lemmy.world

Corngood, do games w Who could pass up this ballin' opportunity?

I worked on this game. You have to dribble a basketball in front of all your expensive electronics. Insane idea, but it was a fun project.

Also www.penny-arcade.com/comic/…/forgive-me-father

Chozo,
@Chozo@fedia.io avatar

I've not read PA in ages, and saw that and thought "Oh wow, the new art style looks pretty good!" Then I saw this was from 2012, and decided to see what the art actually looks like nowadays.

What the fuck happened? Tycho looks like Handsome Squidward with encephalitis, and Gabe looks like every Nickelodeon character in the last 20 years merged into one. I'm curious to know what PA fans think about the style these days, since I've not followed it for a long time, myself.

ramenshaman,

Who is the Tycho you’re referring to? I’m not a basketball guy, or really any sports guy at all. In my book, Tycho is possibly my favorite musician and plays mellow electronic music.

nyahlathotep,
@nyahlathotep@sh.itjust.works avatar

PA refers to Penny Arcade, a gaming culture webcomic that’s run since '98 that’s linked by Corngood up there. Tycho Brahe (besides being a 16th centure Danish astronomer) is name of one of the main characters in the comic as well as the pseudonym of it’s main writer, Jerry Holkins.

MacedWindow,
@MacedWindow@lemmy.world avatar

Got to see him live opening for Interpol! Absolutely incredible.

ramenshaman,

OMG ME TOO!!! At the Greek Theater? I’ve seen him 3 times so far. Most recently I saw him at the Lightning in a Bottle festival. It was a sunset on a beautiful day and it was my first real acid trip. It was phenomenal 🤌

MacedWindow,
@MacedWindow@lemmy.world avatar

Yes, fantastic show! Someone in the crowd yelled something like “Anyone who isn’t excited for Tycho has no clue how good this is going to be” and he was totally right.

nyahlathotep,
@nyahlathotep@sh.itjust.works avatar

I also prefer the 2012 art to the modern style, but if Mike likes to draw the way he does now then good for him. He’s clearly demonstrated his artistic prowess over the years and I’d guess wanted to make his own exaggerated style. It’s definitely instantly recognizable as his

otp,

I remember reading it years and years and years ago.

The newest one seems like lazy commentary on things in nerd/gaming news, but maybe it was always like that, lol

Scrolled back a bit from the newest one, and they all seemed to follow the pattern of “Worried Nickelodeon Guy says something that bothers him, Handsome Squidward makes cynical comment about it”.

skulblaka,
@skulblaka@sh.itjust.works avatar

The newest one seems like lazy commentary on things in nerd/gaming news, but maybe it was always like that, lol

As far as I know, it was pretty much always like that. My tolerance for that used to be better. Reminds me of CAD in that fashion, a comic that for a bit I actually genuinely liked but as I got older and the author got… weirder… it’s one that I moved away from.

simple,

That’s awesome. Did you ever get complaints that kids would break everything in the house because of this game?

Corngood,

Not that I recall. It turns out that most people have their Xbox in a place that sucks for dribbling a basketball, so I think the correct way to play this game was to move the setup to your garage/patio. :)

cosmicrookie, do games w Sony cancelled the PSN account linking requirement for Helldivers 2
@cosmicrookie@lemmy.world avatar

Shitstorm = Feedback

Noted…

Cornucopiaofplenty,

It’s Feedback in the way that microphone feedback is - really bloody loud and painful, and makes you know you’ve done something wrong

billwashere,

Yeah exactly. And it’s often the only feedback that gets any attention unfortunately. It was getting media attention and getting very loud.

Plus the whole thing was just stupid. They could have accomplished exactly the same thing with little backlash by offering some little in-game trinket for voluntarily linking a PSN account where it was possible to get one. This wasn’t my idea, I saw it somewhere on Lemmy, but that person needs to get a job at Sony stat because the chucklefucks working there now have no clue.

johnlobo,

the only feedback they respond to are the feedback that give them concussion.

FrostKing, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭

AAA companies: Makes bad game and releases apology promising to make good games now

Also AAA companies: We are not capable of making good games, stop expecting to much.

tacosanonymous, do games w Think this is a realistic prediction or just being used to hype up investors?
@tacosanonymous@lemm.ee avatar

It’s just hype. They’re all overly invested so they have to manifest success.

EABOD25,

Ooh. I really like this theory

yggstyle,

If you like that theory you should love looking into tech bubbles.

dinckelman, do games w "The Day Before" makers Fntastic are shutting down.

Everyone knew it would be a pump and dump

eezeebee, do games w Currently downloading The Witcher 3 for the first time. Got any advice for me?
@eezeebee@lemmy.ca avatar

PLAY GWENT. The minigame became somewhat notorious because it’s really good - you can spend dozens of hours travelling the world and just playing cards.

kyle,

Is it common for people to save scum or is that blasphemy?

NotSteve_,

It’s your game you do as you please. I would definitely save scum

billbasher,

If I have played someone a bunch or am on a quest then definitely. Otherwise I try to keep it like live cards. Remember you can always cheat IRL too! It’s up to you if/when/where

MY_ANUS_IS_BLEEDING,

I only save scummed the Gwent tournament as it’s a one-shot type deal. The rest of the game there was no need as it autosaves frequently and there is basically no consequences to losing a game of Gwent to a rando

tfw_no_toiletpaper,

I have done literally zero Gwent quests after the first match and even googled one time how to remove quests because they were annoying in the journal (you can’t)

Mango,

Yooo, Triple Triad anyone?

JimmyMcGill,

I mean do you really have to suggest him that? He’s gonna get hooked like we all did

In any case W3 gwent is actually kinda crap in terms of balance but that just means you can own them super hard at some point

Coelacanth,
@Coelacanth@feddit.nu avatar

I’ve literally got a save file prepped where I rushed getting to B&W before doing literally anything else so I can play the whole games’s Gwent with the Skellige deck when I decide to play it again. You don’t get enough time with it and it’s such a fun deck!

billbasher,

I didn’t finish the game because I am still playing gwent haha it’s that good. I would look up which cards you can only get from quests because you can’t get them afterwards. Just look up a mapping for quests to cards (no spoilers of course). I am on mobile and can’t find one currently

SomethingBurger, do games w How did Call of Duty get to this point?

People buy this shit so they make more. Simple as that.

cyberpunk007,

Blah blah blah, supply and demand.

I swear the less A’ a game has in the context of “AAAA”, “AAA”, etc, the better it is.

In recent years I’ve found more niche or mid sized studios have my interest at heart. The more A’s a game claims to have, the more bullshit predatory crap it has, micro transactions, etc.

Shig23, do games w Earth will be destroyed in 12 minutes...

I actually shelled out for the invisible-ink “strategy guide” (i.e. cheating instructions) just to finish the damn thing. I suspect the guide was written by Adams as well, because it was almost as entertaining as game itself. Halfway through the section on how to get the Babel fish—the single toughest puzzle I’ve ever encountered in a game—it tells you that “it is at this point that grown men begin weeping uncontrollably.”

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Hmm… I definitely had at least one of those for an Infocom game… Maybe I had that one? But I don’t remember getting to the end of the game. It was so long ago, I don’t remember. I just remember it was basically a FAQ where you had to use a special marker to reveal the answer.

Rhaedas,
@Rhaedas@kbin.social avatar

There were a number of books back then like that (mysteries and such), with the idea that you only revealed the answers to things you couldn't figure out.

As for the game itself, the one part that I have a continued memory about is where you could press the button labeled "Do Not Press". Only doing it a few times gave you the same "nothing happens" message, but being persistent got a different one. Infocom games were so great and full of humor, even the non-Douglas Adams ones.

FlyingSquid,
@FlyingSquid@lemmy.world avatar

Yes! I remember that too! And yes, I was a huge Infocom fan. I think the only one I got all the way through without help was Wishbringer, but I can’t remember one I didn’t enjoy playing.

Grabthar,

I remember working that one out with my brothers. Every step you take just leads to further problems getting the fish. It was easy to figure out to put the towel over the perfectly towel-sized grate and hang your robe on the hook. Blocking the cleaning robot access panel with Ford’s satchel also seemed to make sense as well. But when we put the stack of junk mail on the satchel and it actually worked? Well holy shit, were we ecstatic. It opens up some of the best parts of the game, though I would argue not as much as figuring out how to get the spare improbability drive to work. I think one of my brothers bought that same guide book long after we retired the C64, so though he knew how to finish it, I don’t think any of us ever did. I remember getting to Magrathea and not ever being able to figure out the proper tool bit. Tried taking the proper tool, and storing another tool in the thing your aunt gave you, but never seemed to work.

pacology, do games w Funko gets community noted
@pacology@lemmy.world avatar

“We reached out to itch.io” aka we called his mom.

Wogi,

If my kid is running a website and some fucking lawyer calls me about copyright bullshit, that fucker is getting 100% of my pent up salty rage.

I have a very particular set of skills, and they only make me a nightmare for a very specific type of situation.

Agent641,

Momleash the beast

Psaldorn, do gaming w Classic Microsoft
@Psaldorn@lemmy.world avatar

Genuine question: why does bedrock exist? What does it bring? Why is there the choice between java, bedrock and “Minecraft for windows”?

How do you fuck up this badly?

I tried using the launcher to move a java install from C: to another drive and it just points there and doesn’t do anything? Steam had this stuff figured years ago

Opisek,

Minecraft rewritten for better performance with platform interoperability in mind and so on. Essentially what could’ve or should’ve been a replacement to Minecraft if done right. It was not done right. Quite the opposite.

Mango,

In what world is c++ better for cross platform than Java?

Xatolos,
@Xatolos@reddthat.com avatar

In a world with consoles. Java needs a JVM, and those aren’t typical with things like the Switch (2 soon), PS5, and Xbox Series (half the alphabet).

Mango,

Oh ok that’s fair enough. I forget those exist sometimes.

EatATaco,

You forget consoles exist?

Xatolos,
@Xatolos@reddthat.com avatar

I think they meant JVMs.

Mango,

Yeah, except retro consoles.

Olgratin_Magmatoe,

C++ is generally more performant than Java.

…vercel.app/java-vs-cpp

Mango,

What’s that got to do with making things cross platform? Java programs only need to run in a Java runtime environment of which there’s one for basically everything. If you make something that runs in a JRE, it’ll be able to run on any device with a JRE that’s up to date for it.

kewjo,

given how many targets are supported by llvm there’s really little difference in cross platform support asides from building artifacts for the specific target platform. wrapping package delivery in a package manager removes the additional complexity to the end user.

Olgratin_Magmatoe,

Minecraft Java runs like dog shit. Making a faster port of it was worth it. They just botched it because Microsoft got its hands on it.

Mango,

Oh yeah that totally explains why it’s always been perfectly fine for me as long as I’m not looking at a giant wall of those shelves that display their contents from whatever modpack that was.

Olgratin_Magmatoe,

Bedrock routinely outperforms java.

piped.video/watch?v=qLjOIulsNcM

piped.video/watch?v=Z4GrbD2MA5o

piped.video/watch?v=p_mCekWWW_8

Just because you’re perfectly fine doesn’t mean all other machines are.

Mango,

So? What’s that got to do with making it cross platform?

I could ask what makes food hot and you would come in here telling me your refrigerator brand uses less electricity.

Olgratin_Magmatoe, (edited )

I wasn’t strictly talking about cross platform. I was talking about performance, which is tangential to the cross platform thing.

If you’re planning on making a game cross platform, you should choose a language that performs well for gaming on all platforms. Java ain’t that. Which answers your question:

In what world is c++ better for cross platform than Java?

C++ is better for this application.

supersquirrel,

Good thing we have Minetest and Vintage Story!

fhqwgads,

Because Bedrock runs on phones, tablets, consoles, and a host of other random crap, and does so relatively well. Because of that the install base and playtime especially among younger players is actually massively skewed toward Bedrock being the more used. Add to that rumors that the Java codebase at least was a terrible mess, and the performance issues Java edition still has to this day and it’s no wonder they wanted to do a full rewrite, especially after having to make things like the console editions and even one for the 3DS.

The windows launcher is annoying though.

kadu,
@kadu@lemmy.world avatar

There’s also the fact that Bedrock patches bugs that the Java community freaks out about patching. Several chunk update glitches and undesirable redstone behavior are exploited by the Java players, and they go nuts over the idea of fixing the issues. Bedrock, being a new codebase, obviously didn’t port over old crusty bugs and therefore doesn’t have to carry over those expectations.

fhqwgads,

To be fair I’d call it a wash. Bedrock fixes a lot of weird stuff like quasi connectivity and being able to push things like chests with pistons but also introduces it’s own bugs like weird timing things and randomly taking fall damage. There’s also weird differences like being able to do things with cauldrons or just like minor texture differences that they are slowly bringing into sync.

Psaldorn,
@Psaldorn@lemmy.world avatar

Thanks for the info + @kadu & @Opisek

UnityDevice,
@UnityDevice@startrek.website avatar

Because Bedrock runs on phones, tablets, consoles, and a host of other random crap

And it also removes Linux support. Typical Microsoft.

accideath,

Linux and mac and any other x86 compatible platform that runs java…

MonkderDritte,

Bedrock not Java.

accideath,

Yes exactly. Java runs on Windows, macOS, Linux and any x86 compatible operating system that supports the Java runtime environment. Minecraft bedrock removes support for all of those but Windows.

Jakeroxs,

And adds support for Playstation, Xbox, Switch, Android, iOS…

accideath,

They all had minecraft before bedrock was a thing yet. That legacy minecraft without crossplay just got replaced by bedrock.

fhqwgads,

To be fair there’s a Linux version of the bedrock server. But yeah not having it on the steam deck is pretty annoying.

0ops,

Go into desktop mode, there’s a bedrock launcher in the package manager store thing, I forgot the names of both of those things, but search “Minecraft” and you should find it. Anyway, it basically loads the Android version of the game. It works pretty well. I play bedrock because everyone I play with is on Xbox

nrezcm,

Fairly certain I’ve had both versions working on our steam deck. It’s pretty straight forward like you’re saying.

derpgon,

Also swapped performance issues with more bugs that were there years ago and still persist because they are almost impossible to fix.

In the end, we all know it was done either because they wanted to shove microtransactions down our throat and/or had some kind of deal to maintain the Java edition without microtransactions.

Or, maybe, just maybe, they though “it’s just a block game, what could be so hard to rewrite it?” and absolutely failed what a single person got right almost immediately back in the day (like not falling through the floor all the time).

jyte,

rumors

You can remove that word, rly.

endhits,

Java is a hilariously bad platform for games.

kaffiene,

No it isn’t

NiPfi,

What makes you say that? I’m genuinely curious

Honytawk,

Java is (or at least used to be) one of the first languages new programmers started with.

Making it very accessible to create new mods.

NiPfi,

I haven’t modded as of yet but I started off with Java and am now a C# Dev and the transition wasn’t too hard since most of the same principles apply to both languages. Unity games, that are often written in C# to me are the most moddable ones, especially considering that there’s a ecosystem for Unity mods out of the box

kaffiene,

Minecraft. Runescape. Mindustry. Slay the Spire. Project Zomboid. Doodle Jump. Shattered Pixel Dungeon. Delver. Lots of mobile games. Also It’s rediculous to say Java is inappropriate for games when C# is used for games via Unity (unity is the value proposition there - c# is very similar to Java)

joe_cool,

Only if you’re incompetent. Otherwise just not optimal.

Starsector, Rise to Ruins and Project Zomboid run well and are made in Java for example. It’s harder to pull off but it can be done. (still needs native libraries though)

RandomVideos,

Is there even a choice? You now get both games when you buy one(and you get the other game for free if you already own one) and you can play on bedrock on java servers with geysermc

Psaldorn,
@Psaldorn@lemmy.world avatar

I accidentally bought Minecraft for windows for someone when I wanted java… so that was fun.

The launcher just says “here are the options” it doesn’t say why you might want to choose one over another. Ive played since day 0 so I’ve always gone with java.

Just felt like if bedrock was meant to replace java they should have just done it and dealt with it instead of having so many choices.

vox,
@vox@sopuli.xyz avatar

Minecraft for windows is the old name for bedrock.
it was based on the same MCPE codebase

Crashumbc,

Honestly? Most large companies are more like high school. It’s all, friend groups, people rubbing each other’s backs, and in-fighting between departments.

A lot of VERY LARGE decisions get made for the stupidest reason.

ScruffyDucky, (edited ) do gaming w Feeling old

Half-life 2 will turn 20 in November so I guess the third one is coming out any day now (opens a new can of copium and grips the favourite spork)

klemptor,

I’m sure Portal 3 is coming soon too… right?

activ8r,

Sure, right after Left 4 Dead 3

tigeruppercut,

If only valve could count past 2

youtu.be/jpw2ebhTSKs

tetris11,
@tetris11@lemmy.ml avatar

brilliant

neidu2,

It wouldn’t surprise me if Portal 3 is released at some point. I’m skeptical, but I’m not outruling it. The game is whacky enough that there are probably a lot of interesting and cool things that can be implemented into a worthy successor.

I am, on the other hand, utterly convinced that HL3 is not going to happen. The previous two were groundbreaking, stretching limits of what one can do with a physics engine. I’m having a hard time imagining that it can be pulled off a 3rd time, simply because I am unable to imagine any sory of content that would all: a) fit with the series so that it still feels like a HL game
b) interesting enough to allow for the innovation that the previous two games had
c) good enough to justify a new game rather than just a tech demo

I sincerely hope that my opinion on the matter is simply a matter of failure of imagine, and that a good HL successor is released at some point, but sadly I think I’m right on this one.

GoodbyeBlueMonday,

Half-Life: Alyx is mostly what I hoped we’d get from HL3, inasmuch as it hits your points a & b for sure, and IMHO c (though I know that’s not agreed on by everyone). It had great action and expository setpieces (avoiding spoilers), and the (albeit relatively simple) puzzles definitely added something to Half-Life that really worked for me.

Unfortunately it didn’t solve all VR issues (melee being an obvious one), and not least of which the cost. I played it on a cheap (~$100), janky old WMR headset, but not everyone can do that without vomiting, so a great PC and good headset are a hefty price, which is probably the biggest hurdle for a full-scale 3 in VR. Especially considering there just aren’t many other games worth making that investment in, IMHO. I played the hell out of Alyx, a little of a few other games…but Alyx was the pinnacle of what VR could do for me.

CleoTheWizard,
@CleoTheWizard@lemmy.world avatar

Alyx did what most Valve games do, it advanced the industry. It is absolutely a half life game and it fits but it isn’t HL3. It isn’t that grandiose.

For people who accuse it of being a glorified tech demo, well, that’s exactly what Half Life 1 and 2 are. The sole reason for the existence of HL2 is just to sell the source engine to devs and to push Steam forward. It is a tech demo. Its puzzles are tech demos.

What Alyx did is implement proper gunplay and looting mechanics and really showcased how possible it is to tell a story in VR without taking your POV from you. I’d argue that there still isn’t a single VR game that nails one of the foundational pillars of Alyx as much as Valve did.

A_Random_Idiot,

IIRC, Valve pretty much admitted that they really have no interest in making games anymore, unless they have a interesting technology to play with and learn, and the game is an excuse for that.

Thats why Alyx got made, cause they wanted to play with VR.

FiskFisk33,

you must mean half life 1.

you must mean half life 1… …right?

blanketswithsmallpox,

Black Mesa remake looks so good. I just picked it up for $4 on Steam. It was nearly 30 damn gigs lol.

theonyltruemupf,

Black Mesa is amazing! It’s what the already great HL1 could have been.

grue, do games w Gameplay mechanics were also a lot better with more replayability.

They didn’t need updates because they gave you the whole game, (usually) more-or-less bug-free, the first time!

NielsBohron,
@NielsBohron@lemmy.world avatar

That’s some survivorship bias shit right here. I can’t tell you how many shitty, buggy games I played in the days of early console and PC gaming. Even games that were revolutionary and objectively good games sometimes had game-breaking bugs, but often it was harder to find them without the internet.

Plus, don’t you remember expansion packs? That was the original form of DLC.

Don_alForno,

There are different kind of DLC, and the kind that’s similar to actual expansion packs is usually not criticized (or not by most).

noobnarski,

Yeah, if a DLC isnt just content taken out of the main game (in a way that makes the main game worse) and is reasonably priced for the amount of content it contains, then it is a good way for developers to get paid for continuing development of a game after launch when it was already finished at launch.

The Witcher 3 DLCs for example were pretty good.

ricdeh,
@ricdeh@lemmy.world avatar

Oh man, while I was reading the first part of your comment I was thinking of the Witcher 3 DLCs the whole time, I’m so glad that you mentioned them at the end there!

Empricorn,

THANK you. Fuck the upvotes, that person is objectively wrong. Maybe they just didn’t play that many games during the early PC/console era?

TankovayaDiviziya,

Expansion packs were more complete experience than DLCs sold piece by piece.

ampersandrew,
@ampersandrew@lemmy.world avatar

I don’t see how the amount of “completeness” can even be measured. Is it really so much worse that you can buy extra fighters for the Street Fighter 6 that you already own rather than buying Super, Turbo, and then Super Turbo at full price every time? Or that you can choose to buy just the stuff you want for Cities: Skylines for half the price instead of paying twice as much to get stuff that don’t care about along with it? Plus, expansions like Phantom Liberty and Shadow of the Erdtree are bigger than most entire video games from the 90s.

Carighan,
@Carighan@lemmy.world avatar

Console:

Except for when they did not, which was actually somewhat common.

But it also became quickly known, respectively stores stopped stocking buggy games. So in return, larger publishers tried their utmost to ensure that games could not have bigger bugs remaining on launch (Nintendo Seal of Excellence for example was one such certification).

But make no mistake, tons of games you fondly remember from your childhood were bugged to hell and back. You just didn’t notice, and the bigger CTDs and stuff did not exist as much, yes.

PC:

It was just flat-out worse back then. But we also thought about it the reverse way: It wasn’t “Oh this doesn’t work on my specific configuration, wtf?!” but “Oh damn I forgot I need a specific VESA card for this, not just any. Gonna take this to my friend who has that card to play it.”.

Strobelt,

Even the concept of taking your game to a friend to play it is basically impossible today

ampersandrew,
@ampersandrew@lemmy.world avatar

How do you figure?

LunarLoony,
@LunarLoony@lemmy.sdf.org avatar

Counterpoint: budget re-releases of games (e.g. ‘Platinum’ on PlayStation) were often an opportunity to fix bugs, or sometimes even add new features. A few examples:

  • Space Invaders 1500 was a re-release of Space Invaders 2000, with a few new game modes.
  • Spyro: Year of the Dragon’s ‘Greatest Hits’ release added a bunch of music that was missing in the original release.
  • Ridge Racer Type 4 came with a disc containing an updated version of the first Ridge Racer, which ran at 60fps.
  • Super Mario 64’s ‘Shindou Edition’ added rumble pak support, as well as fixing a whole bunch of bugs (famously, the backwards long jump).

Those are just off the top of my head. I’m certain there are more re-releases that represent the true ‘final’ version of a game.

otp,

That’s the exception rather than the rule. If you have the opportunity to make some changes in a new batch, why not take it?

Generally, when the game was released, it had to be done. If there were any major bugs, then people would be returning their copies and probably not buying an updated release. It’d also hurt the reputation of the developer, the publisher, and even the console’s company if it was too prevalent of a problem.

I don’t think anybody I knew ever got an update to a console game without just happening to buy v1.2 or something. There were updated rereleases, but aside from PC gaming, I don’t think most console gamers back then ever thought “I hope they fix this bug with an update”.

JusticeForPorygon, do games w Little Big Planet 3 and all LBP series DLC will be removed from the PlayStation Store October 31st
@JusticeForPorygon@lemmy.world avatar

Next week:

LittleBigPlanet 3: Remastered

Dasnap,
@Dasnap@lemmy.world avatar

Sony seem all-in on Astro Bot as a mascot over Sackboy, so LBP might just be buried as an IP outside of crossover references.

JusticeForPorygon,
@JusticeForPorygon@lemmy.world avatar

I remember growing up and always seeing my parents playing LBP 1 & 2 so when I finally got a PS4 that’s the game I wanted and I got 3 for Christmas.

I played it like twice

DreadPirateShawn,

Sucks that AstroBot isn’t couch coop. LBP series has been great with my kid. I wonder if this forebodes doom for Sackboy as well.

SomethingBurger,

$70

PSN account required

PunchingWood,

“PS5 Pro Enhanced”

MrWafflesNBacon,

Man I wish

CosmicCleric, do games w Noooooo you can't make a microtransactions free game and finished too 😭😭😭
@CosmicCleric@lemmy.world avatar

Remember fellow gamers, you hold the power of the purse, you get the final vote with your wallet.

If some studio head or developer manager tries to tell you that you have to accept micro transactions and such, just say no thank you, and move on.

There are plenty of other games from other good studios out there for you to give your hard-earned money to.

icepuncher69, (edited )

Dont say no thank you, give them the middle finger and tell everyone to not buy it

CosmicCleric,
@CosmicCleric@lemmy.world avatar

Dont say no thank you, give them the middle finger

You could also do both, for that slightly comedic type of reply. Keep them guessing.

Glide, do games w Funko, BrandShield speak out about itch.io takedown

Why is it so hard just to say “this was not out intention, we recognize it was bad, and we are sorry.”

There’s a lot of words here for a non-apology.

catloaf,

Lawsuit liability.

sem,

Why do a decent thing when you have money on your side

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