I remember when I played it the first time, I sat on the ship, fishing, and I realized how the water changes colors with the weather, and it was the prettiest game I’ve seen, and I was just in awe. I never had that with any other game.
If the gameplay was a bit more complex, I would’ve spent years in this game I’m sure.
Sea is such a good game… it’s deceptive in its complexity. It comes across fairly simple and straight forward but I’ve learned it isn’t quite so simple haha. Definitely more than meets the eye.
I did a quick search but couldn’t find any issue with their anticheat.
From what I could find, it’s not a kernel level anticheat.
As far as damaging hardware, reading from a drive doesn’t really degrade it much at all, the bigger concern there would be if it was writing to your drive a ton (but honestly you should worry more about Window’s Page File system since that makes it possible to use your storage drive as RAM).
I found a post from one player on the steam forums with concerns about the anticheat because their system kept crashing, but that sounded more like an isolated incident (or more likely related to the Intel CPU issue that was confirmed that same year).
There is a highly upvoted review for the game which has concerns about the anticheat reading all files on a drive and “overloading your processors (ignoring frame-rate caps and going past it).”
I agree that reading every file on a drive is concerning, I’d rather any anticheat stick to just the game’s folders itself.
However, I’m wary about their understanding of programs/computers if they think that anti-cheat software should be limited by, or has anything to do with frame-rate caps. Also, they don’t provide a source for any of their information or how they tested it.
Most other cocerns about anti-cheat quoted that same review in one way or another.
It feels more like a dance game to me. Boring and awkward choreographed moves in response to predictable monster moves. Once you’ve learned the moves, then you can pay and play!
Pay 2 win? You can only get cosmetics from using real money… some cosmetics are char races that will change some stats but they hardly make you win… Getting +1 Agi for -1 Str isnt a huge “pay2win” difference lol
As a basis of a game… its amazing and unique! Does it have MASSIVE issues? For sure!
It, like most games nowadays is early access and the company has been through a bunch of crap so development is slow… There are a few “clones” of the idea of fantasy extraction shooters out there but all seem to fall short when it comes to immersion compared to Dark and Darker…
It is by far most fun at the start of the wipe and gets gradually worse through the season. I personally am hooked as there is nothing else like it out there.
What most people complain about now is how unbalanced some classes are compared to the rest, which will always happen in a fantasy setting game I think… (Ranged vs Melee vs Magic always have balance issues with hard counters etc)
In a situation where sales are legal and the publisher or platform later choose to remove it from sale then it usually remains available in your library for download.
But in a situation where the publisher never had a legal right to sell the product then they were never legally able to grant distribution rights to the platform? In that case the license offered to the purchaser is invalid and it may be pulled from libraries.
The patents on the Game Boy hardware expired years ago, so that’s what gives Analogue the right to do what they do. As for these Switch emulators, I have no idea, but I’ll guess it’s just Nintendo trying to scare people without their own legal departments into complying.
IIRC, part of the argument is that Switch games are encrypted, and the emulator uses real Switch keys to read the games. So Nintendo claims that by using official Nintendo Switch keys, it is violating Nintendo’s copyright and is subject to DMCA claims.
The argument is shaky at best. But the problem with DMCA is that combating it actually requires taking the claimant to court. So that’s a prohibitively long and difficult process, just to be able to go “hey Nintendo doesn’t actually have any claim here. Restore my repo.” Especially when Nintendo has a known history of drawing out long legal battles to exhaust defendants’ time+resources.
From my understanding the repos wouldn’t include the keys (or if they did then they definitely shouldn’t). But yeah I understand the long legal battle thing.
Right, Dolphin had an encryption key in there for the Wii that was hardcoded in. That is apparently the one bit of legal leverage Nintendo has to keep it off Steam, though being Nintendo, they would likely fight it, anyway.
In any case, the key could be a user provided configuration option, or tools for ripping games could do the decryption on their own. Either should keep the code safe from Nintendo being able to win a case. Though again, doesn’t stop Nintendo from trying and exhausting your ability to fight it.
Repos wouldn’t include the keys, but they’d include instructions on how to obtain them. Those instructions (according to Nintendo’s legal team) are enough to say that Yuzu violates the DMCA.
Just legal bullying. Good luck fighting an army of lawyers that are also lobbying the system. That being said all of that would be civil suits so if emulator creators don’t earn money they don’t have much to lose but the ability to continue the work.
They threaten a crap ton to scare devs into not entering court, but tbf I’m pretty sure the guy they got was for actual piracy, and the court ordered the millions in alleged damages to be paid in $40 installments to Nintendo per month for the rest of his life.
Edit:
It was set at 20-30% of his salary so yeah I guess that’s still a pretty hefty chunk of change.
Just a reminder don't have emulators on GitHub. They work with big companies to make sure they are taken down. Forks do nothing to help since it's easy for them to find now.
I can’t wait for federation with codeberg/forgeo. PRs from different instances sound great. Git is already set up. It will hopefully be a game changer.
I don’t like GitHub, but this is simply untrue. We host the PCSX2 project on GitHub, and GitHub even donated some amount at one point to the project. The following major, top-of-class video game console emulators (non-exhaustive) are officially hosted on GitHub:
Keep in mind that I’ve only chosen what I believe is the top one or one of the top ones from major consoles. If I could pick multiple per console, this list would be a mile long.
These are known, and you’d better believe Nintendo knows everything there is to know about each and every emulator that exists. They tried pressuring the team behind Cemu years ago, but it ended up being pointless.
Bruh what? 💀 I chose the highest-profile and arguably best emulators for each major system, let alone that almost every other modern one uses GitHub too. If all of these emulators are flying under the corporate radar, I will deliberately inject myself with rabies and die a slow, agonizing death. I couldn’t come up with this shit if I got cross-faded on meth and fentanyl.
Legitimately shocked that this abject fucking nonsense got three upvotes. Want to know how I know Sony knows PCSX2 exists? Two former PCSX2 developers are working on “ports” (read: shitty, subpar emulation) of PS2 games to the PS5. They got their jobs because of their work on PCSX2.
Edit: I’m going to go off a bit more, actually, because I’m sick of living in an era where zero-information dipshits can just say any unresearched, unsubstantiated bullshit online and put it into immediate contention with obvious, demonstrable facts presented with sourcing by a subject matter expert:
I’ve included a Wikipedia article where applicable; these articles will often have links to these emulators being discussed in popular gaming outlets.
This doesn’t even count emulators like Snes9x, PCSX-Reloaded, and Project64 which are no longer top-of-class but which have their own Wikipedia articles, were wildly popular in their day, and host their code on GitHub.
Nah… I suspect that Sony simply doesn’t want to anger hackers again. The cost of downtime is likely to be higher than the imaginary profits they get from harassing emulator communities. I doubt they think their reputation is worth much but maybe they have started to see some value on it.
Japanese gaming companies often don’t seem to understand the value of the reputation / honor which is really weird considering that it’s one of the things japanese culture is supposed to value.
We are literally in a thread about a takedown in GH. But if you go to other sites, they have the repo up.
Suyu, Nuzu, Uzuy, Torzu, and Sudachi have all been taken down. Youtube-dl got taken down until public outcry. The number of takedowns since 2022 have only increased over the years. 2024 being the highest amount.
I'm glad the repos above are not yet being taken down, I truly am. But GitHub is just Microsoft at the end of the day.
We are also on platforms (Lemmy/piefed) that have chosen codeberg over GitHub for their main git hosting.
The issue is more with recent consoles e.g. Switch and Ps5/xbox
Well…If you want to emulate current gen, prepare to deal with consequences.
I believe Sony/MS turn a sort of blind eye to emulators of old gen if they arent hurting sales and being egregious with their presence (e.g. promote what it can do rather than word of mouth)
Why are they hosting their code on Github? Switch to Codeberg or maybe self host. And yes I know Github has the most users but they’re dealing with something radioactive.
Codeberg can suffer from the same DMCA requests but at least is not managed by Microsoft. To really avoid(or ignore) DMCAs you need to self-host/use a vps for your own version control tool like Forgejo/GitLab or use a decentralized one like Radicle.
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