Strong agree, and something I hope Survivor corrected. I haven’t gotten a chance to play the second yet, but I’m looking forward to it regardless since I really did enjoy the first game despite its flaws.
Ahh, okay. I actually really enjoy hub design when it’s done properly (e.g. Dark Souls 1). I’ll probably start Survivor after I finish Nier Replicant remake (and game that’s got kind of a primitive hub design, come to think of it).
I think the furthest I ever got was the bit with At-Ats on my PS4 save. This screenshot is from my Steam deck save after I picked it up on the summer sale so I’m hoping to complete it this go around. Especially because of all I hear about how good it is
I prefer when it plays a song as the battle theme that is a version of what you’ve been hearing the whole time, where the lyrics start making sense and add a bunch to the fight.
Ex: FFXIV Shadowbringers, the theme “Shadowbringers” that starts out “One brings Shadow, one brings the Light…” and is just generally a banger that goes along with a great and meaningful fight.
Also the quest you’re completing is called “Shadowbringers.”
EZ wishlist, thank you for posting here or I would have never heard of this! Take the other commenter’s advice about not sending out tons of review copies to “curators” who will resell your game. My partner and I will both be picking this up when it’s out!
Thank you for your generosity and your advice :) I remember actually getting quite a few requests for my FIRST game and I was happy to send out keys, because I was just content with someone showing interest in my project. Later on I figured that it was scammers…
Just a tip as an indie dev. Some people could reach out to you to promote your games, defining themselves as curators, promoters and the sort. Check their history; abstain from handing multiple Steam keys for free. These keys could end up in third party markets (like g2a, kinguin) , reducing actual sales for your games. Check their legitimacy first.
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