They’re probably one of my favorite series of all time. I played the first 3 on the Nathan Drake collection on PS4, then earlier this year I picked up Legacy of thieves on my Steam Deck, thinking it contained 1-4 along with Lost Legacy (I’m still a bit upset 1-3 never got a proper PC release but oh well).
I played through 4 and I think it may be my favorite of the franchise. It’s an amazing conclusion to Nathan’s story and it felt like a really amazing entry in the franchise imo. The franchise definitely embodies Sic Parvis Magna I feel like
Um, super weird question, but would you DM me what that medication is? I’m dealing with some aggressive degeneration and trying to get out in front of it as much as possible, so entertaining all possible options.
The best thing I ever did for my back was take up weightlifting (Specifically deadlifts) I’ve got degenerative disease plus a herniated disc plus spinal arthritis and was living with chronic pain, and now I feel like I’m 20 again. I would encourage anybody with back pain to add deadlifts to their life if possible. Anybody needs any help getting started can drop me a line
That’s awesome! Honestly I think its the best possible thing you can do for yourself. As your strength level comes up you start getting more useful and harder to injure
No Oddjob crouching! Paintball mode and Proximity mines. Thinking back at that single centered joystick + D-pad makes me wonder how we ever played it to begin with.
We just didn’t know any different! Compared to the precision of FPS games that we’re used to now, it would probably feel like painful slow-motion to watch our old Goldeneye matches…
Putting proximity mines on the ammo crates and then immediately picking up the crates so they respawned and the mine was invisible was just… chef’s kiss
IIRC mines wouldn’t be triggered if it was yours and you interacted with them in some way. But because the way Goldeneye handled objects like the ammo crate, anything that was considered “a part of it”, such as the mine, disappeared so a new one could spawn. The overall game code knew the mine was still there so if another player grabbed the ammo crate, thus interacted with the mine, it would detonate and kill the other player.
This inspired me to fire up the N64 and try it. First attempt, I blew up the mine accidentally and lost all my health, so you can definitely trigger your own mines. Second attempt, I placed it and picked up the crate, and the mine disappeared! And it could definitely blow up in that state too. But when I tried it again and let the crate respawn, I could see the mine again. So, shrug?
But I’m impressed, I never knew about this till now.
I’m an expert in game design and economy design (+10 yr experience professionally).
You do this so that health doesn’t feel rare. The same thing with ammo. If you don’t drop ammo for weapons, even when the player is full, the player may believe ammo is rare, hoard it, and not shoot. So if you want to incent players taking risks, you drop health and ammo, even at full, so the player feels they can experiment.
This was noted in the GDC talk for Ghost of Tsushima: they do step on the drop rates when you’re low to give more than usual, but they don’t do the reverse (e.g. give you none at full) because they found, in play testing, players hoarding ghost tools (and therefore didn’t use them) unless the player believed a bunch was available.
I really do enjoy Sea of Thieves. The arcadey gameplay of it means you can just hit up the high seas whenever you’re feeling that particular pirate itch, go on some adventures (depth of which varies on your preference), maybe fish a little bit, cook some food and just have a general good time.
I agree, It’s really easy to have fun just wandering around with friends. I especially really enjoy bumping into Sea Forts and Skeleton Ships (though all my friends have an aversion to risk and adventure).
The graphics pair really nicely with the OST too. Really makes you feel like a pirate on the sea
lemmy.world
Aktywne