@melroy@kbin.melroy.org avatar

melroy

@melroy@kbin.melroy.org

Software Engineer & DevOps Architect. Mbin contributor (and creator of the fork).

He/him 🇳🇱

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Ernest needs to quickly delegate or this instance will quickly die (kbin.social)

I appreciate that earnest made a post yesterday, or maybe it was the day before, saying that he is not dead and hasn't given up on kbin. It's not on this magazine, so I'm not sure where it was since this seems to be the most appropriate one, but in any case....

melroy,
@melroy@kbin.melroy.org avatar

Mbin was created to get kbin to the next level.

melroy,
@melroy@kbin.melroy.org avatar

I asked Ernest 1 year ago about delegating and empower the software developers, but that didn't happen and will never happen. That was the reason to create Mbin.

RE: Is Ernest still here? (kbin.social)

I check in here quite often, but for now, I'm just focusing on clearing spam and keeping the instance alive. In January, I was working on the AP module, and there has been significant progress in the work, which hasn't been publicly published yet. Unfortunately, at the beginning of the year, I developed a skin condition that...

melroy,
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Done that, tried that. Not working great. Hence Mbin was created.

melroy,
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Because this person is gaming behind his (she I think?) desk 24/7. Didnt shower for 2 weeks. And never met anybody in the past 4 months.

melroy,
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You have the same problem with Steam already for years.. I mean you do not have a physical copy anymore. In fact if Steam is down, you might not be able to download, play or play multiplayer. So you own nothing and be happy - WEF.

melroy,
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I did thought you were crazy in the past indeed. Since digital is the future, right? It might still is, but for some reason all game studios, producers and distributors like ubisoft or steam just create bad software/games. Where you need 24/7 internet connection and doesn't allow you to own a digital offline copy of the product. It's not just games.

melroy,
@melroy@kbin.melroy.org avatar

Nope.. Some games will fail to start if the "main" server is down or some authentication server or whatever server it nowadays might depend on. So even if you install a game now and let it rest of years, the changes it will start again over 10 years is very low. I'm not even talking about multiplayer, since multiplayer will be definitively broken by then. And LAN features are no longer implemented by game devs.

I do agree that gamepass will only make matters worse.

melroy,
@melroy@kbin.melroy.org avatar

Some games might work fine, I mentioned "some" game will fail. Especially if they require you to login first to some kind of auth. server.

Prototype for new Kbin app: Interstellar (kbin.social)

I've been working for the past week on a new kbin app. At the moment, it's just a prototype and only the "Feed" view has content (you can't sign into an account or post anything yet); you can see threads, thread images, thread comments, thread links, and thread votes/boosts. You can also change the "Theme Mode" and "Instance...

melroy,
@melroy@kbin.melroy.org avatar

We welcome these projects very much! Thank you so much for your time and effort! Such an app is much requested.

Ps. My advise is to check the nodeinfo (example) and validate the software name, so you can easily switch between mbin/kbin if required in the future.

melroy,
@melroy@kbin.melroy.org avatar

You're welcome. I'm part of the Mbin community (in fact the 'M' stands for Melroy). If you need more help or having issues, feel free to contact me when you need!! I'm also on Matrix.

melroy,
@melroy@kbin.melroy.org avatar

I contributed a lot kbin directly in the past. It has a long history and story. Long story short: Ernest was offline for months without process, and contributors weren't allowed to merge other PRs, except their own. The way of working within the kbin project means that only Ernest will have the last say and every review goes via him. Development halted when he was gone (yes he is now back). Multiple contributors had the same feeling, hence the reason for a fork. Mbin is community focused, it's not driver my a single owner. All contributors have all rights. We work closer together and review each other code. I speak for myself, but I feel that this change of approach empowered all contributors in Mbin and more sense of responsibility. After all the drama at Kbin, Ernest didn't change either. So I'm glad a fork was created. I wish it wasn't needed.

melroy,
@melroy@kbin.melroy.org avatar

I think there will be a PC launch eventually.. Like always.

melroy,
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Well. It's funny I read this. Since I just watched this video https://www.youtube.com/watch?v=t_rzYnXEQlE about refactoring the entire source code of Super Mario 64. It's insane how much effort modders put into those things.

What do you think is a good required completion time for video games? What examples come to mind of games that felt just right?

I used to like open world games that would take 50+ hours to beat but I feel like as I get older these games can be intimidating to even start and I often get sidetracked with other games frequently only getting half to three quarters of the way through....

melroy,
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Within the binary of the file *

melroy,
@melroy@kbin.melroy.org avatar

1911 which translates to 777 in hexadecimal.

melroy,
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In Unix's chmod, change-access-mode command, the octal value 777 grants all file-access permissions to all user types in a file.

melroy,
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Let's educate the world 🌍🎉

melroy,
@melroy@kbin.melroy.org avatar

Battlefield 2 online, Starcraft II and Halo CE

/kbin project management costs, financing, future plans (kbin.social)

I wrote the first line of code for /kbin on January 14, 2021. Around this time, I started working remotely and decided that the time I used to spend commuting to the office would be devoted to /kbin. Throughout this entire period, /kbin has been a hobby project that I developed in my free time. It was also when Lemmy started...

kbin.social lifecycle: from 181 unique visitors to 2.9M in three months.
melroy,
@melroy@kbin.melroy.org avatar

Maybe this was also how the internet was intended.

melroy,
@melroy@kbin.melroy.org avatar

@elscallr Well some history. IPv4 (and later IPv6 now) was meant to connect computers together, ideally without any router/modem in between but each device directly on the web (but ipv6 came too late). So we got an interconnected web.

Later Tim Berners-Lee just want to have a human-readable documents to be linked together, with a distributed architecture that would see those documents stored on multiple servers, controlled by different people, and interconnected. I think the fediverse comes pretty close to this idea.

I also think big companies and centralized solutions might make it easier for the user, but we also now know all the downsides of those solutions from Google, Meta, Amazon, Microsoft,... you are the product.

@ernest @jon @tburkhol

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