greybeard

@greybeard@lemmy.one

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

greybeard,

I agree. The hardware was out of date before it was released. The controls were poorly placed to make the joycon gimmick work. It was designed for little kids hands and didn’t offer a solution for adults. The steamdeck really highlighted all these problems by doing it better day one. But for the target demo of the switch, very little of that mattered, and it was a great success. I just hope the Switch 2 learns from these mistakes and doesn’t repeat them.

greybeard,

Now that we have 4k HDR displays, tools are starting to popup to accurately emulate the CRT look and feel. 1080p wasn’t enough to catch all the subtle details, but we are finally there. Kinda cool to see the age of CRT never fully died.

greybeard,

CDPR has some interesting history. My understanding is that they got their start bootlegging games that couldn’t be got legally in their area, and transitioned to making games for their isolated market. GoG felt like a way to he true to their roots, distributing the old games used to bootleg legally.

greybeard,

My complaint is that this joke doesn’t change when you capture 100 of them.

greybeard,

I’ve been playing Soulstone Survivors. I kida forgot it existed and was searching the Steam Store for a Vampire Survivor like and was reminded I own it.Itt is clear that the makers were in the middle of making a ARPG rougelike when VS came out, and they successfully made the change. As a result, it has well fleshed out systems across the board.

greybeard,

Not related to your point at all, but: The switch uses USB-C. Pretty much any USB-C charger will work. For the dock you do want to make sure it can push enough power, but it’s a rather low requirement. I use the same charger for my SteamDeck dock and the Switch dock. It’s the great thing about USB-C. But of course gamestop would try to sell you their generic crap instead of an official one.

greybeard,

Can’t say I’ve done extensive research, and Nintendo would be the first company I would assume would ignore standards, but my understanding is that any half decent charger has a sort of power negotiation to prevent such issue. I suppose if you have some cheap dollar store USB-C chargers laying around it might be risky if they too ignore the standards.

That said, I did have a USB-C PD 65w charger fry a laptop. It was, for sure, the charger screwing up though, I even had warning signs I completely ignored. I miss that laptop, it was a good laptop.

greybeard,

That isn’t for lack of trying on Godots part, but there are parts of making a Switch game that are incompatible with an open source engine. It is possible to have a closed source export profile that targeted the switch, but someone would have to make it, and that someone would charge money for it. Which is almost exactly what has happened.

It is interesting how free it is to build games for consoles these days. Now that everything is on pretty standard hardware, gone are the days of needing a dev kit and special knowledge of how the CPU or other hardware worked. Even the switch is standard ARM hardware, the proprietary part is the OS integration parts, not the hardware.

greybeard,

I think the important thing to note about Terraria is it is as much Zelda and Castlevania as it is Minecraft. That is what makes it special. A lot of the copy cats tried to do 2D Minecraft, but forgot how important the Castlevania combat was to the whole mix.

greybeard,

Indie game devs: Godot will be happy to have you. Not nearly as large of an ecosystem of tutorials and for pay assets, but time will fix that if people start moving over in mass. I know for my gamejam games I’ll take Godot any day of the week.

greybeard,

I think the thing AI can’t do is inspired delivery of lines. Mario doesn’t say much, but the way it is said is very important. I think it would be easier to replace most characters in Final Fantasy games with AI than it would Mario.

greybeard,

The GTA’s before 5 had solid story content released after the release of the main game. The pacing of the releases were reasonably quick between them. Then GTA Online happened, and rockstar stopped making games and started making money.

greybeard,

To some degree, GTA3’s story updates came in weird ways. SA and VC were new games, but they did have PSP versions that then got back ported to PS2 like Liberty City Stories. It was an odd way to get more content, but it worked. There wasn’t a model for expansion packs on consoles back then the way there was on PC, but they did find ways to release more content for GTA3 and it’s children, SA and VC.

How often have games made you do a double take in real life? (i.imgur.com)

Maybe you see a plant you have to collect in game or a rock wall that looks different. What items have you caught out of the corner of your eye that you realized was just your brain so focused on looking for things in a game that you saw it IRL and made you double take?

greybeard,

To be fair, that’s a real hobby. People spend a lot of their free time snapping pictures of birds.

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