Just a reminder don't have emulators on GitHub. They work with big companies to make sure they are taken down. Forks do nothing to help since it's easy for them to find now.
I can’t wait for federation with codeberg/forgeo. PRs from different instances sound great. Git is already set up. It will hopefully be a game changer.
I don’t like GitHub, but this is simply untrue. We host the PCSX2 project on GitHub, and GitHub even donated some amount at one point to the project. The following major, top-of-class video game console emulators (non-exhaustive) are officially hosted on GitHub:
Keep in mind that I’ve only chosen what I believe is the top one or one of the top ones from major consoles. If I could pick multiple per console, this list would be a mile long.
These are known, and you’d better believe Nintendo knows everything there is to know about each and every emulator that exists. They tried pressuring the team behind Cemu years ago, but it ended up being pointless.
Bruh what? 💀 I chose the highest-profile and arguably best emulators for each major system, let alone that almost every other modern one uses GitHub too. If all of these emulators are flying under the corporate radar, I will deliberately inject myself with rabies and die a slow, agonizing death. I couldn’t come up with this shit if I got cross-faded on meth and fentanyl.
Legitimately shocked that this abject fucking nonsense got three upvotes. Want to know how I know Sony knows PCSX2 exists? Two former PCSX2 developers are working on “ports” (read: shitty, subpar emulation) of PS2 games to the PS5. They got their jobs because of their work on PCSX2.
Edit: I’m going to go off a bit more, actually, because I’m sick of living in an era where zero-information dipshits can just say any unresearched, unsubstantiated bullshit online and put it into immediate contention with obvious, demonstrable facts presented with sourcing by a subject matter expert:
I’ve included a Wikipedia article where applicable; these articles will often have links to these emulators being discussed in popular gaming outlets.
This doesn’t even count emulators like Snes9x, PCSX-Reloaded, and Project64 which are no longer top-of-class but which have their own Wikipedia articles, were wildly popular in their day, and host their code on GitHub.
Nah… I suspect that Sony simply doesn’t want to anger hackers again. The cost of downtime is likely to be higher than the imaginary profits they get from harassing emulator communities. I doubt they think their reputation is worth much but maybe they have started to see some value on it.
Japanese gaming companies often don’t seem to understand the value of the reputation / honor which is really weird considering that it’s one of the things japanese culture is supposed to value.
We are literally in a thread about a takedown in GH. But if you go to other sites, they have the repo up.
Suyu, Nuzu, Uzuy, Torzu, and Sudachi have all been taken down. Youtube-dl got taken down until public outcry. The number of takedowns since 2022 have only increased over the years. 2024 being the highest amount.
I'm glad the repos above are not yet being taken down, I truly am. But GitHub is just Microsoft at the end of the day.
We are also on platforms (Lemmy/piefed) that have chosen codeberg over GitHub for their main git hosting.
The issue is more with recent consoles e.g. Switch and Ps5/xbox
Well…If you want to emulate current gen, prepare to deal with consequences.
I believe Sony/MS turn a sort of blind eye to emulators of old gen if they arent hurting sales and being egregious with their presence (e.g. promote what it can do rather than word of mouth)
Why are they hosting their code on Github? Switch to Codeberg or maybe self host. And yes I know Github has the most users but they’re dealing with something radioactive.
Codeberg can suffer from the same DMCA requests but at least is not managed by Microsoft. To really avoid(or ignore) DMCAs you need to self-host/use a vps for your own version control tool like Forgejo/GitLab or use a decentralized one like Radicle.
Technically, you’re allowed to make copies for personal use unless doing so requires bypassing DRM, encryption, or some other lockout mechanism.
Emulation is still not piracy and neither is making a personal backup, but if making that backup requires anything more than a standard disc drive or a cart reader then it is a DMCA violation.
lets say you have spend 10 years making a game. and you put it on steam for $10. but wait. you are making $0 dollars because everyone is just pirating it, and then demanding you make a second one.
The reality is that Nintendo removed your ability to buy those old games for $10, because they’d rather rent you those games forever on their subscription service. If they were on Steam for $10, I’d have bought those old ROMs.
Just FYI. Make sure that any link to GitHub is saved locally OR there is a mirror available. GH is going after emulators quite a bit, especially forks! This is coming from one that helps out from time to time in the software.
If only there was some sort of berg of code that happenes to have the forks available. Too bad there isnt such a website ;)
Thanks again making these posts! I learned quite a few new projects to throw on my SD.
I really liked this game, but I used all my unlock points on the wrong squads and couldn’t progress any further to get new ones. I wish they hadn’t bound the unlock currency to getting achievements with each squad. It made it so if I bought one I ended up hating there was no shot of getting any money back. Otherwise it’s a great game though.
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