So the situation is this: I am a junior high ELA teacher and I want to bring some videogames into the classroom. What I have to work with are the students Chromebooks. At first glance, I figured I’d throw some short, playable without install games on some flash drives and we could play through whatever game it is, and then...
My understanding is that GoG does some work to make sure that old games they sell will work on new PCs. I have at least one game that is bugged on Steam, but works fine from GoG.
Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
You can donate directly to Godot or FNA if you want to show support and don’t think that you’d enjoy Terraria. Personally, I love Terraria and have bought it for pretty much every system I own and everyone I know. I got interested in it after watching TotalBiscuit and Jesse Cox play it. (I can’t believe that was 12 years ago!)
I am not disagreeing with the premise that it’s fair for someone to be paid for their work. However, during the Skyrim paid mod controversy (on Steam), I learned that there a lot of situations where having paid mods did hurt the modding community and created ethical concerns.
Mods were being stolen and sold by people that were not the actual mod authors.
Mods were being sold that depended on larger, more complicated mods to function, but the payment was not shared with the larger mod.
Mods that had multiple contributors were being sold by an individual who was not sharing the money with the other contributors.
Players were concerned about being asked to pay for bug fix mods when the developer should be fixing their own game. This is of course, was not the modders fault and does not mean their bug fix mod wasn’t valuable or deserving of pay, but many felt the developer should pay for it, not users.
I would also point out that it wasn’t just greedy players that complained about paid mods - a lot of modders thought it went against the spirit of modding because of how it harmed collaboration in the community. Suddenly, they couldn’t trust that others would not steal their work or profit from it unfairly. And, that seems like a reasonable take to me, given all the abuses that modders claimed happened in the short time that paid modding was a thing for Skyrim on Steam.
I think you’re exactly right - it is the combination of money + little oversight that is the big problem. Warframe seems to do a good job with tennogen but they limit it to only cosmetic mods and seem to be pretty restrictive about what they accept into their store. I don’t see how you could have good oversight for a game with as many mods as something like Skyrim has.
Looking for insight - Games on a school managed Chromebook angielski
So the situation is this: I am a junior high ELA teacher and I want to bring some videogames into the classroom. What I have to work with are the students Chromebooks. At first glance, I figured I’d throw some short, playable without install games on some flash drives and we could play through whatever game it is, and then...
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Taking a firm stand against what Unity have been doing, Terraria developer Re-Logic announced today they've begun funding Godot Engine and FNA with a big donation and ongoing funding.
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