I don’t get this. I would love it if my kids did that to my PS5. In fact, I might actually have them do it. Custom PS5 that is made specifically for me sounds awesome…
Right? As long as there are no crayons jammed in the disc slot, game on!
I mean, I would definitely give the kids a talk about not drawing on things that are not meant to be drawn on, but better this than the TV or something.
I have a pretty high end gaming computer with glass sides and they put stickers on it and draw on it. I think it’s fun. They also put stickers all over the inside of my Jeep which remind me of them. They draw on some walls too and sometimes with me alongside since it’s nothing a future coat of paint and primer can’t fix.
Once I assumed that my kid could and would destroy everything that she touched, my outlook on life got a lot better. She’s actually not all that destructive at all, so most of the time I’m pleased with how well she’s doing, and when she does destroy something, I simply acknowledge that the truth I had previously assumed is being confirmed.
99.999999% they gonna get external dev to remaster it so the art direction will be incoherent and jarring, 0.000001% they get modder that does all the cool texture/shader mod onto the team.
It could be. It doesn’t say what studio is working on it. If it’s BSG then yeah. If it’s contracted out to another studio then I wouldn’t be surprised to see a version with the newer rendering tech and things like that.
Part of it is because games have multi-year development cycles. And, for most of covid, WFH/remote was not something people really understood how to do (having kids around did not help). So basically all games lost 1-2 years of development time.
And for a major studio (like MS), you have limited support teams and resources. So if Ghostwire needed one of the support studios, DOOM Year Zero (!?!?!?!) would have to wait and so forth.
And then you just have release windows. It matters less in a digital distribution world, but you want your big games to hit for holidays and known good selling weeks. So if Starfield is end of Summer, DOOM can’t be.
And as you add on delays you need to improve the game because something else came out with a similar bit and you will come across as “derivative”.
Most companies froze during the start of COVID. During the first few months, we didn’t know if COVID was spread through air or by blinking. Companies scrambled for WFH, trying to keep workers alive while other companies scrambled to create 6-ft distances. People died. Less people went out to buy things.
You would think so, but for an industry where almost all of the work is location-agnostic, they sure love forcing people to work in offices and cubicles.
I think it’s part Covid but also part that they just underestimated how much time they needed. Clearly it still could have baked a little longer. It feels like it was only fully playable at the very end because so much QoL stuff needs to be added, in my opinion. I think it would have been smart to at least have the mod tools ready at launch, or at least weeks later. It looks like it’s going to be months for those though.
Well we all knew that much at least. It was originally announced to be released in 2022 but they pushed it back almost a full year to 2023. Guessing when development slowed due to salvage work needed for Fallout 76 and then likely a mandate from Microsoft to polish it more before release.
It also says FY which I assume means Fiscal Year. It seems like Microsoft's fiscal years end in June and start in July based on browsing a few investor pages (like this one saying fourth quarter ended in June). Not that that completely solves for the time difference but wanted to mention it
For those that didn’t use it, Xfire was basically a combination of messenger, voice chat, and a server browser for games back in the day.
As far as I know, it was also one of the earliest ways to stream your gameplay for others to watch. I remember trying it out years before Twitch was around.
It was pretty much used the way people use Discord with a group of friends today. It didn't have servers or anything like that, but you could hop on a call with a couple of buds and play games together.
I played a lot of Halo Custom Edition over Xfire back in the day...
This was an exceptionally difficult game from the very first scene. You were particularly hard pressed to even make it off earth if you hadn’t read the book.
After that, it didn’t necessarily coincide with the book, so you had to put yourself into a Douglas Adams mindset for the duration, and that was no easy task.
I think I may have gotten through roughly a third of it before moving on to other games.
Zork was the other game I never did particularly well with. I think I got a little further in it than hitchhikers though.
There were at least five Zork games I can think of that were purely text (graphical ones came later): Zork, Zork II, Zork III, Beyond Zork and Zork Zero.
the only harder text based adventure game of that era was Steven Kings’ The Mist. That game was fucked! I cannot tell you how many times my friend and I tried to survive the god dam grocery store!
The second they started taking phone trade ins was the death of the classic GameStop. I remember even late 2000s picking up used GameCube games for a STEAL.
I went in to a GameStop to buy a new switch charger because my kids lost it on vacation. They told me you have to buy the right kind of charger, I was very confused because I thought Nintendo only sells one kind of charger for the switch. I told the guy I’m using it with a docking station and he pulled out some shitty GameStop branded charger and I said no thanks. The guy proceeded to tell me I would have to buy the charger directly from Nintendo…I went down the road to target and bought one off the shelf after like 5 minutes of looking. Fucking shameless GameStop…
Just to make sure I wasn’t going insane, I looked at Nintendo’s website, and sure enough they only sell one kind of charger for the Nintendo switch. There’s some weird smaller charger they sell for accessories like the pokeball thing for let’s go Pikachu but they very clearly spell that out when you purchase the charger.
Not related to your point at all, but: The switch uses USB-C. Pretty much any USB-C charger will work. For the dock you do want to make sure it can push enough power, but it’s a rather low requirement. I use the same charger for my SteamDeck dock and the Switch dock. It’s the great thing about USB-C. But of course gamestop would try to sell you their generic crap instead of an official one.
You don’t want to be using any random USB-C charger for your switch. The Nintendo switch doesn’t adhere to USB-C power delivery standards and using a different charger can cause problems. That’s why all of those third party docks were burning up switches when the switch first came out.
The docks were standard USB-C docks, but since the switch doesn’t follow proper USB-C standards because Nintendo, the docks were providing too much current and burning up switches. I will never use a third party charger for my switches, although if I did use one, the steam deck charger would be my first choice.
I’m sure the chance of anything happening is so low that it’s probably insignificant, but I’d rather not take the chance, down votes be damned.
Can’t say I’ve done extensive research, and Nintendo would be the first company I would assume would ignore standards, but my understanding is that any half decent charger has a sort of power negotiation to prevent such issue. I suppose if you have some cheap dollar store USB-C chargers laying around it might be risky if they too ignore the standards.
That said, I did have a USB-C PD 65w charger fry a laptop. It was, for sure, the charger screwing up though, I even had warning signs I completely ignored. I miss that laptop, it was a good laptop.
I did come across the competitive scene there about 2 years ago. Honestly I found it both fascinating and a bit disheartening. There was I happy with my occasional dad game where I was regularly beating the AI on one of the higher levels. Nope. Apparently still a noob after 25 years.
The speed and accuracy that they move and build at is astounding.
Oh man I bet you can get doom running in the scenario editor. The new devs may even be willing to enhance it somehow so that you could.
Although I have not really played or watched competitive since The Viper left for Facebook.
I could believe this instance specifically isn’t real, but I personally was sent home in elementary/primary school for calling a kid a banana. Sure, I’d called him a shit head a few days before, but I was told to say something nicer and still got suspended.
no, they probably dont.
they just send it to your email upon registration, which is kinda a bad idea, but they are probably storing passwords hashed afterwards.
I’ve never even heard of the game studio I’m not defending them, I was replying to the person who said the company should never have your unhashed password, and explaining that they have to at some point in the process
I wonder how much this varies depending on the amount of data it would require to store the emails of a company. I know nothing about this subject, but does it occur where companies with very large email lists would forgo storing those types of emails to save data costs?
In my experience it varies a lot. Even in our own system certain emails are stored differently. There are a few “we legally have to deliver this email and might need to prove it later” notifications. We store a PDF of those in s3. For others we might just save the data, a sent timestamp, and a key for which email visual template was used.
I also thought of a counter argument to my point overnight. We don’t store one super duper high volume email which is the email that only has an MFA code. We would also absolutely never ever dream about allowing a plaintext password in an email, so we’re probably following different patterns in the first place.
I find that very hard to believe. While it is less common nowadays, many, if not most, mailing list and forum software sent passwords in plaintext in emails.
A lot of cottage industry web apps also did the same.
passwords are usually hashed server-side tho and that’s done for a reason.
if handling passwords correctly, server side hashing is way more secure then client-side. (with client side hashing, hash becomes the password…)
Is it though? While it certainly isn’t something I’d recommend, and I’ve encountered it before, if E2E encryption exists we cannot assume a data exposure had occurred.
What they do on the backend has nothing to do with this notification system. Think of it as one of these credentialess authentication systems that send a ‘magic link’ to your inbox.
And then what? Corporations will just slap a disclaimer on their products informing you of said condition and that you need to agree, understand and accept these terms and conditions and call it a day.
I feel like lack of ownership of more and more things in our lives is a sign of problems. Sure, this is just a silly game. But this kind of shit is already hitting cars.
And then products without that label would gain at least a little a bit of market share. Most people still buy inefficient fridges because they are shinier, but at least a few read those yellow labels mandated by law and choose the more efficient ones.
I didn’t have it myself either (until years later), but a neighbor down the street did. I remember all the kids in the neighborhood playing on that system.
You find out where that kid lives. Go to their town and tell them of how brave their father was and how he died next to you in battle fighting the enemy hordes. Tell him you made a promise to raise him and see to his education. Add child to raiding party. Raise him to be a merciless avenger in his father’s memory. Become the scourge of the continent. Eventually child finds out that you were the one who killed his father and turned him into a monster for your own profit. Meet child on the plains for a final battle. Refuse to lift your sword in defense because you’ve come to love him as your own. Oh no - the whole thing was a setup by the enemy: they leaked the truth to the kid and set up this meeting as an ambush for both of you, hoping you’d kill/weaken each other. Fight to your dying breath defending the kid and helping him escape. Last words your hear as he escapes and leaves you to your fate are about how much he’ll miss you and forgives you.
Alternate ending: Find kid, wait until kid is at birthday party, kill 5 kids, take loot, 4c, 5 poison vials. Letter from father says “I left because you were a bad son”. Wasn’t birthday party after all was suicide pact. Other 4 kids were half siblings with the same letters. As you walk away stunned but feeling slightly better you find a chest of weapons nearby and a manifesto. It was a murder suicide pact and these kids were in their way to slaughter the local happy families. You are a hero. Everyone claps. You leave the 4c.
In the distance you see he man you “killed”. It was all a setup to get you and those damn kids to weaken each other. He rides up laughing and says “welcome home son”.
If you’re implying that years of mindless consumerism and television have left my brain completely devoid of originality and creativity, leaving me unable to conjur up unique and never-before imagined stories not anything like those of Guardians of the Galaxy Vol. 2, Lion King, Frailty, Thor, Batman Begins, Maleficent, Iron Man, and many, many others…well…that’d be a serious accusation friend. What kind of monster would do that? And on the internet?!
I must just have heavy fingers, because I’m always accidentally right-clicking. Sometimes left-clicking. I wish the mice I liked had adjustable springs.
Maybe if I get annoyed enough I’ll steal a spring from another mouse and see if I can double up.
It comes from having hands bigger than the mouse. I don’t get how taller people can even do palm grip. You would have to click with your finger knuckles.
No,.that's sadly not an option for many people. Given the rather large variance in hand sizes. A mouse.that.allows my fingers to rest over the switches in the mouse buttons would be almost unusable for smaller hands. That's something manufacturers just will not do.
Lmao, good luck finding a good mouse that is also big enough. I’m 1.93 with comparable hands, and the typical razer trinity sized mouses are too small, and bigger mouses are just worse.
I guess I got used to the fingertip grip, it isn’t tiring at all after spending the whole day working on a PC and the remainder gaming with the same mouse.
BTW, when gaming sometimes I don’t even move the hand, only the fingers
I don’t even have big hands, just regular lady-hand sized. I still don’t really get the palm thing, just tried it and it feels so weird! Maybe depends on the shape of the mouse too, since some can be quite a lot taller than others.
I have small hands and still fingertip basically all the time, and I have all my life. I don't use a small mouse either (G502)
I hate how smudgy and uncomfortable it feels to have reduced fine control when my palm comes into contact with the mouse. It feels icky and frustrating. I know plenty of people palm grip with low DPI and big mousepads to achieve fine control, but that seems far more exhausting than just developing stamina in the forearm.
Yeah Im fingertips because of this exact reason. Best mouse I’ve found so far to counter it is a Razor DeathAdder. I’ve had a few over the years and even with the model changes the overall size and shape is very constant.
I am not tall but I would say my hand is a bit more than average, about 18 ish cm I would say. I always find palm grip as shown in the picture to be comfortable but the base of my palm firmly rests on the mousepad and the fingers and top part of palm will be on the mouse. Also a reason I can’t use a small mouse as the top side of my palm can never rest on the mouse without my fingers going past the keys.
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