Best case scenario, they learn from No Man’s Sky with what few devs they have left. Worst case scenario, the game remains shit, and we all continue to enjoy modded to hell KSP 1/Juno/etc.
I wasn’t strictly talking about cross platform. I was talking about performance, which is tangential to the cross platform thing.
If you’re planning on making a game cross platform, you should choose a language that performs well for gaming on all platforms. Java ain’t that. Which answers your question:
In what world is c++ better for cross platform than Java?
Take-Two Interactive shuts down the Studios behind Kerbal Space Program and Rollerdrome (www.bloomberg.com) angielski
Classic Microsoft (lemmy.world)