Just a reminder don't have emulators on GitHub. They work with big companies to make sure they are taken down. Forks do nothing to help since it's easy for them to find now.
I can’t wait for federation with codeberg/forgeo. PRs from different instances sound great. Git is already set up. It will hopefully be a game changer.
I don’t like GitHub, but this is simply untrue. We host the PCSX2 project on GitHub, and GitHub even donated some amount at one point to the project. The following major, top-of-class video game console emulators (non-exhaustive) are officially hosted on GitHub:
Keep in mind that I’ve only chosen what I believe is the top one or one of the top ones from major consoles. If I could pick multiple per console, this list would be a mile long.
These are known, and you’d better believe Nintendo knows everything there is to know about each and every emulator that exists. They tried pressuring the team behind Cemu years ago, but it ended up being pointless.
Bruh what? 💀 I chose the highest-profile and arguably best emulators for each major system, let alone that almost every other modern one uses GitHub too. If all of these emulators are flying under the corporate radar, I will deliberately inject myself with rabies and die a slow, agonizing death. I couldn’t come up with this shit if I got cross-faded on meth and fentanyl.
Legitimately shocked that this abject fucking nonsense got three upvotes. Want to know how I know Sony knows PCSX2 exists? Two former PCSX2 developers are working on “ports” (read: shitty, subpar emulation) of PS2 games to the PS5. They got their jobs because of their work on PCSX2.
Edit: I’m going to go off a bit more, actually, because I’m sick of living in an era where zero-information dipshits can just say any unresearched, unsubstantiated bullshit online and put it into immediate contention with obvious, demonstrable facts presented with sourcing by a subject matter expert:
I’ve included a Wikipedia article where applicable; these articles will often have links to these emulators being discussed in popular gaming outlets.
This doesn’t even count emulators like Snes9x, PCSX-Reloaded, and Project64 which are no longer top-of-class but which have their own Wikipedia articles, were wildly popular in their day, and host their code on GitHub.
Nah… I suspect that Sony simply doesn’t want to anger hackers again. The cost of downtime is likely to be higher than the imaginary profits they get from harassing emulator communities. I doubt they think their reputation is worth much but maybe they have started to see some value on it.
Japanese gaming companies often don’t seem to understand the value of the reputation / honor which is really weird considering that it’s one of the things japanese culture is supposed to value.
We are literally in a thread about a takedown in GH. But if you go to other sites, they have the repo up.
Suyu, Nuzu, Uzuy, Torzu, and Sudachi have all been taken down. Youtube-dl got taken down until public outcry. The number of takedowns since 2022 have only increased over the years. 2024 being the highest amount.
I'm glad the repos above are not yet being taken down, I truly am. But GitHub is just Microsoft at the end of the day.
We are also on platforms (Lemmy/piefed) that have chosen codeberg over GitHub for their main git hosting.
The issue is more with recent consoles e.g. Switch and Ps5/xbox
Well…If you want to emulate current gen, prepare to deal with consequences.
I believe Sony/MS turn a sort of blind eye to emulators of old gen if they arent hurting sales and being egregious with their presence (e.g. promote what it can do rather than word of mouth)
Yea originally I hoped all the Overwatch shorts were building to something.
But no, the overwatch “plot” is just random erratic threads going all over the place. Fuck that.
Every other hero shooter has been similar, and most don’t even get close to having unique enough characters or an interesting setting to care. Concord at least have the character part it seems,but the gameplay and well, everything else is just meh.
Whales buy it. For every 1,000 fans upset by this decision there is 1 fan who is rich enough that spending $1,000 on the game is nothing. A lot of these aggressive monetization schemes aren’t meant to make money on the average player.
The sad part is, those preyed upon aren't always necessarily well off enough to afford it.
It's one of those situations where either the microtransactions are in fact small, so the low costs add up over time before the victims realize it, or they're set up to pressure people into multiple rapid transactions, and so they either exploit some people's poor impulse control or gambling addictions, or more often than not, both.
It’s not that this monetization isn’t meant to target the average player specifically, it’s made to entice singular one-time purchases in a similar fashion to how places like Walmart work. Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.
I know this is a small difference in context, to a business it can mean millions of additional dollars. So remember: They know whales will pay. At the same time they are expecting to catch more than a few smaller fish in the process.
Yes, they have the data that shows a few whales will make those transactions worth it, at the same time they are counting on catching the occasional non-whale slacking. Trick enough minnows into a net and you have the same mass as a whale.
You’re actually thinking much more intelligently than they do. I was in games for almost two decades, left a couple years ago. The vast, vast, vast, vast majority of money made is from whales, it’s not even close. I’ve worked on games where we had to speak to banks in both Canada and the UAE to allow a man to make six figure purchases per week. He and one other whale were over 75% of our revenue.
Now the intelligent thing to do to make money here would be, as you said, getting minnows to spend – but that takes too long and the people who run these things want it now.
So rather than selling each armour colour or whatever for 50 cents each, they’ll charge 20 bucks for all of it, pricing out 90% of users*, and barely making money on it, instead of a million people buying it making them a tonne of money. (*this is a personal experience tale, this did happen, these numbers are unaltered.)
I was under the assumption this was the case for the mobile market. I didn’t realize this extended to larger titles. I mean, I guessed everyone is whale hunting, just didn’t realize to what extent. I appreciate the perspective!
To be 100% fair here, that anecdote I used was a mobile game, but the same thing does happen in larger PC/Console game titles, it’s just not 75% of (player) paid revenue.
This is especially so in games that have battlepasses – far fewer people buy those every time thank you’d think, and the ones who do are a small percentage of total players, but make up a lions share of the total revenue earned from said battlepass. Those are also the people (the every pass ones) who buy everything in the shop. 50 dollar cape or whatever, they buy it on release.
Exactly. They also have to know the number of “whales” is rapidly shrinking as more and more money is moved to fewer and fewer hands. Eventually they’ll be left with like 4-5 whales and only a couple live minnows.
Pixel art is very space efficient. Thats how pixel art originally came about, back when computers/consoles/cabinets didn’t have memory for bigger textures, or the capability to even display the full resolution and colour palette of the monitor/tv within the time of one frame.
In part - the entire game takes only a few hundred megabytes and can be played on anything but a toaster.
But it’s also the great concept, the simplicity, the legacy, the compatibility, and the insane amount of mods able to significantly alter your gameplay or visuals.
As a simple but deep and visually appealing sandbox, it managed to capture many audiences - creatives of all kinds, replica makers, casual survival players, automation/industrialization fans, computer enthusiasts, and many more.
It also helped that Minecraft is extremely easy to pirate and also long-lived, making many enter it as pirates and purchasing a copy later on (or staying pirates and still generating a lot of content for the community).
The number of times I’ve basically seen this exact same thing happen in history is crazy. It’ll be something like “Well ole Bill Jesterbong discovered the Gilded Anusbangle in August of 1827 on the island of Nebraska. Naturally, he built a hide in a tall fir tree and camped in it for 3 weeks straight shooting and killing all 1382 Gilded Anusbangles to see if their hide could be useful or if they were tasty. Turns out they were not. The Gilded Anusbangle is now extinct.”
I’m struggling to remember the details, but I recall one account where somebody found a very rare, very endangered bird with its nest, strangled the bird and smashed the eggs within the nest, effectively just for shits and giggles. I’ll edit and update this if I can find the details.
Edit: The Great Auk. Wasn’t killed for shits and giggles, but they were desired for their down to the point the European populations were hunted into extinction. From Wikipedia:
The last pair, found incubating an egg, was killed there on 3 June 1844, on request from a merchant who wanted specimens.[56][c]
Jón Brandsson and Sigurður Ísleifsson, the men who had killed the last birds, were interviewed by great auk specialist John Wolley,[59] and Sigurður described the act as follows:
The rocks were covered with blackbirds [guillemots] and there were the Geirfugles … They walked slowly. Jón Brandsson crept up with his arms open. The bird that Jón got went into a corner but [mine] was going to the edge of the cliff. It walked like a man … but moved its feet quickly. [I] caught it close to the edge – a precipice many fathoms deep. Its wings lay close to the sides – not hanging out. I took him by the neck and he flapped his wings. He made no cry. I strangled him.[8]: 82–83
No that’s the one made extinct by feral cats, but that’s a different episode of Tom Scott’s Citation Needed than the one where I learned about the bird I was thinking of. Completely forgot that’s where I’d heard about it!
The bird I had in mind is the Great Auk, which was mentioned in a separate episode of Citation Needed lol
From Wikipedia: "The last pair, found incubating an egg, was killed there on 3 June 1844, on request from a merchant who wanted specimens.[56][c]
Jón Brandsson and Sigurður Ísleifsson, the men who had killed the last birds, were interviewed by great auk specialist John Wolley,[59] and Sigurður described the act as follows:
<span style="color:#323232;">The rocks were covered with blackbirds [guillemots] and there were the Geirfugles ... They walked slowly. Jón Brandsson crept up with his arms open. The bird that Jón got went into a corner but [mine] was going to the edge of the cliff. It walked like a man ... but moved its feet quickly. [I] caught it close to the edge – a precipice many fathoms deep. Its wings lay close to the sides – not hanging out. I took him by the neck and he flapped his wings. He made no cry. I strangled him.[8]: 82–83
</span>
Capcom continually hamstringing themselves. With this and Street Fighter 6 having 100 dollar costume sets they can fuck all the way off. I expect RE9 to let you buy ammo for cash.
I mean, the RE4make let you buy weapon upgrades with cash, DMC 5 let you just buy all the currencies in game directly, I don’t even know where to begin with Monster Hunter World’s microtransactions. It’s shitty, but Capcom does this in literally all of their games now, so absolutely you’ll see dumb mtx in RE9 and Monster Hunter Rise.
That’s almost too harsh. The one positive thing you can say on the matter is that Capcom isn’t running around shuttering development of games to lay-off developers in order to manufacture like 3 points of profit. The Western AAA games industry is fucking disgusting in their greed, the Eastern AAA industry is just kinda confusing.
Weird thing is no one went and review bombed DMC 5. It’s still talked up as being one of the best hack and slashes. Re4 was continuously talked up as game of the year. If people are going after DD2 then be fucking consistent towards other games too.
I used hamachi because no one aside from me in my group of friends knew how to port forward, but it didn’t work on my network and it took me 4 years to figure out it was because at&t has it’s own network on it’s dialup modems by default.
They still do that to this day with their fiber modem/routers! I hate it! And even if you do passthrough to have your own up for only your router, your ping is still never below 23ms because there’s two stop points in the chain, that and at&t’s dns resolution is ass.
Terraria before proper multiplayer support was our prime Hamachi game. We had like 7-8 people from an internet forum playing on and off through our hamachi virtual network.
I entirely stopped playing Ubisoft games because they require me to sign in to play.
I straight up can’t play half of their games on PlayStation because of this. I had a different PSN account 15 years ago that my Ubisoft account is associated with and apparently your Ubisoft account can only be tied to one PSN account EVER. I’m not creating a new email just to sign up for Ubisoft play. So I don’t buy their games 🤷
The rest can burn, but man, Anno 1800 really is/was the best in its series, mandatory logins or not. It’s the only game I still hold on to my ubi account for, and I dread the day they’ll go under, because they’ll take the Mainz team and the Anno games down with them.
Epic pays for exclusivity sometimes. It’s funny, I keep picking up the free epic games but I don’t think I have ever once played a single game on there.
I just use the heroic/legendary alternative launcher for any single player games I actually want to play from egs. It’s open source and gives epic less footprint on my machine.
Unfortunately if you want to do anything multiplayer then you need the real client.
I’ve been picking them up religiously after I found out I missed Frostpunk. The only ones I’ve played were the big names like Control, Death Standing, and the old Fallout games. For everything else, the client doesn’t give you enough information to decide if it’s worth your time or not. I keep having to go back and forth between Epic and Steam to read reviews and the “similar to other games you’ve played” thing. It’s not worth the effort.
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