LwL

@LwL@lemmy.world

Profil ze zdalnego serwera może być niekompletny. Zobacz więcej na oryginalnej instancji.

LwL,

I played it on a pc that was ok at the time and the physics engine glitched out so things that were supposed to be sitting still on top of/next to each other would randomly collide and sometimes fly off. Still had fun with the game though.

LwL,

Honestly that car most reminds me of the mad cats R.A.T. mice which look like they’d be hella uncomfortable but somehow are quite the opposite. Though I’m still happiest with my model o-

LwL,

Current anime is still largely made by underpaid and overworked animators, that really isn’t what changed…

LwL,

Given human nature I find it hard to blame rich people for using their money on themselves. We need laws to change (aka much, much higher taxes)

Someone’s perspective on what’s an appropriate standard of living changes with what they’re used to. That’s just how the human brain works. I constantly hear people that make the same or more than me, that live in the same country as me in an area with similar cost of living, complain about how little money they have, while I feel like I have all I really need and more. They just consider different things as “necessary”.

Is it incredibly disconnected to consider owning even one yacht as anything close to necessary? Absolutely. But anything you want, your brain will take it for granted once you get it and make you want even more.

LwL,

Technically public still means you act in the interests of the owners, aka shareholders (at least in germany anything else is illegal), it’s just that naturally that will always be profit for the majority.

LwL,

The random premature endings were already annoying in nier automata, and that did have save files. I almost never replay things, I get extremely bored. Took me forever to get through the second playthrough of nier automata as well, since that is so similar to the first.

If a game pulled that on me I just wouldn’t play it ever again and watch a cut scene compilation or something.

LwL,

Because I am going to know ahead of time if a game does that? And it’s not like I didn’t enjoy nier automata.

Also no ones saying games can’t have anything like that, just that it’s not really what would generally be considered good design.

LwL,

Yea, from how you made it sound it seems similar to how it ended up being in nier - make a choice that does seem like it’ll end the game, but really it’s probably not very serious - credit roll, hope you saved recently. It would’ve very much benefited from simply autosaving at the correct time.

Imo it kinda depends on what kind of ending it is, if it’s still conclusive but maybe a bad end, that seems alright. Just if it clearly leaves me unsatisfied I’d be annoyed. I’d still really prefer just having a reload option, but I’d also rather game devs stick to their vision, just like fromsoft ganes really don’t need an explicit easy mode, it makes sense they’d also stick to this if they want to do it. It’ll be great for some people, and others will hate it, and that’s fine.

LwL,

You can’t just give everyone the same mouse and kb if you want it to actually be fair tbh, different people have different kbs and mice for preference and ergonomic reasons. Different switches, maybe tolerable. Different kb size, very awkward and will lead to misclicks. Different mouse size? Even different sensor position? You will lose some precision until you’re used to it.

Though organizers could provide a specified model, and ban peripherials with features that are deemed unfair.

LwL,

Analog kbs are causing quite a lot of debate in some games rn with what should and shouldn’t be allowed

Would you prefer if games had a separate difficulty setting for boss fights? angielski

I usually play games on “normal” difficulty these days, for a balanced challenge. However, I don’t particularly enjoy boss fights, or at least I don’t enjoy the extra challenge associated with them. Was thinking it would be nice if games had a separate setting so I could just set boss fights to “easy”, while not...

LwL,

I have the opposite issue, so yes. I don’t particularly enjoy having to constantly pay attention to every enemy, but I enjoy learning a boss fight for an hour or two. I’ve also played a few games where dealing with random enemies felt harder than dealing with bosses due to sheer numbers, and it would help with that too.

So I don’t think it’s really a design problem. If you know exactly what you want your game’s experience to be, then don’t add it. But I’d argue for most games it isn’t integral to the experience how the difficulty of normal mobs vs bosses compares, and people have different preferences for it.

LwL,

It’s a bit of an inherent issue sadly, if your goal is to multiply money why would you invest in a company whose profits stay the same over one whose go up? And you have no reason to care if the company eventually dies as a result, you just move your money into the next one.

And most people investing money will be doing so with the only purpose of multiplying that money, as it’s mostly banks and similar institutions. In theory if the main investors of a company want it to prioritize user experience over profits, the companies’ duty to its shareholders would also be to ensure good user experience. But that’s never going to happen.

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