Hell yeah, I really appreciate the effort it took to complete this post! It definitely reminds me of a simpler time.
Has anyone tried out the mobile port of Dredge? Some friends have recommended the original game to me, but I’m wondering if I’d be more willing to play it on my phone.
It’s very easy to lose track of time with it. While we were playing splitscreen it felt like it had only been a few hours, but turned out to have been 6
Subset Games rock. Really looking forward to whatever they put out next. It’s been rather quiet from them but they said in an AMA they have several prototypes kicking around. Fingers crossed.
360 was originally how i played growing up until my Launch Model 360 Red Ringed. Me and my Sister would stay up for hours building the stupidest shit. Before we knew it, time had gone by and it was 3 in the morning
Time really does fly. Enjoy the old Minecraft. There’s a certain charm of the older versions. It’s simplistic, not overwhelming with the amount of new blocks and monsters and knowledge needed.
There is nothing to update to. It is a completely different game in the way it’s built from java and bedrock. And after the last update it stopp3d being supported so even if you could update via console as I said you have nowhere to go. Kinda like if you tried updating civ 5 with civ 6 stuff. They are differnet games even though they play the same in concept.
I love that this is possible. I wonder if something is possible for Project 06. I’ve heard it fixes a lot of the game and makes it playable. Dunno if they can help with the story though.
Now this has been done, the team have made the tools available to learn from. I’ve seen a lot of users in forums talking about how they’re planning to tackle other games from the same gen of gaming, so…I’d say given some time we’ll have a good chance of a lot of games getting the same treatment!!!
I keep hearing that Reach wasn’t very popular on launch and I just don’t get how. It’s a perfect Halo game. To be honest. If Halo had to end. I think Reach would have been the perfect way to do it.
I think a lot of it is that it’s direction was a bit different. Halo was built on basically immortal Master Chief. Reach had Spartan 3s, which weren’t as “Master Chief”-y, and we see every one of em die on screen as part of the story. That is a pretty stark contrast to Chief never dying. Additionally, if IIRC, the multiplayer was meh, and multiplayer was a huuuuge deal at that time. The story was great (even despite what people said about it at the time) but the multiplayer didn’t carry the game, so it was generally a “play the story, go back to Halo 3” kinda game.
lemmy.world
Gorące