope creep for a game which was already biting off a lot more than most studios could chew.
There already are a small number of games utilizing LLMs. Yes it‘s immersion breaking from time to time but the worst part is the credit system many of them use to pay for the API. If you go past your conversation limit, you‘ve got to pay extra.
Honestly, one thing I’m seeing frequently in comments about this is a bit frustrating. That is, people saying that they vow never to buy any games in Unity ever again on principle.
Vendor lock-in is a real thing, and part of the reason they actually tried this play. Many of these developers likely want to switch to a different engine, but don’t have the time or resources to do so. Honestly of all people hit by this situation, they probably need the help most.
Incidentally, if you are one of those devs reading this and feel you don’t know anything other than Unity, go learn something else. Diversify your portfolio. Learning a new engine isn’t hard if you know the fundamentals.
Unity dev here. Will switch on our next game, but don't have the choice for the current game that we've already invested 4 years into.
Also, bevy looks nice code-wise but it desparately needs a proper editor and GUI to make it artist friendly
Hopefully Unity doesn’t disrupt your current project too much.
But yeah, I think this is the most extreme case of a company burning trust with their users overnight in recent years (worse than Twitter IMO). It’s especially bad because many Unity users/devs have their livelihood depending on Unity, so of course they are going to change once they get a chance. The risks of not switching now massively outweigh the risks of switching.
It will just take a lot of devs/teams some time to transition. Unity will probably go under in 2-4 years, they can’t recover from this.
I’ve played around with Godot a bit, and in my view it actually makes more sense than Unity. Probably has more limitations, but hopefully those can be overcome in the next couple of years.
Thanks. We're fortunately still on 2022, so it won't really affect us at this point.
I've been keeping an eye on godot for a while, it seems like a very interesting engine. I'm not sure if it's ready for prime time for the scale and rendering quality we're usually looking for, but it might be a great option for 2D and smaller-scale projects.
There is the blender_bevy_toolkit which aims to serve Blender as an editor for Bevy. I haven’t tried it myself, but definitely will when I get to more artistic phases of my projects.
That looks like an interesting project, but it seems it hasn't been updated in over a year, and is only compatible with bevy 0.6. The current version is 0.11 or something. I've had my ass kicked before by relying on projects that didn't have a lot of support available, so I would stay out of this one.
That’s a valid point. Games released in the next 2-3 years should be probably be given a pass. My admittedly layman’s perspective is that any indie game deep enough into development that switching engines isn’t feasible most likely wouldn’t require another 4 years to ship.
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