@linearchaos@lemmy.world
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linearchaos

@linearchaos@lemmy.world

I am a Meat-Popsicle

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linearchaos,
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Yeah you can’t tell anybody on this site that you pulled some data from AI. Even if you followed the link and found the actual report and the numbers matched up you’ll still get down voted into oblivion.

The mass layoffs are definitely pure greed. At one point they served a purpose of ebb and flow and separating the wheat from the chaff, but things aren’t that healthy anymore.

Crunch time was great when it came with the bonuses and liberal vacation.

But now, anything that’s worth a damn gets bought up into large public companies who need to satisfy shareholders. Even the private stuff is still subject to the whims of the executives. There are still some good places to land out there but they’re slowly getting trashed over time.

linearchaos,
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Ehh, still mostly beats the hell out of working enterprise health insurance. At least game developer unions are slowly becoming a thing.

linearchaos,
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I played heavily back in the day I don’t think the money was ever really the problem It was the time. When I finally settled down and had a family I had to stop. $15 a month for service and $50 every 2 years for DLC isn’t really all that much money If you consider 60 hours a week of entertainment for that price a deal. If you are that close to the edge you’re going to be on the edge anyway.

linearchaos,
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I mean it’s actually fair and it’s not the game’s fault.

Hell I bet if we dug into a deeper it turns out to be age gap as much as anything else.

When I grew up, video game consoles were hard for the sake of being hard because the games didn’t have enough storage and ram to be that long. Back then I hated dragon’s lair because it was so f****** pretty and I really wanted to play it so bad, but it was just a coin eater and I was too young to have disposable income

I moved into first person shooters around the time of Quake. I was decently skilled but not amazing, but I was making enough money that I could afford a really nice rig and a really fast connection. Slowly FPS started turning into military combat which I really didn’t care for.

Many years later I got into mmorpgs, I spent thousands of hours playing in guilds, running raids, and grinding equipment. I still hated the same things but didn’t really focus much on them because the only thing I did was MMO.

Years later I start a family, now I hate anything that’s not casual. If I can’t pick it up play it for 30-40 minutes and put it away it’s going to do nothing for me that cost me pain.

linearchaos,
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Dark age of Camelot, had a guild made up of mostly locals. Did a custom website, scraped Mythics rankings, put in interactive maps, scroll trading system. It was all a hoot, moved to Warcraft after. Solid group of good people.

Unity issue an apology on Twitter for "confusion and angst" over the runtime fee policy. (nitter.net)

We have heard you. We apologize for the confusion and angst the runtime fee policy we announced on Tuesday caused. We are listening, talking to our team members, community, customers, and partners, and will be making changes to the policy. We will share an update in a couple of days. Thank you for your honest and critical...

linearchaos,
@linearchaos@lemmy.world avatar

docs.godotengine.org/en/stable/…/consoles.html

They’re not licensed, and they don’t even have templates for anything but steam deck.

Unity has the cash and manpower to jump through those hoops and keep them up to date.

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