I was one of them to begin with but once I found out about the whole thing with people of certain countries not able to have an account even though they had already bought the game and were even previously able to play are now locked out, then I was on board.
I’m not against just making accounts, I must have thousands across the internet, what would be one more if I hadn’t already had a PSN account.
But the game isn’t even available on PlayStation so why am I creating an account? At the very least it’s pointless busy work. And apparently not even well thought out.
Using a password manager would avoid this. Everyone should ideally use unique passwords per service, that way a single account can’t compromise the others.
The loss of personal data however is fricking annoying. If a company has no legitimate reason, I avoid signing up to them.
@NocturnalEngineer@Isoprenoid i was so infuriated back when nvidia demanded an account for shadowplay. I thought id lose access to the encoder thingy. So glad that it can be used by other software too. Uninstalled the shadowplay/gf experience stuff and never looked back
Wouldn’t it be nice to not have your info spread across thosands of accounts that you yourself even implied you don’t keep track of?
What sony pulled, and coporate moves like it, are at least in part a result of people saying “meh, what’s one more account, I’ve already got thousands.”
We as a community aren’t an immaculate entity. Companies don’t just make these moves out of nowhere, they analyze what we’re willing to do so they can take advantage of those things to make money. That’s not some sleazy secret scheme, thats basic market research. If we collectively show we do actually care about this stuff and won’t supoort their business when they do it, it might not happen so often.
I’d love to shut up and play Starship Troopers: The Game. But unfortunately, I don’t have a PS5 or gaming PC. Still holding out hope that this will come to Xbox one day.
Actually Halo Infinite might come out on ps5. Microsoft is publishing a lot of their games to Playstation atm. Sea of Thieves, Hi-fi rush, Grounded, Pentiment are all out on ps5.
Sea of Thieves was one of the big xbox exclusive games, developed by Rare, which is owned by Microsoft since 2002 and all the games they have made in the last 15+ years have been xbox exclusive.
Blizz was salty about not being able to sue their way into a cut of all of the professional Brood War revenue in Korea, which is why SC2 didn’t launch with LAN support (except when played at an Official Blizzard Event).
It’s a shame 'cause SC2 had some genuinely awesome ideas, like the Allied Commander mode. Probably the best casual online gameplay of any RTS, which frankly every other RTS ever made should copy.
It’s a shame 'cause SC2 had some genuinely awesome ideas, like the Allied Commander mode. Probably the best casual online gameplay of any RTS, which frankly every other RTS ever made should copy.
Unfortunately every other RTS only tries to copy the sweaty multiplayer 1v1 experience. Like playing guitar hero on expert mode on your mouse and keyboard while also doing strategy at the same time.
Even more unfortunately no one seems to be able to execute even that part half as well as Blizzard did.
Since we’re talking RTS, do you have time to talk about my shameless plug for beyondallreason.info?
This style of RTS appeals much more to me in recent years. Feels less like you need to perform like a speedrunner.
So much QOL compared to the APM spamfests other RTS can become.
The story was absolute crap, but the campaign levels were still really fun.
Also, each campaign did feel like a full fledged game from a content perspective. I can give blizzard shit for a lot, but how they handled sc2 (beyond dropping it completely) is low on the list.
SC2’s esport and competitive scene was incredibly successful. We got 14 years of incredible tournaments, content, personalities, streamers, etc… Seems like you are just a casual player that just missed the boat.
unpopular opinion: this phrase is right, sometimes. In that context, at that conference, bad call. But sometimes… people think they want something until they get it, and then they realize they don’t want it.
How you phrase things is also important. Never having played WoW, they came across as arrogant and out of touch. Something that’s only been reinforced by their further actions. The “Do you guys not have phones?” comment is just the sequel. The issues only be more and more serious since then.
Makes me think of that Reddit post where the guy thought he was into shitting and ordered an escort to shit on him, only to realise he was in fact not into shitting
Bu-bu-but it has RGB light effects and 8 extra buttons that I’ll never use, and it was only $30! The sponsored Amazon link assured me that this would push my gaming skills to the max! They can’t just write that about anything!
I definitely do with FFXIV. I’m awful at using keyboard shortcuts like f1-9. Bonus is that I can also use the buttons in fpses and switch weapons and shit that way as it’s more natural for me.
Just to give other ideas: On my 16-button, I have Volume up and down, Ctrl (+click to open in new tab) and Win(acts like altdrag on awesomewm), Mouse4 and 5, ctrl+tab and ctrl+shift+tab(next/previous tab), Ctrl+t and ctrl+w(new tab and close tab), win+tab and win+shift+tab(next/previous window), and win+left/right/up/down which I’m to lazy to remap to something more useful now that I’m not on windows anymore. The 5 extra buttons on top are rapid click, doing 40 clicks per second while held down, and stock dpi up/down, lighting mode and profiles switches that I never use.
It was mostly empty and unused for years, but when it finally broke It felt like I had a hand chopped off, so I pretty much had no choice but to buy the same one again, even though it is heavy as fuck and the cable is stiff like rebar.
I finally found a well-built comfortable mouse that has tons of wacky RGB effects and just a few extra buttons in a surprisingly useable layout.
The one I ended up with was the Roccat Kone XP. The best part is that I rarely notice the extra buttons until I need to use them and otherwise just feels like a normal mouse most of the time.
Totally not everyone’s cup of tea, but you can in fact get a feature mouse that also is well built. They do exist!
I had gone through probably half a dozen mice before it in the 5 years before this one, but this one has lasted around 2 years without a single complaint.
Lol that one razer essential mouse with lights on it goes for under $20 sometimes and is genuinely as performant as a gaming mouse 5x the price tho. Probably the one component I’d most commonly recommend for someone planning a new build just due to insane value/$
Yes. I had a Nostromo I used for processing photos. It was excellent, but required Razer’s Synapse software to work. One day there was an update that killed it. Never got it working right again, despite seriously trying for months.
Back when I used to play Fortnite, these extra buttons were the only way I could build, I never understood how people unironically used the default binds, like mate does your finger reach F2 while pressing wasd?
It’s been really long since I’ve played, but I hope they’ve changed the default binds at some time. At the very least middle click has to be binded to straight wall.
Actually, a 10-button mouse for $30 seems pretty good. If it is uncomfortable like OP’s example suggests, I wouldn’t use it as a first choice, but it could be a cheap backup that I could swap in without needing to change bondings. I would use all of those for MMOs, and probably most of them for shooters/MOBAs.
Honestly that car most reminds me of the mad cats R.A.T. mice which look like they’d be hella uncomfortable but somehow are quite the opposite. Though I’m still happiest with my model o-
While the RGB bit is a complete ripoff for something I don’t ever want to use, I was actually looking for something good with more buttons (PUBG requires two keyboards and a church organ), and it did take me a while until I found something that is actually quality AND it has enough buttons. So many “pro” mice don’t have more than the usual 3-4 buttons, and I don’t get how people don’t want to de-clutter all the keys around their WASD/arrows.
I love buttons. The correct number of buttons is almost always more.
Though my favorite mouse (MX Master) only has like 6 buttons, it has intelligent free-srolling and a horizontal thumb wheel. Whether I’m mapping, editing video, using excel, or gaming it’s amazing.
Okay, not much of a gamer, but a teacher, and when I was working at a school with a 0-4 grading scale I so badly wanted a mouse with 5 side buttons so that I could scroll through Google classroom and grade one handed.
thank you for the encouragement. I’m trying to manage some life responsibilities, mental stability, alias management (how to seperate creative works online from IRL work identity, but leverage created code for furthering business, while maintaining anonimity online)
Hey me too! I released my first game on Steam a month ago and by all objective measures it was a flop, but as a hobbyist I’m still proud of it. It honestly did better than I thought for a small niche game that I did a terrible job of marketing, and my one review so far was quite positive so I’ll count that as a small win as I move onwards to the next game.
EDIT: Here’s the game because my reply is getting harder to spot below - store.steampowered.com/app/2792160/SnowDown/ - It’s a small Jackbox-inspired party game (using phones as controllers) but with real-time action and physics as you throw snowballs around and destroy structures.
Unfortunately I’ve found that the latency over streaming makes the game less fun to play than when joining locally (or over a faster video call service like Discord), but for my next game I’m designing it to be more streaming-friendly so I’ll definitely be looking at building an integration then.
This is super cute! If I buy these now for my friends and family but set it to deliver the gift near Christmas, would you get the money now? Or not til Christmas?
This looks perfect for when everyone is over on Christmas eve! <3
I’m glad you like it! I actually made my first prototype right before last Christmas so I could play it when my family got together, and people enjoyed it so much I just kept working on it.
As far as gifting goes, I actually didn’t know you could get Steam gifts that deliver later, so I’m not entirely sure of the answer, but I assume if they charge you for the game right away it would process the payment then too.
Full disclosure though, only one person needs a copy of the game to run it and play with a group. Everyone joins the game by visiting a website (generally on their phone), similar to how Jackbox games work. So there’s no obligation to gift copies, but if you still do I will be quite honored and grateful!
Aww, you’re adorable. I will buy the games closer to Christmas for everyone, my reading tells me that if I buy the game and the person does not accept the gift then they will give me a refund, so I imagine you won’t get the money until everyone accepts.
As someone who is also awkwardly treading the line between being a soulless hack and trying to get my work noticed by literally anyone: please edit your top comment with a link to your game.
I mean it. I can’t even muster the courage to post my renders to Instagram without feeling like some desperate influencer goof.
I can relate though, I’ve honestly avoided actively using social media for the better part of a decade, so dipping my toe back in the waters has been a bit of a struggle. I can’t help overanalyzing everything I write, to the point it becomes exhausting trying to regularly post anything. And then it often feels like an exercise in futility anyway when you’re lost in the sea of other posts.
So I figure for now I’ll focus my energy on making games and especially improving with the visuals (admittedly I’m a programmer first and foremost, so art is not my strong suit), and hopefully gradually gain more confidence.
By the way, I’ve really appreciated yours and everyone’s encouraging comments here! Funnily enough, this is the most attention a post of mine has ever received, and I wasn’t even intending for it
Considering you’re a hobbyist and probably don’t have marketing, it’s too soon to say it’s a flop. Many games like that pop off later once it gets seen.
I appreciate the optimism! I hope it can find an audience over time, but it’s definitely tough to stand out. For now, I’m aiming to just keep making games and improving, rather than giving up after the first try, which sadly seems to happen a lot out there.
When the review was first published in 2007, it was reported that Electronic Arts were not happy with the review and complained to the magazine’s publishers and editors, resulting in the reviewer no longer being asked or allowed to write reviews for any more The Sims titles.
It’s really just “this thing happened” and nothing else, as if they’re reporting on events where they’re just innocent bystanders. Instead of saying what they did, it’s “hey, we didn’t do [detail]”.
Is it a legal liability thing to avoid using specific words? It's hard to imagine it being bad PR to "properly" apologize (at least compared to releasing a non-apology apology statement).
Yes, theoretically Itch could sue them for lost revenue. Brandshield should be very afraid of Funko getting sued since getting your client sued can’t look good
I would imagine that admitting fault is a bad look when it comes to fighting the lawsuit that inevitably comes after. Hard to claim you’re not liable when you’ve made a statement saying it’s your fault.
Tbf, tons of nes and snes/Sega games were crazy hard. It hid how short they were. Like, Altered Beast is a game that no one ever beat on the Sega without using like a game genie. The entire game is only like 15 or 20 minutes long, though. Tmnt and battle battletoads were just super popular games you couldn’t beat.
Battletoads has nothing on Ghosts 'n Goblins! I can at least play Battletoads until the stupid vehicle jumping section. I don’t think I’ve ever even made it more than like 3 checkpoints into Ghosts 'n Goblins
For now… 🖕🏽 They worded that so weasely, they’re just waiting for the storm to pass and for Legal to come up with some compelling reason why they’re totally “obligated” to make it happen, “hands tied” “so sorry” and all that.
Fuck Sony. They made this SOP way back when, and there’s no way they let this stop them forever. It’s all about profit, not what “we” want.
Or, more rationally, you all invested so much of yourselves into your gamer outrage campaign and built yourselves up as the underdogs fighting the big, mean corporation. And when, to your own surprise, you actually won and got all of your demands met without compromise, you still can’t let it go because you managed to incorporate all that upset over a video game into your personal identities over just a few days time.
So now, instead of celebrating your win, you’ll limply cling to your hatred of Sony for a few more days or weeks until everyone finds something else to get upset about.
I talk like I have seen this exact same thing happen over and over and I’m sick of capital-G Gamers throwing tantrums over every inconvenience. You aren’t Union Men fighting for your rights. You’re gamers upset by a TOS change to your new toy even though Steam was going beyond their own policy to honor refunds.
Aw, the gamer is upset I forced some introspection into their life.
But no, I’m sorry. You’re totally a noble warrior who fought back the evil Sony and now must remain ever vigilant lest Kazuo Hirai leap from the shadows and scream “Riiiiidge Racer” at you and take away your toys while Gabe Newell gives you your money back and sheepishly shrugs like “I know, right? This guy, man.”
This is such a weird thing to be upset over, and a weird side to take so passionately that you do.
I don’t even play Helldivers, nor do I plan to after this, it’s just on the one side there’s random upset people, on the other side there is the corp that got infamous for distributing straight up malware in a weird effort to enforce DRM. Why would people go back to being happy with a company that tried to fuck them over, and then walked its position back to the status quo with no commitments of not trying this again later.
The “random upset people” on the former side were perfectly happy to give their money to the “corp” on the latter side before the TOS change. This has nothing to do with how untrustworthy Sony has been in the past and everything to do with upset Gamers wanting to keep their outrage party going even after they got what they wanted.
The problem is who can you give money to for entertainment if not to the same 3 corps who have bought everything, and how else can you protest them doing stuff that’s outrageous even by their standards?
The fuck clowns are buying up our culture. It’s hard to not participate in it. I don’t play these kinds of games, but I’ve nothing on people who do. We should beat up the fuck clowns until they serve society again.
And just to be clear, I am advocating violence in the form of stringent regulations binding corporations towards socially beneficial paths. I advocate for violent anti-trust measures to the point even the execs don’t know who is still working for them and who has been broken off to another company to compete freely. And I want worker protections that cause mind-bending fear in wage thieves.
How about we just not advocate violence at all? Regulations can be helpful but also the government needs to make sure it is not creating unconstitutional laws that violate people’s rights, and that includes their right to make bad choices. Otherwise the law will end up more authoritarian than free.
Sorry, I went too deep into sarcasm in there. I wasn’t advocating for violence, just laws protecting society and people that are strong enough to deter corps from breaking them.
It’s actually more insidious. Blizzard facilitates gold buying by being a middle man. 30 days of wow subscription is $15. Blizzard sells a $20 wow token. Buyers of the token automatically sell it in game to players for gold. Players who sell their In game gold can redeem the token for game time or $15 Blizzard bucks, which can buy any virtual item in the Blizzard store. Games, expansions, and mounts such as this.
If you don’t want to spend $90 in real life, you can sell your gold for 6 tokens for $90 Blizzard bucks and get the mount.
The token has been hovering around $170k all month and now it spiked to almost $360k (token price tracker). So now cash buyers can get way more gold for their bucks, and the 6 tokens exchanged for gold (to buy the mount) will net Blizzard $120.
I’ve known about the gold tokens system, it has made sense as a way to invalidate black market gold sellers, equalizing WoW gold against the US Dollar. Still don’t quite understand why the token would now sell for 170k though…? Unless you didn’t mean to use the dollar symbol.
Also what they haven’t said is that the price is set by players of the game,. When someone buys a WoW token and exchanges it for gold, that’s because a player has paid them with gold they earned for the token. These tokens can be then used to pay for your monthly subscription.
You are correct. Token value is decided by players on the auction house, not Blizzard, though I’m sure someone will argue that they are capable of manipulating the AH and therefore they are driving it up
They are capable of it, but I don’t really see why they would. Making the tokens cost more gold would mean less people willing to buy them on the AH and therefore less people selling tokens. I think the prices have just exploded because of the mount releasing. As someone else mentioned on here, I believe Blizzard just sets a minimum price for tokens.
Those amounts aren’t USD yeah, probably habit when writing down money. The 170k and 360k figures are the WoW virtual currency aka “gold”.
There is a floor to WoW token’s gold value from what I recall (it’s been years since I interacted with Blizzard and WoW) but no ceiling.
Dunno how hard it curbed bots/unsanctioned gold sellers/fascist scum grassroots campaigns (no, really, look into Stephen Bannon and WoW gold it’s so fucking stupid) but!
Blizzard absolutely realized and then moved to take all the money that was being left on the table from 3rd party virtual currency sales, and they apply every measure and analytical tool to maximize that profit because of course.
This mount’s release is literally them inflating the price of the virtual currency ahead of real life earnings calls, because it absolutely will sell and give them the revenue infusion that the WoW token’s rise in value is meant to provide for as long as they want until it’s time to pump the numbers again with another mount/high sought store item.
A very similar variant in form and function to this mount was once available in-game and trade able with a rarity tuned that it ended up being sold for the WoW Token equivalent of ~$500 at the prices at the time, as there was no store version or similar option elsewhere.
It’s no accident that when the price of the WoW Token is at its lowest, here comes a slightly updated and dolled up version of that same highly sought mount version.
WoW is where real economics, car ownership culture, hoarding, and dopamine treadmills collide and Blizzard doesn’t just know this but have it charted on 5 year plans.
For those out the loop (probably everyone since no one plays this game it seems) this is Concord by Sony, which after years of dev hell launched two days ago as an online game, but has yet to break 700 players online at a time SteamDB Source. In contrast the four year old, often called abandoned, Red Dead Online has more players during off-peak SteamDB Source
In contrast, the super secret Deadlock has 36k players at this time, with a 64k all-time peak, in the same week that Wukong was released. Something tells me this super secret totally restricted early access might have been a 4D chess marketing move.
I’ve been busy travelling but somehow already reached 30+ hours playtime… and still only tried a few heroes. redacted is my fave thus far, I like how redacted is redacted.
They lifted the info embargo! You can talk about it now! I’m having an amazing time with Abrams except when I play teams that know how to parry. Laning can be tricky at first, but his regen is so good you can somewhat ignore the other hero and focus on last hitting.
I just want to provide a contrasting opinion to the other response here. I and a few of my friends have tried it and we just aren’t ready to dedicate way too much time to learning a game that seems to want to be almost as complex as DOTA2. So many characters, map mechanics, and item builds to adapt to the situation (this one in particular) - its just too much. Like, pick two and maybe I’d find it worth my time to start learning, but the complexity of all 3 make the game too daunting.
They did the same with Dota 2. If you wanted a key, you could just ask Valve directly and get one (if none of your friends had a spare), it was not an exclusive club house for the cool kids.
I don’t think it’s 4D-marketing chess, it’s more like people who’ve already shown enough interest to ask for an invite are more likely to leave feedback when they find something off with it.
For the record the devs said this game took eight years to make, and might’ve been pitched even earlier than that. I can’t imagine working on a project for a decade and releasing to… This.
Red Dead 2 took 8 years to make. I bet my soul on that Concord was quickly thrown together in the last couple years by temp diversity hires and 3rd party contractors, or at least the version of Concord that we got now. I love that one of the devs said that “a lot of talented people worked on it”. If it really took them 8 years to make that is the oppsotite of talent. In 8 years I could probably get get a double masters in programming and game development and make a better game myself.
So many times I read gaming news on forums such as this and reddit where the discussions just assume you know what people are talking about, and as a guy in his mid thirties who has completely disconnected from online gaming but is on the lookout for a good game or two, I would like at least some context!
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