I really liked this game, but I used all my unlock points on the wrong squads and couldn’t progress any further to get new ones. I wish they hadn’t bound the unlock currency to getting achievements with each squad. It made it so if I bought one I ended up hating there was no shot of getting any money back. Otherwise it’s a great game though.
First of all, thank you for doing these, more original content is always welcome and appreciated! I really like your writing style and that the subjects you cover are just things you find interesting, whether they're related or not. Like you said, it's more of a old gaming blog style, which is cool.
I also played the shit out of Abuse back in the day but never finished it, so thanks for the excuse to give it another go. Although I did find the 15 fps limit added to the charm of the game, so to speak. But I'll try this new version.
It’s very easy to lose track of time with it. While we were playing splitscreen it felt like it had only been a few hours, but turned out to have been 6
I need to fix the desktop side of my switch so I can install decky and all the other cool add-ons. Dunno what happened but the password set on the konsole doesn’t work and I have to reset something.
Subset Games rock. Really looking forward to whatever they put out next. It’s been rather quiet from them but they said in an AMA they have several prototypes kicking around. Fingers crossed.
Similar to how the market works here in Iraq. They package refurbished consoles with new boxes and often 3rd party controllers. A ps1 with two controllers and a usb flash drive full of random roms goes for around 50,000 IQD which is about 35$.
They don’t, I’ve only seen Sony consoles repackaged, basically because they are well known to most consumers. When it comes to Nintendo, they sell cheap knockoffs that come with 1000 games or something pre-installed.
I keep hearing that Reach wasn’t very popular on launch and I just don’t get how. It’s a perfect Halo game. To be honest. If Halo had to end. I think Reach would have been the perfect way to do it.
I think a lot of it is that it’s direction was a bit different. Halo was built on basically immortal Master Chief. Reach had Spartan 3s, which weren’t as “Master Chief”-y, and we see every one of em die on screen as part of the story. That is a pretty stark contrast to Chief never dying. Additionally, if IIRC, the multiplayer was meh, and multiplayer was a huuuuge deal at that time. The story was great (even despite what people said about it at the time) but the multiplayer didn’t carry the game, so it was generally a “play the story, go back to Halo 3” kinda game.
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Aktywne